A school for the cursed: A Psyker Quest. Warhammer 40k quest.

[] Plan: prepare and teachers
-[] Brotherhood of Kel:
--[] Negotiate a supply of High-quality Autoguns and Stubbers for our Wyrdvanes. Assignment of a master Gunsmith if necessary.
-[] Pyro-Kinetic studies:
-[] Visit the old Psykana section of the Sapphire Keep:
-[] Training against the scum - By the Book:
-[] Getting to know the teachers:

like Filling out the Basics and an Expedition plan but feel that the teachers are more important than if telekine rounds are gonna work, feels kinda wrong since we're negotiating with the kel but eh we can always do telekine rounds next turn.
 
Hmmm maybe we should change to psy implants from the Votan? That way we could look into telekine rounds and guns next turn.
 
Is it possible to use develop one of your Schools to train new abilites based off the old ones we have crush which involves creating a single point of gravity to crush a object but what about creating a gravity well for redirection or controlling movement, there is also making a anti- gravity power which could reduce weight and strain on heavy vehicles making the faster or moving them over extreme terrain or using that against enemy vehicles not just lifting them but literally turning off gravity's function on them.
 
[] Plan: prepare and teachers
-[] Brotherhood of Kel:
--[] Negotiate a supply of High-quality Autoguns and Stubbers for our Wyrdvanes. Assignment of a master Gunsmith if necessary.
-[] Pyro-Kinetic studies:
-[] Visit the old Psykana section of the Sapphire Keep:
-[] Training against the scum - By the Book:
-[] Getting to know the teachers:

like Filling out the Basics and an Expedition plan but feel that the teachers are more important than if telekine rounds are gonna work, feels kinda wrong since we're negotiating with the kel but eh we can always do telekine rounds next turn.
I honestly think the opposite. The consequences of delaying meeting the teachers a single turn shouldn't be that significant. Meanwhile, if we delay doing Telekine Rounds, we run a serious risk of not being able to complete it next turn if our rolls are poor. That means our shock troops may have to be deployed without a technique which will massively improve their combat effectiveness.
 
Is it possible to use develop one of your Schools to train new abilites based off the old ones we have crush which involves creating a single point of gravity to crush a object but what about creating a gravity well for redirection or controlling movement, there is also making a anti- gravity power which could reduce weight and strain on heavy vehicles making the faster or moving them over extreme terrain or using that against enemy vehicles not just lifting them but literally turning off gravity's function on them.
Take 'Develop one of your schools' and make it clear what you intend.
 
"Statement: You appear to be trying to grant a Ratling control over this Servitor. Are you su-"
Telepathically reaching out, you reach into its lobotomized brain and rip out its ability to discriminate against Ratlings and crush that part of the conditioning. It recoils and shudders for a moment, blood flowing down its nose. It intones an acknowledgement and returns to its duties.
Love that one of our spells is just "RACISM BEGONE!". Clearly an essential part of any Psyker education. Just smote it out of their skulls.
 
[X] Plan: prepare and teachers
-[X] Brotherhood of Kel:
--[X] Negotiate a supply of High-quality Autoguns and Stubbers for our Wyrdvanes. Assignment of a master Gunsmith if necessary.
-[X] Pyro-Kinetic studies:
-[X] Visit the old Psykana section of the Sapphire Keep:
-[X] Training against the scum - By the Book:
-[X] Getting to know the teachers:
 
[X] Plan: prepare and teachers
-[X] Brotherhood of Kel:
--[X] Negotiate a supply of High-quality Autoguns and Stubbers for our Wyrdvanes. Assignment of a master Gunsmith if necessary.
-[X] Pyro-Kinetic studies:
-[X] Visit the old Psykana section of the Sapphire Keep:
-[X] Training against the scum - By the Book:
-[X] Getting to know the teachers:
 
Well, here is my plan and here is the reasoning behind it:
  • Thanks to Mayto's previews we know that many of the Wyrdvanes will need surgeryband Implants, so securing a Tech-Priest ASAP is kind of essential.
  • We should definitely go to the Sapphire Keep, the training materials are nice, and I am kind of worried that some ef the material could be damaged by the insane Walkers down there
  • Training against the scum is a great way of developing our training program so better to establish that system before our first trainees join us.
  • We need better guns and Mayto confirmed that the "Wetwork" for some factions is flavour text that doesn't take us any actions the next turn, so let's use it to get weapons for our Psykers.
[X] Plan: Knowledge, Training, and a Cogboy
-[X] Pyro-Kinetic studies
-[X] Brotherhood of Kel:
--[X] Offer to help with Wetwork exchange for a supply of High-quality Autoguns and Stubbers for our Wyrdvanes.
-[X] A meeting with your Tech-Priest - Splash Out:
-[X] Training against the scum - By the Book:
-[X] Visit the old Psykana section of the Sapphire Keep:
 
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Well... Reposting my plan so it is after the threadmark and easier to tally...

[X] Plan: Knowledge, Training, and a Cogboy
-[X] Pyro-Kinetic studies
-[X] Brotherhood of Kel:
--[X] Offer to help with Wetwork exchange for a supply of High-quality Autoguns and Stubbers for our Wyrdvanes.
-[X] A meeting with your Tech-Priest - Splash Out:
-[X] Training against the scum - By the Book:
-[X] Visit the old Psykana section of the Sapphire Keep:
 
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