Lesser Curse: Draconic Deafness (Draconic Doom) - You find yourself incapable of perceiving any form of communication from those with significantly less material wealth than you. Unmitigated, this requires them to have combined assets within at least two orders of magnitude of your own to even attempt to make themselves heard.

"Speak up! Even if you're just a millionaire, you aren't one of the them. Why are you always mumbling like a peasant?"
 
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There was no accident with me pressing enter before I finished writing the vote options. If you experienced such a distortion, report to the local ANBU office, as you have been, in fact, affected with a high-class genjutsu. Such cognitohazards can only be dealt with using a lobotomy.

Welcome to another episode of KO~NO~ME~NA. Since Rihaku is about to murder Hunger brutally and dash all of our dreams, I thought I might as well speedrun releasing this one and maybe the humiliating defeat of a Demon Army Lieutenant is going to cheer some people up? Personally, I thought the way Kazuma resolves the situation is hilarious and very in-line with his character! Merciless.

Also, I think Wolfy is writing up the 4th Cardinal for the Cardinal Geometer, although I'm not sure. He isn't an Arete Miner, so I'll keep my own ideas for later and see what contribution he makes! Those blurb previews on Discord looked interesting... Do you walk the path of North, East, South, or West?

Perhaps it is better to walk no path at all, or in my case, to walk the path of the Eternal Arete Miner! The Omakegan only reveals itself in those who witness the death of their favorite fictional story, after all...

But I digress, this isn't the time to discuss high-class dojutsu or other such plot-driven eyeball techniques. It's time for Konomena.

Wordcount: 3500.

Rihaku-42342 said:
After leaving Subaru behind to protect Aqua and getting some attribute boosts from her, Kazuma ran forward.

It was exhilarating. The air of the battlefield and the sound of its steel. The occasional discharge of flame magic or bombs exploding.

Kazuma never expected to find a bloodthirsty side in himself, but there was a magnetized eagerness pulling and pushing him simultaneously, right in direction of the battlefield. He'd worked hard for several days killing Giant Toads, bathing in their steaming-hot entrails and oily blood, and became stronger. He accepted the Accursed's transaction in order to transcend the feeble constraints of humanity and become someone meaningful.

This moment was the crystallization of that hard work; it was the magnum opus, the eleventh hour, the day of reckoning. It was time for all of his hard work to pay off. He would see how far he'd really pushed himself over these last couple of days and whether he could truly keep going in the face of adversity.

The Accursed's words rang in his head once again, reflecting and echoing in his skull over and over. He focused on them, and the well of determination that Kazuma drew on; the desire to no longer be pathetic, was replaced by something deeper.

If the earth hopes to confine you with gravity, strike beneath and create a world without the impudent earth.

The desire to succeed.

The battlefield ahead was huge and quickly expanding as the Demon Army reinforcements arrived to help the ambushed patrols. Axelian cavalry units met with the arachnid outriders of the Demon Army, riders on both sides knocked off with spears and colored swirl-lances. The mages at the front raised their staves and rods in unison and unleashed, mostly in something that resembled synchronicity, blasts of searing fire, forking lines of lightning, or blades of severing wind. At the very tip of their spear were Nastor and Kyouya, expertly fending off an entire platoon of enemies on their lonesome.

Kazuma was happy to let them have this. He kept running, outpacing even the spearhead's furthermost outcropping, and the front lines of the readied opponents - surprising everyone in the process. He kept sprinting and ignored the chasers who gave up only seconds after, reaching the reserve troops.

This led him right into a squad of waiting foes who clearly expected him to be easy pickings - a cocky newbie who got too sure of his own newfound power. Perhaps that was correct. They were about to find out.

Kazuma's eyes coldly assessed the enemies. A party of six hobgoblin fighters, medium armor; unprotected necks and poor combat stance; untrained levies. Two archers from some kind of tougher, taller, goblinoid species, but one that didn't have skin quite as thick or light as their fighter brethren. And finally, a human mage with a staff of gnarled oak wood, standing in the back and incanting a spell aimed at one of the flanks in total ignorance of Kazuma's approach.

The archers didn't have time to draw their arrows before he acted.

Kazuma created a utility pocket and fired off a wide buckshot-spray of minted Eris coins from an oblique angle, at a straight trajectory. This denied the backline enemies the cover and protection of their frontline peers, and in doing so, the coins pierced through their unprotected windpipes like bullets, instantly felling the mage and archers. The shock of this managed to lower the guard of the fighters even more than it already was; a loose guard was no guard at all, but a loose guard that had been shocked through an event was an absence of a guard so thorough it was practically inviting the opponent to take advantage.

Kazuma did. He raised his sword and slashed diagonally. The enchanted blade elongated into a form vastly longer than a spear, thicker than a bar of iron, and sharper than a katana. The swing of the blade carried through with the previous force, lobbing off the heads of three warriors at the front, before the sword once again snapped back to the size of a vegetable knife. Kazuma closed the three feet of distance and swung again, killing the other three.

It was effortless, the arterial spray not even reaching him. An entire combat squad dealt with in five seconds. He continued to run.

It was odd, but Kazuma's heart was surprisingly devoid of mercy. He expected to feel some kind of guilt at doing this, but there was nothing that he felt for the enemies he slew other than a vague sense of pity and the regret that it had to happen. No different from the sensation of having to kill an irritating mosquito.

He continued to sprint, out of the main battle lines and making a fast approach on the wall. Skeletal archers started to rain fire upon him, but Kazuma simply created a wide utility pocket around himself as a shield.

When he realized it blinded him, Kazuma suddenly had an idea. Utility pockets were completely vantablack and opaque, meaning that light was absorbed completely and with a hundred-percent efficiency, or close to it. Did that mean...?

As a test, he created an identical utility pocket on the reverse side and ordered it mentally to send through light from the one he was using as a shield. A moment later, the image manifested in a blurry inconsistent reflection, showing dark shapes on an abstractly painted blue-white sky approaching then fading. The rain of arrows.

It seemed like the transmission of light wasn't exact, because the pocket struggled to define photon images as a complete whole; he couldn't use utility pockets to record events, but he could use them as mirrors or bulletproof windows. That was interesting, but Kazuma continued running. The wall of the outpost was only a hundred meters off.

It would have been arguably safer to stay behind and provide artillery fire as considered during the meeting, but the enemy commander revealed himself; Kazuma would kill him and send the enemy army into disarray. With a single cut, slay the entire hydra and claim the spoils of glory, acclaim, and loot.

And he needed that, if he was to deal with the Brand of the Wretched on a wide scale. There was not a single Demon King's Army General that had been slain for the entire duration of the war, and it had been going on for years now; meanwhile, the Demon King's Army killed so many generals the King and his son were forced to directly involve himself in the conflict. This wasn't the same for Demon King's Army Lieutenants, who'd been slain before, but only in scant numbers. Kazuma could do this and reap the benefits involved.

The Demon Lieutenant, who'd been watching the adventurers - Kyouya and Nastor in particular - as they advanced, now turned to Kazuma as he approached. There was an impatience to his body language, as if he was eager to get over with the upstart running towards him. He ordered something to the archers, that Kazuma imagined was something close to, 'Just kill him already. Would you?'

Kazuma smiled. When the gormless skeleton archers were in between shooting, too occupied with reloading, he dropped the utility pockets for a second. Another utility pocket dropped the White-Bone Crossbow into his waiting arms.

Kazuma took aim, fired, and killed one skeleton. He reloaded, took aim, fired, and slew another, then raised back the utility pocket to protect himself from an avalanche of arrows. He repeated this pattern once more, when the Lieutenant decided to take the bait. As expected, he leaped off the wall and then used some kind of magic to glide across the air, landing only two dozen paces away. Kazuma dropped the crossbow to the ground; he'd pick it up later.

The Archdevil commander was imposing indeed. A suit of full-plate armor colored like midnight and covered in purple runes that oozed magic, with silvery chainmail underneath it. There was a pair of holes in his helmet, from which short white horns sprouted. The demon in question wielded a long spear with a banner of some kind, as well as a staff with an eight-pointed star surrounded by a wheel in the middle adorning its top. On top of his armor was a half-robe of sorts, golden on the exterior and black on the interior, glittering subtly as it swayed in an ephemeral wind.

"Mortal," the figure spoke, voice reverberating within itself, "You face Maddin, of the Choir of Ruin. If you have any last words-"

Talking was not a free action. A utility pocket appeared behind the idiot's head and Kazuma stabbed through with his sword. The demon took it admirably, helmet deflecting most of the cut and turning it into blunt damage. Nonetheless, he overbalanced forward and Kazuma used that momentary distraction; he opened a utility pocket behind his back, moved his hand there, took out a rock, and then incanted, "Earth Bullet!" Kazuma pitched.

The Lieutenant took the bait admirably, once again, and cast, "Counterspell!" His staff glowed brightly for a moment before diffusing as the completely mundane rock hit him in the face. "Ow, what- did- did you just throw a stone at me?!"

Kazuma wasn't going to stand there and make pleasant conversation with the enemy. He cast an Illusion spell to create a total of four arms sprouting from his shoulders, giving himself the image of an Asura in the process. He ran forward, not giving the Lieutenant even a second of breathing space, before three different swords fell upon him in different configurations.

The Lieutenant chose one at random to parry, but his spear phased through the ghostly sword, and the real one cut him across the chest a moment later and caused him to fall to the ground.

"Mold Earth!" Kazuma forced the soil to bubble forward and shroud the demon in a chrysalis. Knowing he'd probably dig his way out in less than a second, Kazuma used the opening and started casting, "Lightning Strike!"

By the moment he said the word, 'Strike,' the furious Lieutenant emerged rocketlike from the soil, and screamed, "You fool-"

Then a lightning bolt, naturally, fell upon him from the screaming clouds. The demon's speech arrested there; his entire body spasmed violently and then, steaming and charbroiled, his levitation ended and he fell to the earth like a swatted fly. It was a very powerful lightning bolt; Kazuma felt his bones rattle when it happened.

"Talking is not a free action," Kazuma repeated, just to really dig in how bad this guy was at fighting. "Either shut up and put in the effort to beat me or kill yourself."

"I will..." The demon managed to get up to his elbows and knees, breathing heavily. He didn't seem that imposing, honestly. A single lightning bolt and some blunt head trauma brought him this low?

Before the demon could speak again, Kazuma shook his head then chanted, "Lightning Strike."

"Wait, n-" The clouds roared. Everything flashed and there was a thundercrack, its depth and vibrations causing Kazuma's skeleton to oscillate.

When it ended, all semblance of force and life was gone from the demon's twitching body. What was his name again? Madden? How pathetic.

The Archdevil completely failed to strategize and consider his enemy's strengths and weaknesses. He seemed to believe he could actually win this coming in, despite not gathering any information on Kazuma or what he could do. If that wasn't the height of arrogance, Kazuma wasn't sure what else could be.

Nonetheless, the battle was not over until the kill was confirmed. Since the skeletons on the wall appeared to be doing nothing but staring, Kazuma assumed the Lieutenant was their controller, and now that he was dead, they didn't have any active input to animate them into action.

Kazuma walked up to the Lieutenant's steaming, hot body, then chopped off his head. Since his throat was actually protected with a chainmail coif, it was kind of hard to make the cut; he needed to fiddle with the man's armor for a while, and given that he was as hot as a freshly microwaved meal, that wasn't a particularly comfortable experience.

Finally, the head was off. Kazuma raised it for everyone to see, then magnified his voice with an Illusion spell, "The Demon Army's Commander is dead!"

At once, half of the forces in the enemy's backline turned back to observe. Their cold, disinterested assessment fell and then yawned open into colder, deeper shock as they saw their boss' head being held like a beachball in the hands of a Japanese boy. Soon after, Kazuma could hear yelling and proclamations of wild fear.

It didn't take long for almost half the army to rout, and without support, the frontline combatants of the Demon King's Army started to lose rapidly, pushed back and killed in entire droves by Kyouya and Nastor. Kazuma started to use Mold Earth to create a sort of crescent trench around himself; a perimeter to make the escaping forces have a much harder time falling back. When they started reaching his position, he sniped them by firing the arrows he'd captured with his utility pocket, and outright chasing and stabbing those who got too near him in the back.

A couple truly brave among them tried to contest Kazuma directly. He killed all of them, but at a later point, a smiling ogre in heavy armor and with a large morningstar approached him cockily; an enemy sergeant of some kind. Kazuma fought it as well.

The ogre was trickier than most and since it didn't talk or get distracted, it put up a much better fight than their arrogant commander. Its skin was repellent to steel in much the same way a magnet was to another magnet of the same polarity, so Kazuma cast Paralyze on him and then plucked out his eyes and smashed the primary joints. Aqua could offer to Heal them later in exchange for information on the enemy movements, and she wouldn't be as averse to healing an ogre as she would be to healing a demon.

With that, all that was left was to deal with the fortress. Kazuma used Earthshaker to collapse a portion of the wall for the attackers, and considered that to be his contribution. Those in the outpost fled some time ago, judging by the disarray in the camp.

---

Congratulations on defeating Maddin of the Choir of Ruin, an Archdevil so forgettable he might as well be Mitsuraki Kyouya!

You have acquired: Maddin's Helmet, Maddin's Armor, Maddin's Cape.

The helmet is a high-quality piece that grants the wearer the ability to cast Observe and Ascertain up to four times a day (which is all the more surprising given those are perception-type Skills,) while the Armor is a high-quality piece that reduces kinetic impacts by 10% and boosts mana regeneration by 5%. Maddin's Cape allows for controlled gliding and very limited flight based on an internal "propulsion charge" that can be renewed with life-force or mana absorbed from the user at a slightly inefficient rate.

It's pretty good loot, but I would suggest taking it to a blacksmith before you wear it - if Kazuma were to put it on right now as his daily adventuring gear, Misfortune and Wretched would all but ensure that someone mistakenly assumes he's a member of the Demon Army.

In addition, the Guild paid Kazuma 500,000 Eris, and a further 500,000 Eris due to his amazing contribution. Split three-ways, that's 330,000 Eris for Kazuma, on top of the million that Kyouya paid him earlier today for Aqua-involved expenses. You're officially wealthy.

Select one additional reward for defeating Maddin.

[ ] +1,500 EXP. This is going to level Kazuma up from Level 23 which he attained over the course of the battle to Level 24.
[ ] Maddin's Staff. It survived the battle! It's mundane but enhances spells with the 'Chaos' aspect by 50%. If you can find a collector or specialist, it can be worth immense quantities of money.
[ ] Maddin's Spear. It survived the battle! The spear contains a general damage enhancement and a blessing that lets it return when thrown.

Furthermore, spend 33 Skill Points. Spend 36 if you pick the EXP reward instead.

Name: Satou Kazuma
Class: Arch Wizard

Level: 23
[XP]: 500/1400
Skill Points: 33

Strength: 45
Endurance: 45
Constitution: 38
Dexterity: 51
Agility: 49
Intelligence: 57
Wits: 66
Magic Power: 78
Luck: -952

Ring of Rebellion Effect: +10 to all statistics, Luck is capped at -100.

Unstructured Magic
Basic Magic
(Unlocked Spells: Freeze, Tinder, Create Water, Create Earth, Wind Breath, Spark, Illusion (+2), Counterspell (+1))
Intermediate Magic (Unlocked Spells: Freeze Gust, Fireball (+1), Hydrostream, Mold Earth, Blade of Wind (+1), Chain Lightning (+1), Teleport, Paralyze, Wind Curtain (+1))
Advanced Magic (Unlocked Spells: Crystal Prison, Inferno, Bottomless Swamp, Earthshaker, Tornado, Lightning Strike)

[ ] Save
[ ] Don't Save
- In this case, what should Kazuma buy or focus on?

[ ] Fear - A mental spell that infuses the target with great fear, overcoming the effects of natural bravery. Upgrades to Terror, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Charm - A mental spell that has a chance to cause a monster to consider the caster an ally. Upgrades to Charm Person, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Courage - A mental spell that infuses the target with great courage, overcoming the effects of fear and cowardice, but not rendering them without logic. Upgrades to Berserk, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Unlock & Lock - Never carry a lockpick around for anything. This spell lets the user open locks or break seals on objects; applies even to slightly abstract targets, but might not always be reliable in that case. It can also do the opposite with its antipode: Lock. Upgrades to Seal/Unseal, Animate Item, etc.
Intermediate Magic: Costs 4 SP to buy.

[ ] Light of Saber - Not to be confused with a "lightsaber," which is a form of high technology. This spell creates a curved beam of cutting light that sprouts from the user's palm and follows the arc of their hand movement. Often done in a "karate chop" style attack, Light of Saber can effortlessly pierce unenchanted armor and even the toughest of flesh as if one were using scissors on a sheet of paper.
Advanced Magic: Costs 8 SP to buy.

[ ] Upgrade - Upgrade a known spell. Pick which one.

The initial cost for upgrading Basic Magic is 1 SP, for Intermediate Magic is 2 SP, for Advanced Magic is 4 SP.

---

Rules for Upgrading Spells
Basic Magic: Per upgrade level, +1 SP cost. (1st Upgrade: 1 SP. 2nd Upgrade: 2 SP. 3rd Upgrade: 3 SP. 4th Upgrade: 4 SP.)
Intermediate Magic: Per upgrade level, +1 SP cost. Every two levels, +1 SP cost. (1st Upgrade: 2 SP. 2nd Upgrade: 4 SP. 3rd Upgrade: 5 SP. 4th Upgrade: 7 SP.)
Advanced Magic: Per upgrade level, +2 SP cost. (1st Upgrade: 4 SP. 2nd Upgrade: 6 SP. 3rd Upgrade: 8 SP. 4th Upgrade: 10 SP.)

This math only applies to Arch Wizard and (to a lesser extent,) Wizard Classes. Adventurers and other, miscellaneous jobs would see more difficulty in learning spells.

Rules for Upgrading Skills
Per upgrade level, +1 SP cost, unless the Skill isn't one that belongs to your Class, in which case +2 SP cost.
After leaving Subaru behind to protect Aqua and getting some attribute boosts from her, Kazuma ran forward.

It was exhilarating. The air of the battlefield and the sound of its steel. The occasional discharge of flame magic or bombs exploding.

Kazuma never expected to find a bloodthirsty side in himself, but there was a magnetized eagerness pulling and pushing him simultaneously, right in direction of the battlefield. He'd worked hard for several days killing Giant Toads, bathing in their steaming-hot entrails and oily blood, and became stronger. He accepted the Accursed's transaction in order to transcend the feeble constraints of humanity and become someone meaningful.

This moment was the crystallization of that hard work; it was the magnum opus, the eleventh hour, the day of reckoning. It was time for all of his hard work to pay off. He would see how far he'd really pushed himself over these last couple of days and whether he could truly keep going in the face of adversity.

The Accursed's words rang in his head once again, reflecting and echoing in his skull over and over. He focused on them, and the well of determination that Kazuma drew on; the desire to no longer be pathetic, was replaced by something deeper.

If the earth hopes to confine you with gravity, strike beneath and create a world without the impudent earth.

The desire to succeed.

The battlefield ahead was huge and quickly expanding as the Demon Army reinforcements arrived to help the ambushed patrols. Axelian cavalry units met with the arachnid outriders of the Demon Army, riders on both sides knocked off with spears and colored swirl-lances. The mages at the front raised their staves and rods in unison and unleashed, mostly in something that resembled synchronicity, blasts of searing fire, forking lines of lightning, or blades of severing wind. At the very tip of their spear were Nastor and Kyouya, expertly fending off an entire platoon of enemies on their lonesome.

Kazuma was happy to let them have this. He kept running, outpacing even the spearhead's furthermost outcropping, and the front lines of the readied opponents - surprising everyone in the process. He kept sprinting and ignored the chasers who gave up only seconds after, reaching the reserve troops.

This led him right into a squad of waiting foes who clearly expected him to be easy pickings - a cocky newbie who got too sure of his own newfound power. Perhaps that was correct. They were about to find out.

Kazuma's eyes coldly assessed the enemies. A party of six hobgoblin fighters, medium armor; unprotected necks and poor combat stance; untrained levies. Two archers from some kind of tougher, taller, goblinoid species, but one that didn't have skin quite as thick or light as their fighter brethren. And finally, a human mage with a staff of gnarled oak wood, standing in the back and incanting a spell aimed at one of the flanks in total ignorance of Kazuma's approach.

The archers didn't have time to draw their arrows before he acted.

Kazuma created a utility pocket and fired off a wide buckshot-spray of minted Eris coins from an oblique angle, at a straight trajectory. This denied the backline enemies the cover and protection of their frontline peers, and in doing so, the coins pierced through their unprotected windpipes like bullets, instantly felling the mage and archers. The shock of this managed to lower the guard of the fighters even more than it already was; a loose guard was no guard at all, but a loose guard that had been shocked through an event was an absence of a guard so thorough it was practically inviting the opponent to take advantage.

Kazuma did. He raised his sword and slashed diagonally. The enchanted blade elongated into a form vastly longer than a spear, thicker than a bar of iron, and sharper than a katana. The swing of the blade carried through with the previous force, lobbing off the heads of three warriors at the front, before the sword once again snapped back to the size of a vegetable knife. Kazuma closed the three feet of distance and swung again, killing the other three.

It was effortless, the arterial spray not even reaching him. An entire combat squad dealt with in five seconds. He continued to run.

It was odd, but Kazuma's heart was surprisingly devoid of mercy. He expected to feel some kind of guilt at doing this, but there was nothing that he felt for the enemies he slew other than a vague sense of pity and the regret that it had to happen. No different from the sensation of having to kill an irritating mosquito.

He continued to sprint, out of the main battle lines and making a fast approach on the wall. Skeletal archers started to rain fire upon him, but Kazuma simply created a wide utility pocket around himself as a shield.

When he realized it blinded him, Kazuma suddenly had an idea. Utility pockets were completely vantablack and opaque, meaning that light was absorbed completely and with a hundred-percent efficiency, or close to it. Did that mean...?

As a test, he created an identical utility pocket on the reverse side and ordered it mentally to send through light from the one he was using as a shield. A moment later, the image manifested in a blurry inconsistent reflection, showing dark shapes on an abstractly painted blue-white sky approaching then fading. The rain of arrows.

It seemed like the transmission of light wasn't exact, because the pocket struggled to define photon images as a complete whole; he couldn't use utility pockets to record events, but he could use them as mirrors or bulletproof windows. That was interesting, but Kazuma continued running. The wall of the outpost was only a hundred meters off.

It would have been arguably safer to stay behind and provide artillery fire as considered during the meeting, but the enemy commander revealed himself; Kazuma would kill him and send the enemy army into disarray. With a single cut, slay the entire hydra and claim the spoils of glory, acclaim, and loot.

And he needed that, if he was to deal with the Brand of the Wretched on a wide scale. There was not a single Demon King's Army General that had been slain for the entire duration of the war, and it had been going on for years now; meanwhile, the Demon King's Army killed so many generals the King and his son were forced to directly involve himself in the conflict. This wasn't the same for Demon King's Army Lieutenants, who'd been slain before, but only in scant numbers. Kazuma could do this and reap the benefits involved.

The Demon Lieutenant, who'd been watching the adventurers - Kyouya and Nastor in particular - as they advanced, now turned to Kazuma as he approached. There was an impatience to his body language, as if he was eager to get over with the upstart running towards him. He ordered something to the archers, that Kazuma imagined was something close to, 'Just kill him already. Would you?'

Kazuma smiled. When the gormless skeleton archers were in between shooting, too occupied with reloading, he dropped the utility pockets for a second. Another utility pocket dropped the White-Bone Crossbow into his waiting arms.

Kazuma took aim, fired, and killed one skeleton. He reloaded, took aim, fired, and slew another, then raised back the utility pocket to protect himself from an avalanche of arrows. He repeated this pattern once more, when the Lieutenant decided to take the bait. As expected, he leaped off the wall and then used some kind of magic to glide across the air, landing only two dozen paces away. Kazuma dropped the crossbow to the ground; he'd pick it up later.

The Archdevil commander was imposing indeed. A suit of full-plate armor colored like midnight and covered in purple runes that oozed magic, with silvery chainmail underneath it. There was a pair of holes in his helmet, from which short white horns sprouted. The demon in question wielded a long spear with a banner of some kind, as well as a staff with an eight-pointed star surrounded by a wheel in the middle adorning its top. On top of his armor was a half-robe of sorts, golden on the exterior and black on the interior, glittering subtly as it swayed in an ephemeral wind.

"Mortal," the figure spoke, voice reverberating within itself, "You face Maddin, of the Choir of Ruin. If you have any last words-"

Talking was not a free action. A utility pocket appeared behind the idiot's head and Kazuma stabbed through with his sword. The demon took it admirably, helmet deflecting most of the cut and turning it into blunt damage. Nonetheless, he overbalanced forward and Kazuma used that momentary distraction; he opened a utility pocket behind his back, moved his hand there, took out a rock, and then incanted, "Earth Bullet!" Kazuma pitched.

The Lieutenant took the bait admirably, once again, and cast, "Counterspell!" His staff glowed brightly for a moment before diffusing as the completely mundane rock hit him in the face. "Ow, what- did- did you just throw a stone at me?!"

Kazuma wasn't going to stand there and make pleasant conversation with the enemy. He cast an Illusion spell to create a total of four arms sprouting from his shoulders, giving himself the image of an Asura in the process. He ran forward, not giving the Lieutenant even a second of breathing space, before three different swords fell upon him in different configurations.

The Lieutenant chose one at random to parry, but his spear phased through the ghostly sword, and the real one cut him across the chest a moment later and caused him to fall to the ground.

"Mold Earth!" Kazuma forced the soil to bubble forward and shroud the demon in a chrysalis. Knowing he'd probably dig his way out in less than a second, Kazuma used the opening and started casting, "Lightning Strike!"

By the moment he said the word, 'Strike,' the furious Lieutenant emerged rocketlike from the soil, and screamed, "You fool-"

Then a lightning bolt, naturally, fell upon him from the screaming clouds. The demon's speech arrested there; his entire body spasmed violently and then, steaming and charbroiled, his levitation ended and he fell to the earth like a swatted fly. It was a very powerful lightning bolt; Kazuma felt his bones rattle when it happened.

"Talking is not a free action," Kazuma repeated, just to really dig in how bad this guy was at fighting. "Either shut up and put in the effort to beat me or kill yourself."

"I will..." The demon managed to get up to his elbows and knees, breathing heavily. He didn't seem that imposing, honestly. A single lightning bolt and some blunt head trauma brought him this low?

Before the demon could speak again, Kazuma shook his head then chanted, "Lightning Strike."

"Wait, n-" The clouds roared. Everything flashed and there was a thundercrack, its depth and vibrations causing Kazuma's skeleton to oscillate.

When it ended, all semblance of force and life was gone from the demon's twitching body. What was his name again? Madden? How pathetic.

The Archdevil completely failed to strategize and consider his enemy's strengths and weaknesses. He seemed to believe he could actually win this coming in, despite not gathering any information on Kazuma or what he could do. If that wasn't the height of arrogance, Kazuma wasn't sure what else could be.

Nonetheless, the battle was not over until the kill was confirmed. Since the skeletons on the wall appeared to be doing nothing but staring, Kazuma assumed the Lieutenant was their controller, and now that he was dead, they didn't have any active input to animate them into action.

Kazuma walked up to the Lieutenant's steaming, hot body, then chopped off his head. Since his throat was actually protected with a chainmail coif, it was kind of hard to make the cut; he needed to fiddle with the man's armor for a while, and given that he was as hot as a freshly microwaved meal, that wasn't a particularly comfortable experience.

Finally, the head was off. Kazuma raised it for everyone to see, then magnified his voice with an Illusion spell, "The Demon Army's Commander is dead!"

At once, half of the forces in the enemy's backline turned back to observe. Their cold, disinterested assessment fell and then yawned open into colder, deeper shock as they saw their boss' head being held like a beachball in the hands of a Japanese boy. Soon after, Kazuma could hear yelling and proclamations of wild fear.

It didn't take long for almost half the army to rout, and without support, the frontline combatants of the Demon King's Army started to lose rapidly, pushed back and killed in entire droves by Kyouya and Nastor. Kazuma started to use Mold Earth to create a sort of crescent trench around himself; a perimeter to make the escaping forces have a much harder time falling back. When they started reaching his position, he sniped them by firing the arrows he'd captured with his utility pocket, and outright chasing and stabbing those who got too near him in the back.

A couple truly brave among them tried to contest Kazuma directly. He killed all of them, but at a later point, a smiling ogre in heavy armor and with a large morningstar approached him cockily; an enemy sergeant of some kind. Kazuma fought it as well.

The ogre was trickier than most and since it didn't talk or get distracted, it put up a much better fight than their arrogant commander. Its skin was repellent to steel in much the same way a magnet was to another magnet of the same polarity, so Kazuma cast Paralyze on him and then plucked out his eyes and smashed the primary joints. Aqua could offer to Heal them later in exchange for information on the enemy movements, and she wouldn't be as averse to healing an ogre as she would be to healing a demon.

With that, all that was left was to deal with the fortress. Kazuma used Earthshaker to collapse a portion of the wall for the attackers, and considered that to be his contribution. Those in the outpost fled some time ago, judging by the disarray in the camp.

---

Congratulations on defeating Maddin of the Choir of Ruin, an Archdevil so forgettable he might as well be Mitsuraki Kyouya!

You have acquired: Maddin's Helmet, Maddin's Armor, Maddin's Cape.

The helmet is a high-quality piece that grants the wearer the ability to cast Observe and Ascertain up to four times a day (which is all the more surprising given those are perception-type Skills,) while the Armor is a high-quality piece that reduces kinetic impacts by 10% and boosts mana regeneration by 5%. Maddin's Cape allows for controlled gliding and very limited flight based on an internal "propulsion charge" that can be renewed with life-force or mana absorbed from the user at a slightly inefficient rate.

It's pretty good loot, but I would suggest taking it to a blacksmith before you wear it - if Kazuma were to put it on right now as his daily adventuring gear, Misfortune and Wretched would all but ensure that someone mistakenly assumes he's a member of the Demon Army.

In addition, the Guild paid Kazuma 500,000 Eris, and a further 500,000 Eris due to his amazing contribution. Split three-ways, that's 330,000 Eris for Kazuma, on top of the million that Kyouya paid him earlier today for Aqua-involved expenses. You're officially wealthy.

Select one additional reward for defeating Maddin.

[ ] +1,500 EXP. This is going to level Kazuma up from Level 23 which he attained over the course of the battle to Level 24.
[ ] Maddin's Staff. It survived the battle! It's mundane but enhances spells with the 'Chaos' aspect by 50%. If you can find a collector or specialist, it can be worth immense quantities of money.
[ ] Maddin's Spear. It survived the battle! The spear contains a general damage enhancement and a blessing that lets it return when thrown.

Furthermore, spend 33 Skill Points. Spend 36 if you pick the EXP reward instead.

Name: Satou Kazuma
Class: Arch Wizard

Level: 23
[XP]: 500/1400
Skill Points: 33

Strength: 45
Endurance: 45
Constitution: 38
Dexterity: 51
Agility: 49
Intelligence: 57
Wits: 66
Magic Power: 78
Luck: -952

Ring of Rebellion Effect: +10 to all statistics, Luck is capped at -100.

Unstructured Magic
Basic Magic
(Unlocked Spells: Freeze, Tinder, Create Water, Create Earth, Wind Breath, Spark, Illusion (+2), Counterspell (+1))
Intermediate Magic (Unlocked Spells: Freeze Gust, Fireball (+1), Hydrostream, Mold Earth, Blade of Wind (+1), Chain Lightning (+1), Teleport, Paralyze, Wind Curtain (+1))
Advanced Magic (Unlocked Spells: Crystal Prison, Inferno, Bottomless Swamp, Earthshaker, Tornado, Lightning Strike)

[ ] Save
[ ] Don't Save
- In this case, what should Kazuma buy or focus on?

[ ] Fear - A mental spell that infuses the target with great fear, overcoming the effects of natural bravery. Upgrades to Terror, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Charm - A mental spell that has a chance to cause a monster to consider the caster an ally. Upgrades to Charm Person, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Courage - A mental spell that infuses the target with great courage, overcoming the effects of fear and cowardice, but not rendering them without logic. Upgrades to Berserk, etc.
Basic Magic: Costs 2 SP to buy.

[ ] Unlock & Lock - Never carry a lockpick around for anything. This spell lets the user open locks or break seals on objects; applies even to slightly abstract targets, but might not always be reliable in that case. It can also do the opposite with its antipode: Lock. Upgrades to Seal/Unseal, Animate Item, etc.
Intermediate Magic: Costs 4 SP to buy.

[ ] Light of Saber - Not to be confused with a "lightsaber," which is a form of high technology. This spell creates a curved beam of cutting light that sprouts from the user's palm and follows the arc of their hand movement. Often done in a "karate chop" style attack, Light of Saber can effortlessly pierce unenchanted armor and even the toughest of flesh as if one were using scissors on a sheet of paper.
Advanced Magic: Costs 8 SP to buy.

[ ] Upgrade - Upgrade a known spell. Pick which one.

The initial cost for upgrading Basic Magic is 1 SP, for Intermediate Magic is 2 SP, for Advanced Magic is 4 SP.

---

Rules for Upgrading Spells
Basic Magic: Per upgrade level, +1 SP cost. (1st Upgrade: 1 SP. 2nd Upgrade: 2 SP. 3rd Upgrade: 3 SP. 4th Upgrade: 4 SP.)
Intermediate Magic: Per upgrade level, +1 SP cost. Every two levels, +1 SP cost. (1st Upgrade: 2 SP. 2nd Upgrade: 4 SP. 3rd Upgrade: 5 SP. 4th Upgrade: 7 SP.)
Advanced Magic: Per upgrade level, +2 SP cost. (1st Upgrade: 4 SP. 2nd Upgrade: 6 SP. 3rd Upgrade: 8 SP. 4th Upgrade: 10 SP.)

This math only applies to Arch Wizard and (to a lesser extent,) Wizard Classes. Adventurers and other, miscellaneous jobs would see more difficulty in learning spells.

Rules for Upgrading Skills
Per upgrade level, +1 SP cost, unless the Skill isn't one that belongs to your Class, in which case +2 SP cost.
"I hope Kazuma's act of crushing a pleb cheers you up on this grim, grim day."
 
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This was power enough to scour entire planets from the cosmos, a supernal atrocity that could tear through whole realms of the divine; and all of it thundered forth directly at Procyon, an assault along every axis and parameter, full-throated destruction like the end of the fucking world.
... but can he touch Uchiha Madara?
 
What the heck. This system is designed as an Arcane counterpart to Ordinalism? Have the first Meta-Cardinal!

Recursion
Makes any Cardinal Geometer system output instances of itself, in addition to its' regular effects. Rate, sectioning, and ontological implications can all be controlled with mastery. One of the faster routes to arbitrary noninfinite output, and a viable route to infinite and higher tiers, although that is excessively difficult.

Reversion
Undoes Cardinal Geometer magic, including other metamagic, beginning at 'ontologically comprehensive, enough to override prior Geometer choices'. Precision and contest priority scale with mastery. Activates automatically whenever your extrapolated value-set would deem it in your best interests. Primarily used for training, in which role it is easily the most valuable in the entire Geometer.

Revision
Modulates all parameters of other Cardinal Geometer magic. Revision mastery acts as a general bonus to all other Cardinal masteries, Cardinal parameters that don't rise with mastery, and ability to target the latter with Revision. Extremely useful; typically taken as the second choice from this Meta-Cardinal as soon one's loopholed their way into taking more than one of its' Forms. (Reversion, Recursion, and Redemption are all capable of this, at high levels.)

Redemption
Replaces Cardinal Geometer power with abilities of equivalent value. At basic mastery, allows one to switch any nonspecialist Cardinal form with another of the same level, but not their skills with such. At high masteries, allows one to access completely different magic systems, abilities which aren't magical at all, and specialized synergies that multiply their power explosively, which can then be traded at the multiplied level. (These synergies would initially have to be part of the Cardinal Geometer for this, but Redemption itself can be traded for an equivalent without that limit.)
 
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What the heck. This system is designed as an Arcane counterpart to Ordinalism? Have the first Meta-Cardinal!

Recursion
Makes any Cardinal Geometer system output instances of itself, in addition to its' regular effects. Rate, sectioning, and ontological implications can all be controlled with mastery. One of the faster routes to arbitrary noninfinite output, and a viable route to infinite and higher tiers, although excessively difficult.

Reversion
Undoes Cardinal Geometer magic, including other metamagic, beginning at 'ontologically comprehensive, enough to override prior Geometer choices'. Precision and contest priority scale with mastery. Activates automatically whenever your extrapolated value-set would deem it in your best interests. Primarily used for training, in which role it is easily the most valuable in the entire Geometer.

Revision
Modulates all parameters of other Cardinal Geometer magic. Revision mastery acts as a general bonus to all other Cardinal masteries, Cardinal parameters that don't rise with mastery, and ability to target the latter. Extremely useful; typically taken as the second choice from this Meta-Cardinal as soon one's loopholed their way into taking more than one of its' Forms. (Reversion, Recursion, and Redemption are all capable of this, at high levels.)

Redemption
Replaces Cardinal Geometer power with abilities of equivalent value. At basic mastery, allows one to switch any nonspecialist Cardinal form with another of the same level, but not their skills with such. At high masteries, allows one to access completely different magic systems, abilities which aren't magical at all, and specialized synergies that multiply their power explosively, which can then be traded at the multiplied level. (These synergies would initially have to be part of the Cardinal Geometer for this, but Redemption itself can be traded for an equivalent without that limit.)
Which Cardinal is this meant to be? Four? Five? something else?
 
Which Cardinal is this meant to be? Four? Five? something else?
It's a Meta-Cardinal! I haven't read any of the actual Cardinals yet, but the whole affair struck me as liable to become an overcomplicated mess with a bunch of weird, not-particularly-cohesive, generally-kind-of-broken subsystems - in character, that is - and I wanted my contribution to reflect that. :V
 
The winning vote was [X] Investigate the School with [X] Fierce Quickening. You now have 17.7 Arete.

What was Hunger doing while Letrizia went 'undercover' on her self-appointed mission? Choose 2.

..I WAS slightly disappointed at not getting the "free reroll every 24 hours + Letrizia sorcery"... but with all this arete... Maybe an EFB is not that far away?

Sadly we probably need a power-type enough that I can't really justify taking Ruling Ring right now... and that's without considering how it would take 4 picks anyway...
[ ] Studying the Blade - While they ranted about the shackles of Imperial representation, he studied the Blade. While she participated in frivolous antics, he studied the Blade. And now that the rot spawn are at the gates, they turn to him for help?

Well, fine. But it'll cost 'em.

*Hunger fights the Rotspawn, the semi-undead army created by the Rotbeast, greatly relieving pressure on the town's defenders for a bit. He may encounter either mundane Rotspawn, Elite Rotspawn, or Primary Rotspawn.
*The vast majority of Rotspawn are mundane, but by presenting such an overwhelming threat, it's likely Hunger will force out more powerful specimens.
*50% chance of +1 pick
*35% chance of +2 picks
*15% chance of +2 picks, +.5 Arete, +1 major complication
*You may choose to 'target' a specific type of Rotspawn, greatly increasing encounter chances, by reaching a consensus on discussion of which to target and directing discussion and omake power towards it. You'll still get Arete for those omakes.
*Improves your value in the eyes of the townsfolk, reducing the penalties of any Tyrant proc.

well, this isn't bad.. but where's the actual Rotbeast?
[ ] Pursuing Technological Solutions - While they don't have anywhere near the facilities appropriate for properly maintaining an Armament, the Elixir Sovereignty is still a functioning small-scale technological civilization with sufficient industrial base (mostly automated) to produce outdated Imperial technology. This should really be Letrizia's job, but with her occupied on her mission it falls to Hunger and Gisena to procure repairs for Verschlengorge's armor and hydraulics, as well as re-stock its supply of missiles and kinetic ammunition.

*Improves Verschlengorge's combat capability without increasing its Rank, making it more self-sufficient and relevant in battle
*+Gisena, Gisena weaponry upgrade
*+Letrizia
*+1 day consumed; repairs take time
acceptable, and would make Gisena happy.

[ ] Relaxing at the Hot Springs - This is supposed to be a vacation, and that means only one thing: the absolute bliss of a worry-free existence at the Elixir Springs! Tomorrow there may be travail and fearsome tribulation, but today there is only the healing power of the geothermally-heated waters!

*+Gisena
*+10% healing chance, +10% Double Healing chance
*Pillars of Creation** is unlocked and can be purchased during any reasonably plausible Experience spend point for 1 pick, 25 Arete.
*Pillars of Creation is extremely powerful utility, offering Curse Mitigation, powerful buffs, and level-appropriate enemies in a reasonably safe environment. It would be extremely useful in the mid to late game.
PILLARS!

Ok,instant pick. It was by far my favourite EFB, and it's the best long-term purchase we could make.

It is, admittedly, not that useful RIGHT NOW, but in a few months? or once we have outscaled most random threats?

Also it gives us an easy way to extend the lifespan of our companions, and access to incredibly good healing, allowing us to remove most normal maluses every month, and helping us deal with Decimator by creating Hunger Sated opponents (won't work forever, but it will buy us time to come up with something else).

Also the psychological benefits of having a semi-permanent home/vacation spot we can access regularly are NOT something to be undervalued

[ ] Bloodwraith [2 Arete] - There must be a way to overcome the limitations of the spirit form. Its lack of blood renders it an underwhelming combatant compared to Hunger's fleshly body, and given his reliance on it in the past that cannot be allowed. The purview of Progression is the achievement of any feat, no matter how impossible it may seem. Now that he has time to slow down and actually think, might he discover some way of overcoming this weakness? Perhaps the answer lies in Verschlengorge's blood, for, as Letrizia mentioned, its body is spirit and flesh united, a thing not entirely of the physical world. With a sufficiently large sample and diligent experimentation, perhaps he could selectively enhance specific attributes of his own blood such that it could be retained in ghostly form?

*Doom of the Tyrant: Hunger will extract large quantities of Verschlengorge's blood for his experiments without even thinking to ask Letrizia, weakening its Astral Rank to 4. After all, he's its bonded Cursebearer, a position both he and Verschlengorge know is above that of its pilot!
*--Letrizia, -1 future pick
*Hunger's Second Stage is now treated as having corporeal blood for all purposes. It benefits from Quickening, regenerates via the Ring of Blood, and so on. Not only does this double your effective HP, it also allows you to make use of Quickening's benefits alongside the phasing and increased speed of the Second Stage!

..It's tempting, but that tyrant trigger is really uncomfortable. We've become close to Letrizia, this sounds a bit like a betrayal
[ ] Market Day [2 Arete] - It's been a long time since he's conmingled with the common people as anything but their forlorn champion. Though he's never been much a proponent of enjoying 'normalcy' for its own sake, there is something to be said for walking through civilization with the relative anonymity of the unknown. Though it's somewhat risky given the Tyrant's Doom, there's hardly a safer place than this to learn how to manage it, inasmuch as that is possible at all.

*Extensive practice under potentially risky circumstances yields one purchase of Vigor Itself [++Might, +Cha]
*Gain some potentially priceless experience with the Doom of the Tyrant in a relatively controlled scenario, allowing Hunger to better plan around it when engaging with civilization in the future.
mh.. maybe. It's basically 2 arete for 1 pick and Tyrant experience, which is certainly something we lack...




ok, Seen them all. My opinion:

No to Bloodwraith, I don't want to make Letrizia sad! (also we're so close to 25 arete!)

To save Arete, probably also no to Market Day.

I'd probably go with Blade and Hot Spring. Maybe we can kill the Rotbeast after the NEXT update?

**[Pillars of Creation] - 25 Arete. At the end of each lunar month, wearer and companions may steal away to the realm of Evening, during which no time passes in the mortal world. Divine opulence and every conceivable luxury await the fortunate interlopers, restoring wholeness of mind, body, and spirit.

The realm of Evening responds to the desires of the wearer and can be shaped to induce a variety of effects at nigh-deific scale - worthy enemies, fields of unique reagents, anagathic peaches, arms and armor of myth. Only one rule is absolute: that each stay lasts seven days, no more and no less. Items typically cannot be carried out, though the effects of items consumed within the realm remain after departing it.

All Curses save the Geas of Indenture are only at one-third severity within the realm, though this does not stack with other forms of mitigation, nor impede their function outside.

---

as I said: my favourite EFB. Duty AND Pleasure, for both us and our companions.
What type of magic did Letrizia discover at the Elixir Springs Prefectural High School?

[ ] Vertex - The design and construction of semi-autonomous magical Vertices, points of power that can be used by anyone initiated into the art. Inset into equipment or orbiting their wielder, these points of light can produce a number of functions so long as they are not destroyed: acting as smart- or dumbfire elemental drones, passively augmenting the Attributes or other aspects of their wielder, ablatively interposing themselves before enemy attacks, and so on. Raw power, complexity of Vertex effects, and intelligence of active Vertices are all determined by separate combinations of skill and Attribute, as well as other factors. For example, the raw power of high-tier effects is influenced in large part by the amount of lifespan the crafter shears away in the process of its creation.

*Can be destroyed by Nullity
*Hunger and Letrizia can theoretically learn to wield and create Vertices, though it's a demanding and time-consuming field, and Hunger would require either picks or Arete to overcome the requirement that one be initiated in one's youth, before the age of twenty-one. You may also buy Vertices even if you don't spend any effort making them yourself, though you'll need something to carry them in.
*The Evening Sky can serve as a natural carrier of Vertices.

mh.. Basically buffs + battle companions/summons. I don't like them much honestly, they're definitely not a good choice for Hunger, they're vulnerable to Nullity.. they MIGHT be of some help to Letrizia, but... I'm not convinced.
[ ] Surgecraft - A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.

*Hunger and Letrizia can theoretically learn Surgecraft, though blood manipulation will be needed for Letrizia to acquire it.
*The quality of Hunger's Imaginary Element, should he decide to pursue this route, will depend in part on Arete spent.
*Though none have accomplished it so far, it's relatively easy for experienced Surgecraft practitioners to unleash blasts of their Element that would be relevant on national, planetary, or even interstellar scales. Simple power is something that it develops easily.
*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation.

..Interesting. Depending on the element this has a LOT of potential, and the fact it doesn't require preparation is honestly a plus to us, what with "exp through combat" and "apocryphal".

Yeah, I think I'd go for this one.


And If we don't spend any arete here there's a pretty good chance of us being able to afford an EFB by next update, or at most the one after that!

399 words
 
It's a Meta-Cardinal! I haven't read any of the actual Cardinals yet, but the whole affair struck me as liable to become an overcomplicated mess with a bunch of weird, not-particularly-cohesive, generally-kind-of-broken subsystems - in character, that is - and I wanted my contribution to reflect that. :V
That's exactly what it is, and your contribution is eccellente.
 
Update in 20-30!

First errant lines, like visual snow across the field of reality, then spanning faster and wider, arcs of impossible energy converging in a radius around it, the golds and blues of lightning, still jagged but made uniform, become a hedge against the world to demarcate the Armament's absolute dominion. He knew instinctively that to fight Procyon within the bounds of that radius would result in death.

But Procyon's support staff - its command and reconnaissance kill-teams, its convoy of armored vehicles carrying valuable Republic mages - were not, and could not, be shielded against an Armament's peer-level threat. Hunger landed upon them with spectacular force, weight of his power an avalanche that scattered and destroyed them with effortless disdain. The commander and mages he did not kill, but crippled, kept on the verge of life with the Ring of Blood, and set them about his body like grotesque armor, bound to him with lines of Edeldross.
 
The only correct answer.
I think his speed is still a hair below ISH3, and the End-Endboss has the Speed Force plus Dr. Manhattan hypertime. So, probably not, unless Madara sees the weird scryproof assailant and decides to show off his invincibility by just tanking the hit. Is that in character?
Added on a separate column for Meta-Cardinals.
I feel like proper documentation - particularly, applying the directional terminology when their maker was actually unaware of it - may possibly be going against the spirit of the exercise. :V
 
counterpart to Ordinalism
Cardinalism is no Counterpart, no simpering welp on the level of mere Ordinalism, but a conquering superior to look on it with simple distaste! correct yourself, brother, for if I did not know better I would think from this phrasing that you were some sort of traitor! the only way in which Cardinalism can be considered a Counterpart to ordinalism is that it excels and reaches the heavens where Ordinalism crawls and scrambles in squalor, it achieves where Ordinalism flounders, and it is deep where Ordinalism is Shallow! but even that comparison is invalid, because in the very, very, Very few places where Ordinalism is not terribly ineffective, Cardinalism is not deficient to invert it.
In any case, I come here on this day not to berate you for your mild mistakes, but to place another brick in the mighty Tower, the mighty Geometer, that is the Cardinal, that reaches for perfection and infinity. The Ta- Cardinal.
south: Tao - Tao, the path of 'balance'. honestly, its practitioners are Almost as insufferable as damn Muscle Wizards- though not quite as much. I don't know if it's an effect of choosing the Cardinal or just selection bias, but every Tao user I've met likes to act like a spiritual guru who has glimpsed enlightenment and knows the true path is in balance. Don't let their sage-sounding words fool ya', kid. The right route? pure Magecraft. those diagram magi had the right idea, lemme tell ya what. pursue Truth, logos, artifice... magic, then toss out your body once it starts breaking and get a new one. beats out the half-arsed approach any day. Throw me in a room with a Taoist of the same Cardinality and I know who's walking out alive. Anyway, aside from the possible mental effects of choosing this Cardinal, it can help balance out a Cardinalists build, especially if they've chosen something tied to Muscle Wizardry, like Chi or Escort. For every bit of muscle capabilities, of Chi and physical resilience, the practitioner has without the Tao Cardinal, the Tao Cardinal grants additional magical capabilities, both learn-rate and power; and likewise for every non-Tao magical ability the practitioner has, their physical form- muscles shamefully included- is empowered and grows more readily.

Unlike many Cardinals, the Tao Cardinal is very difficult to train actively, as a permanent, always-active, passive boost which is largely subsumed in other capabilities, so the specialized forms are not well-documented. It generally remains a mostly-internal art, rarely having effects on others directly, but some Taoists- more specifically, one of the few I've met which aren't fond of infuriatingly vague mysticisms- say that advanced users can alter the distinctions Taoism rebalances, causing, for instance, extreme levels of raw magical power to be converted into increased capabilities in Esoteric-class magic, though it's not clear if such alterations affect learning speed.

Choosing this Cardinal alters all other Cardinals towards Balance, increasing their capabilities in areas where a given Cardinal is normally deficient, but not adding new capabilities; a sphere of utmost annihilation with a range of 20 centimeters would get its range increased drastically, but a touch-effect of a similar sort would not gain any range, as it currently has None.

East: Talisman - Unlike Tao, the Talisman Cardinal is a good choice for any up-and-coming Cardinalist! It patches a common hole in magician capabilities- Defense- and it does it through proper, versatile magecraft! Talisman crafters can inscribe or, if necessary, infuse, an object with their power, causing it to manifest a magical effect. Without training, control over the effect is limited, though it will generally be protective and useful. Inscription significantly stablizes the Talismancraft, but this comes at the cost of adaptability; specialized Talismans are difficult to inscribe, but simpler to infuse. Since Talismancraft is roughly as powerful on small fragments of jade as on large boards or armor-pieces, most Talismans are appropriately sized to be worn as Talismans, and it is easy to wear multitudes of Talismans; accordingly, a Talisman user benefits extremely from preparation.

Specialized Talisman uses include multi-part talismans which bypass the effective size softcap, creating talismans out of less-physical materials such as magical bolts, and, to a lesser extent, creating Talismans with proactive or offensive effects. Depending on the Talisman-makers other magical disciplines, there may be other uses for the Talismans as sub-portions of other magical arrays, or with the benefit of other magic systems.

Choosing this Cardinal improves the Preservation of all other Cardinals, making them more effective defensively and more resilient to interference in a manner consistent with brute rigidity.

West: Tamper - This Cardinal goes well with Chance. while its surface capabilities are uninteresting, if powerful- bolts of decay which cause things to fall apart entropicly- it is better applied in a field. When this is done, there will be no directly visible manifestation, but what is lacked in direct power is made up for in subtlety and efficiency. this Cardinal is essentially the negative counterpart to Chance, reducing the apparent luck of others through similar means. Its capabilities are somewhat more long-term in nature; while it still will have Divinatory issues without Clarity or other similar Cardinals, it is feasible to use Tamper to raise the likelyhood of an enemys plan going awry, rather then only your likelyhood of preforming well at a given point, not unlike the memetic version of Murphys Law. a must-have for any would-be chessmaster! That said, unlike the Chance cardinal, maintaining the aura-form of Tamper is draining, making it difficult to maintain at all times.

Specialized use of this Cardinal allows for the positive effects of Tampering to be emphasized and the negative reduced, such as taking advantage of an opportune moment someones scheme creates without destroying the rest of that scheme; useful for maintaining social standing! Alternatively, one can take the opposite route and focus on the surface, more focused capabilities; aside from the direct combat capabilities this grants, striking a traditionally-immune enemy with condensed entropic bolts from this Cardinal can cause misfortune an order of magnitude more severe then the passive use, albeit for a limited time and with a much greater skill requirement.

Choosing this Cardinal improves the Meddling of all other Cardinals, making them increasingly useful for the interruption of other magical effects and more easily-used in complicated or confusing situations.

North: Tax - It's like Charge, but less prosocial! this Cardinal manifests similarly to the Amplitude GotY power used for a short time by Seram Law, as it dampens all physical motion in an area around the user! Unlike Amplitude, this does not grant 'Touchsight' or sensory capabilities of any kind; it also does not allow for Amplification, and is an active effort to maintain. That said, since it does not grant the Touchsight, it can safely be applied to all forms of energy, kinetic, thermal, magical- without breaking the users mind. Furthermore, while it is as effective on the living as any object, the dampening is significantly weaker then Serams, perhaps 10%, and is applied on a semi-conceptual level, so it doesn't kill people by dampening their minds. This is, however, only half of the story; the Tax Cardinal is like Charge, I said. this is because all the dampened Physical and Magical potential is then stored in a metaphysical reservoir tied to the Cardinalist, which can then be spent to amplify the user. Drain the force of your enemies and strike them down with (one tenth of) it! drain the magic from those other mages who think they're better then you and showcase seemingly incredible reserves! Two things are inevitable in life, Death and Taxes! We've got a good hand on changing that for Death, but Taxes still hold true, if you take this Cardinal!

Finesse is very difficult with drained magical or physical energy, making this slightly less beneficial offensively then it sounds. Skilled use can reduce this downside, as well as focusing the effects of the Taxing field, increasing its magnitude- this is very difficult- and applying it to more abstract occurences.

Choosing this Cardinal improves the Inevitability of all other Cardinals, increasing their various qualities in proportion to the duration they are active for or necessary to activate them, as well as making a complete negation of them almost impossible. you may only cause a scratch, but a scratch you will cause!
(...I'm not sure if Tao is pronounced Tah-Oh or Tai-Oh, and I'm assuming the first one for convenience.)


I feel like proper documentation - particularly, applying the directional terminology when their maker was actually unaware of it - may possibly be going against the spirit of the exercise. :V

On the contrary, I would say it fits perfectly! when making a combination of broken oddly-interacting subsystems, should not each subsystem be interacting with every other subsystem as often as possible, even when illogical?
 
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Cardinalism is no Counterpart, no simpering welp on the level of mere Ordinalism, but a conquering superior to look on it with simple distaste! correct yourself, brother, for if I did not know better I would think from this phrasing that you were some sort of traitor! the only way in which Cardinalism can be considered a Counterpart to ordinalism is that it excels and reaches the heavens where Ordinalism crawls and scrambles in squalor, it achieves where Ordinalism flounders, and it is deep where Ordinalism is Shallow! but even that comparison is invalid, because in the very, very, Very few places where Ordinalism is not terribly ineffective, Cardinalism is not deficient to invert it.
In any case, I come here on this day not to berate you for your mild mistakes, but to place another brick in the mighty Tower, the mighty Geometer, that is the Cardinal, that reaches for perfection and infinity. The Ta- Cardinal.
south: Tao - Tao, the path of 'balance'. honestly, its practitioners are Almost as insufferable as damn Muscle Wizards- though not quite as much. I don't know if it's an effect of choosing the Cardinal or just selection bias, but every Tao user I've met likes to act like a spiritual guru who has glimpsed enlightenment and knows the true path is in balance. Don't let their sage-sounding words fool ya', kid. The right route? pure Magecraft. those diagram magi had the right idea, lemme tell ya what. pursue Truth, logos, artifice... magic, then toss out your body once it starts breaking and get a new one. beats out the half-arsed approach any day. Throw me in a room with a Taoist of the same Cardinality and I know who's walking out alive. Anyway, aside from the possible mental effects of choosing this Cardinal, it can help balance out a Cardinalists build, especially if they've chosen something tied to Muscle Wizardry, like Chi or Escort. For every bit of muscle capabilities, of Chi and physical resilience, the practitioner has without the Tao Cardinal, the Tao Cardinal grants additional magical capabilities, both learn-rate and power; and likewise for every non-Tao magical ability the practitioner has, their physical form- muscles shamefully included- is empowered and grows more readily.

Unlike many Cardinals, the Tao Cardinal is very difficult to train actively, as a permanent, always-active, passive boost which is largely subsumed in other capabilities, so the specialized forms are not well-documented. It generally remains a mostly-internal art, rarely having effects on others directly, but some Taoists- more specifically, one of the few I've met which aren't fond of infuriatingly vague mysticisms- say that advanced users can alter the distinctions Taoism rebalances, causing, for instance, extreme levels of raw magical power to be converted into increased capabilities in Esoteric-class magic, though it's not clear if such alterations affect learning speed.

Choosing this Cardinal alters all other Cardinals towards Balance, increasing their capabilities in areas where a given Cardinal is normally deficient, but not adding new capabilities; a sphere of utmost annihilation with a range of 20 centimeters would get its range increased drastically, but a touch-effect of a similar sort would not gain any range, as it currently has None.

East: Talisman - Unlike Tao, the Talisman Cardinal is a good choice for any up-and-coming Cardinalist! It patches a common hole in magician capabilities- Defense- and it does it through proper, versatile magecraft! Talisman crafters can inscribe or, if necessary, infuse, an object with their power, causing it to manifest a magical effect. Without training, control over the effect is limited, though it will generally be protective and useful. Inscription significantly stablizes the Talismancraft, but this comes at the cost of adaptability; specialized Talismans are difficult to inscribe, but simpler to infuse. Since Talismancraft is roughly as powerful on small fragments of jade as on large boards or armor-pieces, most Talismans are appropriately sized to be worn as Talismans, and it is easy to wear multitudes of Talismans; accordingly, a Talisman user benefits extremely from preparation.

Specialized Talisman uses include multi-part talismans which bypass the effective size softcap, creating talismans out of less-physical materials such as magical bolts, and, to a lesser extent, creating Talismans with proactive or offensive effects. Depending on the Talisman-makers other magical disciplines, there may be other uses for the Talismans as sub-portions of other magical arrays, or with the benefit of other magic systems.

Choosing this Cardinal improves the Preservation of all other Cardinals, making them more effective defensively and more resilient to interference in a manner consistent with brute rigidity.

West: Tamper - This Cardinal goes well with Chance. while its surface capabilities are uninteresting, if powerful- bolts of decay which cause things to fall apart entropicly- it is better applied in a field. When this is done, there will be no directly visible manifestation, but what is lacked in direct power is made up for in subtlety and efficiency. this Cardinal is essentially the negative counterpart to Chance, reducing the apparent luck of others through similar means. Its capabilities are somewhat more long-term in nature; while it still will have Divinatory issues without Clarity or other similar Cardinals, it is feasible to use Tamper to raise the likelyhood of an enemys plan going awry, rather then only your likelyhood of preforming well at a given point, not unlike the memetic version of Murphys Law. a must-have for any would-be chessmaster! That said, unlike the Chance cardinal, maintaining the aura-form of Tamper is draining, making it difficult to maintain at all times.

Specialized use of this Cardinal allows for the positive effects of Tampering to be emphasized and the negative reduced, such as taking advantage of an opportune moment someones scheme creates without destroying the rest of that scheme; useful for maintaining social standing! Alternatively, one can take the opposite route and focus on the surface, more focused capabilities; aside from the direct combat capabilities this grants, striking a traditionally-immune enemy with condensed entropic bolts from this Cardinal can cause misfortune an order of magnitude more severe then the passive use, albeit for a limited time and with a much greater skill requirement.

Choosing this Cardinal improves the Meddling of all other Cardinals, making them increasingly useful for the interruption of other magical effects and more easily-used in complicated or confusing situations.

North: Tax - It's like Charge, but less prosocial! this Cardinal manifests similarly to the Amplitude GotY power used for a short time by Seram Law, as it dampens all physical motion in an area around the user! Unlike Amplitude, this does not grant 'Touchsight' or sensory capabilities of any kind; it also does not allow for Amplification, and is an active effort to maintain. That said, since it does not grant the Touchsight, it can safely be applied to all forms of energy, kinetic, thermal, magical- without breaking the users mind. Furthermore, while it is as effective on the living as any object, the dampening is significantly weaker then Serams, perhaps 10%, and is applied on a semi-conceptual level, so it doesn't kill people by dampening their minds. This is, however, only half of the story; the Tax Cardinal is like Charge, I said. this is because all the dampened Physical and Magical potential is then stored in a metaphysical reservoir tied to the Cardinalist, which can then be spent to amplify the user. Drain the force of your enemies and strike them down with (one tenth of) it! drain the magic from those other mages who think they're better then you and showcase seemingly incredible reserves! Two things are inevitable in life, Death and Taxes! We've got a good hand on changing that for Death, but Taxes still hold true, if you take this Cardinal!

Finesse is very difficult with drained magical or physical energy, making this slightly less beneficial offensively then it sounds. Skilled use can reduce this downside, as well as focusing the effects of the Taxing field, increasing its magnitude- this is very difficult- and applying it to more abstract occurences.

Choosing this Cardinal improves the Inevitability of all other Cardinals, increasing their various qualities in proportion to the duration they are active for or necessary to activate them, as well as making a complete negation of them almost impossible. you may only cause a scratch, but a scratch you will cause!
(...I'm not sure if Tao is pronounced Tah-Oh or Tai-Oh, and I'm assuming the first one for convenience.)
An excellent contribution to the Cardinal Geometer, Illuminant Star-Sibling!

Can someone make fanart of Hunger using Edeldross to stick the Republic's commanding staff to himself as armor and standing in a "come at me," pose while Procyon stares at him in shocked disbelief.
 
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oh, and can the Directions under which my first set of Cardinal contributions are listed be altered like I commented on the sheet? my original ordering didn't account for the Direction categories and was as such in error.
 
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