Back at my computer, time to write up responses to everything I missed and do the daily index update...
Regarding the Saber and Orb Feats, there's no guarantee those are going to be safe. Given the first's name, the opposite's likely to be true:
We'll have Stranglethorn, which doubles our Might/Con/Will pluses, the first of which scales with the All-Defeating's automatic Power of Ruin usage. That perk is also synergistic with Rank, another layer of defense alongside our Pressure. If the Tower is that risky after Stranglethorn & another EFB along with all the other picks and purchases we'll get along the way, then frankly we have no business being there and should just leave, Decimation or no.
Anyway, in the process of skimming through recent posts I found these gems, which I'll quote for everybody's viewing pleasure:
Stranglethorn's a rare four-pick, gated behind a fight that guarantees a death chance if we don't manage to get a +1 bonus going into an applicable 3-pick fight. If we're not going to try piecemeal purchasing SJUC, it's a good use of Core Panoply's bonus, buffing both stats and Rank acquisitions. It becomes even better once we get ADS. Ironically, it'd be synergistic with Be the Change, since Hunger could Establish himself as a fixture of Sovereignty society. And sure, weighing our options and seeing more blurbs has its appeal, but unlocking this Defining Advancement comes with a hefty opportunity cost. Besides, visiting the Walls also qualifies as 'waiting to see all our options'.Since Stranglethorn is "basic" DA. If we can take something as good, which I would qualify Crown as, waiting to see all our options before committing is entirely prudent choice. We do have limited number of DA slots; while power of getting one sooner rather than later is undeniable, we shouldn't be hasty in grabbing it too.
I don't disagree that simple focus has value; however, I don't agree that focus at any cost of efficiency is a good idea. Simply put, I don't see any combination of 33 Arete being anywhere nearly as powerful as Crown+OaF would be; directly empowering build we are going for is hardly chasing something unrelated.
I already outlined how Crown's 0.5 Rank bonus is worse than it seems if you take a medium-term view incorporating our Errantry gains from the Tower. The time required to Be the Change also effectively bars us from exploring the Walls beforehand, and depending on our actions they may or may not be there when we leave. So we'll be going in blind with less Arete to spend and fewer opportunities. OaF is at best an uncertain proposition, since we're going to be presented with the rewards of reform/travel/Tower-toppling in the wake of buying Crown. In conjunction with OaF it would be shitload of power, but it seems staggeringly unlikely to me that we're actually going to get that combination before the conclusion of the Tower arc with present activity levels, if at all.One of common misconceptions player base seem to have is that long term planning refers to picking exact six options in an order or something. This is incorrect due to number of factors - for one, we always plan with incomplete information, and as such our plans are play-as-you go kind of deal. Crown is a good example - no one assumed that we'd get offered something as good as Crown, but it sure as hell would be included in our plan if we knew about it.
More importantly, "sticking to the plan" is not valuable because magic, it's valuable because of efficiency created due to preplanned synergy. However, other options can be more efficient still. I've mentioned this more than once, but Rihaku goes out of his way to make votes competitive, which means that value of not sticking to the plan options tend to be very high too.
And Crown provides us insane amount of value for our build. Crown+OaF is absolutely most value we can get for our Arete which, in turns, means most value we can extract out of Tower with minimal danger. Not taking Crown means more danger once we get to Tower, simple as that.
That would be nice, but isn't guaranteed:It's not like the walls going anywhere. We can stop by on our way back to check it out since we'll have time after Ber arrives.
The primary benefit we'd get from the Walls is information about the Realm we're about to enter, which is obviously less valuable on the way out. And it's entirely possible matters will have developed elsewhere or the voterbase won't want to prolong the Tower arc, meaning we'll miss out completely. I need my DEEP LORE fix!Assuming you don't destroy everything (a not entirely safe assumption), you can always stop by the Walls on your way back!
The Elixir Sovereignty was founded by separatists, not colonists. We know they have a dwindling supply of Armor Prototypes and an automated industrial base that's producing outdated Imperial technology for them. It's unlikely that they're trading with the Empire when so much of their national identity is bound up in being independent from it. Navigation/communication out of the Voyaging isn't easy either, even discounting the risk of provoking the Realm. It's true that we don't know the preicse bounds of the problem, though. The possibility of discovering additional hurdles to reaping the full benefits of ruling the Sovereignty is one reason Hunger shouldn't commit to it!I believe it's only bringing things out of the voyaging realm that triggers tribulation? Should be possible to trade through it or the colonists who founded the Sovereignty probably should have died.
The plan after getting Core Panoply was to increase our rank, that's why we took errantry earlier and part of the reason we're heading to the tower. Crown happens to be a fairly efficient conversion of arete into rank so it makes sense to pick it up now while we can since OaF isn't going anywhere.
Stranglethorn only costs picks so there's nothing preventing us from getting it and Crown or alternatively picking up the new DA if it turns out to be better. Given getting a substantial amount of rank involves extreme risk, the ability to just pay arete to buy nearly twice as much rank as the tower would give us can only be good for our long term health.
Assuming the other two feats Crown unlocks also give rank, which seems safe since all feats have so far, then we'll be much safer in the long run since we won't have to take as many risks to acquire the last bits of arete we need to reach the high rank bracket in our base with the OaF bonus. By then we should have stranglethorn as well so they'll be benefitting from the extra +20% rank.
Regarding the Saber and Orb Feats, there's no guarantee those are going to be safe. Given the first's name, the opposite's likely to be true:
...do you really want to constrict your build with another Trinity-like effect that will likely require extremely dangerous or otherwise challenging feats to acquire?
Actually being able to afford All-Defeating Stance on a whim on account of having Arete reserves is a good start. It would've been enough to trivialize the end of the Temple arc. World-Defeating alone is a pretty anemic panic button, honestly, +0.2 Rank isn't going to make that much of a difference against a foe sufficiently terrifying that long-term planning gets tossed out the window in favor of survival. Putting all our eggs in the Bloodcasting basket and hoping we don't run into anyone immune to its debuffs is risky in its own right. It doesn't provide direct offense, just expedites exsanguination and reduces their stats.Well, you guys are certainly vastly more optimistic about our chances against Tower than I am. So, what if you end up being wrong? For example, I feel confident about getting OaF in time, but in case we don't manage, i have WDS as a failback against any sudden threats. What's your failback if OaF/ADS end up with us still needed to take % to die?
We'll have Stranglethorn, which doubles our Might/Con/Will pluses, the first of which scales with the All-Defeating's automatic Power of Ruin usage. That perk is also synergistic with Rank, another layer of defense alongside our Pressure. If the Tower is that risky after Stranglethorn & another EFB along with all the other picks and purchases we'll get along the way, then frankly we have no business being there and should just leave, Decimation or no.
Inherit the World came with three pluses' worth of mental contamination that makes Hunger fly easily into a violent rage and disdain cowardice. We saw Sten murder his own child, so I'd hardly call that downside insignificant.Inherit the World was a Defining, no downsides whatsoever.
(Unless you count the Wits cost for extending the Shadow, but counting that as a downside instead of a cost would be strange.)
Anyway, in the process of skimming through recent posts I found these gems, which I'll quote for everybody's viewing pleasure:
The index has also been updated.Seems to me that OaF is vastly more powerful and efficient in the short term!