Extremely clever. The AoM works through absence of information, so work against it by always knowing what's going to happen around you. Smart - this is an effective way to curtail it, but it won't surrender: it'll just plan harder to foil your happiness.
I mean, Misfortune's obviously got scope-of-action on par with the Apocryphal Curse, although not as severe. I'd be expecting it to coordinate terrible misfortunes in the background, but then again I'd expect that to happen anyway - it's basically Anxiety Reified - and this way, combat is going to be a lot less hindered. (Yes, I know Misfortune doesn't try to kill him. It would almost certainly try to make him run from every fight, though.)
Also, thank you! I quite like the power; I put a lot of work into it.

As for Vampire's interactions, I haven't actually seen KonoSuba yet. Maybe it's better than I realized?
 
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well, today I'm only writing one reaction. I was a bit taken with this other quest, you see. It got a 10k update!

much talking followed that one :p

So, I'll write this one and go to bed.

With the onset of a new morning, they set out once more. Hunger set a fierce pace through the grassy plains of the Outer Temple in an effort to reach the Middle.

"You're energetic today!" Gisena commented, walking by his side. They cut through divisions of Knights and stone monsters, pushing directly forwards with implacable speed. "Why not stop to smell the roses? Maybe hunt down some of the stragglers?"

He shook his head. "They're too weak now. It would take me thousands of kills to receive any noticeable benefit."

"Aw, is it all about the power? I thought you liked killing monsters."

"I don't mind it. But every moment wasted, the Imprisoned Ring suffers further. I've resolved to do it, so I'd like to finish as soon as possible."
laudable work ethic, but Hunger should learn to appreciate the calm moments. And yes, slaughtering easy mobs certainly counts when you're affected by a terminal case of apocryphal.

"And yet you told Letrizia otherwise. What happened to taking our time?"

"That was only so she wouldn't worry."

"So you admit we're doing something she would worry about?"

"...Ahem. I won't tell if you won't."

ah, there IS a sense of humor under all that brooding!

Now, I (and probably others too) joke a lot about Letrizia, but she's a big girl! She can handle some worry!

"Well, you did give me this wonderful blood enhancement. I guess we'll call it even!"

"Perform like you did against the Magus and I'll consider it."

She laughed. "Am I not always the shining apex of performance? Or the crushing void of it, if you prefer that type of Nullity."
yes Gisena, yes you are. and really, you were invaluable against the Magus, I'll never deny that!

You could use an extra grace or two though. There's always room to improve after all :V



..ok, I'm tired and it's late. I'll finish this tomorrow. No reason to write subpar reactions after all.


....Ehi, it's tomorrow! Let me continue this!


The Middle Temple, as it turned out, was cleanly delineated by a towering range of mountains, tempest-laden spines of snow-capped stone that ringed the entire region. Knights and stranger monsters patrolled the few viable passes, but obstacles of this level were only a middling concern for Hunger now, and they made their way through with efficient speed, hampered more by the narrowly winding paths than any serious opposition.

"You got this ability just in time!" Gisena commented, cheeks flushed with warming blood, her breath frosting before her. She rubbed her hands together, maintaining circulation. "Traversing this terrain un-boosted in a dress wouldn't have been much fun."

"Some shining apex you are," he replied. "Didn't you already possess superhuman fortitude?"

"Sure, but that doesn't mean it's enjoyable to rely on." She stuck her tongue out at him. "Hey, we can go faster if you carry me, right? Let's do that. It'll be warmer too."

"If you insist."

why, Hunger, not even a token protest? Are you maybe starting to enjoy her a bit? :V

by the way, if we don't get ring options from the next fight maybe we could consider Undying Vanguard. Gisena is going to need all the protection we can get her... though admittedly A strong offense IS also a good defense (not the best one, that's the cloak!), so there's a good argument to make for thousand cuts... eh, it will depend on what we get to choose from.

..ok, pause again, I have remote university lesson in a few minutes and for the next... 4.5 hours.

this is getting a bit ridiculous honestly.

..

...Lessons over and I WAS considering coming back to this, but now I REALLY have to see what Immortal Awakening was all about. I'll come back to this later!

..

ok, lessons are over,, EFB reaction is over, vampire session is over, I WANT TO FINISH THIS BEFORE GOING TO BED!

They arrived at the Middle Temple in such a state, the howling crags giving way to a lush valley of green, fields irrigated by the crystal-clean mountain streams. Unlike the Outer Temple, this land was clearly settled; well-crafted hamlets with colorful gardens dotted the valley, yeoman plowing crops in donkey-driven carts while their children frolicked carelessly along the dirt-packed roads.

"A far cry from the murderous outer regions," Gisena said, looking over his shoulder. "These people..."

"Yes," he replied. "And yet all this is built on the torment of the Ring. We won't hurt anyone who doesn't try to stop us. But I will free it from its unending torture. That isn't negotiable."

"Hey." Gisena squeezed him gently. "You don't need to justify yourself to me. This makes you a bit uncomfortable, right? You're used to fighting on behalf of the people. But wherever you decide to lead, I'll be by your side. Always."

that's quite the declaration from Gisena. Did we really get THAT much loyalty from her? In only a week or so?

by the way I wonder HOW exactly are they extracting power from the ring. Usually only a ringbearer who mastered its ring can use its true power, and yet the creatures and warriors in the temple are certainly above what I'd expect an unmastered ring to offer. At least when I consider the EFB rings.

"I appreciate that. But..."

"Why?" She laughed. "Don't ask me to explain it. Just a feeling, I suppose. How would you ever manage without me?"

"A feeling, huh."

"Hmm? A genius isn't allowed to have an intuitive feeling? Besides, it's a pretty good deal for me! I've already gotten one free power-up out of it..."

I don't think you're doing this for power, Gisena.

Sure, it's a nice bonus, but hardly what you care the most about.

by the way power-ups coming from us might or might not last if we ever part way, depending on the specific power-up. You have been warned, better read the small prints when you a free moment! :V

"How self-interested of you."

"When a genius does it, it's called enlightened self-interest! Speaking of which, I wonder if they sell dresses around here? We'd need a source of findross to make it as durable as this one, but maybe you can use my blood as a dye..."

I wonder, could we gain the potential for sorcery by simply having a blood transfusion? Usually I'd say no, but we DO have the blood ring.. at the very least it would likely remove any risk from incompatible blood groups...

"Well. They'll need some means of making ends meet once we take out the basis of their civilization."

"Awfully confident, aren't you? Good, because we've got incoming from the middle distance. Looks like they're using a similar category of magic as the magus we killed."

That could mean anything. He sprinted forward into the town, hoping that would deter them. If not, he would move past the small hamlet-square and into the wide fields on the far side before engaging. He hoped they would hold some concern for collateral damage and do the same.
I'm starting to become more curious about the people in here. How much do the common peasants even know about the ring? They might very well know nothing.

Also just how many people live in this damn temple?!

Townsfolk gawked as he passed, a barely-visible blur of motion. Arrows of gold and crystallized light feathered his wake, the incoming fire of whatever patrol they'd attracted. Some missed only by millimeters. A few struck true, but sprang easily off the Evening Sky, depleting its powers only slightly.

He wove into the tall stalks of the crop fields, but the trail of arrows followed him doggedly. Gisena, positioned safely under his cloak and swathed in its swirling embrace, fired back with vigorous bolts and scything waves of Nullity, extinguishing the arrows's magic before they struck. Rendered wholly mundane, they had no hope at all of penetrating his cloak, nor even of wearing it down through attrition.

"The archer's moving closer. Two more units circling around," she whispered in his ear, pressed nearly flat against his back as they raced through the crops and into the clearing beyond.

so uncivilized. Will we ever meet an enemy willing to talk before attacking?

There was a sudden splitting, a schism in space-time around them, but Gisena whipped about and dispelled it before it could finish forming, nudging him with her left shin as she moved. He turned to the right, blindly firing blade-winds, and caught the materializing form of an enemy patrolwoman. She was heavily armored, wearing a scale coat of emerald with an open-faced helm of the same color, and riding atop what appeared to be a fledging drake. Instinctively he flared his ring, suppressing her blood and enhancing his own. She turned pale, expression confused as his first blade-winds landed.

His first cuts struck her armor and damaged it, but failed to pierce through. His follow-up swiftly decapitated her mount, and as she tumbled he rushed forward, plunging his blade into her sternum with eviscerating force. Before she had time to react, he struck again, ending her life as her compatriots finally arrived upon the scene.

"BASTARD!" A second rider roared, charging heedlessly at him, drake snapping wildly. Hunger stepped to the side with a flourish of his cloak, entangling them in the pitiless weave of the Evening Sky. As they flailed, he stabbed the man in the back. A blade-projection bisected the warrior neatly, his death-screams muffled by the thick mantle of evening, now become his funereal shroud.
ok, look buddy:

1)you don't get to be angry when we defend ourselves! You attacked first, so you have no right to regret the consequences of your actions!

2)If you don't have anger-based power-ups, letting the rage control you will only bring you to a quick death. Well, you're already dead, so you get my point

"Hmph." Gisena said airily, "Guess their mounts weren't quite up to mine!" She patted his shoulder, bright with cheer.

He shook his head. Perhaps she was trying to distract him from the unpleasantness of the situation, forced to slaughter citizens who were only protecting their home. But he'd made his choice. He could not abide the torture of the Ring, which meant he had to abide the death of its jailers. He would regret the necessity nonetheless.

I suppose that if they can't hear the ring's screams the adventurers have to seem like crazy lunatics to them.. I really can't wait to learn more about their history!

Only the bowman remained, but refused to show himself, arrows darting in from all directions. Hunger deflected most, and his cloak caught many others, but one embedded itself in his thigh, bringing livid pain and paralyzing force. He staggered, flicking his blade once to cut out that chunk of his flesh. The paralysis swiftly abated, but a second arrow found its way into his chest - where the lower half of his left lung would have been, had his been intact.

"He used his comrades' distraction to set up some kind of field," Gisena reported. "Control of space-time, along with other effects. I'm countering most of it but it's growing in strength."

That explained the arrows from all directions, and their preternatural fire rate. It also made the archer himself nearly impossible to pin down... Hunger's eyes traced the horizon, finding nothing. Another arrow, this time to the right knee, and a second one grazing his wrist. The artery was cut cleanly, but no blood sprayed forth; his Ring made certain of that. Impossible angles of fire, shifting constantly. He forced down the pain and thought.

sure, space-time manipulation combined with magical arrows, why not.

You know, I was JUST about to say it seemed like we were lucky and the encounter was going to be pretty easy for us, what with 2 dead already, but then we took an arrow to the knee...

The Ring. He could sense the blood of those he focused on within sight. Could it also be used to locate a foe who evaded sight? As more arrows struck him, he dropped low to the ground, shielding Gisena's body with his own. Focusing intently, he could sense twelve more sources of blood in the area besides the Sorceress. They were spatially transposed: each was the archer's original body, but it occupied multiple points in space at the same time, presumably using further spatial magic to account for differences in firing angle. One dozen blood sources became fifteen, fifteen became eighteen. This would swiftly become unmanageable.

"I'm going to go ghost," he whispered, feigning death. More arrows came nonetheless, though the Evening Sky covered them completely. Still, it could not hold forever.

"So eager to die," Gisena teased, but nodded in affirmation. "Go. Good luck. I promise I won't dispel you!"

...ok, if arrows were going to kill us anyway couldn't we simply charge and have HIM kill us? Why do we always have to go suicide to enter second stage?!

Also yes Gisena, that would be appreciated.

He slew his physical form and sprang out, cloak a tattered wreath around him, charging to the closest blood signature. More arrows flew at him, targeting his limbs and sides. He dodged what few he could, deflected certain others and simply withstood the rest, the brilliant blaze of pain only sharpening his focus. Exerting himself recklessly, he went fully incorporeal, phasing through the final round of arrows to arrive with shocking speed. At last the archer came into view, a man dressed rakishly in hunting leathers holding a bow of golden weave. He pounced.

"What-" The man managed before Hunger sliced off his knee, blood fountaining upwards at a furious rate. The archer gestured hastily, all but fumbling his bow, and disappeared, canceling this spatial instance. But the damage was already done.
a knee for a knee I see :V

Ripping the arrowheads free of his barely-coherent wraith form, Hunger rushed towards the next source of that blood signature, finding the man barely recovered, unsteadily nocking an arrow. This time his blade-winds failed to land, warping around the archer to graze instead of murder, their buzzsaw edges first leaving sandblasted streaks of blood against the man's flesh, then failing to connect at all. But the Forebear's Blade was not his only weapon. This close to the Ring of Blood and already bleeding heavily, his enemy would be exsanguinated within the second. Hypovolemic shock would occur much faster. The jewel of his Ring lit up hungrily, almost purring with delight.

and here I thought our ring didn't actually deal in hemokinesis. Forcing him to lose blood sounds a lot like that to me.

"Wait," the man said, holding up one arm desperately. Wary of being ambushed as with the craven knights, Hunger kicked the archer over and severed the tendons in his arms and remaining leg before placing his Blade against the man's cranium. Only then did he gesture once, stemming the torrent of blood.

"Talk." He said.
fool me once, shame on me. Fool me twice... Hunger has learnt his lesson.

Also it's a bit too late to try to talk, so don't expect much mercy. I'm sure you'd do the same to us.

"You... look! I know the Call of the Temple is strong. But there's no need for us to fight. We- we're entirely willing to pay you off, intruders as strong as you are. Maybe even hire you to defend us for a time. We can be very generous. And, and we can give you a sigil that'll immunize you to the Call. Your life won't be dominated by it any more. You'll be free! Free to leave, to come and go as you please! Isn't that better than being tricked - coerced - into obeying the Call?"
Interesting, so THIS is how you get a sigil. They give it to people they do business with.

Well, we already suspected the merchants were trading with them, and admittedly it's not a bad deal for those who don't care about the ring itself but are just victims of the call and/or want to get some treasures.

"Tell me about the defenses in the Inner Temple."

"I don't know. You should worry about us in the Middle first! When I fail to respond to a check-in, more will come searching for me. Far stronger than I. Stronger than you! But we don't need to fight!"

foolish little man, you underestimate our power (and speed of growth)!

"Do you have a sigil on you right now?"

"Of course!"

"Give it to me."

"My left pants pocket, lower side."

He extracted the sigil, a thin metal thing with a blue rune on its face. It buzzed threateningly at him, resisting the influence of his ring. He threw it away.

the symbol of the false moon, probably crafted from stolen power, apparently doesn't play nice with our own ring...

"I have the power to tell when an enemy has given up. You haven't." Hunger himself wasn't in much better condition, his ghostly outline barely visible. He marshaled his energies, preparing to finish it.

"I- I can still use Soul Evocations, it's true. But I swear! I swear not to oppose you in any form or way of action! I swear it on my soul, okay?! Just let me live!"

The ring flared again, an intermittent pattern as if glowering, and finally Hunger felt the power of triumph flowing in. Gisena walked over to them, carrying his flesh body. Bereft of cloak, ring and blade, it looked only sullen.

I suppose this guy is lucky our ring decided this count as victory and didn't require his death.

also WTF, we ACTUALLY leave a body behind? I kinda expected our body to literally transform into the ghost form!

...does that mean we left a body behind in that swamp, and every time we used the form since then?

"Maybe you want to get back inside? You're looking a bit pale!"

"Very funny. We're withdrawing. Can't fight further in this state."

They began to walk away.

"It's a shame you can't carry me in this state..." Gisena mused.

"As I said!" The archer hollered, "There's no need to fight! Join us! We pay well, far better than you'll find outside!"

I'm kinda sorry for him. Sadly he can't buy us.

He turned back to the man. "You never saw the ones that defeated you. You don't know any details of their magics or abilities."

"O-of course!"

"Okay. Let's go."

"Good work today! This time, I'm carrying your unconscious body. Fair's fair, after all!"

"You can get rid of that thing. Actually, give it here, I'll destroy it. Best not leave them anything to study."

If only he thought to do the same to ALL THE OTHER BODIES HE LEFT BEHIND!

I wonder if Apocryphal will ever somehow use this against us...

Last time the winner was [X] Resident Outriders and [X] Level Gisena.

Choose the nature of the major complication Hunger received:

[ ] Exhausted - While two day's rest will restore him fully, he'll be very vulnerable in the interim, and unable to use the Form of Rage for the first of those days.

[ ] Lingering Paralysis - 15% penalty to physical actions in both forms, reduced to 5% in Form of Rage. Lasts two weeks.

[ ] Guilt - Perhaps he is not as resolved as he pretends. Doubles Chill of the Grave penalty to 10%. Hunger will discard corporeal form more easily. Lasts until the Temple is resolved.

---
mh... They all have their own risks.

Exhausted has the shortest duration, but it's also by far the more debilitating

Paralysis lasts much longer, though the penalty is also less of a problem

and finally Guilt has the lowest penalty, possibly the longest duration (though it COULD actually be shorter than paralysis depending on how quickly we go through the temple), and some characterization effect.

...as we're without apocryphal right now I think I'd be fine risking Exhausted, especially if we can take some picks that can take advantage of our forced downtime. If not I suppose we could take Guilt and try to force our way through the temple in order to remove the debuff as quickly as possible, but I'd rather take the two days rest, let Gisena and Letrizia protect us in the interim.

Victory! You have 4 picks and slightly under 11 Arete. This time only, you may trade 1 pick for 2 Arete, allowing you to spend up to 14 Arete if you only expend 3 picks.

oh, an interesting trade. So it's either 4 picks and 12, or 3 picks and 14. Lots of possibilities, but let's see what we get to choose from.
[ ] Forebear's Blade - Echo of the Forebear

Cloud-shadow of the Forebear's might.

Legendary strength and speed, and the resilience to exert them. Can be taken multiple times. [+Might, +Agility]

the old faithful, honestly it will only be taken here if we don't have more arete to spend.
[ ] Forebear's Blade - Undying Vanguard - 5 Arete (0 picks).

Where tread the Forebear, his men would not fall, for the shadow of his presence could turn even death aside. And for his most stalwart servants, the reach of his shadow spanned continents and worlds.

Choose up to 5 companions whose true Astral Ranks do not exceed your own. They receive bonus Protection, Constitution and regeneration depending on both your relative power levels and their level of loyalty to you. A highly loyal companion would be about as difficult to kill as you yourself are, including the effects of your Artifacts.

might be a good idea, ESPECIALLY if we take exhausted as to have stronger companions to defend us.
[ ] Forebear's Blade - A Thousand Cuts - 7 Arete (0 picks)

In the Forebear's grip could even a common knife blaze with fell power. All melee attacks made with the Forebear's Blade now apply cursed wounds. Septuples the power and speed of the Fell-Handed Stroke and allows it to be used with blade projections. Such horrific offensive power allows one to challenge foes vastly stronger.

the offensive option...
[ ] Forebear's Blade - Ruinous Valor (3 picks)

Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.

[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.

Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.

If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade

the "get back our arm" + a lot of attack power option... it would be a decent combo with thousand cuts too
[ ] Magic-Defeating Stance - 7 Arete (0 picks) - Req. Zweihander. 5x power of Ruin against magical defenses and high-level magic resistance.

the anti-magic stance...
[ ] Hero-Defeating Stance - 7 Arete (0 picks) - Req. Zweihander. +.2 Rank, ++Agi, ++Might, halve enemy Rank bonuses if their Rank is higher, halve penalties for being outnumbered.

the power stance... we could basically take blademight here, with undying vanguard + stances.
[ ] Evening Sky - Opalescence - The soft light of evening before which all attacks falter.

Improves defensive parameters. [+Protection]

[ ] Evening Sky - Iridescence - 2 Arete

The sharp light of the stars before which all malice is lessened.

+Protection, +Charisma. Expands the range of effects subject to the Evening Sky, allowing it to passively weaken almost all forms of magic. Even Nullity itself can be once withstood before the Sky recedes.

Requires Opalescence.

[ ] Evening Sky - Pearlescence - 7 Arete

Woe unto they who would stand against the bearer of Evening, for all the stars in heaven are their enemies, and the moon above as well.

That a frog in a well should leap at the moon, means only that they will never reach it.


+++Protection, and the protection granted by the Evening Sky now automatically scales to its wearer's power; effectively, the wearer is granted an additional Experience modifier whose output is automatically applied to the Evening Sky.

Requires Iridescence.

the defensive options, offers another easy combo with undying vanguard + the 3 -scence...
[ ] Evening Sky - Evening Gown - 7 Arete (2 picks)

The dress of night whose pearl is the moon and whose jewels are the stars.

Provides Gisena with a dress the same material as the Evening Sky, and infuses that material with a rich density of findross and the power of Nullity, dramatically enhancing its capabilities and rendering it immune to dispellation from that source. With the assistance of the Evening Sky, Gisena initiates a Sorcerous breakthrough.

Findross interweave enhances Hunger's attributes in a manner not unlike Sorcery so long as the Evening Sky is not discorporated. Choose two: +Agility, +Might, +Wits, +Charisma, and gain a Pseudo-Grace. You may have to vote on the nature of the Pseudo-Grace. By default it grants ++++Agility, +++Strength, 30% increased attack speed in melee.

Discounts [Total Eclipse] by 2 Arete.

---

ehi, THIS is NEW! IF we took this the pseudo grace is the obvious first pick. Second pick would likely be either wits or charisma, not sure which. The discount is a nice extra, though not that important right now.

Also that Sorcerous Breaktrough is tempting. Would this finally give Gisena a 4th coalescence? or is it the first step towards the True Quintessence? maybe Sorceress Eternal status?

Actually, did we never manage to see Gisena without her graces actives? If she ever used more than 2 graces in a 8-hours period that should mean she should be without powers for at least a small part of the day, right? I'm curious what Hunger's reaction to seeing her as... less than her usual self would be!
[ ] The Ring of Power - Dominion - 2 Arete

A ring of power does not exert influence casually. It has its own will, its own preferences, and if that will should be inseparable from its owner's, its sway thereby shall be greater for it.

Select a domain of influence. While acting within its domain, [Ring of Power] effects are substantially less taxing and more potent; the effects of this can be abstracted as follows: treat the owner's Rank as if it somewhat* higher for related actions. You may select this advancement multiple times, choosing a different domain each time. If multiple domains apply, their bonuses do not compound.

*+0.5 if Low, +.25 if Mid, +.1 if High.

The available domains for Hunger are: War, Passion

[ ] The Ring of Power - Preeminence - 7 Arete

It is no small thing, to master a ring of power; and for those few who have braved that height, at its peak they shall only glimpse the true jewel which lies even further beyond.

Choose a domain you have already purchased. While acting within its purview, double its effective Rank modifier and gain +All Stats. You may select this advancement multiple times, choosing a different domain each time.

The available domains for Hunger's Preeminence are: War, Passion

all ring updates are here! We could spend up to 2+2+7= 11 arete on these, which would leave only 7 arete to spend for Ruling Ring!

...maybe a compromise is better though. 2+7= 9 for an enhanced dominion, and maybe 5 for undying vanguard to buy some safety while we recover from exhausted? That could be a decent plan.
[ ] The Ring of Power - Quickening - 7 Arete (3 picks)

The power of Progression made manifest in blood.

While in any form with corporeal blood, gain +++++++Agility, +++++++Might, ++++Wits, and triple the rate of passive healing performed by the Ring of Blood. Halve wound penalties in any such forms. Currently, this applies only to Hunger's first form.

Ensures that [Final Form] will possess corporeal blood. This may not necessarily be an advantage.

well... on the one hand, with this we'd finally hopefully stop going into second stage each fight.

On the other hand Second Stage becomes basically useless. I think I'd pass this for now.


ok, so... there are LOTS of possibly good builds here. I'll write the first few I can think of.


1) Ring preparation. 2 picks for an enhanced dominion (probably passion, as we'd be motivated to free the ring by now), and as a compromise Undying Vanguard and Opalescence to give our companions some protection while we recover. I'd take Exhaustion with this.

2)Blademight redux. Ruinous Valour Zweihander + the two stances. Immediate power, some versatility, and an extra arm! Thousand Cuts could take the place of one stance as well.

3)plan full defense: the three -scence (0+2+7 arete), and Undying Vanguard for maximum defense for all our team!

4) Plan Gisena: Evening Gown (2 picks 7 arete), opalescence, Undying Vanguard... probably echo then, or maybe we can get the 2 arete and store them for later?

There might be some other interesting build I'm overlooking, but it's late and I wanna go to sleep, so I'll stop here!

1600 words. This took me a LOT, what with a 10k update for another quest (and the discussion following that), university, vampire, Immortal Awakening... but it's FINALLY over.

and I am over too. Good night!😴
 
Also, @Orm Embar, here's a list of the Curses on this Wretched World reactions with wordcounts. Hopefully it's useful!
Curses on this Wretched World Analysis (DarkSideBard, 1591 words)
DSB Analysis Reaction (Birdsie, 637 words)
agumentic's CotWW builds (agumentic, 349 words)
Crimson Moon's CotWW build (Crimson Moon, 389 words)
Rihaku's CotWW build (Rihaku, 249 words)
Rihaku build reaction (Birdsie, 660 words)
Tyrant_Rane's vote and commentary (Tyrant_Rayne, 211 words)
Part 2, @Orm Embar. My, we have been busy.

Ah, My Useless Goddess... (Birdsie, 4285 words)
Tyrant_Rane's second vote and commentary (Tyrant_Rayne, 205 words)
AMUG reaction + immediate-power-Primary-Remittance rules (Rihaku, 669 words)
Reaction to Rihaku's AMUG reaction (Birdsie, 895 words)
Reaction Reaction Reaction (Rihaku, 286 words)
Reaction Reaction Reaction Reaction (Birdsie, 424 words)
Second DSB reaction (DarkSideBard, 1646 words)
Crimson Moon's second vote + analysis (Crimson Moon, 1368 words)
Reincarnation Into This Accursed World!! (Birdsie, 5048 words)
Crimson Moon's third vote + analysis (Crimson Moon, 417 words)
Third DSB reaction (DarkSideBard, 1527 words)
RITAW reaction (Rihaku, 89 words)
RITAW reaction response (Birdsie, 92 words)
Attribute Series: Blessed Wisdom Write-In (beowolf, 58 words)
Cheat Power Analysis (DarkSideBard, 756 words)
Oracular Series: 46,656,000 Degree Vision and Curse Series: Vampirism write-ins (HoratioVonBecker, 384 words)
Further Cheat Analysis (DarkSideBard, 305 words)
Author Commentary (Birdsie, 346 words)
Affliction of Misfortune Analysis (HoratioVonBecker, 108 words)

(Hey @Birdsie, do I get any extra vote weight for doing this? :p
Also, this is my current vote:
[C] Oracular Series: 46,656,000 Degree Vision!
[C] Felicis Ad Victoriam

)
 
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The Curse of Misfortune could not more clearly be a long-term concern instead of a short term one, and progress on mitigating it right now isn't worth shit compared to the improved chances of survival provided by literally any other choice.
And this where your argument doesn't make any sense.

We picked the Remittance to have immediate power, and Konosuba has a low ceiling power. We do not need more power now, we are already good enough to survive as long as we don't throw ourselves in front of the biggest monster around before levelling. A fact that you seem to agree with, since Blue Magic is literally the Cheat Skill with the lowest immediate power

However, Curse of Misfortune can lead us against something too strong for our level. It will inevitably shit on Kazuma, and players will bemoan its presence and start to look for Mitigation rather than power - because unlike AST II, there's already a somewhat solid foundation. Blessed Luck works towards that.

Since it's inevitable that we will put points in Luck, having a +100 there already is valuable. It means 100 future points that can be spent somewhere else or an immediate rush to Mitigation, giving us flexibility in future build.

That said, I'm fine with the other running options. Well, aside from Blue Magic and Vampirism (previous Demon Lord class + Brand of the Wretched = legal reason to murder Kazuma).
 
Blessed Luck is going to boost Fortune's Smile, but at a very minimalistic scale. Truthfully, it won't really do much unless you get a lot more Luck - as for Subaru, he unfortunately isn't there to impart life advice yet. He'll be waiting for Kazuma in the New World.

rip

[Kono] Virtue Series: Charity
[Suba] Felicis Ad Victoriam

Kazuma doesn't see this as valuable, but maybe that's because he doesn't have +100 Wisdom yet.

How about Attribute Series: Blessed "Intelligence" where the intelligence involved is restricted entirely to the domain of magics that scale off Intelligence? Or maybe Blessed Arcana would work better?
 
Mrrp, I had this planned out for Ripper Mage as one of the possible spell options, and seeing as Rihaku posted an EFB update, well:

Nameless' Crown of Duplicity (Essence, Grand) - The insight of your Reincarnation, the Nameless Sage, onto the universal Diagram dispellation spell, Unravel. Bolts of precise energy can quite trivially undo and unmake externalized forces, yes. Understanding something is key to destroying it, after all. But if one understands how to unmake magic, could one then not invert that perspective of unmaking, and instead recreate, reconstruct?

Go Further Beyond: Acquire this spell. So long as this spell is active, the caster becomes aware of and is imparted with the ability to duplicate any magical effect he has observed before, including copying the reality effects of cultivators, provided it lies within the seven standard signs of the Diagram. Magical duplication is highly draining, as if the caster had instantiated the effect himself with a relevant spell of the Essence sign.

* Copying past reality effects, even if draining, has vast utility potential. Consider the ability to cast Wish or Limited Wish on demand..
* If desired, you can easily disguise yourself as a cultivator, heterodox or otherwise.

Go Even Further Beyond: Mastery. The domain of the Diagram is Dominion through Comprehension; By attaining total comprehension and understanding of any magical effect, one can thus attain dominion of them through the Diagram, and subsequently seamlessly combine, replicate or dispel virtually all magical effects.

*With minimal effort, provides you with the ability to do effectively anything, provided you have strength to do so.
*The ability to have magic while crippling your opponent's access to their own magical effects cannot be overstated.
*Utility benefits of 'yes' as well. All the benefits of Reality Effects without cultivating or adhering to problematic Daos!
*Practically speaking, synergizing multiple Reality Effects in conjunction could offer up to 2~3 stages of effective combat power, depending on the reality effects in question and your relative power level. The Nameless Sage was a peer to Elvegekere with his version of the spell; A mastered version would have allowed him a reasonably good chance to triumph over the Heroes of his age.
*EFB Players: This is basically like a somewhat lousier version of Act as Truth.
 
If you want better magic, Blessed Arcana works.

This might be worth taking, but I think it could also be a trap. I know that a TSH advancement is always possible, but it seems like Konosuba magic is otherwise pretty calcified in forms that don't allow for real challenges to the status quo, and I worry that Blessed Arcana is going to lash Kazuma to growth paths that have already been taken and had their exploits ironed out.

Speaking of which, would it be beneficial to get Kazuma's adventurer card during Fortune's Smile? Or could he be offered much more advanced classes with Blessed [Stat] involved? IIRC, the classes you get offered depend on your stats, so having overwhelming, transcendental luck might allow him to grab something better than he would otherwise get? I know that it didn't in canon, but here the luck is not only theoretically hyperexponentially better that of canon Kazuma during the selection period, but also he has vastly boosted general stats in comparison.

And this where your argument doesn't make any sense.

Yes, we do need to pick some meaningful ability here. No, the power Kazuma has is not good enough yet. Yes, Blue Magic is viable for that. And I'm beginning to worry if responding to your arguments about Blessed Luck is dumb, since you clearly either aren't reading mine, or don't understand them.

Yes, we chose the Remittance that offered "immediate power". But none of the options actually offered significant immediate power that could be relied upon to protect Kazuma. Cultivation requires time spent actively Cultivating to make it effective, which would be massively slowed by Slumber. Clockwork Uniform requires resources and time to have any significant protective effect. The Undecided offers continually randomized powers, which is wholly unreliable for both protecting Kazuma and for developing further power.

So the only choice left was to take the grab-bag option and use Fortune's Smile to secure some safety from Wretched + Misfortune procs while Kazuma has his daily Slumber. I cannot stress enough how bad it is to combine being terminally unfortunate, being hated on-sight by everything, and having to obligatorily sleep 16 hours a day. With these Curses, even opponents that would normally not be a threat could kill him easily. Misfortune can just select the right enemy to coincidentally stumble on him while he's asleep. Hell, it doesn't even have to kill him! All that has to happen is for it to wake him up several times a night, every night, and eventually the death spiral from missing Slumber will kill him.

Let's assume that Kazuma can forestall the obviously immediate lethality of these problems by using Fortune's Smile. He has an hour of impossible Luck to overcome his bad first impression on his companions and the people of Axel, as well as secure an optimal housing situation and an adventurer card. Once that's over with, he's still in a situation where a little instability might create serious problems that push him into the waiting death spiral, and KonoSuba is full of things perfectly suited to this role.

The only ability Kazuma has right now to hedge against instability is his non-superhuman general stat boost. That's good, but not nearly good enough to prevent a mugger from knifing him in the throat while he sleeps, a chuuni wizard from accidentally blowing him into chunks, an monster from getting in a lucky shot, a cosplaying goddess from sneaking up on him and killing him to "preserve the world", etc etc. And it's certainly not enough to give him the advantage he needs in exploiting the adventurer card system to overcome the nasty opponents of the setting that Misfortune will inflict on him, no matter what.

So Kazuma can't be satisfied with his current power, and needs to either choose 1. some immediate power which will provide safety, jump him ahead on the development curve, and allow him to leverage himself higher via the adventurer card system. Or 2. some high-potential power that synergizes with Progression and the adventurer card system, which will allow him to accelerate the process of climbing the development curve to outscale the setting.

Blessed Stats (besides Luck, Charisma, and Appearance) and Eyes of Petrification do the former. Blue Magic and Charity do the latter.

(I won't re-explain my evaluations of them here, since you can just read my original post.)

Blessed Luck does neither. The amount that it boosts Fortune's Smile is negligible, and the amount that it resolves Misfortune is also minuscule, since it is implausible at best that Kazuma could reach even tier 3 (of 8) mitigation stages before having utterly overcome the Heavenly Bureaucracy. Kazuma is going to have an amount of bad luck that will fuck him over and over again, no matter what, for far, far longer than he would be constrained to this universe. Trillions of years, or more. So there's no rush to put points in Luck right now, since it won't make an appreciable difference either way.

If your argument is that Kazuma will need points in luck eventually, well then...yes. But this is simply a repetition of your previous argument, so I'm forced to assume that you either didn't read or didn't understand my refutation. Let me make it simple:

The difficulty of obtaining stats goes down over time, and the power they represent is really valuable everywhere besides Luck right now.

Imagine you have an term paper due in a week, as well as an idea for a doctoral thesis that you want to complete sometime in the next ten years. If you thought to yourself, "Wow, work on my thesis is inevitable, so I should spend the next five days working on it, instead of my paper, since that'll free up two days to finish the paper without worrying about my thesis!", then you would have made a serious error in judgement. Your academic advisor would look at you like you were an idiot and would ask if you were sleeping at all. Sharing your scheduling idea with a friend would make them think you were either high or having a manic episode due to stress. Your professor would laugh at you.

I cannot stress how completely you are failing to understand the situation that Kazuma is in.

Do you understand?
 
So the only choice left was to take the grab-bag option and use Fortune's Smile
To be fair, I edited those soon after Rihaku made that complaint, although I suppose that may have gone unnoticed. For that, I apologize, as it's clear it affected the voting. Cultivation would have elevated Kazuma to low-Ego Barrier to start with, Clockwork would have conferred him with supernatural durability, and Undecided would have granted some protective and useful abilities to start with.

Anyway, I have some good news for you all. I had some free time at the end of today because we had to cancel, among other things, Dungeons & Dragons. So I decided to do the natural thing and mine Arete.

Welcome to another episode of, *protracted sigh,* Kono Mijimena Sekai Ni Noroi Wo!! "Curses Rain Down On This Accursed World!!"

Anyway, back to the subquest it is. Last time, we selected Kazuma's strategy and his Cheat Item. Although the strategy passed as, "Luck To Victory," without a fuss, the Cheat Item wasn't quite so.

It was a very close vote. So close - in fact - that it was a tie, since Horatio's status as the Lorekeeper means his vote counts as that of two individuals. In order to not... molest the thread more, I have therefore elected to roll the dice, with the following factors: 1 = Charity, 2 = 360³ Vision.

The Random Number God considered the options then made his decision, and it appears that Kazuma will be taking divine Charity with him. Sorry, Horatio! Maybe next time. You should be glad you went with the super-clairvoyance and not the Vampire Lord option, though, since being (even as a falsification) undead would set off Aqua and tempt her to murder you at every step. Also, it'd be casus belli for everyone in spitting distance to do the same.

Let's hope Kazuma-san's adventure will be as edutaining and blessed as we can, okay~? I'm relying on you not to kill him, which given his selection of curses, might be difficult.

Everyone: "Congratulations on defeating the Demon General, Beldia, Kazuma!"
The Police: [hatefully kicks down the door] "Scatou Kazutrash, you are under arrest for over one-hundred hate crimes. How do you plead?"
Kazuma: [with hesitation] "Nolo contendere?" [offers bribe:💰]
The Police: [viciously slaps the money out of his palm, then attacks]
Kazuma: "I guess we're doing this. I shouldn't have stolen those panties."

Fortunately, he's got Subaru who'll come running into the room to warn him about the police. They're going to be besties! The Die-And-Come-Back-To-Life Gang is back together in force!

But enough padding. Let's get to the pudding!

Rihaku-42342 said:
Set, Start!!

Kazuma considered the nature of his available boons for a long time.

His awareness of time wasn't perfect, even with the augmentations to his cognitive status; it felt like at least half an hour passed, each minute going by in a trickle of asking clarifying questions to Aqua, as well as considering options that were at his behest outside the catalogue.

He developed an expanding, interesting list of options, then started to narrow them down through heuristic elimination and gradual consideration.

At first, Aqua pained through the questions with admirable ferocity and irritation. As time went on, she became more heated, but failed to provoke even an anemic flake of apprehension in Kazuma, causing her to instead descend into emptiness and apathy the likes of which Kazuma hadn't seen in a long time. It reminded him of a bullied child that sat alone at lunch. Maybe there was something to it?

In the end, he came down to a strong pair of equally-salivating advantages. Both of them were good contenders for the Cheat Power he should take.

One of them, belonging to the Oracular Series, was aptly titled, '46,656,000° Vision.'

He was moderately sure that number was 360 to the power of three, but he didn't have a calculator on hand, and neither did he remember any mathematical formulae that could simplify the task of exponentiating such capital numbers within any degree of accuracy. It would have made logical sense though, as the power in question would give him insight far surpassing the human, including the ability to peek into the past, future, and places distant.

He considered it because such an ability had a natural application to limit the maximum interference potential of the Affliction of Misfortune.

Furthermore, it was just a good idea for battle in general. On Kazuma's backwater planet of Earth, information was the key to victory in all contests: social, political, and especially on the battlefield.

Human technological development meant that advancements in offense had far outpaced advancements in defense, so the only protection was being in a location your enemy could not detect. Overcoming that defense and procuring some long-distance ranged offensive method would ensure that Kazuma stayed relevant in contests of arms for a long time, especially with Progression's might sitting in his core and feeding him with the very milk of unsurpassed growth.

He wasn't sure how useful it would be in a fantasy setting. Would it matter when he encountered someone thrice as fast as him, with skin that was harder than polished steel, bones that adamantly refused to yield to the crushing downfall of a spiked club?

It would certainly be helpful in avoiding such troublesome people, but a margin of error existed, and a margin of error applied to someone with the Affliction of Misfortune was a probability of error.

But the other one? It was too much to refuse. No matter the situation Kazuma went into, there'd be some assured use for it.

It was the Virtue Series: Charity.

It was no mere utility, but the crystallized ideal of utility: an extradimensional space that was completely limitless, and which could be anchored to physical objects and produce kinetic force, either as suction or force. The only limit to its puissance was his own Magical Energy, which could be increased given enough time.

He could use it to store objects or fire them as projectiles, to pass objects at long distance or as a ranged offense; blink a short distance, or send attacks at enemies from unexpected angles. He could anchor a pocket to a box and use the functions that produced force in either direction to manipulate it like a telekinetic. He could anchor pockets across his body like sucker points on an octopus' tentacles and use them to augment his own motions. He could use them to absorb projectiles and send them back at opponents, or store them for later use if he was fast enough.

There were certain limits to the high-tier techniques, such as his entire body entering the pocket dimension or being entirely covered in anchored pockets. Both of them carried tremendous and atrocious costs in Magical Energy and placed considerable stress on his own heart.

In the beginning, he'd only be able to use either sparingly, maybe once or twice a day, but with the power of unbounded Progression on his side, he'd eventually achieve a level where potentially interdimensional teleportation and a near-immunity to physical mediums of attack were achieved.

As he considered the options of tomorrow, Kazuma's heart was filled with a susurrant frisson, like bolts of trepid excitement. It was a sensation distinct from anything he'd ever felt.

"I'll take Charity," Kazuma eventually decided with a pleased look, closing the book with a final clap.

"Nee, nee... Kazuma-san, Kazuma-san," Aqua said tiredly from her throne. "Yes, I'm Kazuma." She looked up, face bright with half-dashed, wary hope. "It means you're leaving, right? You're leaving, a-and you won't come back to ask me any more questions?"

She was, naturally, hoping they'd never see each other again, which... heh.

Well, technically, the answer to her question would be true if he confirmed it, so Kazuma nodded simply, and with an equally simple tone said, "Yes."

"Yesss!" Aqua hopped from her armchair, rubbing an aching shoulder. With a brilliant smile, Aqua raised a hand, the wicks of pale blue mana dancing between her fingers as she prepared to channel them into something more. "Alright, stand in the circle. Your money and Divine B-"

Suddenly, there was the sound of a stage-light activating. "Fear not!"

Goddess and Cursebearer glanced to see a bright, halcyon shaft in the middle of the void to their left, filled with sparkles of divine radiance that rained down like glittering snowflakes in winter. In their midst, a beautiful angel was casually descending with her wings extended to arrest any momentum gained from moving towards the ground.

She was beautiful beyond mortal words. It was enough to make Kazuma feel a tiny mote of remorse in his chest.

Remorse which he squashed with the swiftness of an executioner, once again returning to cold disinterest.

Besides, she might have been pretty, but she was not even in the same ballpark as Aqua standing next to him. His matured willpower had already proofed him to the feeling of standing in the vicinity of a beautiful girl like her.

Kazuma placed one arm on his waist, expectantly.

Curiously, as the angel landed and regarded them, she didn't seem to be affected by the Brand of the Wretched in the slightest. Not even a sneer.

It took Aqua an entire ten minutes to even start tolerating his presence, and during those ten minutes, he needed to shower her in subtle compliments and illusive affirmations of her talent and beauty in order to ingratiate himself to her. She proved to be shallow enough to yield to them, and his newfound instinct for maneuvering social matters told him where to aim those compliments to be most effective.

Even then, the endeavor of making Aqua not hate him was still incomplete. Instead of detesting him with open malice, she only tolerated him as an irritating insect now.

Was the angelic being in front of him truly so pure and benevolent as to be immune? No. That's impossible.

Kazuma considered and settled on pessimism. There was a more rational answer. Namely, she was an adept manipulator and was putting on a skilled poker face. He decided to probe her in a moment after she made her play known.

He also noted, slightly disturbed, how sharp-minded and clear his thinking had become due to the Accursed's gift. Although he probably could have done something similar with Aqua earlier, manipulating her to make her like him more, it would not have the same results, nor would he have been able to commit to the deed so thoughtlessly and naturally. His new level of borderline-superhuman understanding terrified him deeply, but he locked those feelings for later consideration as he raised himself expectantly.

"Aqua-sama, Satou Kazuma-kun," the angel said, bowing to them both at a polite depth. "I'm afraid I come bearing horrible news. The Demon King was not as we thought he was. He is, in fact, far more powerful. We believe that sending in normal heroes will no longer suffice, and as such, a decision has been passed by the Seraph Council to send Aqua-sama down to Belzerg alongside Kazuma-kun. She will do her best to support him and the other heroes there, and hopefully, that'll turn the tables in our favor. We have the utmost faith in you, Aqua-sama."

The angel smiled at Aqua beatifically, both hands pressed together in front of her chest, then recoiled with shock as Aqua attacked.

Aqua started babbling and crying loudly. She also, with no reservations or fucks given, charged forward, hoisting the angelic woman by the collar while screaming profanities not suited for the ears of any child, or the mouth of a Goddess.

As she was doing that, Kazuma folded one arm on his stomach and brought the other upon it to clutch at his chin in consideration.

Sending her with me? Surely, it's the doing of the Geas, but... would it impel an entire structure of the divine to action like this? Is it coincidence, something that'd have already happened? Or perhaps she is lying. The Accursed did mention they want to get rid of her. There's also the matter of the Demon King. If she isn't lying, then it seems like they've decided to cut their losses and make me either the slayer or the successor. Maybe even both, if they think they can manipulate me.

I mean... it'd seem like I'm not very competent to them, given the records of my death and the reaction to the discovery, not to mention the selection of a power that was said to be 'subpar' by the goddess. But did they not see everything else? The sudden increase in resolve and my ability to evade Aqua's hapless strikes?


Kazuma looked up. The angel was busy repairing her frayed tunic with magic, while Aqua was curled up on the ground, clutching her head with tear-stained eyes and cheeks.

There must have been someone monitoring the room at all times, otherwise, the angel's intercession would not have been so swift and decisive. She appeared to deliver those news just as Kazuma was about to depart.

He looked back down.

So they knew that I am more competent than at the start. Are they suspicious, paranoid? If so, why send Aqua with me? She's not in on the entire thing, so it would seem to me like this is mostly... arbitrary? If I'm competent and they're sending Aqua, what's the game? Maybe I'm overthinking and the Geas is making their brains melt to do anything it takes to send Aqua with me.

It didn't seem like Kazuma had enough information to go off of, so any tactical considerations would be half-hearted theories at best.

It was a bad place to be in, with his curses. Even if the risks were minimized in the Divine Realm, the Affliction waited like a patient tiger in a cage. Waiting for the moment it was let out to hunt. And maybe it already was? Maybe, outside of his awareness, the angel's appearance was some kind of ploy? Maybe his very overthinking of this, meant to infuse him with a bone-deep paranoia, was a calculated chess movement crafted to frustrate him in a subtle, undetectable way?

He considered all of that and more in the span of a breathless, mortal second and felt uncomfortable with the knowledge that his affliction might potentially run so deep.

Kazuma chose to test his first hypothesis, that he was to be the slayer presumptive.

"Say," Kazuma suddenly spoke, interrupting both goddess and angel. They looked at him, Aqua with moisture in the eyes, and the angel with confusion and acrimonious displeasure - the first note of open dislike he noted from her. "If the Demon King became so dangerous, wouldn't it be smart to issue more Cheat Powers and Items to the reincarnated? I could go for that oracular power in addition to what I already selected."

"I'm afraid that's not an option," the pretty angel said crisply, the edges of her mouth curving in smugness. She expected him to say this, for some reason. "Both the Divine Blessings and the Divine Artifacts are tied to the user's essence. While applicants for reincarnation are sifted through both for spiritual potential and capacity for surviving interplanar transportation, I'm afraid no soul can take the strain of having multiple Blessings or Artifacts linked to them. It's too much of a risk, so-"

"I volunteer, by all means," he insisted, stepping forward with his arms spread. "Give it to me. If there has ever been a time for heroic sacrifice, it's right now, is it not?"

Both of them flinched with surprise, while Kazuma was suppressing laughter.

What a complete pile of horsecrap. As a Cursebearer, Kazuma possessed an instinctive understanding of his own spiritual essence. He felt confident that he'd be able to shoulder at least three or four more additional Blessings in a short timespan, if not more. His soul would acclimate to anything of their metaphysical nature very quickly.

From the white-marble floor came the Water Goddess' sugar-sweet voice, "Hey, hey... even if you're a reckless shut-in, I have to say that's pretty admirable. Let's give him as many Blessings as possible, right~?!"

Aqua's words screened her desire for Kazuma's utter purgation, which he frowned at. Aqua smiled at him innocently, then turned to the regal angel as she stood up.

"I-I'm afraid that goes against rules and regulations, Satou Kazuma-kun," the angel sputtered out after a moment, torn between terror at his suicidal display and simultaneous annoyance with his insistence. It was enough to make her facade crack like an eggshell.

Still, a refutation, huh? Kazuma closed his eyes and breathed in.

Fine. If the godlings refused to comply, he'd strike directly.

If Aqua was the below-average example of her species, then most of them would be as afraid of hard work and modest amounts of exertion as a demon was of holy water. He decided to use that to his advantage, and terrify her to get concessions.

Kazuma half-turned, one hand on his chin, the other cockily on his belt. The angel pinned his back with her glare, but he didn't react.

"Well, I suppose if you're sending Aqua for support, you'll be coming along too, right?" He spun back around and pointed at the angel off-handedly, causing her coy eyes to widen like dinnerplates of open horror at the unexpected question, at being put in the spotlight. "You and that Seraph Council, and probably like a hundred other deities too. With all of that power, we should be able to paste the Demon King into mincemeat in the matter of a paltry afternoon. It just makes sense to do that, right?"

Before the angel could protest or show objection, Kazuma stepped forward, voice rising an octave in obnoxiousness; a tilting song that grated on the ears.

"If Aqua - an important psychopomp who's necessary to the order of the universe - can take such a break from her function, it'll be fine if everyone does, won't it? It's just sensible strategy, something a toddler would come up with, really - if one goddess is invaluable, then all of Heaven ought to be an instant path to victory."

Kazuma smiled darkly, causing the angelic woman to step back in fear.

"Aa-a, a-hum, a-" The angel stuttered like a broken record, then cleared her throat and laughed nervously. She composed herself with visible goosebumps. "W-well, us divine entities are so busy, so, you know... And it's against the rules since it removes agency from mortals. We can't really do anything more, sorry!"

She cast her arm out as the room filled with light. Suddenly, Aqua and Kazuma were surrounded by tubes of splendorous white-blue light. Kazuma rubbed his finger against one and found it was smooth like glass or plastic in texture, despite its appearance as flowing energy.

Well, so his plan failed. That's that, he supposed, but it was better to strike out and try, than not to. Do or do not, but always try.

"This is unfair!" Aqua cried as magical circles appeared under their feet. Her fists crashed in a brutal assault against the barrier but to no avail. "This is against the rules! Sending a goddess down is against the rules! It has to be! I do not consent! I do not consent to thiiiiis!"

Kazuma was sickened deeply, sighing in disappointment.

He was a sybarite for most of his life, a degradation of a human being that bore no resemblance of honesty or desire for hard work. But even at his worst, Kazuma wasn't a bad person: if he had a water bucket and there was a burning man in front of him, he'd have doused the man in water and called an ambulance with haste.

This was something on another level, though. It was spineless wretchedness that even Old Kazuma would have balked at with mild disgust and affront.

How can a self-proclaimed goddess be this selfish? She's protesting so much because they'll make her go out and play with the other kids, and save people?

It wasn't the behavior of a deity, an entity to be admired. It was the protestation of a spoiled child, with a rotten core.

He could have understood, even empathized if she never acted so arrogant as to declare herself a goddess, and constantly drone about how much better than him she was; morally and objectively, but she did that whenever she had a chance to so far.

"If you manage to defeat the Demon King, we'll have someone bring you back, Aqua-sama. As for you, Satou Kazuma, we're prepared to fulfill any wish you have if you succeed." An empty promise, Kazuma mused absently as he waited for the teleportation to take place impatiently. "I wish you good luck on your journey!"

With a slow build-up, force started to ruffle Kazuma's tracksuit. It poured down from the ground at a constant trickle, slowly raising him up like a tremendous fan spinning at speeds that were considerable enough to null gravity's effects. Aqua was likewise affected, yelping, and then continuing her protests in vain.

Kazuma looked up and saw the bright light of the portal. He reached deep into his awareness and metaphysically grasped the lever to activate Fortune's Smile.

The Goddess and Cursebearer flashed upward, and Kazuma pulled the lever.

Suddenly, a feeling similar to warm confidence sprung in his chest. It was the last thing he felt before entering the next world. Everything in his awareness became white, and there was no sound other than static energy as his body was rebuilt.

When Kazuma appeared, he stood in the middle of a busy street. An emptied coach drawn by horses went past him and the destitute Aqua. There was a burlap sack next to his feet. A light prod with his shoe produced a veritable jingling noise.

Kazuma looked up, scanning the entire street.

It didn't give the vibes of a place terrorized by a Demon King. It was a modestly idyllic feudal town's suburbs, with cobblestone roads that would be painful to walk on in sneakers and a bunch of medieval peasants going on about their daily lives. He could not place the exact architectural style, but it was a cross between the cottages with straw and shingled rooftops he'd expected and something more ornate or Renaissance, with exterior walls colored in pastel yellow, white, and greens, but at more tolerable saturations. Most of the buildings on the street he was on had up to three stories, although some of them were shorter.

There was a certain, heavy, rustic familiarity to this environment. A rude and pervasive familiarity, in fact. Kazuma recognized and placed it at once as the characteristic atmosphere of a town you'd see in anime or manga. The kind of place that a savvy Japanese mangaka assuredly thought looked classically European.

Or, to rephrase it, Kazuma found himself in a medieval city that wasn't even slightly medieval and far too clean. There was no lingering scent of shit or piss anywhere and the streets looked as if they'd been extensively and thoroughly combed for any drop of dirt only a minute ago.

Kazuma glanced to his right. The Goddess seemingly went through eight separate epiphanies and mental breakdowns while he was busy observing their surroundings.

Each minute of Fortune's Smile was more precious than a nugget of gold per second. He needed her stable and ready for anything, and he needed it fast.

"Hey, Goddess... Aqua-sama, are you okay?" He reached out and placed a hand on her shoulder. To his surprise, she didn't throw it off.

With an expression of surrender and drained hope, Aqua shook her head. Her chest heaved slightly as she answered, "No. No, I'm not..." There was a deep pain in her voice, at a level that made him uncomfortable with thinking of her as a mere spoiled child.

If anything, he commiserated. She would probably empathize with him in retrospect, once she realized their circumstances were identical. Their lives were taken from them with no warning, and they were pathetically unable to do anything about it.

The last twenty-four hours were by far the craziest of Kazuma's life. And yet, he only had fifty-eight minutes and eighteen seconds to seize the day, and then less than seven hours before he needed to sleep.

"Aqua, look at me," he said.

Again, he didn't expect much, but to his surprise, the Goddess complied and met his gentle gaze. Her eyes were red and stained with tears, running down her pale cheeks. There was snot streaming down her nose, slimy and reflective. Even despite her broken state, she looked impossibly beautiful, like a delicate bird with a broken wing. People on the street cast looks of sympathy at her and some of them appeared to even consider approaching to ask what's wrong.

Kazuma didn't know what to tell her. Even his enhanced charisma failed him utterly at this moment. He didn't have any experience consoling people who suffered terrible despondency, especially not a goddess he could scarcely relate to.

Instead of thinking then, Kazuma made a silent plea.

Whatever deity is watching over me. Whatever angel or god or entity. Whatever the source of my apparent luck is - even though I have never felt lucky - I beg you. If there's anything you can do right this moment, help me.

The plea was silent, and it was met with silence.

Kazuma started thinking in random loops, considering the problem at strange and obscure angles, and as he did, the answer came to him. As if there was a wellspring of something deep in him, pulsating with velvet radiance and chipperly offering its aid, the words came to him. The words felt right, and he spoke them as they appeared.

"Listen, I can tell this is very hard for you," Kazuma said. Those words caused Aqua to sniffle and her chest to heave, as she took in deep breaths. Kazuma maintained an even, comfortable level of eye contact. "You're feeling hopeless. As if there is no path to follow, no one to turn to. You feel like the entire world is set against you, like everything you've ever known stabbed you in the back. You're feeling a deep, ghastly certainty that, no matter what you do, you'll fail, suffer, and probably die."

Aqua looked down in numb hysteria. "H-How do you know?"

"Because, not even forty minutes ago, I felt the same thing." Aqua looked back up at him in shock, but he continued speaking, "I know it's hard, but a man I know told me that even if every window of opportunity is lost, I need to cleave a path through the indestructible wall."

"Y-Your friend sounds like an idiot," Aqua argued, tears passing down her cheeks still.

"Maybe, but isn't he right? You're right, too, for that matter: there is no path for you. No path, other than the one you make for yourself," Kazuma said. Aqua looked up at him, numbness turning into listless attentiveness. "I'm not asking you to find resolve at the moment. That would be cruel. We're not the same people. But I'm asking you to calm down, consider this isn't the end of it, and then try. Do or do not, but always try."

Numbly, jaw unshuttered, Aqua nodded.

The next idea that sprung to his mind was the very definition of a risk. It was a question of how much he trusted his luck, and how much he trusted the Geas of Incompetence to screw him over. But the deeper Kazuma considered it, the more he leaned on the former option.

The Geas of Incompetence didn't compel Aqua to act the way she did. She was that way of her own accord and would stay like that. Mitigation wouldn't do anything for her, although a lack of Mitigation meant he wouldn't be able to aid her in improving as a person either.

However, she could be motivated to act outside of her usual habits, and he felt that he'd already done that. Combined with Fortune's Smile, it would have to be enough.

If there was ever a time to take risks and put blind faith into something, it was right this very instant.

"Here." Kazuma picked up the small bag with their money and tilted it, pouring down 35,000 Eris into his palm. He took Aqua's hand, then practically shoved the coins into it and closed her fingers tightly around them. "Find an inn, a hotel, or whatever, and rent a room. I'll go have a look around town, see if I can find the Adventurer's Guild. We'll meet in the city square in an hour. Take some time to relax and calm down in the meantime. Alright?"

Aqua looked down at the coins in her hand, as if barely able to comprehend what was going on. Kazuma leaned in a centimeter closer, and Aqua flinched, looking up and realizing what he said.

"A-Alright. I can do that." The Goddess nodded, with a determination that Kazuma would have equated to a child's resolve to find a rare beetle. It was better than her earlier numbness, though.

"Good," Kazuma said, then gave her a prompting tap on the shoulder. Aqua reacted with motion, jogging down the street.

Silently, Kazuma hoped that she wouldn't die by accident, but again: he trusted her enough to carry on this basic task. If there was ever a time he'd be able to do so, it was right now. She was too focused on finding support to consider doing anything else.

In a way, he supposed, things somehow turned out well between them. He expected that he'd need much longer to achieve this level of... he wouldn't call it trust, or friendship, but... mutual dependency, maybe? No. He didn't feel as if he depended on her, but he definitely wanted her help.

It was something, whatever. He'd think about it later when he wasn't running against an hourglass.

"Now, then." Kazuma turned around and felt around inside of himself.

The ability to create utility pockets was there, dormant but rousing to awareness with stunning momentum. He opened a small portal in the middle of the air, then deposited the rest of the coinage within for safety. There was no way he'd be getting pickpocketed at an inopportune moment.

Kazuma considered what he should do first. There was an hour of time that he needed to take advantage of.

---

The last winning vote was:

[Kono] Virtue Series: Charity
[Suba] Felicis Ad Victoriam


Kazuma has a long hour in front of him, but only a limited number of actions to expend. Ontologically, consider yourself as having 10 Action-Luck points to spend. These combine both the assignment of Kazuma's time, as well as the auspiciousness of the events taking place during that time. Spend them accordingly.

Since this is a rather involved and large decision and involves a number of paths that's difficult to count, I'd like you to vote by plan and discuss thoroughly prior to voting. Good arguments for a course of action that is more beneficial will be taken into strong consideration and may, in fact, outweigh even a sizable number of votes if the author believes it'd serve Kazuma better.

Each selected option costs exactly 1 AL unless stated otherwise. Each sub-option costs another 1 AL unless likewise stated. In order to pick a sub-option, the primary option needs to be selected first.

Here are the options, as well as their sub-picks:

[ ] Acquire License - Kazuma finds a path to the local Adventurer's Guild.

There, he pays Luna for registration and obtains an Adventurer Card, initiating him into the Adventurer System. The Adventurer Card is an identificator that shows him, directly, his spiritual progression and lets him consciously direct the flow of experience, in the form of nebulous "skill points" that let him purchase new powers related to his Class.

He may select between several Classes, including a bunch of common ones, as well as several Rare and Unique Classes: Adventurer, Merchant, Fortune Teller, Fighter, Archer, Thief, Assassin, Ranger, Monk, Wizard, Knight, Rune Knight, Arch Wizard, Fateweaver, and Cursebearer. The Class selection vote will take place separately in the next update.

- [ ] Acquire License: Fame - Fate is altered substantially. As Kazuma arrives in the Adventurer's Guild, he finds there's 300% more people there than normally would be: a coincidence due to the high amount of quests and returns at the same time, caused by a freak cabbage storm on the night before.

News of his substantial parameters and class options are made known and public, counting as a substantial reputation bonus. Kazuma's reputation will also be decided, in part, on his selected Class. If he chooses Fateweaver he will gain an aura of mystique in the populace's eyes. If he chooses Cursebearer, it will be replaced with apprehension and enigma-induced curiosity.

- [ ] Acquire License: Kingdom - Costs 5 AL. Fate is altered massively. As Kazuma arrives in the Adventurer's Guild, he finds that due to recent movements from the Demon King's army, the Royal Family sent forth the Crown Prince, "Belzerg Stylish Sword," Jatis to check in with the local Guild to see what they needed.

He happens to be around as Kazuma registers and is deeply impressed by his natural talent, even going so far as to offer Kazuma a position on his own retinue - an offer Kazuma can refuse or accept with no consequences. Regardless of his choice, Kazuma gains an "in" with the Royal Family, an occasional confidant in Jatis, and becomes a known quantity in the realm of the aristocracy, which means that special, high-value requests and missions may be forwarded to him in private, and he'll also gain some degree of political immunity when it comes to any accusations of wrongdoing. If you want reputation on top of this, picking Fame will be necessary.

[ ] Greet Shopkeepers - Costs 2 AL. Kazuma goes around the city, moving from one shop to another. He introduces himself to most of the shopkeepers and, despite the Brand of the Wretched's best attempts, he manages to make a searingly good impression on most of them through part-coincidence, part-charisma. This includes innkeepers, bar owners, costermongers, and other businesses.

Consider 55% of Axel's shopkeepers Neutral to start with, 25% as Amiable, 15% as Sympathetic, and around 5% as Friendly.

- [ ] Greet Shopkeepers: Ancientry - Kazuma makes acquaintance with Wiz, the clumsy featherbrained shopkeeper who runs Wiz's Shop, a store that sells magical equipment of dubious efficacy. Although the effectiveness of her equipment may not be the best with a naked eye, she's a good person to talk to, offers free tea with every visit, and there appears to be something more to her.

Consider yourself to be on Friendly terms with Wiz. Also, gain a free, random amount (6-12) of trinkets with usefulness ranging from, "an active danger to the user, his family, and the environment," to, "mildly handy at times." Despite the potential dangers, Kazuma will be able to store them in his pocket at no inconvenience to himself.

- [ ] Greet Shopkeepers: Discount - Costs 2 AL. Kazuma goes around the city, moving from one shop to another. As he does so, a handful of the shops have a lot of good equipment on sale, with a lot of special offers directed towards him, specifically, due to interest in sponsoring him as an adventurer.

If you picked, "Acquire License: Fame," then reduce the cost of this option by 1 AL due to a commendation from Luna. If you picked, "Acquire License: Kingdom," do the same due to a commendation from Jatis. If you picked both, this option is free, but still costs Kazuma money.

Kazuma spends 150,000 Eris, the vast majority of his net worth.

In exchange, he gains: a collapsible recurve bow made from ironwood and light metal, a very sharp sword capable of changing its length to anywhere from 25 centimeters (>1 foot) to 240 centimeters (8 feet) at the speed of thought, leather breastplate (fireproof, magicproof), leather bracers (fireproof, magicproof), leather kneepads (fireproof, magicproof), leather boots (fireproof, magicproof, enchanted for comfort and durability,) a bandolier that contains three healing potions and three stamina potions, a half-kilogram of 92.5% pure manatite ore.

In addition, to be chosen in the update itself, you can acquire one of the following, or, alternatively, take more and indebt yourself to the shopkeepers for an additional 15,000 Eris per item.

*A magical staff for Aqua, crafted from whitewood with a stylized rose petal at the end. Slightly increases the power of clerical spells and lowers the mana cost by a sixth.
*A two-kilogram slab of processed, enriched dragon meat. Although it's chewy and doesn't taste that good, it's supremely rich in life-force (EXP.)
*A single potion of heightened vigor, which can enhance the drinker's physical stats by around 15% for half an hour upon consumption and restores all stamina for that duration. No side-effects.
*A jug of marzipan fairies that scream as they're being eaten. While rather disturbing, each fairy tastes profoundly good and acts as a low-quality healing potion. The fairies regenerate each day at a rate of one fairy every three hours, to a maximum of ten. Aqua will claim this is a deactivated Divine Artifact when asked. Kazuma will ponder what sadist would pick this.
*A circlet studded with cabochons and rhinestones, which confers high resistance against mentalism, illusion, and mind control. Also increases the user's Intelligence slightly.
*A number of spare alchemical implements and basic ingredients, which can be used to make a decent amount of varied potions with the correct recipes.

Getting all of this for 150,000 Eris is such a steal, far too compactly generous for human rationality. If anyone were capable of doing so, and they knew Kazuma obtained such an arsenal for so cheap, they'd suspect him of mind-controlling the shopkeepers or slipping them a Potion of Dumbness.

[ ] Greet Adventurers - Costs 2 AP. Kazuma goes around the city and Adventurer's Guild and makes acquaintance with the who's who.

Consider yourself on Good Terms with the majority of Axel's civilian and adventurer population. At worst, the average boukensha will scoff at Kazuma's sight, but that's something he's used to and not much of a difference from canon.

This works to greatly stabilize his social situation and overall standing. In addition, Kazuma knows and acquaints himself with Dust and Chris, opening them up as future tutors and potential allies.

- [ ] Greet Adventurers: Friendship - Choose a single, canon individual residing in Axel or its surroundings. Kazuma strikes up a conversation with them and manages to make a searingly-good impression by accident. Consider them as being one step closer to friendship.

Vanir is unavailable, and choosing Beldia would be outright idiotic, don't do it. Being one step closer to friendship with an enemy that wants to murder you is having an enemy that wants to murder you but will slightly regret it for a week afterward.

Can be taken multiple times, as many times as you want.

Suggested individuals: Megumin, Darkness, Luna, Dust, Chris, Lean, Keith, Taylor, Katsuragi Kyourya, Sena, Alexei Barnes Alderp (???),

[ ] Meet Natsuki Subaru - Rather than meeting Subaru later on in the day, Kazuma stumbles on him almost immediately upon setting out, and they manage to quickly make friends due to Subaru committing suicide over and over until he manages to make Kazuma trust him.

They set out together, and Subaru provides minimal advice and support that somewhat bolsters the effectiveness of all other options on the list.
Set, Start!!

Kazuma considered the nature of his available boons for a long time.

His awareness of time wasn't perfect, even with the augmentations to his cognitive status; it felt like at least half an hour passed, each minute going by in a trickle of asking clarifying questions to Aqua, as well as considering options that were at his behest outside the catalogue.

He developed an expanding, interesting list of options, then started to narrow them down through heuristic elimination and gradual consideration.

At first, Aqua pained through the questions with admirable ferocity and irritation. As time went on, she became more heated, but failed to provoke even an anemic flake of apprehension in Kazuma, causing her to instead descend into emptiness and apathy the likes of which Kazuma hadn't seen in a long time. It reminded him of a bullied child that sat alone at lunch. Maybe there was something to it?

In the end, he came down to a strong pair of equally-salivating advantages. Both of them were good contenders for the Cheat Power he should take.

One of them, belonging to the Oracular Series, was aptly titled, '46,656,000° Vision.'

He was moderately sure that number was 360 to the power of three, but he didn't have a calculator on hand, and neither did he remember any mathematical formulae that could simplify the task of exponentiating such capital numbers within any degree of accuracy. It would have made logical sense though, as the power in question would give him insight far surpassing the human, including the ability to peek into the past, future, and places distant.

He considered it because such an ability had a natural application to limit the maximum interference potential of the Affliction of Misfortune.

Furthermore, it was just a good idea for battle in general. On Kazuma's backwater planet of Earth, information was the key to victory in all contests: social, political, and especially on the battlefield.

Human technological development meant that advancements in offense had far outpaced advancements in defense, so the only protection was being in a location your enemy could not detect. Overcoming that defense and procuring some long-distance ranged offensive method would ensure that Kazuma stayed relevant in contests of arms for a long time, especially with Progression's might sitting in his core and feeding him with the very milk of unsurpassed growth.

He wasn't sure how useful it would be in a fantasy setting. Would it matter when he encountered someone thrice as fast as him, with skin that was harder than polished steel, bones that adamantly refused to yield to the crushing downfall of a spiked club?

It would certainly be helpful in avoiding such troublesome people, but a margin of error existed, and a margin of error applied to someone with the Affliction of Misfortune was a probability of error.

But the other one? It was too much to refuse. No matter the situation Kazuma went into, there'd be some assured use for it.

It was the Virtue Series: Charity.

It was no mere utility, but the crystallized ideal of utility: an extradimensional space that was completely limitless, and which could be anchored to physical objects and produce kinetic force, either as suction or force. The only limit to its puissance was his own Magical Energy, which could be increased given enough time.

He could use it to store objects or fire them as projectiles, to pass objects at long distance or as a ranged offense; blink a short distance, or send attacks at enemies from unexpected angles. He could anchor a pocket to a box and use the functions that produced force in either direction to manipulate it like a telekinetic. He could anchor pockets across his body like sucker points on an octopus' tentacles and use them to augment his own motions. He could use them to absorb projectiles and send them back at opponents, or store them for later use if he was fast enough.

There were certain limits to the high-tier techniques, such as his entire body entering the pocket dimension or being entirely covered in anchored pockets. Both of them carried tremendous and atrocious costs in Magical Energy and placed considerable stress on his own heart.

In the beginning, he'd only be able to use either sparingly, maybe once or twice a day, but with the power of unbounded Progression on his side, he'd eventually achieve a level where potentially interdimensional teleportation and a near-immunity to physical mediums of attack were achieved.

As he considered the options of tomorrow, Kazuma's heart was filled with a susurrant frisson, like bolts of trepid excitement. It was a sensation distinct from anything he'd ever felt.

"I'll take Charity," Kazuma eventually decided with a pleased look, closing the book with a final clap.

"Nee, nee... Kazuma-san, Kazuma-san," Aqua said tiredly from her throne. "Yes, I'm Kazuma." She looked up, face bright with half-dashed, wary hope. "It means you're leaving, right? You're leaving, a-and you won't come back to ask me any more questions?"

She was, naturally, hoping they'd never see each other again, which... heh.

Well, technically, the answer to her question would be true if he confirmed it, so Kazuma nodded simply, and with an equally simple tone said, "Yes."

"Yesss!" Aqua hopped from her armchair, rubbing an aching shoulder. With a brilliant smile, Aqua raised a hand, the wicks of pale blue mana dancing between her fingers as she prepared to channel them into something more. "Alright, stand in the circle. Your money and Divine B-"

Suddenly, there was the sound of a stage-light activating. "Fear not!"

Goddess and Cursebearer glanced to see a bright, halcyon shaft in the middle of the void to their left, filled with sparkles of divine radiance that rained down like glittering snowflakes in winter. In their midst, a beautiful angel was casually descending with her wings extended to arrest any momentum gained from moving towards the ground.

She was beautiful beyond mortal words. It was enough to make Kazuma feel a tiny mote of remorse in his chest.

Remorse which he squashed with the swiftness of an executioner, once again returning to cold disinterest.

Besides, she might have been pretty, but she was not even in the same ballpark as Aqua standing next to him. His matured willpower had already proofed him to the feeling of standing in the vicinity of a beautiful girl like her.

Kazuma placed one arm on his waist, expectantly.

Curiously, as the angel landed and regarded them, she didn't seem to be affected by the Brand of the Wretched in the slightest. Not even a sneer.

It took Aqua an entire ten minutes to even start tolerating his presence, and during those ten minutes, he needed to shower her in subtle compliments and illusive affirmations of her talent and beauty in order to ingratiate himself to her. She proved to be shallow enough to yield to them, and his newfound instinct for maneuvering social matters told him where to aim those compliments to be most effective.

Even then, the endeavor of making Aqua not hate him was still incomplete. Instead of detesting him with open malice, she only tolerated him as an irritating insect now.

Was the angelic being in front of him truly so pure and benevolent as to be immune? No. That's impossible.

Kazuma considered and settled on pessimism. There was a more rational answer. Namely, she was an adept manipulator and was putting on a skilled poker face. He decided to probe her in a moment after she made her play known.

He also noted, slightly disturbed, how sharp-minded and clear his thinking had become due to the Accursed's gift. Although he probably could have done something similar with Aqua earlier, manipulating her to make her like him more, it would not have the same results, nor would he have been able to commit to the deed so thoughtlessly and naturally. His new level of borderline-superhuman understanding terrified him deeply, but he locked those feelings for later consideration as he raised himself expectantly.

"Aqua-sama, Satou Kazuma-kun," the angel said, bowing to them both at a polite depth. "I'm afraid I come bearing horrible news. The Demon King was not as we thought he was. He is, in fact, far more powerful. We believe that sending in normal heroes will no longer suffice, and as such, a decision has been passed by the Seraph Council to send Aqua-sama down to Belzerg alongside Kazuma-kun. She will do her best to support him and the other heroes there, and hopefully, that'll turn the tables in our favor. We have the utmost faith in you, Aqua-sama."

The angel smiled at Aqua beatifically, both hands pressed together in front of her chest, then recoiled with shock as Aqua attacked.

Aqua started babbling and crying loudly. She also, with no reservations or fucks given, charged forward, hoisting the angelic woman by the collar while screaming profanities not suited for the ears of any child, or the mouth of a Goddess.

As she was doing that, Kazuma folded one arm on his stomach and brought the other upon it to clutch at his chin in consideration.

Sending her with me? Surely, it's the doing of the Geas, but... would it impel an entire structure of the divine to action like this? Is it coincidence, something that'd have already happened? Or perhaps she is lying. The Accursed did mention they want to get rid of her. There's also the matter of the Demon King. If she isn't lying, then it seems like they've decided to cut their losses and make me either the slayer or the successor. Maybe even both, if they think they can manipulate me.

I mean... it'd seem like I'm not very competent to them, given the records of my death and the reaction to the discovery, not to mention the selection of a power that was said to be 'subpar' by the goddess. But did they not see everything else? The sudden increase in resolve and my ability to evade Aqua's hapless strikes?


Kazuma looked up. The angel was busy repairing her frayed tunic with magic, while Aqua was curled up on the ground, clutching her head with tear-stained eyes and cheeks.

There must have been someone monitoring the room at all times, otherwise, the angel's intercession would not have been so swift and decisive. She appeared to deliver those news just as Kazuma was about to depart.

He looked back down.

So they knew that I am more competent than at the start. Are they suspicious, paranoid? If so, why send Aqua with me? She's not in on the entire thing, so it would seem to me like this is mostly... arbitrary? If I'm competent and they're sending Aqua, what's the game? Maybe I'm overthinking and the Geas is making their brains melt to do anything it takes to send Aqua with me.

It didn't seem like Kazuma had enough information to go off of, so any tactical considerations would be half-hearted theories at best.

It was a bad place to be in, with his curses. Even if the risks were minimized in the Divine Realm, the Affliction waited like a patient tiger in a cage. Waiting for the moment it was let out to hunt. And maybe it already was? Maybe, outside of his awareness, the angel's appearance was some kind of ploy? Maybe his very overthinking of this, meant to infuse him with a bone-deep paranoia, was a calculated chess movement crafted to frustrate him in a subtle, undetectable way?

He considered all of that and more in the span of a breathless, mortal second and felt uncomfortable with the knowledge that his affliction might potentially run so deep.

Kazuma chose to test his first hypothesis, that he was to be the slayer presumptive.

"Say," Kazuma suddenly spoke, interrupting both goddess and angel. They looked at him, Aqua with moisture in the eyes, and the angel with confusion and acrimonious displeasure - the first note of open dislike he noted from her. "If the Demon King became so dangerous, wouldn't it be smart to issue more Cheat Powers and Items to the reincarnated? I could go for that oracular power in addition to what I already selected."

"I'm afraid that's not an option," the pretty angel said crisply, the edges of her mouth curving in smugness. She expected him to say this, for some reason. "Both the Divine Blessings and the Divine Artifacts are tied to the user's essence. While applicants for reincarnation are sifted through both for spiritual potential and capacity for surviving interplanar transportation, I'm afraid no soul can take the strain of having multiple Blessings or Artifacts linked to them. It's too much of a risk, so-"

"I volunteer, by all means," he insisted, stepping forward with his arms spread. "Give it to me. If there has ever been a time for heroic sacrifice, it's right now, is it not?"

Both of them flinched with surprise, while Kazuma was suppressing laughter.

What a complete pile of horsecrap. As a Cursebearer, Kazuma possessed an instinctive understanding of his own spiritual essence. He felt confident that he'd be able to shoulder at least three or four more additional Blessings in a short timespan, if not more. His soul would acclimate to anything of their metaphysical nature very quickly.

From the white-marble floor came the Water Goddess' sugar-sweet voice, "Hey, hey... even if you're a reckless shut-in, I have to say that's pretty admirable. Let's give him as many Blessings as possible, right~?!"

Aqua's words screened her desire for Kazuma's utter purgation, which he frowned at. Aqua smiled at him innocently, then turned to the regal angel as she stood up.

"I-I'm afraid that goes against rules and regulations, Satou Kazuma-kun," the angel sputtered out after a moment, torn between terror at his suicidal display and simultaneous annoyance with his insistence. It was enough to make her facade crack like an eggshell.

Still, a refutation, huh? Kazuma closed his eyes and breathed in.

Fine. If the godlings refused to comply, he'd strike directly.

If Aqua was the below-average example of her species, then most of them would be as afraid of hard work and modest amounts of exertion as a demon was of holy water. He decided to use that to his advantage, and terrify her to get concessions.

Kazuma half-turned, one hand on his chin, the other cockily on his belt. The angel pinned his back with her glare, but he didn't react.

"Well, I suppose if you're sending Aqua for support, you'll be coming along too, right?" He spun back around and pointed at the angel off-handedly, causing her coy eyes to widen like dinnerplates of open horror at the unexpected question, at being put in the spotlight. "You and that Seraph Council, and probably like a hundred other deities too. With all of that power, we should be able to paste the Demon King into mincemeat in the matter of a paltry afternoon. It just makes sense to do that, right?"

Before the angel could protest or show objection, Kazuma stepped forward, voice rising an octave in obnoxiousness; a tilting song that grated on the ears.

"If Aqua - an important psychopomp who's necessary to the order of the universe - can take such a break from her function, it'll be fine if everyone does, won't it? It's just sensible strategy, something a toddler would come up with, really - if one goddess is invaluable, then all of Heaven ought to be an instant path to victory."

Kazuma smiled darkly, causing the angelic woman to step back in fear.

"Aa-a, a-hum, a-" The angel stuttered like a broken record, then cleared her throat and laughed nervously. She composed herself with visible goosebumps. "W-well, us divine entities are so busy, so, you know... And it's against the rules since it removes agency from mortals. We can't really do anything more, sorry!"

She cast her arm out as the room filled with light. Suddenly, Aqua and Kazuma were surrounded by tubes of splendorous white-blue light. Kazuma rubbed his finger against one and found it was smooth like glass or plastic in texture, despite its appearance as flowing energy.

Well, so his plan failed. That's that, he supposed, but it was better to strike out and try, than not to. Do or do not, but always try.

"This is unfair!" Aqua cried as magical circles appeared under their feet. Her fists crashed in a brutal assault against the barrier but to no avail. "This is against the rules! Sending a goddess down is against the rules! It has to be! I do not consent! I do not consent to thiiiiis!"

Kazuma was sickened deeply, sighing in disappointment.

He was a sybarite for most of his life, a degradation of a human being that bore no resemblance of honesty or desire for hard work. But even at his worst, Kazuma wasn't a bad person: if he had a water bucket and there was a burning man in front of him, he'd have doused the man in water and called an ambulance with haste.

This was something on another level, though. It was spineless wretchedness that even Old Kazuma would have balked at with mild disgust and affront.

How can a self-proclaimed goddess be this selfish? She's protesting so much because they'll make her go out and play with the other kids, and save people?

It wasn't the behavior of a deity, an entity to be admired. It was the protestation of a spoiled child, with a rotten core.

He could have understood, even empathized if she never acted so arrogant as to declare herself a goddess, and constantly drone about how much better than him she was; morally and objectively, but she did that whenever she had a chance to so far.

"If you manage to defeat the Demon King, we'll have someone bring you back, Aqua-sama. As for you, Satou Kazuma, we're prepared to fulfill any wish you have if you succeed." An empty promise, Kazuma mused absently as he waited for the teleportation to take place impatiently. "I wish you good luck on your journey!"

With a slow build-up, force started to ruffle Kazuma's tracksuit. It poured down from the ground at a constant trickle, slowly raising him up like a tremendous fan spinning at speeds that were considerable enough to null gravity's effects. Aqua was likewise affected, yelping, and then continuing her protests in vain.

Kazuma looked up and saw the bright light of the portal. He reached deep into his awareness and metaphysically grasped the lever to activate Fortune's Smile.

The Goddess and Cursebearer flashed upward, and Kazuma pulled the lever.

Suddenly, a feeling similar to warm confidence sprung in his chest. It was the last thing he felt before entering the next world. Everything in his awareness became white, and there was no sound other than static energy as his body was rebuilt.

When Kazuma appeared, he stood in the middle of a busy street. An emptied coach drawn by horses went past him and the destitute Aqua. There was a burlap sack next to his feet. A light prod with his shoe produced a veritable jingling noise.

Kazuma looked up, scanning the entire street.

It didn't give the vibes of a place terrorized by a Demon King. It was a modestly idyllic feudal town's suburbs, with cobblestone roads that would be painful to walk on in sneakers and a bunch of medieval peasants going on about their daily lives. He could not place the exact architectural style, but it was a cross between the cottages with straw and shingled rooftops he'd expected and something more ornate or Renaissance, with exterior walls colored in pastel yellow, white, and greens, but at more tolerable saturations. Most of the buildings on the street he was on had up to three stories, although some of them were shorter.

There was a certain, heavy, rustic familiarity to this environment. A rude and pervasive familiarity, in fact. Kazuma recognized and placed it at once as the characteristic atmosphere of a town you'd see in anime or manga. The kind of place that a savvy Japanese mangaka assuredly thought looked classically European.

Or, to rephrase it, Kazuma found himself in a medieval city that wasn't even slightly medieval and far too clean. There was no lingering scent of shit or piss anywhere and the streets looked as if they'd been extensively and thoroughly combed for any drop of dirt only a minute ago.

Kazuma glanced to his right. The Goddess seemingly went through eight separate epiphanies and mental breakdowns while he was busy observing their surroundings.

Each minute of Fortune's Smile was more precious than a nugget of gold per second. He needed her stable and ready for anything, and he needed it fast.

"Hey, Goddess... Aqua-sama, are you okay?" He reached out and placed a hand on her shoulder. To his surprise, she didn't throw it off.

With an expression of surrender and drained hope, Aqua shook her head. Her chest heaved slightly as she answered, "No. No, I'm not..." There was a deep pain in her voice, at a level that made him uncomfortable with thinking of her as a mere spoiled child.

If anything, he commiserated. She would probably empathize with him in retrospect, once she realized their circumstances were identical. Their lives were taken from them with no warning, and they were pathetically unable to do anything about it.

The last twenty-four hours were by far the craziest of Kazuma's life. And yet, he only had fifty-eight minutes and eighteen seconds to seize the day, and then less than seven hours before he needed to sleep.

"Aqua, look at me," he said.

Again, he didn't expect much, but to his surprise, the Goddess complied and met his gentle gaze. Her eyes were red and stained with tears, running down her pale cheeks. There was snot streaming down her nose, slimy and reflective. Even despite her broken state, she looked impossibly beautiful, like a delicate bird with a broken wing. People on the street cast looks of sympathy at her and some of them appeared to even consider approaching to ask what's wrong.

Kazuma didn't know what to tell her. Even his enhanced charisma failed him utterly at this moment. He didn't have any experience consoling people who suffered terrible despondency, especially not a goddess he could scarcely relate to.

Instead of thinking then, Kazuma made a silent plea.

Whatever deity is watching over me. Whatever angel or god or entity. Whatever the source of my apparent luck is - even though I have never felt lucky - I beg you. If there's anything you can do right this moment, help me.

The plea was silent, and it was met with silence.

Kazuma started thinking in random loops, considering the problem at strange and obscure angles, and as he did, the answer came to him. As if there was a wellspring of something deep in him, pulsating with velvet radiance and chipperly offering its aid, the words came to him. The words felt right, and he spoke them as they appeared.

"Listen, I can tell this is very hard for you," Kazuma said. Those words caused Aqua to sniffle and her chest to heave, as she took in deep breaths. Kazuma maintained an even, comfortable level of eye contact. "You're feeling hopeless. As if there is no path to follow, no one to turn to. You feel like the entire world is set against you, like everything you've ever known stabbed you in the back. You're feeling a deep, ghastly certainty that, no matter what you do, you'll fail, suffer, and probably die."

Aqua looked down in numb hysteria. "H-How do you know?"

"Because, not even forty minutes ago, I felt the same thing." Aqua looked back up at him in shock, but he continued speaking, "I know it's hard, but a man I know told me that even if every window of opportunity is lost, I need to cleave a path through the indestructible wall."

"Y-Your friend sounds like an idiot," Aqua argued, tears passing down her cheeks still.

"Maybe, but isn't he right? You're right, too, for that matter: there is no path for you. No path, other than the one you make for yourself," Kazuma said. Aqua looked up at him, numbness turning into listless attentiveness. "I'm not asking you to find resolve at the moment. That would be cruel. We're not the same people. But I'm asking you to calm down, consider this isn't the end of it, and then try. Do or do not, but always try."

Numbly, jaw unshuttered, Aqua nodded.

The next idea that sprung to his mind was the very definition of a risk. It was a question of how much he trusted his luck, and how much he trusted the Geas of Incompetence to screw him over. But the deeper Kazuma considered it, the more he leaned on the former option.

The Geas of Incompetence didn't compel Aqua to act the way she did. She was that way of her own accord and would stay like that. Mitigation wouldn't do anything for her, although a lack of Mitigation meant he wouldn't be able to aid her in improving as a person either.

However, she could be motivated to act outside of her usual habits, and he felt that he'd already done that. Combined with Fortune's Smile, it would have to be enough.

If there was ever a time to take risks and put blind faith into something, it was right this very instant.

"Here." Kazuma picked up the small bag with their money and tilted it, pouring down 35,000 Eris into his palm. He took Aqua's hand, then practically shoved the coins into it and closed her fingers tightly around them. "Find an inn, a hotel, or whatever, and rent a room. I'll go have a look around town, see if I can find the Adventurer's Guild. We'll meet in the city square in an hour. Take some time to relax and calm down in the meantime. Alright?"

Aqua looked down at the coins in her hand, as if barely able to comprehend what was going on. Kazuma leaned in a centimeter closer, and Aqua flinched, looking up and realizing what he said.

"A-Alright. I can do that." The Goddess nodded, with a determination that Kazuma would have equated to a child's resolve to find a rare beetle. It was better than her earlier numbness, though.

"Good," Kazuma said, then gave her a prompting tap on the shoulder. Aqua reacted with motion, jogging down the street.

Silently, Kazuma hoped that she wouldn't die by accident, but again: he trusted her enough to carry on this basic task. If there was ever a time he'd be able to do so, it was right now. She was too focused on finding support to consider doing anything else.

In a way, he supposed, things somehow turned out well between them. He expected that he'd need much longer to achieve this level of... he wouldn't call it trust, or friendship, but... mutual dependency, maybe? No. He didn't feel as if he depended on her, but he definitely wanted her help.

It was something, whatever. He'd think about it later when he wasn't running against an hourglass.

"Now, then." Kazuma turned around and felt around inside of himself.

The ability to create utility pockets was there, dormant but rousing to awareness with stunning momentum. He opened a small portal in the middle of the air, then deposited the rest of the coinage within for safety. There was no way he'd be getting pickpocketed at an inopportune moment.

Kazuma considered what he should do first. There was an hour of time that he needed to take advantage of.

---

The last winning vote was:

[Kono] Virtue Series: Charity
[Suba] Felicis Ad Victoriam


Kazuma has a long hour in front of him, but only a limited number of actions to expend. Ontologically, consider yourself as having 10 Action-Luck points to spend. These combine both the assignment of Kazuma's time, as well as the auspiciousness of the events taking place during that time. Spend them accordingly.

Since this is a rather involved and large decision and involves a number of paths that's difficult to count, I'd like you to vote by plan and discuss thoroughly prior to voting. Good arguments for a course of action that is more beneficial will be taken into strong consideration and may, in fact, outweigh even a sizable number of votes if the author believes it'd serve Kazuma better.

Each selected option costs exactly 1 AL unless stated otherwise. Each sub-option costs another 1 AL unless likewise stated. In order to pick a sub-option, the primary option needs to be selected first.

Here are the options, as well as their sub-picks:

[ ] Acquire License - Kazuma finds a path to the local Adventurer's Guild.

There, he pays Luna for registration and obtains an Adventurer Card, initiating him into the Adventurer System. The Adventurer Card is an identificator that shows him, directly, his spiritual progression and lets him consciously direct the flow of experience, in the form of nebulous "skill points" that let him purchase new powers related to his Class.

He may select between several Classes, including a bunch of common ones, as well as several Rare and Unique Classes: Adventurer, Merchant, Fortune Teller, Fighter, Archer, Thief, Assassin, Ranger, Monk, Wizard, Knight, Rune Knight, Arch Wizard, Fateweaver, and Cursebearer. The Class selection vote will take place separately in the next update.

- [ ] Acquire License: Fame - Fate is altered substantially. As Kazuma arrives in the Adventurer's Guild, he finds there's 300% more people there than normally would be: a coincidence due to the high amount of quests and returns at the same time, caused by a freak cabbage storm on the night before.

News of his substantial parameters and class options are made known and public, counting as a substantial reputation bonus. Kazuma's reputation will also be decided, in part, on his selected Class. If he chooses Fateweaver he will gain an aura of mystique in the populace's eyes. If he chooses Cursebearer, it will be replaced with apprehension and enigma-induced curiosity.

- [ ] Acquire License: Kingdom - Costs 5 AL. Fate is altered massively. As Kazuma arrives in the Adventurer's Guild, he finds that due to recent movements from the Demon King's army, the Royal Family sent forth the Crown Prince, "Belzerg Stylish Sword," Jatis to check in with the local Guild to see what they needed.

He happens to be around as Kazuma registers and is deeply impressed by his natural talent, even going so far as to offer Kazuma a position on his own retinue - an offer Kazuma can refuse or accept with no consequences. Regardless of his choice, Kazuma gains an "in" with the Royal Family, an occasional confidant in Jatis, and becomes a known quantity in the realm of the aristocracy, which means that special, high-value requests and missions may be forwarded to him in private, and he'll also gain some degree of political immunity when it comes to any accusations of wrongdoing. If you want reputation on top of this, picking Fame will be necessary.

[ ] Greet Shopkeepers - Costs 2 AL. Kazuma goes around the city, moving from one shop to another. He introduces himself to most of the shopkeepers and, despite the Brand of the Wretched's best attempts, he manages to make a searingly good impression on most of them through part-coincidence, part-charisma. This includes innkeepers, bar owners, costermongers, and other businesses.

Consider 55% of Axel's shopkeepers Neutral to start with, 25% as Amiable, 15% as Sympathetic, and around 5% as Friendly.

- [ ] Greet Shopkeepers: Ancientry - Kazuma makes acquaintance with Wiz, the clumsy featherbrained shopkeeper who runs Wiz's Shop, a store that sells magical equipment of dubious efficacy. Although the effectiveness of her equipment may not be the best with a naked eye, she's a good person to talk to, offers free tea with every visit, and there appears to be something more to her.

Consider yourself to be on Friendly terms with Wiz. Also, gain a free, random amount (6-12) of trinkets with usefulness ranging from, "an active danger to the user, his family, and the environment," to, "mildly handy at times." Despite the potential dangers, Kazuma will be able to store them in his pocket at no inconvenience to himself.

- [ ] Greet Shopkeepers: Discount - Costs 2 AL. Kazuma goes around the city, moving from one shop to another. As he does so, a handful of the shops have a lot of good equipment on sale, with a lot of special offers directed towards him, specifically, due to interest in sponsoring him as an adventurer.

If you picked, "Acquire License: Fame," then reduce the cost of this option by 1 AL due to a commendation from Luna. If you picked, "Acquire License: Kingdom," do the same due to a commendation from Jatis. If you picked both, this option is free, but still costs Kazuma money.

Kazuma spends 150,000 Eris, the vast majority of his net worth.

In exchange, he gains: a collapsible recurve bow made from ironwood and light metal, a very sharp sword capable of changing its length to anywhere from 25 centimeters (>1 foot) to 240 centimeters (8 feet) at the speed of thought, leather breastplate (fireproof, magicproof), leather bracers (fireproof, magicproof), leather kneepads (fireproof, magicproof), leather boots (fireproof, magicproof, enchanted for comfort and durability,) a bandolier that contains three healing potions and three stamina potions, a half-kilogram of 92.5% pure manatite ore.

In addition, to be chosen in the update itself, you can acquire one of the following, or, alternatively, take more and indebt yourself to the shopkeepers for an additional 15,000 Eris per item.

*A magical staff for Aqua, crafted from whitewood with a stylized rose petal at the end. Slightly increases the power of clerical spells and lowers the mana cost by a sixth.
*A two-kilogram slab of processed, enriched dragon meat. Although it's chewy and doesn't taste that good, it's supremely rich in life-force (EXP.)
*A single potion of heightened vigor, which can enhance the drinker's physical stats by around 15% for half an hour upon consumption and restores all stamina for that duration. No side-effects.
*A jug of marzipan fairies that scream as they're being eaten. While rather disturbing, each fairy tastes profoundly good and acts as a low-quality healing potion. The fairies regenerate each day at a rate of one fairy every three hours, to a maximum of ten. Aqua will claim this is a deactivated Divine Artifact when asked. Kazuma will ponder what sadist would pick this.
*A circlet studded with cabochons and rhinestones, which confers high resistance against mentalism, illusion, and mind control. Also increases the user's Intelligence slightly.
*A number of spare alchemical implements and basic ingredients, which can be used to make a decent amount of varied potions with the correct recipes.

Getting all of this for 150,000 Eris is such a steal, far too compactly generous for human rationality. If anyone were capable of doing so, and they knew Kazuma obtained such an arsenal for so cheap, they'd suspect him of mind-controlling the shopkeepers or slipping them a Potion of Dumbness.

[ ] Greet Adventurers - Costs 2 AP. Kazuma goes around the city and Adventurer's Guild and makes acquaintance with the who's who.

Consider yourself on Good Terms with the majority of Axel's civilian and adventurer population. At worst, the average boukensha will scoff at Kazuma's sight, but that's something he's used to and not much of a difference from canon.

This works to greatly stabilize his social situation and overall standing. In addition, Kazuma knows and acquaints himself with Dust and Chris, opening them up as future tutors and potential allies.

- [ ] Greet Adventurers: Friendship - Choose a single, canon individual residing in Axel or its surroundings. Kazuma strikes up a conversation with them and manages to make a searingly-good impression by accident. Consider them as being one step closer to friendship.

Vanir is unavailable, and choosing Beldia would be outright idiotic, don't do it. Being one step closer to friendship with an enemy that wants to murder you is having an enemy that wants to murder you but will slightly regret it for a week afterward.

Can be taken multiple times, as many times as you want.

Suggested individuals: Megumin, Darkness, Luna, Dust, Chris, Lean, Keith, Taylor, Katsuragi Kyourya, Sena, Alexei Barnes Alderp (???),

[ ] Meet Natsuki Subaru - Rather than meeting Subaru later on in the day, Kazuma stumbles on him almost immediately upon setting out, and they manage to quickly make friends due to Subaru committing suicide over and over until he manages to make Kazuma trust him.

They set out together, and Subaru provides minimal advice and support that somewhat bolsters the effectiveness of all other options on the list.

Wordcount: ~6615
 
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[Kazutrash] Plan Making Friends
[ ] Meet Natsuki Subaru
[ ] Acquire License
-[ ] Acquire License: Fame
[ ] Greet Shopkeepers
-[ ] Greet Shopkeepers: Discount (Staff)
-[ ] Greet Shopkeepers: Ancientry
[ ] Greet Adventurers
- [ ] Greet Adventurers: Friendship (Darkness)

One form of indirect Mitigation for the Wretched is having everybody around you talk about what an okay guy you are, despite the god awful firs impression you make. With that in mind, I think its for the best if we maximize our reputation as much as possible to assure our general safety in Axel so we've got the luxury to outscale the setting in relative peace. Becoming famous for the Cursebearer class would let us truthfully explain to people that our aura of evil is a result of that and not anything else.

Subaru doesn't need to be explained. We take the Staff to build on the Fortunate impression we've made on Aqua and to make our healer more effective at her job. Wiz, meanwhile, is a source of absurdly dangerous shit to throw at people with Charity and an incredibly powerful potential tutor for magical shit (which considering what our cheat scales with, is likely to be the focus of our build). As for Darkness, she fills the tank role in our team, which we'd otherwise be lacking, while also being a good person and a potential connection to nobility.


and darkness best girl fucking fight me
 
Let's hope Kazuma-san's adventure will be as edutaining and blessed as we can, okay~? I'm relying on you not to kill him, which given his selection of curses, might be difficult.

Hm... is there any information on the general capabilities of the Rune Knight and Arch Wizard Classes? What would a low- vs high-level Rune Knight be capable of, as compared to an Arch Wizard?

The priority for this Fortune's Smile proc should be disarming all the lethal-level threats in the Town of Beginnings before Brand + Misfortune turns them live. That means meeting Wiz and Chris are mandatory, as well as Megumin if an Arcane caster class is not chosen (assuming that an Arcane caster would be able to detect Explosion being manifested and counterspell it).

Getting a good impression on Eris is critical, since she manages the local afterlife. If she doesn't interfere, Aqua can resurrect Kazuma if he dies from other sources.

I'd probably go with something like this:

Acquire License (Rune Knight if RKs are not substantially less versatile than Arch Wizards, otherwise Arch Wizard)
+Fame (free if Discount is taken)
Greet Shopkeepers
+Ancientry
+Discount (Dragon Meat, Circlet - 15k Debt)
Greet Adventurers
+Friendship: Chris
+Friendship: Kyoya

Kyoya is way more powerful than common adventurers, and while Kazuma can counter him easily, he seems to be highly effective against the local flora and fauna, with substantial renown in his own right. He might be able to power-level Kazuma or give him outscaled gear that's still incredible for a low-level character, in the same vein as a Max Level MMORPG character donating excess currency and trash drops to a low-leveled friend.

Since the conflict between them was incited by Kyoya's compassion for Aqua in the cage, and circumstances have changed to prevent that scenario here, Fortune's Smile could help Kazuma leverage Kyoya's respect for Aqua by painting their circumstances in a sympathetic light, improving their relationship even more.

"It looks like Aqua was the victim of godly office politics, she's been banished to this realm as my companion until the Demon Lord is defeated. I really feel for her, we're going to do our best to take down the Demon Lord, etc"

Kyoya's the third-strongest adventurer in the entire Kingdom, there's no way he doesn't have tons of cash and loot, and his devotion to Aqua could see Kazuma extracting a good bit of it for the goddess' good.

Sadly this means there's no space for Subaru here, but he's the character you need to worry about Brand with the least so that's fine.

Aqua can provide Stage I, possibly even Stage I.5 mitigation for all Curses in short order via Sacred Dispel. That should be priority #1 as soon as Kazuma finishes up. Spend a bit of money on buying Aqua some nice food and drink to butter her up.
 
Hm... is there any information on the general capabilities of the Rune Knight and Arch Wizard Classes? What would a low- vs high-level Rune Knight be capable of, as compared to an Arch Wizard?
Arch-Wizard is pretty straightforward. The primary benefit here is unbounded access to pretty much all standard magic barring the rare stuff, for which they'd have to work very hard and find a tutor. It makes your Magical Energy go big.

Comparatively, the Rune Knight - and this is mostly drawing on fanon, because not a single one has been shown in the actual novels - is a Class that boosts the user's physical growth, lets them use Knight Skills, and on top of that grants access to both Basic Magic and Runic Magic, the latter of which can be used to alter objects or environments to the caster's advantage.

I'm surprised you remember his name. He, too, is a Cursebearer and suffers from the rare and possibly nonexistent Brand of the Forgettable.

Aqua can provide Stage I, possibly even Stage I.5 mitigation for all Curses in short order via Sacred Dispel. That should be priority #1 as soon as Kazuma finishes up. Spend a bit of money on buying Aqua some nice food and drink to butter her up.
Only Stage I, but the fact you picked her as a Companion means she'll need substantially less preparation time (only a couple of days/weeks) to bring that up to Stage II, but only for one curse at a long time (scale of months/years). After she helps with that, no more mitigation out of her for a long time if ever.
 
Only Stage I, but the fact you picked her as a Companion means she'll need substantially less preparation time (only a couple of days/weeks) to bring that up to Stage II, but only for one curse at a long time (scale of months/years). After she helps with that, no more mitigation out of her for a long time if ever.
Normally I'd be inclined to agree, but Kazuma did pick Retinue tho.

25% of Progression, of the Lathe of Heaven that breaks all boundaries and limitations under its turning be no joke yo.
 
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Arch-Wizard is pretty straightforward. The primary benefit here is unbounded access to pretty much all standard magic barring the rare stuff, for which they'd have to work very hard and find a tutor. It makes your Magical Energy go big.

What can standard magic do in Konosuba beyond energy blasts, shields and teleporting? Are they are versatile as D&D mages?
 
But enough padding. Let's get to the pudding!

Of the options, I'd consider talking to Wiz and Chris mandatory, so that locks up 5 points into Shopkeeping, Ancestry, and Greeting Adventurers.

Getting his class card while not everyone hates him on sight is probably prudent, so that locks up one point on Aquire License, and with both Shopkeeping and License unlocked the Fame + Discount combo is a steal at just 2 more points.

That leaves 2 points to spare, and one of them should almost certainly go to meeting with Subaru, since he increases the effectiveness of every other option. I'd like Megumin to not hate us on sight and potentially nuke us, so that'll be my last pick.

Altogether, that looks like:

[ K ] Acquire License
- [ O ] Acquire License: Fame
[ N ] Greet Shopkeepers - Costs 2 AL.
- [ O ] Greet Shopkeepers: Ancientry
- [ S ] Greet Shopkeepers: Discount
[ U ] Greet Adventurers - Costs 2 AP.
- [ B ] Greet Adventurers: Friendship: Megumin
[ A ] Meet Natsuki Subaru
 
I suppose that power and guidance are equally useful things to have, though I pray that my choice does not seal our dooms.

[X] "I wish for the Seraph's favor." (2 wishes)
[X] "I wish for the Seraph's guidance."
[X] Night's Ambition


Be well friends, stay greedy and keep a close eye to the future.
 
25% of Progression, of the Lathe of Heaven that breaks all boundaries and limitations be no joke yo.
You assume she'll put in the effort. Then again, if you direct her right, then maybe you'll get something out of it.

What can standard magic do in Konosuba beyond energy blasts, shields and teleporting? Are they are versatile as D&D mages?
Feats in canon, to date, as far as I'm aware of them:

Basic Magic:
- Rudimentary, short-range creation of forces (heat/cold, or more arguably, the elements of fire and ice)
- Rudimentary basic and weak production of elements (earth, water, wind)
-- Notably, Kazuma chains most of these like a virtuoso. Create Water + Freeze to make a block of ice in someone's mouth to prevent them from talking and/or breathing, or Create Earth + Wind Breath to toss a rock at someone. Alternatively, make sandstone and scatter the particles into an enemy's eyes, also using Wind Breath.

Levels of Mana and Intelligence matter for this. When Kazuma puts enough juice into Freeze (something he usually only utilizes to cool drinks or annoy the girls,) he can freeze an entire doorway, or, if there's water on the ground, create an ice rink. The former exhausts him. As such, they probably matter for higher levels too, but Megumin claims she can't tone down her Explosion spell (which is probably a blatant lie, to be fair. Bakuretsu loli wants big booms...)

Intermediate Magic:
- Advanced matter & force creation (fireballs, wind-blades, chain lightning, wide AoE freeze, protective barriers, etc.)
- Person-targeted spells (sleep, paralyze, charm monster, etc.)
- Basic alteration spells/advanced telekinetic spells [???] (Lock, Unlock)

Advanced Magic:
- Annihilation-tier offensive magic (summon inferno, earthquake; a wide-area spell that encases people in blocks of ice, a spell that creates a large acidic swamp that people and things sink into, Light of Saber which is basically a dimensional cutter)
- Advanced personal utility spells (invisibility, levitation)
- Advanced person-targeted spells (silence, petrification, instantly freeze an opponent)
- Weather control.

There are also evidently entire sub-trees of magic that are not shown in canon. We know of at least one: Detonation Series, which has at least three spells that scale as such: Blast, Detonation, and Explosion. There's also Priest/Archpriest spells which are a separate thing and mostly find use for support, healing, and utility, which includes Reflect and other goodies. Worshipping or being a different deity as a Priest/Archpriest grants different spells and even perks, as shown by Seresdina being able to mind control motherfuckers and reflect all damage done to her.

Apparently, Teleport belongs to another tier of magic, or it doesn't have one. It's probably not Basic, at any rate. The same goes for Create Earth Golem, which Kazuma acquires in Volume 16 and which is officially unranked, so *shrug.*

It also seems like people of sufficient power can make their own spells. I'm 99% sure that's how the Crimson Demons made Burning Flash, because that spell is so over-the-top it could not have been designed by anyone fucking else but a true degenerate belonging to their sept.
 
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Adhoc vote count started by Rah13 on Oct 29, 2020 at 1:19 AM, finished with 592 posts and 67 votes.
 
You should be glad you went with the super-clairvoyance and not the Vampire Lord option, though, since being (even as a falsification) undead would set off Aqua and tempt her to murder you at every step. Also, it'd be casus belli for everyone in spitting distance to do the same.
...Well, I haven't actually seen or read Konosuba, so I didn't realize it'd be that bad, with this being just a falsification of being undead. If I had, I just wouldn't have voted, because I didn't know whether I'd prefer the clairvoyance or the pocket dimensions (also, since both of the previous winners were Rihaku's plan, I didn't realize you were going by actual vote count, rather than discussion).

Ignoring Kingdom, since I really don't have the context to know if it's worth it or what synergies with it, I see three possible plans.

Plan Fame And Fortune
-Subaru
-License
--Fame
-Shopkeepers
--Ancientry
--Discount
-Adventurers
--Friendship (Wiz)
Gamble that Subaru boosted Fame and Greeting the various groups will at least let us meet and return to Neutral with everyone not specifically mentioned, and go for the highest possible equipment boost. Also set up somewhat for the longer term by doubling down on Wiz.
Getting a good impression on Eris is critical, since she manages the local afterlife. If she doesn't interfere, Aqua can resurrect Kazuma if he dies from other sources.
The basic Greet Adventurers option specifically mentions that he meets Chris/Eris. He isn't friends with her yet, but he has overcome Wretched in her case, so unless she interferes normally Aqua should still be able to resurrect him, and if she does he can get to know her better as one of his aquaitences.

Plan Not Yet Wretched
-License
-Shopkeepers
--Ancientry
-Adventurers
--Friendship (Megumin)
--Friendship (Darkness)
--Friendship (Mitsurigi Kyouya)
--Friendship (Alexi Barnes Walter)
The "as many people as possible" plan, using License to meet Luna, getting both Greet actions, Wiz, and then spending the 4 remaining slots on people he isn't guaranteed to meet otherwise. His two original party members; Kyouya for the long term potential and possible immediate equipment; and Darkness's fiance who is actually a fairly powerful adventurer, being able to damage her, a decent person, and the son of the town's evil governor (who I don't think we want him to be friendly with directly).

Plan Party Over Peasants
-License (or Friendship [Luna])
-Adventurers
--Friendship (Megumin)
--Friendship (Darkness)
--Friendship (Kyouya)
--Friendship (Walter)
--Friendship (Wiz)
--Friendship (Sena)
--Friendship (Lean)
The "important people" plan. License over making Friends with Luna because Misfortune may block the better classes once it's back on, although there's an alternate path where he risks that happening, then the four I listed before, Wiz because we're not getting her through shopkeepers on this path, Sena because we don't have an in with her like we do Dust's party, and Lena because of course Kazuma's Luck is going to pick the girl out of the three people it hasn't helped him with yet (remember, even if he's not friends with them, he does know Chris and Dust). This plan's main advantage is that it counters the possibility he simply doesn't meet the people called out from a basic Greet Adventurers action.
 
Hm... Arch Wizard is probably the platform that works best for Kazuma's early Progression, then. Magic seems reasonably versatile, and he can put all his stat increases into INT/WITS instead of spreading them out among all the physical stats as well as INT, as he would with Rune Knight. He's already near peak human physicals, which can be further boosted by Aqua, so he's no slouch there regardless. If a Level X Arch Wizard is equal to a Level X Rune Knight in combat, and more versatile outside, there's no reason not to be a Arch Wizard.

High Mana reserves and mental speed should synergize well with the Power of Charity, too.
 
...Well, I haven't actually seen or read Konosuba, so I didn't realize it'd be that bad, with this being just a falsification of being undead. If I had, I just wouldn't have voted, because I didn't know whether I'd prefer the clairvoyance or the pocket dimensions (also, since both of the previous winners were Rihaku's plan, I didn't realize you were going by actual vote count, rather than discussion).

My plan for Curse selection did not win, else Kazuma would be in a wholly different situation right now...
 
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