fictionfan
Please sir, may I have some Meows?
- Location
- Tempe, AZ
It back.
then what skills are we using to pilot the mechs and use their weapons?
so we are expected to go fight supers using equipment we (our whole team) are incompetent with?You will get the skills in the future. For now, consider yourselves level 0.
@Kinni we are pretty much free on how we want to engage our tagets, as far as Rules of Engagement goes, but, if we DON'T feel like putting a bullet in their heads, what are we suppose to do with these guys after we knock them out? After all, our objective does say Disable, which implies that non-lethal is an acceptable course of action.
Edit: Before I make any plans that just don't work, @Kinni Can we use more than one units auxillery gear at once? Like, can we use the stealth projectors AND the Anti-Tracking Helmets simultaneously?
Also, relatedly, what are the limits of the Personnel Stealth Projectors? Can they be used mid-combat?
So what CAN we do with the Personnel Stealth Projectors? The Mech presumably couldn't Stealth and Combat, due to Energy concerns, but the Personnel ones got their own power supply (we aren't running them off our body, after all).
so we are expected to go fight supers using equipment we (our whole team) are incompetent with?
So what CAN we do with the Personnel Stealth Projectors? The Mech presumably couldn't Stealth and Combat, due to Energy concerns, but the Personnel ones got their own power supply (we aren't running them off our body, after all).
So rapid movement, and/or rough contact with other objects, is what breaks the cloak?They can hide while moving around and relaying information. Anything else loses stealth.
ok. i just have to say that im baffled how piloting giant mechs is something anyone can walk off the street and just do at a competent level.This is a special case. Level 0 doesn't mean incompetent. Not everything is a skill, and simple piloting of the robots doesn't get a skill. In this case, level 0 means there is an associated skill that could help in that but you guys haven't developed it yet.
this is formatted wrong. see above.[X] Focus on raising the level of a specific skill (Shadow Boxing)
I guess that the user interface is super genus good as well?ok. i just have to say that im baffled how piloting giant mechs is something anyone can walk off the street and just do at a competent level.
nope. not possible excepting mental interfaces, and i would have hardcore voted to not use that tech. and thats besides the fact that using a new user interface would still require weeks (at minimum) for normal people to get familiar with. our group are not veteran combat vehicle pilots who are also super geniuses.
It's totes possible. Hard as fuck, sure, but totes possible. Especially if most of the details of controlling them are automated and abstracted away, so it's more like playing a game than driving a vehicle.nope. not possible excepting mental interfaces, and i would have hardcore voted to not use that tech.
they are powered by bullshit. no logical explanation to how they work and need a pilot at the same time.
i thought we would have a few weeks to familiarize ourselves with the future tech gear that should be way harder to use than modern military hardware.
the speed that this scenario is moving in makes no sense.
if they can do that, then making an ai able to do it should be trivial. why bother with a pilot at all?It's totes possible. Hard as fuck, sure, but totes possible. Especially if most of the details of controlling them are automated and abstracted away, so it's more like playing a game than driving a vehicle.
So even with all of our jet-bikes working together, we can't move a mech with them. Shame.The stealth model only weights 15 tons. All the others weight from 25 to 30 tons.
Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot.if they can do that, then making an ai able to do it should be trivial. why bother with a pilot at all?
and that still does not handle things like acceleration. do these things have inertial dampeners built in to them too?
are they auto-dodging and driving/flying/climbing? every aspect of these machines is incredibly complex and the super tech in this verse is clearly way more advanced than i thought if some mid-tier (at best) villain is able to get a wide variety of mecha that allow any schmuck off the street to be competent at piloting after a day of familiarization.
they were compared to modern military hardware as being overwhelmingly better. and they effectively pilot themselves.
Im down for it, but i dont think @Kinni has thought all of this through very well.
except none of us have ever driven a car before, let alone a tank or something close to a mech. or gotten in to heavy combat. or even fought a super powered individual. you are giving 4 complete noobs that have been shown to be moderately competent on 1 infiltration/sabotage mission military hardware that the United States military dreams of.Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot.
The jet one probably does, because hot damn, 125 km/h combat speed. That is just insane.
Auto-dodging: I would guess not. Probably still have to tell them to move, tell it to go left and it will figure out how to go left. Though, given none of the ones we got are explicitly built for combat, they probably aren't even meant to be coming under fire very often.
Auto-driving/flying/climbing: Probably. Those features are relatively simple to tell a machine how to do. Tell it where you want it to be, give it enough sensors to discern the world around it (and our machines are apparently filled to the brim with sensors, especially the Stealth one), and it would be relatively simple to find A way there.
I already said I'm pretty sure we don't need to drive them. It's relatively easy to abstract away all that stuff (emphasis on the word relativey), so all the Pilot has to do is poke a map and tell the machine to go there, and the machine would do the rest. Like a strategy game, you tell your units where to move, who to shoot, when to use their abilities, etc, but you don't have to tell them how to put one foot in front of the other, or how high they should raise their gun. Odds are the reason it's designed for a pilot, rather than a drone operator, is probably a mixture of limiting lag, info security, and to ensure that all the EM stuff she's handing out doesn't hamstring her own units.except none of us have ever driven a car before, let alone a tank or something close to a mech. or gotten in to heavy combat. or even fought a super powered individual. you are giving 4 complete noobs that have been shown to be moderately competent on 1 infiltration/sabotage mission military hardware that the United States military dreams of.
unless these things dont need humans to run them (and if they dont, that raises the question of why are we piloting them to begin with), we should be actively detrimental to the side of whatever battlefield we fight with.
and if we are able to treat these things like drones for the most part (supply objective, it completes objective on its own) then again, why are we in the mech and not sitting at a safe control station in our base?
if this is the kind of thing our boss can buy, there is probably a rogue AI running around that controls the entire internet on the down low.
because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.Though I'm not sure how Auto-pilot and Self-Aiming Guns equate to AI.
Optimal paths of approach is already done by real world pathfinding. Friend foe identification is something we can do without needing training. Choosing appropriate levels of force to use can be set before engagement.because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.
and if our boss made this, she is a lot more impressive than i thought she was, and she has been sandbagging like a motherfucker.
Path finding is already a thing, and I attributed none of the other features to it. I said, and quote, "Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot."because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.
and if our boss made this, she is a lot more impressive than i thought she was, and she has been sandbagging like a motherfucker.