I thought we'd been using coal in smelters for a long time. I actually signed a trade deal with Norvos in the last game so i could use their coal for cheap.
 
Me: This game is great, let's find a way to continue, so much potential
People: We need a long night, two Long Nights, dystopia, hordes, massacres, an Industrial Revolution, feminism, a Superbowl
Me: No...please, no, let's just change something small
People: We don't want to change a thing! Keep the game as it is!
Me:

 
Sorry for my lack of activity.

Resident evil has taken my all of my nightime activity time.

I'll dedicate some time tonight to flesh out some things in here and the other games.
 
Okay, I've gotten what exploration has been sent to me sorted. I'll wait to see if anything more comes in. I'll post the new map at the end of the week.
 
If you want to do anything in Dorne, I've currently got nothing to do @Velasco.

Any ideas? I've been meaning to write up Melorea's second miscarriage (dated this past turn/this turn that ends about now), which is another tainted child and which will leave her barren. Then there's Myriah and Rodrik and the kids getting older. Beric and the Dalts or other Dornish, depending on where he is. Maybe Gregory with people other than Myriah?
 
Any ideas? I've been meaning to write up Melorea's second miscarriage (dated this past turn/this turn that ends about now), which is another tainted child and which will leave her barren. Then there's Myriah and Rodrik and the kids getting older. Beric and the Dalts or other Dornish, depending on where he is. Maybe Gregory with people other than Myriah?
We can probably skip the second miscarriage, Rodrik's lost enough kids to be sort of dead to it at this point.

Myriah, Rodrik, and kids could work as could Gregory making friends with other kids. Beric will also be traveling with Dornish pals to Blackhaven seeing as he probably picked up a few new companions while riding about Dorne last turn.

Any of them works though.
 
We can probably skip the second miscarriage, Rodrik's lost enough kids to be sort of dead to it at this point.

Myriah, Rodrik, and kids could work as could Gregory making friends with other kids. Beric will also be traveling with Dornish pals to Blackhaven seeing as he probably picked up a few new companions while riding about Dorne last turn.

Any of them works though.

Maybe Beric and Cedric (heh) on the road to Blackhaven, and Myriah with Gregory seguing into new things for Gregory?
 
@Sidheach

Jeyne, born around 253, about 14 or 15 now, a married woman,
Gregory, born around 256, about 11 or 12 now,
Gaemon Waters, born 258, aged 9 now,
Bellena, born 259, aged 8 now,
{Melarra Storm-Cloaked} (b. & d.261)
Jaeron Waters, born 261, aged 6 now, tainted,
Baldrick Storm-Cloaked, born 264, aged 3 now, deaf,
Ivar Storm-Cloaked, born 265, aged 2 now,
{Miscarriage} (266)
{Jorelle Sand} ( 266), miscarried, tainted,
{Jorelle Sand} (267), miscarried, tainted,
New son with Myriah (267-), normal healthy, etc. We need to name him.
 
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"Cities and Castles where built in these fifteen years, harbors where planned abd constructed, settlements became prosperous with colonists from the North"

:o :o

@EliudFS1 cities though? In fifteen years?
 
"Cities and Castles where built in these fifteen years, harbors where planned abd constructed, settlements became prosperous with colonists from the North"

:o :o

@EliudFS1 cities though? In fifteen years?
I may have exagerated a little.

Should probably have given a concrete number. I'll see about a small edit.

Edit: I had like 3 small settlements around 11 turns ago. Though they shouldn't be as grand as anything in Westeros.
 
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Ah, gotcha. I mean, not even White Harbour is a proper city, and that's been there growing fat off the trade of the Narrow Sea for centuries (millenia?).
Haha, yeah, I am no expert on city development. I am just banking on native immigration a la french style imperialism to grow pops quickly.

Edit: Changed the wording a bit to not overly exagerate. Though seriously, it's been 15 years (3 months) of constant investment. While you guys where having wars, I was doing this.
 
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Haha, yeah, I am no expert on city development. I am just banking on native immigration a la french style imperialism to grow pops quickly.

Edit: Changed the wording a bit to not overly exagerate. Though seriously, it's been 15 years (3 months) of constant investment. While you guys where having wars, I was doing this.

But if the North doesn't have enough people to support a proper, true city of its own, would it be able to send enough colonists off to establish cities (or even proper towns) somewhere across the sea? OOC fifteen turns is a lot but fifteen years isn't a whole lot settlement-wise, unless you strike geographical/commercial/demographic gold (ie, locations like King's Landing or Volantis).​
 
But if the North doesn't have enough people to support a proper, true city of its own, would it be able to send enough colonists off to establish cities (or even proper towns) somewhere across the sea? OOC fifteen turns is a lot but fifteen years isn't a whole lot settlement-wise, unless you strike geographical/commercial/demographic gold (ie, locations like King's Landing or Volantis).​
White Harbor is a true city.

I am counting on my location striking gold by the fact of having to be the only link between the inhabitants and Westeros proper. I would think that is a great start up point by definition alone.

Edit: Also, those cities might be simply towns. Two of them probably are. That sounds better and more reasonable I think ,will go edit.
 
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