A school for the cursed: A Psyker Quest. Warhammer 40k quest.

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So earthbending? Isn't that just telekinesis with extra steps?
It is technically an offshoot of telekinesis, yes.
That has the potential of getting viewed as badly as sorcery. Playing with darkness and shadows doesn't look good to the average person, let alone an Imperial citizen.
There's not 'five types of power that psykers can manifest', its more that there's five greater fields that the Imperium roughly divides skillsets into.

The Mind: Telepathy
The Future: Divination
Manipulating and modifying Biological matter: Biomancy
Moving and manipulating Inert matter: Telekinesis
Manipulating, adding, and removing energy: Pyromancy

So a Psychic ability to cool down a room would -technically- come from the same rudimentary teachings as Pyromancy, it just works in reverse.
 
Geomancy is manipulation of elements that have to do with ground, that is where "Geo-" part comes from. So it is about earth, stone, metals, ores and few other elements. But it doesn't involves water because that is different discipline. Basically specialization.
 
In the Rogue Trader books there are additional 3 disciplines, VoidFrost (using the cold and emptiness of space, Navis Primer book), Soul Ward (using the connection of soulbound astropaths with Big E, Navis Primer book), and Theosophamy (using warp energy to close breaches and strngthening reality, the anti-daemon discipline, Into the Storm book)
 
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[X][FAMILY] Profound sadness:
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[X][MEDICAE] Unhealthy palour:
[X][QUIRK] Saving for an acid-rainy day:
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Adhoc vote count started by Night_stalker on Dec 28, 2024 at 12:09 PM, finished with 55 posts and 21 votes.
 
Not always. They can also involve psi-active components and materials. Minerals, gemstones.

As well as bones.
Good to know and would pre-existing items be psy-modified if they were involved with a notable act. Like say a sword that cut down a thousand heretics in one battle.

And for an unrelated question but what is the Admech's opinion on Technomancy.
 
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Well would think it would depend on the technology as well, like stopping a imperial tech that a heretic or gross xeno or cog forgive a abomination intelligence is desecrating would be seen as potentially saving it or putting it out of its misery, and a lot of other variables depending on what group the Tech priest are part of and what they believe in.
 
Considering how most Technomancy powers revolve around interfering with a machine's ability to function and forcefully jamming guns, I'd bet on 'apoplectic rage'.
In regards to this, i present to you the Discordant, an elite package (career advancement) in the Dark Heresy: the Lathe Worlds supplement. This character can harm any techno stuff like the machine spirits of complicated creation like Knights as easy to kill while having a harder time of attacking ubiquitous stuff like a datapad.

Edit: suffice to say, they are kill on sight by the Mechanicus
 
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Good to know and would pre-existing items be psy-modified if that were involved with a notable act. Like say a sword that cut down a thousand heretics in one battle.
Can be done, yup!

And for an unrelated question but what is the Admech's opinion on Technomancy.
Unhappy grumbling so long its done respectfully. Some approving of it. Some tech priests may or may not be very low graded Psykers irt their ability to manifest machine godly feats and the like.
 
Yeah 40k makes it much harder to tell whether divine stuff is just latent psyker nonsense or not, whereas in Fantasy things like Battle Priests are explicitly actual divine intervention.
 
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