[X] "I wish my reprieve be deferred."
[X] "I wish for the Seraph's grace."
[X] "I wish for the Seraph's guidance."
[X] Twilight Cladding

Hunger isn't a protagonist until he acquires his own peanut gallery that tells him what he should do the next time he reloads if he doesn't want to die again.
 
[ ] Once and Future II [25 Arete, 2 picks] - A King must conquer. A King must rule. Is there more to the personage of the King? Yes, but that person is not the King. He is merely the entity who holds the title, of King. Separate the human from the role, as the Forebear separated his self from his Blade, and allow both to unfurl like a standard in the wind, unbound by limitation or custom.

Heavy lies the crown, save for he who has the strength to bear it.

The character becomes unable to manifest a Shroud. In exchange, elevate all the character's Attributes and abilities by +0.1 tier along the Infinite Singularity Husk, +0.2 tiers in matters military.

The objective amount of Attributes this Advancement is worth compounds massively as the character's native ISH tier is raised, and stacks with other sources of ISH improvement to offer transcendental improvements to the character's fighting strength.

The enhancement of physical Attributes is quite relevant, but the improvements to military-related Intelligence, Wisdom, Charisma and Luck may be even more important.
However this Advancement much resembles [Once and Future] I on its merits - on its own without further ISH elevation it may underwhelm, just as [Once and Future] I relies on high base Rank to effectuate hyper-exponential scaling. The mighty grow ever mightier, is that the lesson of the Forebear?

*Mainlining the Forebear this fast and this hard could have consequences, both positive and negative
*Immense immediate power; flat bonus to a superexponential system grants automatic scaling. The character is a peerless general, swordsman, raider, captain, and all-around exemplar of war.

In case people need a refresher on OaF2.


*Immense immediate power; flat bonus to a superexponential system grants automatic scaling.
 
[X] "I wish for my junior's exaltation."
[X] "I wish for the Seraph's guidance."
[X] "I wish for the Seraph's grace."
[X] "I wish my reprieve be deferred."

Long-term survival.
Immediate power boost to an ally capable of boosting Hunger in turn.
Long-term growth.

I feel like Seraph's favor advocates aren't taking into account the caveat to its shiny-ness.
Takes up a Panoply slot, but does not provide Advancements on its own.
I'd like to emphasize that Aobaru's Vigorflame has a thematic synergy which likely optimizes the value he'd get from Haeliel's boost.

EDIT: Approval Voting.
Switching back to initial preference.
[ ] "I wish for the Seraph's favor." (2 wishes)
 
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[X] "I wish my reprieve be deferred."
[X] "I wish for the Seraph's grace."
[X] "I wish for my junior's exaltation."

[X] Night's Ambition

We need Grace for the next proc, we need to empower our buddy for his big fight, we should try to revive our wife.
 
Hang on, why are people assuming Haeliel's Wish is the only way to resurrect Catherine? Hunger was originally planning to achieve the power to do so himself, banking a Wish to revive her is a shortcut, not the only method available. For those voting for sentimentality of Hunger's wife, do remember this is optional.
 
Besides reviving Catherine (which I'm pretty indifferent on) will require us to have the power to protect her post revival.
 
I feel like Seraph's favor advocates aren't taking into account the caveat to its shiny-ness.
Nah, the sheer value is simply good enough. Like, the thing with Tower - it had basically zero special synergies with things, as opposed to Companions of The King or Jewel that gave us additional advancements/other stuff, but in the end, it never even needed them - simply because it was that potent.

Likewise, getting OaF II and immediately unlocking OaF III is that potent.

Hang on, why are people assuming Haeliel's Wish is the only way to resurrect Catherine? Hunger was originally planning to achieve the power to do so himself, banking a Wish to revive her is a shortcut, not the only method available. For those voting for sentimentality of Hunger's wife, do remember this is optional.
In a reasonable timeframe, it is. We actually already had ressurection capacity through Pillars, but Hidden Ones and vast dimensional gap block us from getting an opportunity to actually use it on her.
 
Hang on, why are people assuming Haeliel's Wish is the only way to resurrect Catherine? Hunger was originally planning to achieve the power to do so himself, banking a Wish to revive her is a shortcut, not the only method available. For those voting for sentimentality of Hunger's wife, do remember this is optional.
It takes a Wish just for Haeliel to distract the Hidden Ones so Catherine is in a position to be resurrected, which implies the Hidden Ones are on a similar playing field. Without getting aid from a High Cursebearer or someone equivalent, there is literally no way for us to resurrect Catherine before Hunger becomes a High Cursebearer himself.

(As a sidenote, Rihaku said in the past that there is no way for a Combat-class Cursebearer Hunger to get strong enough to defeat the Hidden Ones within finite time even if Hunger had Intensified TSH Imperial Praxis. This implies that the HIdden Ones aren't just arbitrarily high above the ISH, they're infinitely above the ISH, a quality also ascribed to High Cursebearers by Rihaku.)
 
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Seriously, I don't get the sudden interest in Twilight Cladding. It only works after we have used the Armor once, which means right now it would only come up after the big Apo proc. In that case, we'd be better off increasing our utility with Stars Align; we can take or leave 10 Protection much more comfortably at this point.
Hang on, why are people assuming Haeliel's Wish is the only way to resurrect Catherine? Hunger was originally planning to achieve the power to do so himself, banking a Wish to revive her is a shortcut, not the only method available. For those voting for sentimentality of Hunger's wife, do remember this is optional.
The Wish isn't to revive Catherine, but to prevent the attention of the Hidden Ones, which are High Cursebearer tier. We need that for our revival to go safely.

Not that I'm very interested in reviving her; I'd rather wish for more Signs or for Ordinalism power for Gisena. I think it's fine if Hunger finally moves on a bit and doesn't constantly carry her death like a boulder tied to his back. So I supportive of using that Wish on basically anything else. Hell, given the comment that we might need even more immediate power given the next Apo Proc, wishing for more Signs doesn't seem like a bad idea at all.
 
Hunger was originally planning to achieve the power to do so himself, banking a Wish to revive her is a shortcut, not the only method available.
Resurrection's an achievable effect with Graces or other magic, but the real obstacle is that Hunger would be stealing her from the domain of the Hidden Ones, his ultimate foes. Without Haeliel's intercession, that's basically impossible, Hunger's far from their level. He intends to get there eventually to exact his revenge, but that's likely outside the scope of this quest.
 
Oh nice, I managed to mostly catch up in time for the vote.

[X] "I wish for the Seraph's guidance."

[X] "I wish for the Seraph's favor." (2 wishes)

[X] Night's Ambition
 
People. I realized Haeliel's favor may actually be genuinely helpful from an Amplification and Distillation standpoint. How many rerolls do we want to spend on this?

[ ] Amplification & Distillation - As Gisena noted before, this entire realm is suffused by magic in the form of mythos. Myth-infused platinum merely holds a much higher concentration in a far stabler form. Given that the baseline essence exists elsewhere, it's a straightforward (if neither simple nor easy) matter of either distilling sufficient quantites of mythos from the external environment or amplifying the mythos inherent in objects, then extracting it and infusing it into mundane platinum. How specifically this is to be done is an extremely formidable technical challenge, since the very stuff of myth seems like something that actively opposes corporeal embodiment, much less scientific distillation, proliferation and perfusion. Still, it should hardly be beyond the bounds of Progression itself, or of Gisena's scientific insight. There's always a greater power, after all.

*Hunger & Co will attempt various means to synethesize Mythic platinum, such as by using Aobaru's Vigorflame to smelt and fortify mundane platinum while Gisena & Hunger attempt to infuse it with Myth via the causalty-warping effects of their Rings. Perhaps purified findross might serve as an adequate substitute, in which case Gisena merely needs to develop a Grace that can manifest such (not trivial). Perhaps Gisena could turn her attentions to repairing Verschlengorge in the hopes that Shroud Manifestation might be a useful tool for the purpose, even if this isn't even close to Verschlengorge's domain. Maybe they can try chipping off parts of the Walls of Myth for infusion. There are limitless possibilities!
*Success will depend on rolls with a bonus for both existing and novel tactics, as well as for relevant Attributes (General Rank, Int, Wis, Wits and Luck being relevant).
*Degree of success could vary wildly. The primary objective will be a quick & cheap solution that generates enough MYP to tide over Adorie's administration for a few months, though it's potentially possible to come up with a means of creating arbitrary quantities of the stuff.
*Will take time & energy.

[ ] Once and Future II [25 Arete, 2 picks] - A King must conquer. A King must rule. Is there more to the personage of the King? Yes, but that person is not the King. He is merely the entity who holds the title, of King. Separate the human from the role, as the Forebear separated his self from his Blade, and allow both to unfurl like a standard in the wind, unbound by limitation or custom.

Heavy lies the crown, save for he who has the strength to bear it.

The character becomes unable to manifest a Shroud. In exchange, elevate all the character's Attributes and abilities by +0.1 tier along the Infinite Singularity Husk, +0.2 tiers in matters military.

The objective amount of Attributes this Advancement is worth compounds massively as the character's native ISH tier is raised, and stacks with other sources of ISH improvement to offer transcendental improvements to the character's fighting strength.

The enhancement of physical Attributes is quite relevant, but the improvements to military-related Intelligence, Wisdom, Charisma and Luck may be even more important.
However this Advancement much resembles [Once and Future] I on its merits - on its own without further ISH elevation it may underwhelm, just as [Once and Future] I relies on high base Rank to effectuate hyper-exponential scaling. The mighty grow ever mightier, is that the lesson of the Forebear?

*Mainlining the Forebear this fast and this hard could have consequences, both positive and negative
*Immense immediate power; flat bonus to a superexponential system grants automatic scaling. The character is a peerless general, swordsman, raider, captain, and all-around exemplar of war.
 
(As a sidenote, Rihaku said in the past that there is no way for a Combat-class Cursebearer Hunger to get strong enough to defeat the Hidden Ones within finite time even if Hunger had Intensified TSH Imperial Praxis. This implies that the HIdden Ones aren't just arbitrarily high above the ISH, they're infinitely above the ISH, a quality also ascribed to High Cursebearers by Rihaku.)
That is not how the ISH works because there is no such thing as above the ISH. Remember that it allows progression through first the physical, conceptual, perfect and the next realm ad infinitum. When talking about it there is two things it refers to. One is the engine that allows unlimited progression and the second one is the scale. So this means according to the scale that the Hidden Ones are further along, not above ISH.
 
Construct definitely allows for flight, Akhena (called 'the Annihilator') was a Construct-focused Ordinal Purist who flew with her forcefields. Specialist Forms don't directly improve versatility except in the case of Elements where you get access to more of them, but being stronger allows you to do more stuff/enables elaborate techniques.

Whichever of Shield or Seeker your bovine abomination chooses will impart its attributes to higher Forms. Seeker makes spells homing/programmable, whereas Shield makes them more convenient/confers quality of life benefits; a Nightmare user's summons will defend the caster if they have Shield, or follow precise instructions with Seeker.

Removed the line separators and fixed a typo, now to reread the update...
I apologize for the constant questioning, but I'm kind of a pleb when it comes to Terrscape - I wasn't around for the Quest when it was being worked on. From what I understand, there are no new Ordinal Spells past the 11th? Or at least, I could find none. I'm assuming that magi on that level just take additional Specialist Forms to complement their already-existing spell list? Also, Attainments are special powers unique to each Ordinalist, which improve the overall quality of the spells, kind of like a Specialist Form but outside of the usual limiting factors?
 
People. I realized Haeliel's favor may actually be genuinely helpful from an Amplification and Distillation standpoint. How many rerolls do we want to spend on this?
Wow, that's a good catch. It would be a substantial boost to our Intelligence, Wisdom, Wits, Luck and Rank, all which would be relevant here. If we had Exalted Spirit it would also boost it's Mental Bloodbuff, and we do have a pick left over that mysteriously vanished. It would be quite a significant improvement to our odds of succeeding at this, I imagine.

And It would give us a ton of immediate power to answer the next Apo Proc too. Favor would legitimately do a ton for us here.
 
People. I realized Haeliel's favor may actually be genuinely helpful from an Amplification and Distillation standpoint. How many rerolls do we want to spend on this?
OaF II is relevant to basically everything, even if it strongly leans Martial. So Was OaF I, due to the universal nature of Rank, and so probably going be OaF III.

This also includes; mental aspects of absolutely everything, including protecting Aobaru from stealthy attack vectors, not giving Apocryphal Curse openings, unlocking more mutigation options, ruling, social everything, magical everything, everything.
That is not how the ISH works because there is no such thing as above the ISH. Remember that it allows progression through first the physical, conceptual, perfect and the next realm ad infinitum. When talking about it there is two things it refers to. One is the engine that allows unlimited progression and the second one is the scale. So this means according to the scale that the Hidden Ones are further along, not above ISH.
Though it is possible to be infinitively further along ISH than [Some specific ISH Level]. Somewhere in that range lies the point where daddy Accursed gives you a headpat, and other people start calling you High Cursebearer.

I apologize for the constant questioning, but I'm kind of a pleb when it comes to Terrscape - I wasn't around for the Quest when it was being worked on. From what I understand, there are no new Ordinal Spells past the 11th? Or at least, I could find none.
We never came close to actually unlocking those, so we never saw what higher ordinals do, much like we do not know what OaF III does, even if we know it exists.
 
I apologize for the constant questioning, but I'm kind of a pleb when it comes to Terrscape - I wasn't around for the Quest when it was being worked on. From what I understand, there are no new Ordinal Spells past the 11th? Or at least, I could find none. I'm assuming that magi on that level just take additional Specialist Forms to complement their already-existing spell list? Also, Attainments are special powers unique to each Ordinalist, which improve the overall quality of the spells, kind of like a Specialist Form but outside of the usual limiting factors?

The Ordinals go up to 26. We know the names of the 12th Ordinal spells but we don't know their abilities. We know Herald is somewhere up there in the high Ordinals IIRC but we don't know it's abilities.
 
There is so much good stuff on offer here. 50 Arete girl lives up to her cost!

OK, so the way I see it, there are a few things I'd consider essential. One is Seraph's Grace - I want a happy ending epilogue when the story comes to its close, and this is the best way to get that. Another thing I'd consider essential is immediate power - we have that boosted Apocryphal Proc coming. Empowering Aobaru and Favor are both good choices for that. Normally I hate the OAF line, but I hate it because of the Forebear contamination "Never Better" attitude, and Favor gets us it without the Mental Contamination. So favor is fine.

Currently, the most popular plans seem to be Favor+Guidance and Aobaru+Guidance+Grace. Given that I want Grace and immediate power, that last one seems to be the route to take.

[X] "I wish for the Seraph's grace."
[X] "I wish for my junior's exaltation."
[X] "I wish for the Seraph's guidance."

I am also willing to accept Favor+Grace if that becomes a viable plan. Finally, I would like to note that I do owe some people markers - they're listed in my sig, in case anyone forgot. I know I forget who owes me sometimes.
 
I apologize for the constant questioning, but I'm kind of a pleb when it comes to Terrscape - I wasn't around for the Quest when it was being worked on. From what I understand, there are no new Ordinal Spells past the 11th? Or at least, I could find none. I'm assuming that magi on that level just take additional Specialist Forms to complement their already-existing spell list? Also, Attainments are special powers unique to each Ordinalist, which improve the overall quality of the spells, kind of like a Specialist Form but outside of the usual limiting factors?

I recommend you read the entire Terrascape thread from to to bottom, so you too can suffer like we did. Failing that, here's some interesting posts by Conjured Blade:
Since apparently some people here aren't particularly familar with the Ordinal Spiral, here's a primer/infodump on the subject. You pick one of two spells at each Ordinal. As an alternative to picking a new spell, you can upgrade a previously acquired spell. Spells are like musical instruments. Specialization is strongly encouraged. Spells have a high level of meta-protection. Practicing the Ordinal Spiral provides some level of Cognitive Enhancement/Wits cultivation. Periodically unlocked attainments are abilities unique to the individual. Haeliel used TSH to take the Ordinal Spiral beyond the bounds of its original power with massive amounts of Attainments. Some of this is copypasted.

Edit: Extending on this a bit, there's the Rite of Absorption, which allows Ordinalists to gain magical development from slain foes, and perhaps another rite for those who reject it as a hypothetical 0th Ordinal. There is the Rite of Ordinal Purism, which means if you forsake all other magic systems, your development in Ordinalism is improved.

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The Gardens of Enoch: Terrascape Academy Original

Actually, a reality warping effect with poor meta-defense like M:tA / M:tAw would be trumped utterly by the Ordinal Spiral, which has Nobilis+ level meta defense. This is apparent in Ordinal Adept nigh-immunity to non-Dominion mind magics, for example (such as those granted by Conjoiner powers).


1. Seeker/Shield
2. Conjure/Construct
3. Elements/Examine
4. Dominion/Dispel
5. Augury/Accelerate
6. Lance/Legion
7. Terrascape/Teleport - 1st Attainment Unlocked
8. Overwhelm/Oathsworn
9. Nightmare/Nexus
10. Vindicate/Valor
11. Wyrd/War
12. Radiance/Revenant

Goes up to 26.


1. The First Ordinal, Seeker/Shield [25 XP]

Seeker - The user fires, typically from an appendage, a focused missile of magical force. Though relatively slow (10-200+ mph depending on skill), the missile is quite powerful and highly responsive to the caster's guidance. The Seeker spell is easy to cast and even practitioners of moderate skill can maintain multiple Seekers to home in on an enemy. Most importantly, the Seeker spell can be combined with a number of other spells, allowing the user to exert fine control and continuous guidance over a number of higher Ordinals. The Lance spell can be made to split into multiple smaller beams, each of which homes in on an enemy, or the Elemental Fire spell can launch a searing explosion shaped to spare one's allies.

Shield - The user generates a coating of protective energy around their body. It is selectively permeable and skilled users can remain under a continuous shield without penalizing their day-to-day living, save for the Ordinal Slot committed. Extremely easy to cast, the Shield spell is resilient to errors and provides at least some degree of protection from virtually all forms of harm. It can adopt the qualities of a highly supple or highly rigid material seemingly at whim. Most importantly, the Shield spell can be combined with a number of other spells, imparting conceptual qualities of improved convenience and defensive versatility upon a number of higher Ordinals. The user can envelop themselves in an otherwise impermable Construct barrier without suffocating, or clad themselves in armor of Elemental Stone with far fewer practical obstructions.

2. The Second Ordinal, Conjure/Construct [50 XP]

Conjure - The user retrieves an item from, or deposits an item to, an extradimensional storage space. Virtually all parameters (speed, size of space, etc) improve with skill. Minds capable of perceiving a Spirit (almost all animals) cannot be deposited. Despite the spell's simplicity, it's extremely useful for obvious reasons.

Construct - The user projects and controls a crude object of magical force attached to their body. Virtually all parameters (strength, degree of control, fineness of construction, size of construct) improve with skill. Swords, appendages, armor, crude mechanisms are all possible. Despite the spell's simplicity, it's extremely useful for obvious reasons.

3. The Third Ordinal, Elements/Examine [100 XP]

Elements - The seven elements are Air, Fire, Earth, Water, Metal, Wood, and Gamma Radiation. Users are discouraged from choosing Gamma Radiation as their element. The user chooses one Element when selecting this Form. The user may launch an explosive orb of the element, affecting a large radius, or raise a barrier of the element. In addition, they are highly resistant to harm from their chosen element. A skilled practitioner can shape their element to a degree somewhat approaching the versatility of the Construct Spell. Each purchase of a Specialist Form grants an additional Element, on top of the standard bonuses of a Specialist Form. A combatant with this Form is extremely devastating; even unskilled practitioners can bring down buildings with sustained effort.

Examine - The user gains a resource pool of superhuman perception that can be focused to provide detailed information about an object, dispersed to grant awareness of surrounding objects, or sent out to remotely view a location. Useful in class. An operative with this Form is extremely devastating; even unskilled practitioners can eavesdrop on a secure conversation, while on a different floor of an adjacent building. Ordinal magicians of the third level and higher can sense the presence of Remote or Focused Examination.

4. Dominion is a mind control technique. Dispel is a countermagic technique

5. Augury is a self-targeted danger sense/precognition. Accelerate is temporal acceleration.

6. Lance is a high precision cutting energy of considerable destructive power. Legion lets you split off into various clones of yourself. Pick two(Number of Bodies, magical power Preservation, and maintaining intelligence. The Gardens of Enoch: Terrascape Academy Original)

7. The 7th Ordinal, Terrascape/Teleport

Terrascape - Like a reality marble I guess.

High Skill - Create advantageous terrain for yourself and screw over enemies, sense everything inside your Terrascape, moderate physical shifting of the terrain

Very High Skill w/ Specialist Forms - Moderately alter the laws of reality (symmetrical, though), pierce almost all concealment magics inside your Terrascape, extremely potent physical shifting of the terrain, cause lifeforms to spawn as cannon fodder, other weird crap

8. The 8th Ordinal, Oathsworn/Overwhelm (Seeker applicable)

Overwhelm - The user may fire blasts of reality-warping energy. This attack is relatively slow, but exceptionally dangerous, as depending on relative magical might, presence and quality of Vitalist artifacts in one's system, and relative WILL scores, it can serve as an "instant-kill" attack against which the Shield Form performs only partial defense. Effect can be shaped (into beams, omnidirectional bursts, etc) with sufficient Skill. Seeker allows blasts to dynamically change shape and alter direction according to your programming.

Medium Skill: Parts struck can be transformed into glass, plasma, edible vegetation or ash.
High Skill / Specialization: Larger variety of transformation states (Governance unsure what the rules are, few people take Overwhelm), likely including some or all of the seven Elements
Very High Skill / Specialization: Effects somewhat similar to the reality alterations of a Terrascape are possible. Unlike a Terrascape, these effects persist until overwritten or dispelled.

Oathsworn - The user may swear oaths involving themselves and another party. You would only be able to swear oaths that place no obligation on you, else they would fail due to RHoG. Some portion of one or both character's MIND, BODY, or WILL scores may be put up as collateral or voluntarily transferred. The spirit, rather than letter, of the compact is enforced. It is unsure what entity judges this. Use of the Oathsworn Form either completely exhausts the character's Ordinal magic for an amount of time depending on Skill and stakes (usually between several days / hours), or costs a small but permanent fraction of the character's Ordinal power well. The latter is often chosen because most fights are too large for magical endurance to come into play, but some spells require it. Of course, overuse can result in total loss of Ordinal power; an unsavory proposition.

Medium Skill: A character may accrue stats of up to peak human with this spell
High Skill / Specialization: Skills can be traded to some degree. A character may accrue stats somewhat above peak human.
Very High Skill / Specialization: Abstract concepts can be traded with varying levels of success. Vitalist organs have successfully been traded in the past, at severe cost.

9. The 9th Ordinal, Nightmare(Seeker/Shield Applicable)/Nexus

Nightmare - The user summons a semi-illusory creature of immense magic and physical might. The creature will either guard the character with its life or follow programmed instructions (for you, both). You may also program it to defend someone else, or some thing, or even an ideal, with its life (only you may do this). So long as you have Multicasting to maintain another spell alongside this one, nothing stops you from fighting alongside the creature. Should the creature be destroyed, its respawn time depends on Skill and specialization.

At every Skill-Rank ending in .0, the creature's physical parameters and raw magical power increase.
At every Skill-Rank ending in .5, the creature gains a Trait. Traits include:

*Skill - The creature has a high-Ranking Combat Skill
*Sense - The creature has some form of extrasensory perception, usually very powerful. Weak precog, spatial radar, conceptual bloodhound, etc.
*Movement - The creature has some form of augmented movement, usually very powerful. Phasing, dimensional tunneling, extreme speed flight, teleportation etc
*Might - The creature either has "magical resistance" scaling with its strength, or an EP 7.5 Conjoiner power.
*Vainglory - The creature is awesome and terrible to behold, affecting characters who perceive it unfilitered according to the higher of their MIND and WILL scores. You are unaffected by this and cannot perceive it.

Reports of multiple Nightmares sighted from a single caster are unconfirmed, but persistent rumors stir campus. Surely such a student would be well known?

Nexus - This Form seems to have something to do with designing Ordinal Rites. The Rite of Purity and Rite of Absorption were not created this was, but the Name Rite and the Humaniform Rite were. Christianten has this. This Form is almost totally useless in combat.

10. The 10th Ordinal, Valour/Vindicate (Seeker/Shield Applicability unknown on Valour, Arthur got Valor and we got to see some more detailed build options for it))

Vindicate - The user may unmake objects or events, restricted by the conceptual 'strength' of the object in question. People or parts of people can be unmade. Events can be unmade in part or in whole, but energy requirements scale dramatically with time elapsed. An attack could be unmade to the degree that the character it slew is resurrected. A person could be unmade utterly, but erasing their entire history would require unrealistic quantities of Ordinal power. Erasing the contingent effects of an event, such as memories, is possible but increases difficulty and energy cost.

At high enough levels of Skill and Specialization, virtually any effect can be negated, un-done, or reversed. All but the smallest applications of this Ordinal are extremely taxing on a character's Ordinal well. This Ordinal is exceptionally difficult to perform, even for its rank. However, because it can be used to say "I told you so" while avoiding the real-world consequences of such, it is highly popular among Ordinal archmagi (or so Christianten's notes claim).

Imperia has this.

Valour - The user summons the Perishing Blade. The Perishing Blade has a number of Facets unique to its user and skill level. The Perishing Blade is an almost unbelievably powerful weapon capable of slaying most third years in a single blow. Only one character may wield the Perishing Blade at a time; priority is given to those with the higher composite Skill, Specializations, and some unique factor accounting for the character's identity. Recorded Facets of the Perishing Blade (it is unknown which are unique and which general, because only one character survives who is known to wield it. Wielders of this Form are incentivized to kill each other for obvious reasons.):

Greatly amplify the character's other Ordinal Magic
Emit a tidal wave of semi-liquid flame / destructive energy
Grant the user Grandmastery (Swords)
Cuts through anything (?)
Renders user immune to all Conjoiner powers (?)

Imperia tells you that Foxglove has this.

11. The 11th Ordinal, Wyrd/War (Seeker/Shield Applicability unknown on both)

Wyrd - The user becomes immutable for the duration of spellcasting. They do not age, breathe, eat, sleep, or drink. They are unhindered by wounds except those that would cause them to become unable to cast this spell. Their arm could be severed and it would simply hang off in mid-air, following the user's shoulder and performing actions as normal. It could be reduced to dust and the dust particulates would hang frozen in the shape of an arm, performing actions as normal. This spell can be activated after being wounded to receive similar benefits.

This includes brain injuries that do not specifically damage the parts of the mind required to cast this spell. Conceptual strength of 'immutability' and ease of maintenance scale with Skill and Specialization. Probably. There are likely other effects of Skill and Specialization that this spell grants, but they are unknown because no one has it, as far as Christianten knows.


War - The user becomes a nigh-invincible god-beast of destruction with multiple unique powers, supposedly. This allegedly always stacks with other forms of self-enhancing magic, no matter how improbable. No one has ever managed to actually cast this, as far as Christianten knows, or maybe if they did Imperia removed that event. Or maybe it's the Nettlespine. Of course, with Skill Boost you are practically guaranteed to be able to cast it at some level, but who knows, really?

(Imperia tells you it's not the Nettlespine. But can you trust her on this? What a coup it would be, to be thought a Conjoiner or a Vitalist, and to have been an Ordinalist all along... !)
Daylian can already reasonably be presumed to have Endbringer+ Tier Earth Powers (Cosmic level Geokinesis).

Here's some more Ordinalism Facts I remembered enough to dig up for interested parties.

To reach Endbringer tier with Ordinalism...

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The Gardens of Enoch: Terrascape Academy Original

Btw, Imperia tells you that, once you have three Elements, you can take Specialist Forms that remove Elements rather than adding them. This makes the remaining Elements more powerful, and it's how they get their massive stores of precious metals / gemstones / jade / rare woods. Theoretically if...


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The Gardens of Enoch: Terrascape Academy Original

Once and Future Arthur took her advice. After all, in a short time he intended to be taking orders from her. He stepped outside the room into the hallway, and suddenly there was Eileen Cho. But the blue-patterned Conjoiner saw Imperia in the room behind him, and beat a hasty retreat. Arthur...


Here's a Lance Build Blurb(The Gardens of Enoch: Terrascape Academy Original)


What you could do with 12th level Construct(Nothing esoteric but some formidable shenanigans indeed)(The Gardens of Enoch: Terrascape Academy Original)


Terrascape Shenanigans you could pull if you found a way to make yourself immune to gravity(The Gardens of Enoch: Terrascape Academy Original)


A Rihaku bit extending on what Elementalism can do(The Gardens of Enoch: Terrascape Academy Original)


Here's a link with some of the build options for Valor when we got it: The Gardens of Enoch: Terrascape Academy Original
And here's a link with some of the build options for Valor when we upgraded it to the 11th Ordinal Version: The Gardens of Enoch: Terrascape Academy Original

And here's some upgrades from Hiltless 3 that were the last ones we got(The Gardens of Enoch: Terrascape Academy Original).


As you can see it got quite ridiculous by the local power level standards to balance the fact there was one everybody had to fight over.
 
Ok I actually love Haeliels character. I am very satisfied with this choice. Now for the shiny options.

Favor is so disgustingly strong I will be extremely salty if we pass up on this. This isn't just OaF II. This is OaF II with absolutely zero downsides, that IMMEDIATELY allows for OaF III to be unlocked. It ALSO comes with bundled apocryphal mitigation, probably one of the most important stats we could possibly get. And imagine hunger humbly asking for Haeliels favor. That's a scene I want to see. Every single aspect of this option sounds amazing.

The last option is a toss up for me between advice and get out of jail free. Get out of jail free is more likely than not the safer bet, but I really like Haeliels character and I love the idea of her being a long term mentor of hunger. There's also an extreme amount of value in having advice from a high cursebearer. There's an argument that it's even more valuable than the lesser wish once per Geas, that's how ridiculous it is.

Finally the sign option. I have made my view very clear on the 7 sign mystery box. We've gone this far. The die is cast. Now we follow through, the all powerful mystery shiny shall be ours in time.

[X] "I wish for the Seraph's guidance."
[X] "I wish for the Seraph's favor." (2 wishes)
[X] Night's Ambition
 
I apologize for the constant questioning, but I'm kind of a pleb when it comes to Terrscape - I wasn't around for the Quest when it was being worked on. From what I understand, there are no new Ordinal Spells past the 11th? Or at least, I could find none. I'm assuming that magi on that level just take additional Specialist Forms to complement their already-existing spell list? Also, Attainments are special powers unique to each Ordinalist, which improve the overall quality of the spells, kind of like a Specialist Form but outside of the usual limiting factors?
No worries, happy to help. There are a total of 26 Ordinals, each with two Forms, we just don't know the specifics of anything past the 11th. 12 is called Revenant/Radiance. Ordinalists get Attainments at every multiple of 7, they're pretty much as you said, unique powers to personalize builds. Baker had one to shift Legion's intellect malus to his affect, Imperia's altered the same Form but limited her to one clone at full power, etc. Arthur's Attainment slot let him have both Shield & Seeker.
 
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BTW, @Birdsie, the Statement Index also has some interesting info about Terrascape, if highly spoilerish. For example, I did not think I could be any more impressed by Imperia until I read those discord screenshots, holy shit. Plus the powerscaling of Rank 10 ≈ Stage 15 Cultivation ≈ 20th Level Ordinalist I think is there too. The Statement that said the 21th Ordinal requiring more computing power than is available in the universe stayed on Even Further Beyond I think, but it might be there as well.
 
There is so much good stuff on offer here. 50 Arete girl lives up to her cost!
She also just went ahead and healed all of Hunger's lingering injuries. Our boy is whole again, how great is that?

Anyway, the Apocryphal Curse will eventually adjust to Hunger's Favor-augmented power. Grace provides more safety in the long run, which is what any canny Cursebearer should be planning for. Even if you're not a proponent of resurrecting Catherine, isn't it simply good sense to keep a wish in reserve rather than using all of Haeliel's latitude for intervention immediately? A wish deferred is a trump card to be deployed on a rainy day, and could as easily go toward exalting Aobaru or some future objective yet to be discovered.
 
Correct me if I'm mistaken but we won't be able to use the wish whenever we want. It would depend on when Haliel comes to see us again (which could be a long while if we don't take Haliel's advice corner).

and Favour is a scaling buff plus apoc mitigation
 
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