First, a note: I'm in favour the Moon Temple first and foremost, mostly because it's time limited, but civilization is a close second.
Except... what's stopping us from reaching Civilization AFTER the temple?
Well, other than Apocryphal obviously, but that's always a risk, and the curse should actually sleep for a bit after it, so...
We might even get a chance to sell some of the temple treasures we don't need!
Some examples of high-tier Advancements which you may encounter in a city or on a hunt. Note that it takes considerably more Experience to earn 3 picks rather than 2 from a fight, immensely so to earn 4.
...not in the temple? Are you trying to make me change my mind?!
If that's the case know that it most definitely might work!
Evening Sky - Philosopher's Wreath - 7 Arete (2 picks)
The twilight hours are a time of contemplation, growth of mind and spirit. Perhaps there are more things in earth and heaven than are dreamt of in one's philosophy. But that may not always be so.
They for whom the heavens themselves are aegis and raiment, these are the hours to speak - perchance to dream. And in dreaming, grow strong beyond the imagining of mortal men.
[+Intelligence, +Wisdom, +Charisma]
Select one magic system which you have personally encountered and which is no greater than the Noble Praxis. You may use that system to the limits of your Intelligence or applicable Attributes, developing any appropriate qualities within reason, but this may no more than double your overall advancement.
Allied mages with which the wearer dialogues extensively find they may develop novel applications of existing abilities and steadily grow in knowledge & power with effort, independent of their own paradigm. This can no more than triple their overall level of advancement, but any progression done on their own will raise this cap. Should said mage no longer be allied, the wearer may strip this power at will, like a dream dissolving at break of day.
...For a moment I was tempted to say "CULTIVATION!", but then I realized that it would have to be a system HUNGER met.
Well, not counting systems we could meet in the future I think that right now there are only two possible picks. Maybe only one, depending on just how much we need to know about them.
1)The gamer powers of "Ber". They might actually synergize pretty well with our exp-based growth.
2)Gisena's powers. My one doubt here is: would we get access to Nullity, or to the graces? If graces, how many coalescences? And just of what quality? Certainly becoming a sorcerer is tempting. It would even boosts Gisena's growth!
Generally speaking the value of this pick heavily depends on the specific system chosen, and I expect it would unlock options aimed at strenghtening this advancement in the future too.
Also there's all the mental +s!
Forebear's Blade - Ruinous Valor (3 picks)
Where he advanced, so did the tide of entire wars, the shock of his blade like a hurled epicenter, the trail of his passage but wasteland and rubble.
[+++++Strength]
Power of Ruin now scales upwards depending on your Strength.
Choose:
Einhander - You may not regrow or replace your left arm by any means. Substantially reduces the cost and increases the range of special attacks made with the Forebear's Blade. This Advancement grants Might instead of Strength (+Might = +Str, +Con).
Zweihander - Regrow your left arm. Your barehanded strikes now carry the full destructive power of the Forebear's Blade.
If Einhander is taken, unlocks One Arm Fury.
If Zweihander is taken, unlocks Martial Stances: Forebear's Blade
You know, I actually don't like this that much.
I mean, sure, it's strong. I just don't like it. I also already spoke at lenght about staying a cripple, so I likely wouldn't vote for Einhander, which is definitely the better option from a purely stat-based standpoint.
A comparison with the previous option is admittedly unfair, after all that one is a 2 pick 7 arete, but still.
Also I actually think I like Unshattered more than this, and that's the one other 3 pick I can remember.
there was another one too... what was it... Rain something..
[ ] Forebear's Blade - What Rains May Come. To strike at him would arouse his disdain. To strike at his loved ones, would arouse his ire. Once per month, transfer wounds caused by the hand of another from an ally to yourself. Reverse wound penalties, except from those inflicted by your own hand. [3 picks]
here it is. the "we get stronger the more we get wonded" + "I'll take your wounds for myself" option. I think I like this one more than Ruinous Valour too.
Hunger - Stranglethorn (4 picks)
Age and treachery made flesh.
The might of beasts is not the only province of the ring Hunger. It bears witness to a deeper and elder power as well, the strength of root and stem that bleeds life from the earth itself to thrust upwards towards heaven. The might of oaks, ancient and thousand-ringed, which crumbles stone and blunts steel, which repels the wind and absorbs the tide, which stands unscathed even in the face of heat and fury. That juggernaut stubbornness like a gnarled fist: the power to push through problems with patient, unyielding strength, to break them down and see them crushed beneath you.
Defining Advancement - You may currently have no more than three Defining Advancements.
Increase by 20% the value of all Rank +s
Double the value of Strength and Constitution +s
Double the value of Willpower +s
Reduce by 20% the value of Agility +s
Establishment: By committing meaningful resources towards a given context, and staking out a solid position, you slowly but increasingly accrue power and influence within that context, becoming ever-more inescapable and impossible to dislodge.
Works in any context where you are a significant factor.
Really helpful for ruling empires, for example...
this one is interesting. A new mechanics/limitation with this "Defining Advancement" thing, both immediate power and more potential, helps with most time-consuming tasks...
I'm not sure If I'd take it rather than two double picks though. It would heavily depend on the context, arete costs, and similar things.
It's certainly better than basically any 0 arete pick I can think of, but as Arete is ALWAYS a factor...