We aren't outclassing her in the sense of becoming too powerful for the Curse. It's more like Apocrypha is an effectively all-powerful malicious intelligent actor that wants us to suffer and arranges things so that they turn out 'interesting' in the worst sense of the word. She doesn't want to immediately crush us (yet) and keeps to some rules most of the time, so we can 'outscale' her by Progressing beyond her previous plans and making her less aggressive on average through Mitigation, but becoming more powerful just means she adjusts her future plans too, so it's a constant race. Getting more power is far from useless, but certain things simply work better against her than others, like one-time Artifacts and OOC solutions (like Haeliel's Grace).

I see, so in the long term the difference between favor and grace is that favor gives more mitigation focused on the high end and grace gives a get out of jail free card for every geas task. Honestly I'm still leaning for favor, since I feel grace will just be burned out now and we won't see it in a long time, but it does feel more equal now. Assuming that those voting for skipping the favor don't start a mass switch for twilight cladding, possibly saving grace for later.
 
No, we are literally outscailing her.
even though you've outscaled standard apocryphal procs

[6:50 PM]
it could still unleash a major proc
Apo itself needs to ramp at her own pace. As such, we need to ensure certain rate of progression to remain above her natural scailing, so she can only threaten us with "major" procs instead of grinding us down with standard procs. Pillars was a good long term value tool for that reason, for example, although ensuring that our power growth remains consistently strong is still a priority.

Of course, then there's the question of major procs. Something like Grace would do well to protect us from slipping up during endless eons of our Geas. However, you need to realize that more power means less % of needing that wish, which is the decision point here.

As I've said earlier, I do consider any plan that doesn't involve either Favor or Aobaru buff bad. Like, burning our wish right away means that you both lose power of Favor and safety net of Grace, which is full on ???.

Pretty much, the only two viable combinations are advice/favor and advice/aobaru/grace.
 
Inspired by our latest update... I've made an extension of something I made long(-ish) ago. #1326 Words

Gangs of AST1 CYOA Thing DLC: Seraph Special

Hey Everybody! It's Your Girl, Haeliel, and it's just wonderful to meet you all! Now, you've all worked hard to earn my sponsorship for Hunger, so I decided to give everybody a little gift~

Remember when ImperatorV did a thing a while back? Well, in honor of the existence and victory of Haeliel Gang, I'm giving you all a little upgrade to that. Make sure you've played the original first, and then, pick one of your artifacts from the original, and I'll reforge it in the fires of Heroism! Results uncertain, but definitely awesome!


This seems fairly self-explanitory. One thing to keep in mind is that the effects of the upgraded artifacts are in addition to the original effects, not instead of. Another is that the upgrades for the SAVE and SPEND artifacts are kinda boring, and I wasn't able to come up with an upgrade for the FISHING ROD at all - to be fair, those artifacts were kinda hard to write interesting upgrades for.

The SORD -> The Hero's Blade - The SORD is no longer a simple length of metal, but an artistic masterpiece of bladecraft, forged of shining steel and decorated with tasteful amounts of gold filigree. Gain +++Might, +++Agility, ++Int, ++Charisma, ++Willpower. Your rank gain is increased by +30% for heroic feats. If you chose to emulate the Forebear, halve mental contamination of the Forebear.


Staff of the MAEG -> Staff of the ARCHMAEG - The runes covering the staff now burn with gentle golden fire, slightly warm to the touch. Choose one of the following:

-Seraph's Embrace - Requires either Soul's Wisdom or Surging Force. Your Soul Evocation or Imaginary Element is expanded in scope of action and maximum power, and your rate of advancement in it is increased. The magic in question also takes on some amount of fiery and/or angelic imagery for at least some of its manifestations. Gain ++ to the two stats most relevant to advancing in your granted magic.
-Heroic Will - Requires Cold Light. Gain +++++ Willpower. Your ability to make yourself exert extreme effort is improved even beyond the general willpower increases - if you were unsuited to the Praxis before, you will be at least somewhat suited for it now.
-Golden Spiral - Gain access to the Ordinal Spiral, with the knowledge needed to advance encoded within the Staff of the ARCHMAEG. You may chose to sacrifice the other magic system you obtained from the staff - if you do so, gain ++++Int, ++Wits, and advance as an Ordinal Purist.



Lesser RING -> Seraph's RING - The Ring is now inscribed with Angelic Imagery. Your Dominion and Preeminence are expanded to cover one of the following domains: Heroism, Virtue, Justice, Fire, Serendipity, Leadership, or Glory. The Chief Dominion is now somewhat easier to earn if you earn it through an act of heroism. If you earn the Chief Dominion it now also applies to your expanded dominion.


Evening Sky -> Empyrean Mantle - Not a true version of the Empyrean Mantle, but a small reflection. The Evening Sky may now take on the Noonday Sky appearance, and gains +++Protection and +++Charisma. Gain the first Empyrean Sign - advancing further in the Empyrean Signs is not normally possible, but some effects may be able to manage it.


Crown of RANK -> Crown of the Hero-King - A Glorious Shining Crown, declaring the unbound power of its wearer to all that behold it. The External Rank bonus granted by the Crown is doubled. Furthermore, the Crown now elevates all of its master's stats by an amount commensurate to the external rank bonus.


The Vessel of SAVING -> Vessel of the Omakestorm - The Vessel has taken on a more elegant appearance, and now sometimes faintly rumbles with contained power. When the Vessel is unsealed, a storm of entertaining fanfics, art, and shitposts explode out of the Vessel in a chaotic mess; gain an amount of additional Arete based on the number of years the Vessel has been sealed for:
0-7 Years: +2 Arete
8-12 years: +7 Arete

13-18 years: +12 Arete
19-24 years: +18 Arete
25+ years: +25 Arete
This does mean the vessel can now grant a maximum of 50 Arete if it remains sealed for the full 25 years.


The Vessel of SPENDING -> Vessel of the Seraph's Gifts - The Vessel has shifted, from gold to radiant Orichalcum, cracks sealed with molten silver. The Vessel of the Seraph's Gifts has a simple effect - the number of advancements granted by the Vessel is doubled. Furthermore, all advancements are improved in power very slightly.


Friendship Bracelet -> Big Sis Haeliel's Friendship Bracelet - Gain +2 Defensive Rank and +++++Willpower for the purposes of resisting anything that would turn you against someone you care about. This benefit is extended to your companions with the Friendship Bracelet(s). Choose one of the following:

-The Power of Friendship - Requires A Familiar Face or New Friend. You and those who bear your friendship bracelets gain increased power and advancement rate when you work together. You can now choose to gain an alt-version of Haelliel's past self with New Friend, if you want.
-Party of Heroes - Requires Protagonist and Companions. Your Companions, present and future, are empowered, gaining a 7-Arete equivalent advancement each.


MORAL HALO -> Seraph Halo - Now a Burning Disk, Brilliant as the Sun but somehow not searing the eyes of those who look upon it, the Seraph Halo is simple in execution: It does everything the Moral Halo did, but doubled. That's +1 External Rank stacking with all other sources and ++++++Allstats total. The requirements of the halo are unchanged - this artifact was perhaps the most fitting to receive the Seraph of Heroism's power.


Amulet of NOT DYING -> Amulet of The Eternal Hero - The Amulet now grant an additional ++Protection and ++Luck. Furthermore, if the Amulet shatters, it will reform from the shards in one year - if it shattered because the wielder was sacrificing themselves for a heroic cause, the wielder is not teleported to a safe location, but instead is massively empowered to allow them to overcome whatever would have killed them - this is effective against any opponent who is not at least one full stage above the wielder on the ISH. In this case, the Amulet reforms after only one month instead of one year.


Thorn of DYING -> Thorn of Heroic Risk-Taking - The Thorn changes to a bright red color, dripping golden fluid. As long as the one stabbed with the thorn does their best to be a hero, if they die to a thorn proc they will immediately be reincarnation isekai'd into another world that is in need of heroes.


----------------------------------------------------------------------------BONUS ARTIFACT UPGRADE___________________________________________________

The Contributor's Quill no longer has wordcount requirements - if you've posted in the thread, you can get it, perhaps Grace unasked for and undeserved but Grace nonetheless.

If you have the Contributor's Quill, it is upgraded for free in addition to whatever other upgrade you picked -

Seraph's Feather - Gain a single Least Wish, as executed by High Cursebearer Haeliel. If you do not spend this wish right away, it will be banked and automatically activate when you need it most, or you will have other opportunities to spend it at some point in the future.

Author's notes: I suspect the balance of this one is even more borked then the last! Yay.

Also, I have no idea how DarkSideBard does it, this dang thing has made me feel like I've been repeatedly punched in the torso and have been awake for 20 hours, and it's far, far less complex then DSB's thing. Also just flat-out less good in all respects. Creating is hard.

Going to stop now, **** everything, haaa~ bye.
None of them are Comfy Gang, and Friendship Gang is an imperfect isomorph. My unspoiled build actually only had Moral Gang and Friendship Gang, but fortunately Friendship offered a tradeoff option.
Anyway, I have ten Companion bracelets (which confer Rank 3 - enough to kill hundreds of comparably-equipped people, and a 2-arete-equivalent 'minor' power based on morals or possibly comfiness? The wording is unclear; these might actually grant Rank 3.25 if they're approximating what power I would've otherwise had). Nine of them go to my immediate family, and the tenth I ask the thread about - probably there's someone who can turn it into a cool Artifact.
For Quill, I think I have to pick Progression. Oh, or I could swap the quill itself for Staff of the MAEG, grab Soul's Wisdom... the Unerring, probably, except wait. My own Evocation would probably be The Faithful or something in that vein, and while Further Beyond Unerring would probably grant a pretty neat Beyond Perfection Ascendancy type of growth, The Faithful would have similar guidance and better healing effects. Progression might be enough on its' own to grant To Shatter Heaven to something, though, going by Inheritor. Probably not, but it might!
"Finalized" starting build:
Rank 4 (of which I will lose .5 until I 'atone' if I fail to make progress toward helping people, even if I tried as best I could? I think the Halo's morals are questionable), Accretes as though .5 rank lower, trainable via Soul Evocation.
Companion Rank 3+halved Crown, each have 2-Arete Soul Evocations, 1 spare bracelet.
+Int, +Wis, +Wits, Soul Evocation, enough talent with said Evocation to match Negaverse Prologue Hunger in a similar timeframe.
+++All Stats, on the same basis as the +.5 external rank.
Favored Opponent: Sharks.

So, anyone take Artifice and want to trade something for a priceless ingredient? (I'm recommending you make the spare bracelet into an Evocation-awakening star-kiln.)

I technically qualify for this on account of the fanart, but none of my individual writings are 1000+ words! I'd guess I've put out three to six thousand total, though, possibly more. So I'd phrase this as "if your total fanwork wordcount for ASTI is at least 1000 words or more, or if you've drawn fanart for it".

Actually, he was moving at around Mach 20 - easily enough to kill skyscrapers, especially with the Power of Ruin. Heck, remember the jackal-dragon he fought on entry? That was probably Organ Refining or above. And Rotbeast was probably two or three Stages above that.
His feats just haven't been very clear, you know?
Okay, so. Not sure whether Seraph Halo or ARCHMAEG is more effective at empowering my Soul Evocation, which I presume is already pretty 'holy fire' themed, but in retrospect Party of Heroes eclipses them both - I grabbed two sets of Protagonist And Companions, which means a total of 90(!) Arete worth of powerup! (In 10 sets of 2 and 7, which means it's probably a lot closer to 25 Arete in terms of 'real' power. Oh, and it also gives the Rank portion of Companions of the King.)
Still, that's really solid. I may or may not have lost my Least Wish for trading in the Quill with its' own Consolidation Vote, but if I have - and, considering that I don't value a Least Wish all that highly; it's more or less just a year of my own time - it's actually even better, because I get another Quill I can either keep for +Luck and 2 picks 2 arete, or trade in, again, for another artifact. (Probably a second Moral Halo, or maybe a second Maeg Staff. Noble Praxis would be kind of cool, actually. Presumably it's actually designed to be useful, at least in the long term, and it probably provides the best long-term scaling.)

Final build:
Two Maeg Staves - +Int, +Wis, +Wits, ++Will, 7-Arete Soul Evocation, Noble Praxis. (Which can eventually be refined into Royal Praxis!)
Moral Halo - +++ All Stats, +.5 External Rank.
Ten 'Party of Heroes' Bracelets - Grants Minimum Rank: 3, 2-Arete Soul Evocation, and a 7-Arete Advancement. 7-Arete Advancement can quite possibly be Noble Praxis access, going by the Staff options.

Honestly, this is possibly even stronger in the long term than Inheritor: Librarian + All Paths, although probably not stronger than those plus Further Beyond Baenlixnaire's Deliberation and access to the Imperial Numerals. It's got solid early power in Soul Evocation, and apparently Praxis buffs to other magics are a thing, so it's possible that my presumably-heavy-on-healing-type-stuff Soul Evocation could fill in for the Praxis' main weakness while drawing on it for relevance.
Fun! I half-expect to reach Wolber tier with this build, although the gap between Imperial Praxis and Royal may be enough to overcome the fact that he has lots of Curses and I don't have any. Also, he's good enough that I kind of think he'll be joining someone's Retinue eventually, which would totally obviate that idea. (Also, this omake scenario almost certainly takes place after victory for Team Accursed, so possibly I don't even have a good shot at joining someone else's Retinue myself. Although my Bracelets do make me a good vector for expanding that Remittance further...)
 
I think an underrated aspect of Favour is the type of mitigation it gives. All other Apoc mitigation we've gotten so far has lowered how dangerous the Proc is by 5-10%. Favour instead has a 5% chance of stopping any apoc proc regardless of any mitigation levels or apocryphal buffs (which we decided to take for some reason 👀).

A 1 in 20 chance of stopping any apoc proc is a major bonus. If we assume 1 proc a month (that's a very conservative estimate) this Geas task will have a minimum of 600 more apoc procs, that's 30 times that Favour will save us on the low end just during this Geas task! It might even kick in for this buffed proc!
 
Of course, then there's the question of major procs. Something like Grace would do well to protect us from slipping up during endless eons of our Geas. However, you need to realize that more power means less % of needing that wish, which is the decision point here.
We'd have to take options to increase our power every time a proc happens but we only have to take Grace once to benefit from the defensive wishes it provides. And there's no way Favor will provide enough power to render every Apocryphal proc irrelevant.
 
We'd have to take options to increase our power every time a proc happens but we only have to take Grace once to benefit from the defensive wishes it provides. And there's no way Favor will provide enough power to render every Apocryphal proc irrelevant.
It does render 5% of all Apocryphal procs irrelevant though; when you consider there's a chance it triggers every proc vs the Grace saving us only once pear Geas, the safety they provide start becoming a lot more comparable. Unlike Geas defense it is random, but it may actually help us a lot more over the course of our journey, even if the chances of it saving us outright are low. After all, even if something can't kill us or overturn us it can still cause painful losses, like the Tower vote showed; and Favor would help protect against that too. They are both just different forms of Apocryphal Mitigation at the end of the day; I wouldn't discount either of them.
 
We'd have to take options to increase our power every time a proc happens
That's not how it works.
but we only have to take Grace once to benefit from the defensive wishes it provides.
We can only benefit from defensive wish once per task.
And there's no way Favor will provide enough power to render every Apocryphal proc irrelevant.
It doesn't have to.

It only needs to make failing Apo proc half as likely as Grace build. At that point you need two defensive wishes for Grace build to compete as at that point Grace build is more likely to fail, use wish to survive and then fail again than Favor build is to fail a single time.

Of course, this kind of long term consideration is whatever as we can get relevant stuff anyway. More important is that we can't afford to take Grace with intention of burning it right away, as it would mean that we are much susceptible to get slowly withheld down.

Basically banking wishes is not realistic choice here, while Favor and Grace are somewhat similar in value.
 
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It does render 5% of all Apocryphal procs irrelevant though; when you consider there's a chance it triggers every proc vs the Grace saving us only once pear Geas, the safety they provide start becoming a lot more comparable. Unlike Geas defense it is random, but it may actually help us a lot more over the course of our journey, even if the chances of it saving us outright are low. After all, even if something can't kill us or overturn us it can still cause painful losses, like the Tower vote showed; and Favor would help protect against that too. They are both just different forms of Apocryphal Mitigation at the end of the day; I wouldn't discount either of them.
Look, if we'd taken Serendipity, I'd be much more interested in Favor. 5% is much more valuable when it adds to 14%. Since we didn't, though, and instead went for decreasing the curses power, and will probably continue to do so, I don't see it as useful.
 
Apo itself needs to ramp at her own pace.
Is that for sure? We've had an insane growth rate, and while the Rotbeast and Ber can be explained by the boost from letting us pick the procs, and our current problem by a combination of Strain and a major proc, but Augustine was given the perfect tools to defeat us despite Mitigation and having an even more absurd growth rate than previously right before the war. We've been told multiple times that she isn't limited power-wise and that she could repeatedly throw Odyssial-level challenges at us if we're unlucky, so while I can accept that 'independent threat rating increase' is part of her rules, I'll need more evidence for that.
 
Look, if we'd taken Serendipity, I'd be much more interested in Favor. 5% is much more valuable when it adds to 14%. Since we didn't, though, and instead went for decreasing the curses power, and will probably continue to do so, I don't see it as useful.
Having to roll for Apo 5% less feels really good, however. If we are assuming average proc a month, that would make it, what, around 900 dedictilon Apo procs we didn't have to even try to survive.
Is that for sure? We've had an insane growth rate, and while the Rotbeast and Ber can be explained by the boost from letting us pick the procs, and our current problem by a combination of Strain and a major proc, but Augustine was given the perfect tools to defeat us despite Mitigation and having an even more absurd growth rate than previously right before the war. We've been told multiple times that she isn't limited power-wise and that she could repeatedly throw Odyssial-level challenges at us if we're unlucky, so while I can accept that 'independent threat rating increase' is part of her rules, I'll need more evidence for that.
How would you "outscale" her if her power was directly correlated to ours?

We were more or less throwing Augustine fight(saving everyone, getting greedy picks such as Fisher King or Tower etc) and we would still win that fight anyway. Which is telling of how relatively weak Apo is, really, when even with our greedy gameplay and access to endboss and us running into mage's center of power it only managed ~three pick fight.
 
Look, if we'd taken Serendipity, I'd be much more interested in Favor. 5% is much more valuable when it adds to 14%. Since we didn't, though, and instead went for decreasing the curses power, and will probably continue to do so, I don't see it as useful.
?????
Both Grace and favor work in terms of averting procs, so are they both bad or something? Apocryphal procs only hinder us and easily qualify as the biggest danger of this Quest, one that can charge up to hit us all the harder. Avoiding as many as we can is in fact in our best interest. I really don't further understand this argument because Serendipity was competing opportunity-cost wise with Pillars, and most people would agree that the latter is more valuable; no one would think Serendipity is actually bad. So if we recognize it was good but couldn't take it due to opportunity cost, why not take something like it now? All as an ancillary benefit of Favor.

Like, do you think adverting 5% of procs is bad or something? I don't get it.
Is that for sure? We've had an insane growth rate, and while the Rotbeast and Ber can be explained by the boost from letting us pick the procs, and our current problem by a combination of Strain and a major proc, but Augustine was given the perfect tools to defeat us despite Mitigation and having an even more absurd growth rate than previously right before the war. We've been told multiple times that she isn't limited power-wise and that she could repeatedly throw Odyssial-level challenges at us if we're unlucky, so while I can accept that 'independent threat rating increase' is part of her rules, I'll need more evidence for that.
We would have won against Augustine, we just would have some sacrifice to go along with it. We could have also played the lead-up to fight better to be honest, but even then the risk of death was 0%. Geas protection would not have actually help against Augustine, amusingly enough. Presumably if we did side with the actual competent person and not the Royals, the Apocryphal would have had much more difficulty threatening us; and we did fact receive warnings about this before the faction vote that as usual we glided over in favor of morality, so.
 
How would you "outscale" her if her power was directly correlated to ours?

We were more or less throwing Augustine fight(saving everyone, getting greedy picks such as Fisher King or Tower etc) and we would still win that fight anyway. Which is telling of how relatively weak Apo is, really, when even with our greedy gameplay and access to endboss and us running into mage's center of power it only managed ~three pick fight.
Through Mitigation, which makes 'standard' procs less dangerous.

And yes, we made quite a few suboptimal decisions concerning Augustine, but when I look at Ber's growth rate during the Temple arc and at the Augustine proc, they don't really look comparable to me in the absolute sense, which should have been the case if Apocrypha scaled independently of us.
 
Through Mitigation, which makes 'standard' procs less dangerous.
Quote I've posted was before we've get more mitigation. Plus, you'd never use term "outscaling" in that context anyway.
And yes, we made quite a few suboptimal decisions concerning Augustine, but when I look at Ber's growth rate during the Temple arc and at the Augustine proc, they don't really look comparable to me in the absolute sense, which should have been the case if Apocrypha scaled independently of us.
I have no idea what point are you trying to make? Ber had higher relative growth, but he had more time to grow. Augustine had higher absolute growth, but she also had access to better tools and Apo was stronger at that point.
 
It does render 5% of all Apocryphal procs irrelevant though; when you consider there's a chance it triggers every proc vs the Grace saving us only once pear Geas, the safety they provide start becoming a lot more comparable.
Grace is certain to activate when we need it most unlike Favor. Being able to negate 5% of all Apocryphal procs is not that great when it is such an unreliable mitigation and the Apocryphal only has to succeed once to kill Hunger.
That's not how it works.
Then what have we been doing every time the Apocryphal curse procs?
We can only benefit from defensive wish once per task.
Which is guaranteed to work.
It only needs to make failing Apo proc half as likely as Grace build.
If Apocryphal procs that will cause certain death are common enough for 5% negation chance to matter then nothing we do is going to allow Hunger to survive the Apocryphal.
 
I mean realistically how many geas tasks are we gonna see, this one task lasts a max of 2500 years, minimum of 50. The game hasn't seen a single year yet. Even including timeskips I don't see us having many Haeliel interrupts. It's more for if you want a good epilogue than if you want a safer game, and I feel like for the game itself I'd rather the 5% apocryphal proc mitigation, and the massive power boost.
 
Through Mitigation, which makes 'standard' procs less dangerous.

And yes, we made quite a few suboptimal decisions concerning Augustine, but when I look at Ber's growth rate during the Temple arc and at the Augustine proc, they don't really look comparable to me in the absolute sense, which should have been the case if Apocrypha scaled independently of us.
Ah, I remembered the quote existed, so checking the Statement Index:
Correct, similar to the Geas (though not as permissive) the Apocryphal Curse only has imperfect scaling, and some of its challenges aren't scaled at all or are disruptive in a way that doesn't risk your personal safety. It's possible to get ahead of the curve if you do well, or fall behind if you do poorly. Considerably less forgiving if you do fall behind, though.
So the answer is that it scales imperfectly sometimes and and doesn't scale at other times, and occasionally doesn't threaten our safety at all. This Curse is really indecisive!

But Rihaku did say getting some immediate power would be wise, so there's a real chance that the next proc directly threatens us and more power would be relevant:
You're staring down the Apocryphal proc which prompted Hunger's inclusion into the Cursebearer's Association... some form of immediate power may be wise!
That's why I'd much prefer Exaltation to win with Grace rather than saving our Wish here.
Grace is certain to activate when we need it most unlike Favor. Being able to negate 5% of all Apocryphal procs is not that great when it is such an unreliable mitigation and the Apocryphal only has to succeed once to kill Hunger.
Hey, with Gisena, Companions of the King, etc; we easily might need to be killed more than once! Not to mention it compensates for the fact it might not save us by being there literally every other proc, and not only saving us but adverting any of it's consequences entirely! They are much more comparable in value than you imply.
 
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no one would think Serendipity is actually bad. So if we recognize it was good but couldn't take it due to opportunity cost, why not take something like it now? All as an ancillary benefit of Favor.
For the Apocryphal, I don't know whether Direct Mitigation or Golden Hour is better, but what I do know is that I'm not sure I'd pick Serendipity over the other two even if there wasn't an extra cost, so there is n
As for the second half, what I meant is that having Serendipity makes similar forms of mitigation better, which it needs to be even the equal of Grace in that regard, since Grace specifically triggers on procs that beat us. And it needs to, because I'm not entirely convinced the OaF bonus is better than Exalting Aobaru (it definitely isn't in the short term, and I'm less interested in continuing that path than other EFBs).
 
I mean realistically how many geas tasks are we gonna see, this one task lasts a max of 2500 years, minimum of 50. The game hasn't seen a single year yet. Even including timeskips I don't see us having many Haeliel interrupts. It's more for if you want a good epilogue than if you want a safer game, and I feel like for the game itself I'd rather the 5% apocryphal proc mitigation, and the massive power boost.
If the Apocryphal curse were to drop a 5 pick on us with Favor we'd only have a 5% chance of avoiding it. With Grace we'd have a 100% chance of avoiding it.
 
Ah, I remembered the quote existed, so checking the Statement Index:

So the answer is that it scales imperfectly sometimes and and doesn't scale at all other times, and occasionally doesn't threaten our safety at all. This Curse is really indecisive!

But Rihaku did say getting some immediate power would be wise, so there's a real chance that the next proc directly threatens us and more power would be relevant:

That's why I'd much prefer Exaltation to win with Grace rather than saving our Wish here.

Hey, with Gisena, Companions of the King, etc; we easily might need to be killed more than once! Not to mention it compensates for the fact it might not save us by being there literally every other proc, and not only saving us but adverting any of it's consequences entirely! They are much more comparable in value than you imply.
Thanks for the quotes. Though concerning Aobaru's Exaltation, it's only really helpful for the next proc if it improves his power quickly enough to be comparable to our own or stronger. It doesn't say Haeliel invests him with immediate power, but rather talks about Progression and 'ultimate ceiling'. It's very useful over the longer-term, but is he going to improve quickly enough to matter during the next proc?
 
Thanks for the quotes. Though concerning Aobaru's Exaltation, it's only really helpful for the next proc if it improves his power quickly enough to be comparable to our own or stronger. It doesn't say Haeliel invests him with immediate power, but rather talks about Progression and 'ultimate ceiling'. It's very useful over the longer-term, but is he going to improve quickly enough to matter during the next proc?
It would allow him to help in crafting magic money thing, so it does something right away. I'm assuming that it would make him somewhat more relevant against the proc; otherwise there's no Favorless build that doesn't immediately burn the Wish.
 
[X] "I wish for the Seraph's guidance."
[X] "I wish for the Seraph's grace."
[X] "I wish for the Seraph's favor." (2 wishes)
[X] "I wish for my junior's exaltation."
[X] Night's Ambition
 
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