A Light from the Shadow (Tolkien CKII)

So this vote is a little special. You have Five Heroes (Gandalf, Radagast, Yourself, Palantir, Arathorn) plus two units of magicians and the Dwarves and Grey Company, your enemies have four heroes (The Murdered Kings, Zyzakh and her pack, Old Man Willow and Gulavar), twenty Dead, ten wraiths and eight wights.
Who's Gulavar again?
 
[X] Plan DragonParadox

[X] Radagast against Old Man Willow

It seems to play to the brown wizard's power and authority

[X] Gandalf against Barrow Wights

Would put Moriandor here, but the battleground leaves him at disadvantage. Gandalf has handled worst wraiths then these

[X] Moriandor against Gulavar

A Demon he is called but before a Valauraka's flame he may yet remember that that term was once given to those mightier than he

[X] Arathorn the Grey Company against the Murdered Kings

Let the Dunedain set their forefathers to rest.

[X] Elves against the Wraiths

The shades of the dead have little power over the firstborn

[X] Dwarves against the Dead

Something they can sink their axes into

[X] Orcs mages against Werewolves

Maybe there is some hope that looking upon the cleansed orcs the werewolves may consider their own twisted existence.
Wouldn't the elves be better against Gulavar? We can't fly but they have bows.
 
[X] Radagast against Old Man Willow
[X] Gandalf against Barrow Wights
[X] Morianor against Gulavar
[X] Arathorn and The Grey Company against the Murdered Kings
[X] Elven mages against the Dead and Wraiths
[X] Dwarves and Orc Mages against Werewolves


I agree with DragonParadox on our hero-distribution, but since the wolves have their own hero and are physical enough for the dwarves to hack apart, I'd put Dwarves and Orcs together there.
The elves will be able to deal with lesser and greater spectres both and if not the first who wins from the other groups can help them.
 
We are a giant murder monster made of fire. Push come to shove we can throw it at him, though knowing the pride of the servants of Melkor I think he would land to duel Moriandor if challenged.
Seems a waste to lock Morianor down with one enemy. I'd have the elves harass or keep him at bay him while we take down the terror-inducing chaff. THEN we duel him if he's still functional enough.
 
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Just a MTG fancard based on the redeemed Balrog.


Morianor, the Redeemed Fire

(4)(R)(W)

Legendary Creature - Redeemed Ainu

3/5

Vigilance

Protector 2 (When this creature blocks, it takes 2 less damage from that battle.)

(X)(W)(Tap): Prevent X damage that would be dealt to Morianor, the Redeemed Fire this turn. If X damage is prevented this way, place an Endurance Counter on this creature.

During your Upkeep, remove all counters from this creature. For each Endurance Counter you remove this way, you may place a +1/+1 counter on another target creature.
 
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Apparently it's a vampire, which are mentioned in the Silmarillion but never described in details. In the GW game it shares the model with "Creatures of the Depths", presumably what Gandalf meets while fighting the Balrog under Moria.
 
Three groups of undead related foes were described:

On the other side the flame have resolved in silhouettes. They look like Men but their armors are like mist and their swords are like moonlight. A fell light in them and you do not know if they are indeed Men or if they are simply the least members of your former order taking mannish shape. They bear the symbol of a three-pronged crown and you see even the Dunedain pale at their view for the horror of the dead is not easily borne by the living.

Among them are ten who are neither dead nor alive but makes you want to retch. Some bear the crown emblem but on most you see it covers the symbol of a scepter in a crown of seven stars. For while their companions purport to be the dead of ancient battles, these men were stabbed by Morgul-blades and they never received the Gift of Eru. Deadlier they are than lesser specters for they are solid enough to wield real weapons and some of their former grandeur remains in them.

But even them pales compared to what you spy surrounding you. Pale wraiths with clinking bones, many fingers of pale gold on their fingers and swords in their hands. The Barrow-Wights are here.

I would have thought the first are the Dead and the second the Wraiths?
 
Wraiths are specters. The dead are corpses or lesser umaia playing to the fears of men. They should be solid.

Actually it's the contrary. The Dead are shades like the Oathbreakers of Dunharrows. The Morgul-Claimed are mini-Nazguls (nowhere in the power league obviously)

If you don't have magical weapons, the best bet against the Dead is to wait till dawn which destroys them like many evil creatures. The rolls will determine if the Dwarves can stand their ground against the unnatural terror.

The Wraiths can be struck by normal weapons. Especially as they don't have the sorcery which protects the Nine against swords

The Wights have of course bodies.
 
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Actually it's the contrary. The Dead are shades like the Oathbreakers of Dunharrows. The Morgul-Claimed are mini-Nazguls (nowhere in the power league obviously)

If you don't have magical weapons, the best bet against the Dead is to wait till dawn which destroys them like many evil creatures. The rolls will determine if the Dwarves can stand their ground against the unnatural terror.
Wait! So this is a misunderstanding. I don't think the goal was to throw the dwarves at incorporeal things!
 
Seems to be yes.

But take heed, the Dead's atttack are resisted by Courage and the Dwarves were made to be hardy and stubborn of mind and body. So in a sense they are the one in your company less vulnerable to the Dead's power of killing fear.
 
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