- Location
- Louisiana
[X] Daylian Erranthus [Committed, 7 Arete]
[X] Fifth Sign: Armor of Midnight [Evening Sky]
[X] Blood Sorcery
[X] Fifth Sign: Armor of Midnight [Evening Sky]
[X] Blood Sorcery
Going by Third Sings and such, it would at least be as powerful as getting 0.5 Rank until sunset combat-wise. Which would be massive to be honest, if obviously not as good as Pennants of Daybreak itself. Pure Seventh sound like it upgrades all Signs like the Elder Sign option would, or at least something similar. Dunno what more to say.I'll switch to Armour if people can give me some interesting ideas for what the Pure Fifth and Pure Seventh bonuses are.
Ah yes, but this much power might be enough to speedblitz Jack and Manton - and get out safely. With both their leader and their most apparently-invincible member dead, the biggest remaining worry is Bonesaw out for vengeance. Not a small worry, but hit-and-run becomes a lot more viable.[D] Tactical Update
The S9 are a slippery eel. An hour-ish of competence is unlikely to be enough to wipe them out completely, and even an unfortunate stain on the ground could grow back into a significant problem depending on who was blown up to make it. We need to improve Nonstop and the rest of the team's ability to keep up and handle the aftermath.
I feel like the shiny-ness of As Above is overshadowing its downsides compared to the other options. I'm quite wary of the year-long cooldown of the former despite the massive boost it allows, I'm not really attracted to a vague 10th Sign special, and the casting time of 12 hours is somewhat limiting In the urgent circumstances which require such power.
The reduced cost/casting time is applicable during summer/winter solstices which the next instance of is a long time away.
The main attraction for me is the easier unlocking of Feat: Orb but then again, is it worth the 5th Sign slot mainly for that?
[X] Fifth Sign: Procrustean Valor [Noonday Sky]
I think the general utility of Valor being applicable to all Pick-related actions is being undervalued. It would shore up Hunger's stat deficiency with the Rank-heavy build at practically no cost. Gonna abstain from voting for Sponsors or Synthesis options as I've become unsure if we can afford both Haeliel & Blood Sorcery which I've become amenable to.
That's fair, but at the same time, given our current relatively-short distance from the target, do we really need to leave immediately in order to benefit from speedblitzing Jack and Manton? The train is arriving in 18 minutes, so even if spend all 18 talking with them, we should still have just over 40 minutes of form-time remaining.Ah yes, but this much power might be enough to speedblitz Jack and Manton - and get out safely. With both their leader and their most apparently-invincible member dead, the biggest remaining worry is Bonesaw out for vengeance. Not a small worry, but hit-and-run becomes a lot more viable.
(Of course, there's still the risk of her unleashing an apocalyptic plague, which might do quite a bit of damage before Panacea and/or Zion counter it. Target selection would be a pretty serious vote.)
Again, the general utility of Valor will be useful beyond facing Aobaru's Terminator, it'll help with all future Pick-related actions which involves more than combat such as negotiations with Adorie or solving the Myth-currency crisis. Nightmare Flight is not a guaranteed solution to Mage extraction and even if it was, it'll be a one-time benefit.I can see Procrustean Valor in the event of a Terminator Interrupt but we're already getting a sponsor to help us with that. There's also the possibility that upgraded Nightmare Flight is a solution to the Voyaging Realm extraction problem.
Again, the general utility of Valor will be useful beyond facing Aobaru's Terminator, it'll help with all future Pick-related actions which involves more than combat such as negotiations with Adorie or solving the Myth-currency crisis. Nightmare Flight is not a guaranteed solution to Mage extraction and even if it was, it'll be a one-time benefit.
Like, the biggest draw that I can see is how it can boost Supreme Enclosure into Bring to Heel since the other 2 applicable signs are basically: Teleport Gud & Laserbeam Gud.
Insight! We can use Haeliel's wish to take our group out of the Voyaging Realm.
I feel like we could get more value out of Haeliel's wish than that?
The question is what it's going to take to get us out of the Voyaging Realm. We didn't take Artifice Gopher to help Gisena investigate the problem. Our current research hasn't borne any potential fruit with the exception of As Above. Perhaps Wolber has a Praxis teleportation spell that can help? Or we could get Refinement of Place, fight our way through the Astral Plane to somewhere to escape the Voyaging Realm? Or Daylian has some useful Lazulite effect?