Huh...that's...unexpected, to already gain the Shoes. Nice, but unexpected.

On how to use them...hmm. I'm kind of partial to just use them, nonchalantly, as if everything was normal. Just to mess with people.

On the next plan...hm... @Tabula Rasa could you update this?
Progress (As of November)
Class Progress: 3/5 progress to next skill level
Runes Club Findings: 1/10 progress to find Castle Runes

I'd like to do more of the Runes Club stuff, would love to get both Intellect and Creativity up to 5 before we level up, and maybe we could do something to prepare for one of the exploration actions? Like, for the Forest we know of the Dementors, but maybe we could find out stuff about the other directions as well?

edit:
Wait, I thought the Severing charm was Septumsempra?
Septumsempra is a personal spell of Snape. It's a (dark) cutting curse. Diffindo is used for stuff like cutting fabric etc. Septumsempra is used to kill people dead ;)
 
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Well, it appears we already have boots. This is good for AP, but we didn't develop Jacob's 'need' for the Boots since he didn't make it.

Edit:
I'd like to do more of the Runes Club stuff, would love to get both Intellect and Creativity up to 5 before we level up
I'm think we need Empathy more than Intellect at the moment. Poor Megan needs Basqus to be more understanding.
 
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Focillo - Charm. The Warming Charm makes a small warmth from the tip of the caster's wand in a small cone. With more willpower, the heat can intensify, though never hot enough to become dangerous. Slow clockwise circles that continue while you concentrate. (Comment: That's new. Why is it a continuous movement until it builds up? What do the wand movements do?). DC: 50.
Speaking of spells, we were given a hint that if we want Jacob to be able to do stuff in winter then he needs the Warming spell. The question becomes do we spend 1 action or 2?
 
so we have to research the alchemy item, then it goes into 'successful alchemy' and then we can make it?
 
No the item is made we can use it now, we have to research it to make more.
oh ok, it just sounded like alchemy research was a proof of concept, making sure that it works and successful alchemy was implementing and making the item

Speaking of spells, we were given a hint that if we want Jacob to be able to do stuff in winter then he needs the Warming spell. The question becomes do we spend 1 action or 2?
could just make a list of spells to do, go down the list and the dice gods will decide
 
Sectumsempra is diffindo turned up to 11 it's a dark arts spell, I believe the wounds are mildly cursed.
Since George didn't get hie ear back, it's commonly assumed that the curse shares the trait of a lot of dark spells of not being able to be healed as well as other wounds (it also takes a special healing spell to heal wounds that didn't sever body parts).

I'm think we need Empathy more than Intellect at the moment. Poor Megan needs Basqus to be more understanding.
For one I'm not partial to have romance intrude on my adventure story :p
And for two I'd prefer to have "poor Megan" use words to get her point across, clear communication and all that.
Also, I can very much see Jacob retreat for a month or more after this Christmas "break" and its revelations...

so we have to research the alchemy item, then it goes into 'successful alchemy' and then we can make it?
My understanding is that there would be another category of "we can build this", which was skipped this time, since we were gifted the item in question.
 
so we have to research the alchemy item, then it goes into 'successful alchemy' and then we can make it?
Yes. It's a lot of work even after learning how to do it, so it still has a DC. But basically, you're right.
@Tabula Rasa

Question for you, can I assume the class skill bump will happen before spell learning or will it happen afterwards?

I mostly do the order of things in the kind or form that is most beneficial to you. If the story calls for it, I reserve the right to do it in a different order, though.
 
We are in the month of January, this is the month of auto levelling up for class skills.

[] I don't understand the Question – These boots are now your everyday boots. You will wear them at all times and use them freely. There should be no rules against this in place in the castle, because quite frankly, an item like this has never existed. Use the boots in any kind or form to have fun, for duelling club and whatever you have in mind. No further votes for when to use or not. The sky is yours to play with.

[] Plan This train has no brakes
-[ ] Case III: The Riddle of Riddle (2 Actions)- Digging through the archives for so long has given you a good grasp as to who walked these floors in the last two hundred years. There were mentions of someone, you still remembered. There had been some records history of one of the greatest minds that walked this castle, maybe not as special as Sally-Anne or even Dumbledore, but still … Who was he?
-[ ] Runes Club Research (Multiple Actions on this count as multiple rolls stacking) – Spend time with the Members of the Runes Club looking for hidden runes and glyphs in the castle walls (Will also count as a training roll towards Ancient Runes). x2
Personal actions x8
-[] Train Intelligence
-[] Train Creativity
-[] DADA x2
-[] Spell learning x3 (Protego deep understanding, Glacius, Draconifors )
-[] Potion learning (Shrinking Solution)

This is built with the idea of getting that +15 to defensive rolls on duels, we should with a moderate bit of luck also get progress or completion on another spell needed for the end of the year. This also knocks a required potion off the list. Intelligence and creativity get trained again. (Yes I know) We're 100% leveling up this turn, and if either of those go through we can put the points into them to hit the current stat barrier int going to 5 would be the most helpful as more skills are mono Int than any other stat.

We continue to go through the runes club research and research into an interesting case.
 
could just make a list of spells to do, go down the list and the dice gods will decide
I would rather not do the lists as that means certain spells may take up dice that could have gone to other spells. Willing to negotiate if a plan has a decent list of spells and/ or potions though.

edit:
Protego deep understanding
We need an A rank before we can even attempt this though, and I'm not really interested in trying to brute force this as your hypothetical plan advocates.
 
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Yes. It's a lot of work even after learning how to do it, so it still has a DC. But basically, you're right.
okay I have a follow up and sorry for double, triple, quadruple checking, but finishing the dc check for alchemy research, is the item in question created at that point or just the proof of concept that it works and is considered 'successful alchemy'?
 
I would rather not do the lists as that means certain spells may take up dice that could have gone to other spells. Willing to negotiate if a plan has a decent list of spells and/ or potions though.

edit:

We need an A rank before we can even attempt this though, and I'm not really interested in trying to brute force this as your hypothetical plan advocates.

My plan has at A rank this turn and it's the reason I built the plan I did last turn. So that we could hit A rank now. I'll even rip out the stat training actions and put more spell training if you want even though I think that's sorta wasteful given we're leveling up. I really want us to actually work on trying to be able to win the duelling tournament.
 
My understanding is that there would be another category of "we can build this", which was skipped this time, since we were gifted the item in question.
No, you can do it. You planned the thing out and started working on it already. In the end Nicolas made most of the work, though. But you know exactly how to it.
I would rather not do the lists as that means certain spells may take up dice that could have gone to other spells. Willing to negotiate if a plan has a decent list of spells and/ or potions though.
If you really want one spell for exactly one dice, please specify that. Because I will usually take the number of times you want to learn spells and roll down the list, only going to the next spell, when one is learned.

I don't know why you would want it any other way, but I won't hinder you. You just need to specify in any plan.

And so that you guys know: I go for realistic storytelling when possible. Some actions are categorized under social, because they are heavily intervined with other people. Jacob, while not in a bad space of mind is right now not his usual self. You may think about that while choosing your actions.

In monthly plans just as this, think about what Jacob is feeling at the moment and how certain actions might turn out.

okay I have a follow up and sorry for double, triple, quadruple checking, but finishing the dc check for alchemy research, is the item in question created at that point or just the proof of concept that it works and is considered 'successful alchemy'?
It's then created naturally.
 
[] Plan This train has no brakes
I like it.

But, Rook pointed it out: "Poor to Acceptable+ (6-10) is 75%". Not sure what would happen if our training is not successful and we can't do the spell research... @Tabula Rasa ?


No, you can do it. You planned the thing out and started working on it already. In the end Nicolas made most of the work, though. But you know exactly how to it.
I meant that after successful research we would have the option to create the item and it would sit in a list of "alchemy things you can create". Right now it's in the "successful alchemy" list, since we already have it. But if you intended it in a different way, fine ;)

We have idea for an item. We get the option to research it (Notebook 'Alchemy Research'). We finish that research (Notebook 'Successful Alchemy Research' or whatever). We create the item (Notebook 'Successful Alchemy').
It sounds a bit strange to me to have stuff we haven't already created in "successful alchemy", but...your system ;)
 
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I like it.

But, Rook pointed it out: "Poor to Acceptable+ (6-10) is 75%". Not sure what would happen if our training is not successful and we can't do the spell research... @Tabula Rasa ?

We have a perk that makes the action failure chance 5%.

@Tabula Rasa, Assuming the training action fails for DADA can I just include an extra spell or two in the list to go down so he skips protego if we don't reach the requirements?
 
My plan has at A rank this turn and it's the reason I built the plan I did last turn. So that we could hit A rank now. I'll even rip out the stat training actions and put more spell training if you want even though I think that's sorta wasteful given we're leveling up. I really want us to actually work on trying to be able to win the duelling tournament.
That's if the DADA training rolls work out. If either roll fails then the best we can achieve is an -A with the free skill up.
Not sure what would happen if our training is not successful and we can't do the spell research...
I figure nothing, but Protego action would be invalid as we don't meet prerequisites.
 
Expecto Patronum - What stops an unstoppable force? - DADA. The Patronus Charm, is a ancient and mysterious charm conjures a magical guardian, a projection of all your most positive feelings. The Patronus Charm is difficult, and many witches and wizards are unable to produce a full, corporeal Patronus, a guardian which generally takes the shape of the animal with whom they share the deepest affinity. You may suspect, but you will never truly know what form your Patronus will take until you succeed in conjuring (Requires Charm and DADA skill of at least P), DC 500, DC 300 + New trait if learned while Lupin is Professor.
I'd like to train Charm, we already have DADA at P and Charm at P-, getting Charm to P will allow us to train this spell and show up Lupin.
 
I'd like to train Charm, we already have DADA at P and Charm at P-, getting Charm to P will allow us to train this spell and show up Lupin.

Charms P will happen automatically during this turn.

I figure nothing, but Protego action would be invalid as we don't meet prerequisites.

Presumably the spell would be skipped and we'd move onto other spells in the list so I guess I could include a third spell just in case.
 
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I like it.

But, Rook pointed it out: "Poor to Acceptable+ (6-10) is 75%". Not sure what would happen if our training is not successful and we can't do the spell research... @Tabula Rasa ?
We have a perk that makes the action failure chance 5%.

@Tabula Rasa, Assuming the training action fails for DADA can I just include an extra spell or two in the list to go down so he skips protego if we don't reach the requirements?
Add something in the plan to explain what to happen in that case.
 
I think that we should get the Patronus charm ASAP, Jacob's soul is probably going to look like a delicatessen to the dementors...

I think that is fairly more important than the deep understanding of protege right now...
 
[] Plan This train has no brakes
-[ ] Case III: The Riddle of Riddle (2 Actions)- Digging through the archives for so long has given you a good grasp as to who walked these floors in the last two hundred years. There were mentions of someone, you still remembered. There had been some records history of one of the greatest minds that walked this castle, maybe not as special as Sally-Anne or even Dumbledore, but still … Who was he?
-[ ] Runes Club Research (Multiple Actions on this count as multiple rolls stacking) – Spend time with the Members of the Runes Club looking for hidden runes and glyphs in the castle walls (Will also count as a training roll towards Ancient Runes). x2
Personal actions x8
-[] Train Intelligence
-[] Train Creativity
-[] DADA x2 (If any of these fail skip Protego deep understanding)
-[] Spell learning x3 (Protego deep understanding, Glacius, Draconifors, Expecto Patronum )
-[] Potion learning (Shrinking Solution)
 
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