I don't think I went into the Cursebearer's Association.
Fair point about the tactics, it was established for this fight that tactics matter, to the people who put effort into it, congratulations.
I enjoy the show that is Rihaku's work in general but I like to think I treat this as a game to be won. Our metaphorical "score" is some nebulous mix of our growthrate/conquest progress, the quantity of defensive wishes used, whether or not Hunger is an ethical dumpsterfire of a human being, how long its been since the last time we went shit shit shit mine the arete to get this or we're dead, and whether or not we die in the epilogue.
So I guess this is a gamist vs narrativist argument or something.
That's fair. I often grapple with my own preferences vis a vis winning vs the story.
Eh, Ruling Ring isn't a weak choice if we follow it up with power-leveling in the Realm of Evening to take advantage of that ++Progression via lots of picks.
Shardform
"If the sum of the parts are greater than the whole, then let me be the sum of my parts."
The user manifests a multitude of lesser clones ('Shards') of themselves, each wielding Shards the user had collected. Unlike most other self-cloning powers, the total power of this ability increases with the amount of shard-entities created, though each clone becomes individually weaker. For example, you might summon 2 clones, each at 75% of your original power, or 10 clones, each at 30% of your original power. The maximum amount of Shard-entities created with this ability is directly equal to the amount of Shards you possess.
You may not Shardcraft while this power is active.
* Moderately useful in combat, especially against weaker entities.
* Extremely useful in training Shard-abilities. Multiple entities equal a direct multiplication of training time that isn't in the form of chronomancy.
* Shard Entities still suffer the full effects of your curses.
* Also useful if one desires a specific Shard ability to be empowered; Typically they represent only a small fraction of your power, but with this ability one can artificially empower specific Shards to 'represent' large fractions of your power.
** For example, you could fragment yourself into 2 Shard-entities, and have 1 Entity possess the Serendipity Shard, and the remainder possess all your remaining Shards. The Shard-Entity with Serendipity would empower it as if it represented a full 75% of your original power, unlocking powers such as Fateweaving as well as a passive rate of fortunate event at a rate almost rivaling the Apocryphal Curse' rate of unfortunate events.
Hah, I don't think I'm using a Narrativist argument, that's where "merit" or whether Hunger "deserved" to win matter the most! My statements come from how I believe the game is balanced is mostly gamist as well.
Rihaku makes no secret that a Simulationist approach is prioritized whether there is any conflict between those things, and I find this approach very refreshing compared to the either haphazard or heavily Narrativist approach of most other Quests on this site. The comment that no one "deserves" or "earns" anything should be view in this light, as the fact that Huger would win given the simulation is more important than whether he "should" win or not. What happened with the set-up with Ber and the whole of EFB are basically statement to this type of Quest structure.
But the point is, a gamist approach is fundamentally imperfect because unfairness is the most realistic thing that is, and a gamist approach tends to shy away from that in the name of balance. Is it fair we are constantly rewarded for our risky decision-making? Probably not. But while improbable, I can't say it's unrealistic; in fact that maybe the most realistic element of all. Sometimes you are never punished, that's life.
2 picks 0 arete or 0 picks 7 arete, actually. And it needs nine echoes first, of which I believe we have eight.Tenfold Echo is also pretty good for 1 pick and 7 Arete, and I think we'll qualify for it this pick round. Our behavior fits.
As if we won't get offered some 5-pick 50 Arete monstrosity that will make the thread go feral. Like Haliel headpats, or something.
2 picks 0 arete or 0 picks 7 arete, actually. And it needs nine echoes first, of which I believe we have eight.
0P 7A is a pretty good deal, imo. 3P 0A would be hard to justify given the pick drought. I'm not sure it requires 10 echoes. There are some very strong QM endorsements of Tenfold in the statement index, as well...[ ] Tenfold Echo (7 Arete, 0 picks or3 picks, 0 Arete) - Adds ++++++++++AGI, ++++++++++Might. This is considerably more efficient than you would normally get for 7 Arete, and likely to be highly relevant against the Rotbeast, allowing Hunger to fell the monster in near-absolute safety with far fewer casualties. Only available when one performs a feat worthy of the Forebear; in this case, the selfless regard for one's vassals no matter what rains may come.
[] Haeliel Handholding (5 picks, 50 Arete, Defining Advancement)
- +++++ Mental Stability
Dammit, Hunger just grew that arm back! You're talking about getting it summarily obliterated again!?[] Haeliel Handholding (5 picks, 50 Arete, Defining Advancement)
- +++++ Mental Stability
If that's the Vetinari expy I don't think so. Killing the Armament fish sealed Decimators for the moment.What happen to Lord Stoke? Are we need to conquer his land before go to humansphere.?