You turn towards pursuing new skills development for yourself for a time, while your competent staff and administration manage the realm…
You focus on going over old economic and production reports, looking for trends and insights into how the
Realm is doing, while you don't make any major breakthroughs you find yourself more familiar with the current economic data of the realm(+1 stewardship)
You also travel to the great houses of the realm, making them feast you as their High-King and rightful overlord. This has the effect of both draining their coffers, as they bring in the finest food, drink and entertainment for your visit, as well as giving you a chance to spend some time to get to know them better as well as hear out their ideas and complaints about the realm(+1 learning)
It's after some time before something noteworthy happens.
You are asleep, as it is the middle of the night on Moran Secundus when an alert blares in your chambers, causing you to quickly clip your sword belt and holster on, as well as throw on your casual day-to-day uniform.
You quickly take the secure elevator to another corridor where you walk to the command center.
A damaged freighter limps into the system after transitioning from the warp claiming they exited the warp to regain their bearings after passing through the straits of Macharius Hope, and were ambushed by a group of pirates. Only the quick actions of their navigator and command crew got them out, as their warp drives were still partially spun up, allowing them to quickly warp travel to Moran, the nearest friendly port. Unfortunately they have reason to believe that they were followed...
You order your forces to high alert, with the 4 defense monitors and the Guardian of Moran moving closer to the station, while your Freighter and the damaged Freighter make their way to the far side of the Moran Secundus, hiding behind the planet and most of your defenses from the threat.
Its less than a half hour later when the pirates emerge from the warp....
Lead by a heavily modified Mechanicus cruiser, the Pirates have a flotilla of 6 ships, with a Devastation-class Light Carrier and a pair of Infidel-class heavy torpedo boats, an Idolator-class escort, along with an Iconoclast-class destroyer....
They immediately open fire on the space station and your ships around it, after transitioning from the warp...
Enemy Fleet
Mechanicus Cruiser(Heavy Cruiser)
Devasation-Class Light Carrier(Light Cruiser)(Carrier)
2 Infidel-Class Escorts(Torpedo Boat)
Idolator-Class Escort(Escort)
Iconoclast-Class Escort(Destroyer)
2 Squadrons of Strike Craft
Our Fleet
Guardian of Moran Sword-Class Frigate(Escort)
4 System Defense Monitors(Escort,Destroyer)
Medium Space Station
Total Roll bonus +5
Martial +5
Your fleet shoots first for the long-range phase, first targeting the Mechanicus cruiser(DC 16)
Long-range lance weapons hit the Mechanicus Cruiser twice- Flickering its shields, but still leaving it in the fight at 2 HP
Enemy long-range round, first targeting the space station, landing 1 hit, leaving it with 4 HP
Regular combat
Defenders go again, targeting Mechanicus cruiser again(DC 16)(2 HP remaining)
The Lances strike true, ripping the Mechanicus Cruiser apart, before it can do much in the fight, with your ships targeting the enemy Devasation class carrier next(DC 14)(3 HP)
The lances also hit in quick succession, disabling it, with visible internal explosions, but the ship mostly seemingly intact
The enemy gets to do their regular combat, targeting the Space station again(DC 16)(4 HP)
The close in defenses swat away the torpedo attacks, letting only a lance strike get through, with shields still holding putting at 3 hp
Your ships fire again, ripping apart the two Infidel-class torpedo boats(DC 12)(2 HP), and landing a heavy blow on the Idolator(DC 12)(2 HP).
Leaving the Idolator with 1 HP remaining
Its at this point the enemy starts to run...
Giving you one more long-range round to hit their fleeing ships
Your long-range shooting hits the Idolator again, as well as wrecking the Iconoclast, with their home ship gone, the remaining strike craft, make a suicidal attack run against your ships and are shot down with relative ease....
Total Victory for your forces, with some damage taken by your station, which will take 1 dev choice to repair, overall you got off very easy though.
Rolling for Salvage DC 10
It seems the Mechanicus Cruiser, Devastation class light carrier, 1 Infidel and the Idolator, are salvageable and repairable, with options in the future to repair/cleanse them and place them into service, for cheaper than building a new ship. One of the Infidels and the Iconoclast are beyond repair, and at this point are only good to be cut up and melted down for scrap metals.
Choose 2 Dev options
[] Focus on developing your manufacturing sector, you can pick what industry to develop
[] Build a system defense monitor
[] Expand the Tech-Forge
[] Expand the Pharmaceutical industry
[] Develop the logging, lumber and furniture industry
[] Focus on Orbital development, specializing/expanding your spacestation, defense and surveillance satellites
[] Order an Escort-Class ship(costs 2 choices)
[] Military build up and expansion
[] Expand the Vitae-womb and genetic labs
[] Repair one of the salvageable ships(Choose one)
[] Other(Write-in)