Tom Riddle, do you mean the person very few people know? Remember, few people know Voldemort is Tom Riddle. It would not be in History of Magic.I really think we should up our History of Magic before going for The Riddle of Riddle. We wouldn't want a situation where we go around thinking Tom Riddle was just a smart student or fail to link bad actions to him. It does seem like his studies are a logical continuation into our studies of ghosts.
Tom Riddle, do you mean the person very few people know? Remember, few people know Voldemort is Tom Riddle. It would not be in History of Magic.
Protego has a DC of 100.
Too busy to put my thoughts down here now. But summing them up. darknessworld, please stop thinking about the softcaps pass the softcaps we already have, and MysteriousCPU we're not going to emulate him unless the questers decide to go obsess over forbidden bullshit, which then we're basically locked into it considering the typical attitude observable in questing.
Too busy to put my thoughts down here now. But summing them up. darknessworld, please stop thinking about the softcaps pass the softcaps we already have, and MysteriousCPU we're not going to emulate him unless the questers decide to go obsess over forbidden bullshit, which then we're basically locked into it considering the typical attitude observable in questing.
Nice plan. Might I ask why Quidditch?I've noticed that many have forgotten we have also Herbology and History of magic as classes.
Whoops! Thanks for that.
Tbf, we got an answer back in an earlier update where Jacob thinks Binns is trying to get students to question what portions of history actually make sense.Why are you suggesting doing more than the bare minimum in it?
@MysteryCPU
@darknessworld Why quidditch? I fail to see the appeal and would be grateful if you shared your perspective that lead you to picking that option.
I think it's more important that Jacob try his hand at learning more spells. People talk about how we needed expelliarmus and protego to keep up in Duel club, but I believe Jacob needs to expand his repertoire more then rushing down these spells. I don't deny their utility, but it would be more narratively entertaining to hear duels to consists of more then flipendo. Also, there is no doubt in my mind that the current version available to us is a gateway for multiple other protego, so of which is beyond our current abilities. By waiting and training our primary skill first, then studying protego, and then Jacob has a better chance to learn the other variations of the Shield charm.Looking at your plan, may I suggest adding in Charms? Reading the mechanics, increasing Charm, Intelligence, or Creativity would increase the bonus to learning a charm. Which, yes, is only +1, but because it also subtracts DC on failed rolls, its affects stack up.
It's just one potion, and shrinking solution is DC 50 with no indication of minimum requirement on potion levelIt looks like Plan All work and Play want to brew potions before we can reach the optimal level. Just to reitarate, doing a development action before we reach the optimal level in the class just reduce our chances of success for no obvious gains.
History is cool.@BeepSmile Three reasons:
1. Character: it looks like Jacob is delving into the past through his dreams, through his studies into ghosts, and through his trying to riddle out Hogwarts. All these are things that would be helped by knowing the history and players that he is learning about, interacting with (ghosts), and exploring (Hogwarts). Knowing the history of the Forbidden Forest, for example, might be helpful before we go into the forbidden forest. It just seems like something he would be interested in given all that is going on.
2. Quests: The Riddle for Riddle and our trait seems to suggest we are mimicking in some ways Tom Riddle. Not the racist part (hopefully).
3. Mechanics: My goal was to make a plan that could get us to 20 Skill in Arithmancy+Magical Theory by the end of 7th year. Why- it is a goal that is hard to do and it helps towards making efficient plans. Looking at the plans, we need to have 12 skills at Level 15 to make that work. That is...difficult when taking into account the need to increase stats, the dropping probability of increasing skills, and the need to learn magic spells.
The saving grace, for us, is the Ravenclaw bonus. 2 skill increases per school year that, over the 5 years, are 10 skill increases in all classes we take. We get the bonus in 9 classes, of which History of Magic is one. We still need to develop 3 other skills to 15. Without History, we would need to independently increase 4 skills 15 levels.
Actually, there is another reason:
I like history. History is cool.
But, really, the first three reasons.
Edit: But, if you prefer, I can change HoM to Potions. My plan is up for reasonable modifications. Perhaps Herbology to learn of Gillyweed for our foray Underwater?
It's just one potion, and shrinking solution is DC 50 with no indication of minimum requirement on potion level
History is cool.
History is vitally important.
The "History" that is taught to thirteen year-olds in the UK is insultingly transparent propaganda, and nothing else.
I genuinely believe that a more focused "look for/research [topics you listed] in the libary
The fact is that the mechanics of this game have it that to be super skilled at one thing, you have a minimum requirement of skill in other things. I view History of Magic to be a dump-stat.
Maybe focused research on the topics you hope 'history of magic' might help with would be a good alternative, or failing that; Charms/DADA/Potions would be good in my eyes.
Also, can I interest you in a "free action write" in where you have Jacob raise a "Patronus Charm study group" at the end of the next duelling club? Come onnnn... all the cool kids are doing it. You don't want look like a square in front of them, do you?
Or we do it now in order to get it out of the way from more interesting potions/ spells, and Jacob has a 50/50 chance to learn it.If you wait for potions to be P- or P you would gain a +2 or +3 at least to the roll. However, we don't gain anything if we give up on these bonuses.