A Game of Supers (The Gamer/Original Superhero Setting)

@Kinni we are pretty much free on how we want to engage our tagets, as far as Rules of Engagement goes, but, if we DON'T feel like putting a bullet in their heads, what are we suppose to do with these guys after we knock them out? After all, our objective does say Disable, which implies that non-lethal is an acceptable course of action.

You have access to special "suspended animation" cells. Assume none of your targets can escape them without intervention.
 
so we are expected to go fight supers using equipment we (our whole team) are incompetent with?

This is a special case. Level 0 doesn't mean incompetent. Not everything is a skill, and simple piloting of the robots doesn't get a skill. In this case, level 0 means there is an associated skill that could help in that but you guys haven't developed it yet.
 
They can hide while moving around and relaying information. Anything else loses stealth.
So rapid movement, and/or rough contact with other objects, is what breaks the cloak?

How quickly can they be activated/deactivated? And do they got a battery life short enough to be of concern, or can we presume they last long enough for whatever we got in mind?
 
This is a special case. Level 0 doesn't mean incompetent. Not everything is a skill, and simple piloting of the robots doesn't get a skill. In this case, level 0 means there is an associated skill that could help in that but you guys haven't developed it yet.
ok. i just have to say that im baffled how piloting giant mechs is something anyone can walk off the street and just do at a competent level.

[X] Attacking Shadow Crusader first:
-[X] Causing a commotion at the periphery zone, ambushing her response (Any day – 20:00 – 05:00).
[X] Do you want to take control of a different mech for the operation?
-[X] No.
[X] Learn a useful miscellaneous skill.
-[X] Stealth
our lack of stealth is a huge hole in our personal skill set. lets start working on that.

[X] Focus on raising the level of a specific skill (Shadow Boxing)
this is formatted wrong. see above.
 
I guess that the user interface is super genus good as well?
nope. not possible excepting mental interfaces, and i would have hardcore voted to not use that tech. and thats besides the fact that using a new user interface would still require weeks (at minimum) for normal people to get familiar with. our group are not veteran combat vehicle pilots who are also super geniuses.

they are powered by bullshit. no logical explanation to how they work and need a pilot at the same time.

i thought we would have a few weeks to familiarize ourselves with the future tech gear that should be way harder to use than modern military hardware.

the speed that this scenario is moving in makes no sense.
 
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[X] Attacking Mystic Mind first:
-[X] Attacking her at home (Any day – 18:00).
--[X] Try for a Stealth Take Down. Infiltrate her house ahead of time, Clara in her Stealth Bot and us with Stealth Gear and Anti-Tracking Gear. Best Case Scenario, Clara blind-sides her with a Taser. We are back-up in case the first attack doesn't work, and Roberta and men with more Anti-Tracking Gear would be stationed near the building ready to provide cover with their grenades should they prove necessary. Susan and a few men on cycles will be "nearby", ready for evac, both in case of mission failure and mission success.
[X] No.
[X] Learn a useful miscellaneous skill.
-[X] Stealth

MM seems like the easiest target, since we know where she lives and she doesn't got a Brute score, so seems like we should hit her up first. We are super sneaky, and super kick ass, so should be able to disable her right quick. As for our extra Skill, Stealth is a very useful skill that we currently got absolutely no training in.
nope. not possible excepting mental interfaces, and i would have hardcore voted to not use that tech.

they are powered by bullshit. no logical explanation to how they work and need a pilot at the same time.

i thought we would have a few weeks to familiarize ourselves with the future tech gear that should be way harder to use than modern military hardware.

the speed that this scenario is moving in makes no sense.
It's totes possible. Hard as fuck, sure, but totes possible. Especially if most of the details of controlling them are automated and abstracted away, so it's more like playing a game than driving a vehicle.



@Kinni How much do these Mechs weigh?
 
It's totes possible. Hard as fuck, sure, but totes possible. Especially if most of the details of controlling them are automated and abstracted away, so it's more like playing a game than driving a vehicle.
if they can do that, then making an ai able to do it should be trivial. why bother with a pilot at all?

and that still does not handle things like acceleration. do these things have inertial dampeners built in to them too?

are they auto-dodging and driving/flying/climbing? every aspect of these machines is incredibly complex and the super tech in this verse is clearly way more advanced than i thought if some mid-tier (at best) villain is able to get a wide variety of mecha that allow any schmuck off the street to be competent at piloting after a day of familiarization.

they were compared to modern military hardware as being overwhelmingly better. and they effectively pilot themselves.

Im down for it, but i dont think @Kinni has thought all of this through very well.
 
The stealth model only weights 15 tons. All the others weight from 25 to 30 tons.
So even with all of our jet-bikes working together, we can't move a mech with them. Shame.
if they can do that, then making an ai able to do it should be trivial. why bother with a pilot at all?

and that still does not handle things like acceleration. do these things have inertial dampeners built in to them too?

are they auto-dodging and driving/flying/climbing? every aspect of these machines is incredibly complex and the super tech in this verse is clearly way more advanced than i thought if some mid-tier (at best) villain is able to get a wide variety of mecha that allow any schmuck off the street to be competent at piloting after a day of familiarization.

they were compared to modern military hardware as being overwhelmingly better. and they effectively pilot themselves.

Im down for it, but i dont think @Kinni has thought all of this through very well.
Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot.

The jet one probably does, because hot damn, 125 km/h combat speed. That is just insane.

Auto-dodging: I would guess not. Probably still have to tell them to move, tell it to go left and it will figure out how to go left. Though, given none of the ones we got are explicitly built for combat, they probably aren't even meant to be coming under fire very often.
Auto-driving/flying/climbing: Probably. Those features are relatively simple to tell a machine how to do. Tell it where you want it to be, give it enough sensors to discern the world around it (and our machines are apparently filled to the brim with sensors, especially the Stealth one), and it would be relatively simple to find A way there.
 
Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot.

The jet one probably does, because hot damn, 125 km/h combat speed. That is just insane.

Auto-dodging: I would guess not. Probably still have to tell them to move, tell it to go left and it will figure out how to go left. Though, given none of the ones we got are explicitly built for combat, they probably aren't even meant to be coming under fire very often.
Auto-driving/flying/climbing: Probably. Those features are relatively simple to tell a machine how to do. Tell it where you want it to be, give it enough sensors to discern the world around it (and our machines are apparently filled to the brim with sensors, especially the Stealth one), and it would be relatively simple to find A way there.
except none of us have ever driven a car before, let alone a tank or something close to a mech. or gotten in to heavy combat. or even fought a super powered individual. you are giving 4 complete noobs that have been shown to be moderately competent on 1 infiltration/sabotage mission military hardware that the United States military dreams of.

unless these things dont need humans to run them (and if they dont, that raises the question of why are we piloting them to begin with), we should be actively detrimental to the side of whatever battlefield we fight with.

and if we are able to treat these things like drones for the most part (supply objective, it completes objective on its own) then again, why are we in the mech and not sitting at a safe control station in our base?

if this is the kind of thing our boss can buy, there is probably a rogue AI running around that controls the entire internet on the down low.
 
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Maybe they are all a smart as a dog and they need a pilot like Pokemon in Pokemon need a trainer.
 
except none of us have ever driven a car before, let alone a tank or something close to a mech. or gotten in to heavy combat. or even fought a super powered individual. you are giving 4 complete noobs that have been shown to be moderately competent on 1 infiltration/sabotage mission military hardware that the United States military dreams of.

unless these things dont need humans to run them (and if they dont, that raises the question of why are we piloting them to begin with), we should be actively detrimental to the side of whatever battlefield we fight with.

and if we are able to treat these things like drones for the most part (supply objective, it completes objective on its own) then again, why are we in the mech and not sitting at a safe control station in our base?

if this is the kind of thing our boss can buy, there is probably a rogue AI running around that controls the entire internet on the down low.
I already said I'm pretty sure we don't need to drive them. It's relatively easy to abstract away all that stuff (emphasis on the word relativey), so all the Pilot has to do is poke a map and tell the machine to go there, and the machine would do the rest. Like a strategy game, you tell your units where to move, who to shoot, when to use their abilities, etc, but you don't have to tell them how to put one foot in front of the other, or how high they should raise their gun. Odds are the reason it's designed for a pilot, rather than a drone operator, is probably a mixture of limiting lag, info security, and to ensure that all the EM stuff she's handing out doesn't hamstring her own units.

As for Heavy Combat or Super Combat, she's probably accounting for that by just giving us BS Tech. I mean, this shit is overkill. WAY more than we need to do our assigned job. I was expecting us to do this with just guns and those light shields, but no, she's giving us 4 top-tier mechs, one of which can fly circles around some Military Jets, along with a ton of lesser super tech. That probably makes up for inexperience.

I'm pretty sure our Boss didn't buy these, she made them. Though I'm not sure how Auto-pilot and Self-Aiming Guns equate to AI.
 
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Though I'm not sure how Auto-pilot and Self-Aiming Guns equate to AI.
because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.

and if our boss made this, she is a lot more impressive than i thought she was, and she has been sandbagging like a motherfucker.
 
because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.

and if our boss made this, she is a lot more impressive than i thought she was, and she has been sandbagging like a motherfucker.
Optimal paths of approach is already done by real world pathfinding. Friend foe identification is something we can do without needing training. Choosing appropriate levels of force to use can be set before engagement.

Tatics can be compressed down to modules where we just have to yell stuff like "Flank right".
 
because choosing optimal paths of approach, identifying friend, foe, and civilians, choosing appropriate levels of force to use, knowing how to apply tactics like flanking, retreat, target optimization and terrain use are all incredibly difficult for a human to do (something that none of our team is remotely capable of), let alone a computer.

and if our boss made this, she is a lot more impressive than i thought she was, and she has been sandbagging like a motherfucker.
Path finding is already a thing, and I attributed none of the other features to it. I said, and quote, "Because driving is a lot easier than Tactics. It is very easy to math out how to shoot a shot somewhere, a LOT harder to figure out where it is best to place that shot."

You are assuming far more of their capabilities than I am. Friend or Foe Identification, Choosing what weapon to use when, Tactics, and so on are left to the Driver. Things like Aiming and how to get from Point A to Point B are left to the robot. Like in a video game. In most games, the only thing you can expect your units to do without your express instruction is "Move here" and "Shoot that thing". If you want more complexity than that, you gotta do it yourself. Tell them to move around a side, thus flanking. Tell them to use non-lethal weapons. Tell them that it's better to attack a enemy in a ravine by standing on the top of the surrounding cliffs, rather than running down there and joining them in the ravine.
 
[X] Attacking Mystic Mind first:
-[X] Attacking her at home (Any day – 18:00).
--[X] Try for a Stealth Take Down. Infiltrate her house ahead of time, Clara in her Stealth Bot and us with Stealth Gear and Anti-Tracking Gear. Best Case Scenario, Clara blind-sides her with a Taser. We are back-up in case the first attack doesn't work, and Roberta and men with more Anti-Tracking Gear would be stationed near the building ready to provide cover with their grenades should they prove necessary. Susan and a few men on cycles will be "nearby", ready for evac, both in case of mission failure and mission success.
[X] No.
[X] Learn a useful miscellaneous skill.
-[X] Stealth
--[x]You can already use Parkour to get places people would not expect you to get to. You are also learning how people with shadow boxing, acting and other skills. Now combine the two and focus on being in places people don't think to look.
--[x]you have improved your footwork from multple skills. Now learn to be light on your feet.
 
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so you both admit that 4 untrained teenagers are being told to run a military unit and pilot machines without any time to familiarize themselves with methods of combat or proper procedures.

and pathfinding over roads is something already done. not through roads, via backalleys, through buildings, and from piece of cover to cover.

IFF is a major issue for modern military forces, let alone us. we should see some major fuckups with blasting some civilians by accident.

we have no tactical experience, heck im pretty sure we dont play any videogames. we have no right doing this unprepared.

and with that said, i might as well update my vote for your attack plan tron.

side note: how can the 15 ton mech move through a normal house without crashing in to the basement?

[X] Attacking Mystic Mind first:
-[X] Attacking her at home (Any day – 18:00).
--[X] Try for a Stealth Take Down. Infiltrate her house ahead of time, Clara in her Stealth Bot and us with Stealth Gear and Anti-Tracking Gear. Best Case Scenario, Clara blind-sides her with a Taser. We are back-up in case the first attack doesn't work, and Roberta and men with more Anti-Tracking Gear would be stationed near the building ready to provide cover with their grenades should they prove necessary. Susan and a few men on cycles will be "nearby", ready for evac, both in case of mission failure and mission success.
[X] No.
[X] Learn a useful miscellaneous skill.
-[X] Stealth
 
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