A. N: Holy shit, this took a lot of work...
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[X] 'Hyper Mobility Type'. Designed to allow mobility under any environments or conditions, this model is equipped with multiple different propulsion jets, some allowing for unparalleled 3d mobility while others granted supersonic straight line speed. Interfaces with jet cycles, allowing the creation of a platform for transporting other units.
[X] 'Restraint Type'. Equipped with a variety of functions designed for limiting mobility, some anti-personnel and some anti-vehicle, all depending on the matter generator, which was programmed to create nets, slick substances, road blocks and similar. Interfaces with specific anti-mobility tools, allowing for greater strength and range.
[X] 'Stealth Type'. Capable of both light and thermal cloaking, as well as equipped with sound suppression systems and close range weapons, this unit was designed for both intelligence gathering and assassination roles. Interfaces with personnel cloaking devices, allowing for longer operation, as well as long range sensing.
[X] 'Anti-Tracking Type'. Capable of a variety of jamming tools, as well as sight impairing ammunition such as smoke bombs. Ideal for hit-and-run operations. Interfaces with specific anti-tracking tools, allowing for better control and focusing.
There were many different opinions about what to use, but in the end the four of you settled with a combination of Mobility, Restraint, Stealth and Anti-Tracking types. That lineup was a little light on direct combat power, but it was a combination extremely well-suited for hit-and-run style attacks.
You sent word of the group's decision, and soon after that, the other mechs were moved out of the basement by strange floating robots. And then the forty-eight rank-and-file members came, along with their provided equipment.
It was time for some testing to figure out the exact specifics of the capabilities of their mechs, so that you could make accurate plans. The minions were equally distributed between the four mechs, so that there were twelve minions with interface personnel equipment for each mech.
The rest of the day, along with the a good portion of the Sunday, was spent in that testing. You took the time to call your father, telling him you were going to spend the weekend with friends. You could tell that he was a bit dissatisfied with you not having even asked permission, but you could deal with the consequences later.
During the tests, all four of you used all four of the mechs, just to see which types you were better with, and to make sure anyone could make use of any of them should a change be necessary.
The hyper-mobility type wasn't very maneuverable at top speeds, but it already had a fair amount of maneuverability when using the '1/4' jets (which allowed speeds of around 625km/h), the '1/10' (250km/h) jets allowed enough maneuverability to be used in urban areas, while the '1/20' (125km/h) jets allowed enough maneuverability for close quarters combat.
When you realized that, it made things a lot more interesting. After all, those numbers easily exceeded those of military grade jets, at least the public ones. You had no information on the special classified units, but the mech you had should at least be comparable to them, which was amazing to think about.
It wasn't all good news, though. Such incredible speed meant that any impacts while moving, even at CQC speed, would cause huge damage to the mech. As such, ramming was not an option. There was even a special system that would automatically decelerate the mech when an impact was incoming.
In terms of combat, it was mostly a harassment unit, equipped with small caliber Gatling guns, and which could deliver blows from the arms capable of denting cars, but only at extremely slow speeds. Every other mech, except the Stealth Type, had that.
As for the jet cycles, each of them had a maximum speed of 300 km/h, with a controlled speed of 200 km/h. While inside, the gang members would be unaffected by bullets, but have no way of actually attacking. Each light cycle could carry a maximum weight of 300 kg, so they could be used as supply carriers.
While interfacing, the whole ensemble could fly at a maximum speed of 250 km/h at limited mobility, but the combined energy shield could stand up to anti-materiel weapons fire and was rated to take at most 10 tons of weight. The area of the platform was 50/m².
All things considered, Susan was the best at using that mech, but not by a large margin.
The restraint type was quite complex. It had a cannon on each arm, to shoot the anti-personnel ammunition, a bigger cannon on the chest for shooting the anti-vehicle ammunition, and an even bigger cannon on the back, for the heavier duty anti-vehicle ammunition (which was far stronger, but had severe limitations on its production).
Each cannon had their own selection of settings for firing. The smallest ones had Net (throwing nets that had a certain degree of durability against knives), Stun (shooting solid balls with low penetration power, but that were very painful to be hit by) and Slip (some sort of watery substance that reduced the friction of the ground).
The medium ones had Crash (specialized nets designed to bind themselves to the ground and capable of holding down cars), Havoc (large metal balls that exploded into a gooey substance that jammed most mechanisms) and Barrier (mini street blocking barriers designed to break any vehicles that tried to cross them).
Finally, the large ones had Englobe (a semi-liquid sphere that closed around the target and that none of the supers in the city had the capacity to escape from), Chaos (small mines that could be set to trigger on contact or be triggered remotely, capable of releasing destructive sound waves that could be modulated from simply causing incapacitation on humans, all the way to destroying buildings at close range) and Dust (an explosion of special particulate matter that quickly spread through an area and caused difficulty breathing on all those who inhaled it).
The range for each of the cannons was upwards of 15 meters, and they had trouble aiming at short range. The auxiliary equipment consisted of 12 masks designed to allow their users to circumvent the effects of the Dust ammunition. Along with twelve bazooka style launchers, and a mechanism that could fill them with one type of ammunition each, but just the small and medium types (12 shots small or 6 shots medium). Each of the bazookas had a max range of eight meters.
The interface with the mechs increased the range of the bazookas to twelve meters, and allowed their shots to be 50% more effective while the mech was in "interface mode" (without attacking).
You were the one best suited for controlling that mech.
The stealth type mech was very simple in comparison. Not only could it become pretty much invisible and inaudible, but it was also capable of entering a "compressed" state, which reduced it to a sphere small enough to navigate corridors inside buildings. Though it wasn't able to use any weapons in that state.
Outside of that state, it had access to a vibrational knife, which had enough power to cut through skin even at its lowest levels of power, with the higher levels being able to cut through walls, but they could not be cloaked at that point. Besides that, there was also an inbuilt taser, powerful enough to affect even resilient metahumans such as Rampage, though it worked better on normal people.
The mech's passive sensing was capable of covering an area of fifty meters around itself, but that distance was halved it there were walls in the way. The more active sensing suite was composed of sonic sensing, thermal sensing and electromagnetic wave sensing, and could reach a distance of two hundred meters, with the more of those used, the better the information gained, but also the higher the chance of discovery became.
The personal class cloaking units didn't have any special sensors, only allowing their users to see what they could already see with their eyes. However, they did include special frequency radios capable of transmitting information to the mech without any risk of detection.
Besides that, as long as at least one of them was at passive sensing range of the mech, they could be used to extend the range of the sensors. 25 meters for the passive sensors and 100 meters for the active ones. And they could be chained together.
Clara was the best at using that mech, which was exactly as everyone else expected.
Finally, there was the anti-tracking type, which was actually very similar to how the restraint type worked. It also had cannons for shooting a variety of ammunition, except there were only two of them, on the arms, and both of the same size. The mech also had special capabilities to not be affected by its own ammunition.
Those cannons also shot specialized types of ammunition, those being: Smoke (short range [10 meters diameter] smoke bombs), Dark (a large scale [100 meters diameter] mist covering that also baffled sensors), Astro (a light sphere that exploded with brightness enough to cause temporary blindness on all who didn't have sufficient eye protection), Sonic (a bomb of sound of long duration, which made it almost impossible to focus while in its range), and finally Pulse (a pulse bomb designed to destroy any and all electronics in range [12 meters diameter]).
Any of those shots could be accurately set to explode on any unobstructed spot in an area of 100 meters around the mech. The auxiliary equipment consisted of 12 grenade launchers, three Smoke, three Dark, two Astro, two Sonic and two Pulse. Each of them had a range of thirty meters normally, but while in a range of eighty meters around the mech, their range was tripled. They also had special helmets that protected them from the effects of the ammunition.
Roberta was the best at using that one, surprisingly enough.
And that was all. All that was needed now was making the plans and executing them. Speaking of that, what would be your plans?
[] Attacking Rampage first:
-[] Ambushing him after his fun (Tuesday through Saturday – 21:00).
-[] Attacking him at home (Any day – 23:00).
-[] Calling him offering a job to set up an ambush (Location and Time Negotiable).
-[] Offering him a job to distract one of the heroines, ambushing both at once (Time and Location dependent of the heroine of choice).
-[] Something else? (Write-in).
[] Attacking Mystic Mind first:
-[] Attacking her at home (Any day – 18:00).
-[] Luring her out of the trailer.
--[] Write-In a plan for doing such.
-[] Something else? (Write-in).
[] Attacking Swordsmaster first:
-[] Causing a commotion at the commercial zone, ambushing her response (Any day – 16:00 – 23:00).
-[] Something else? (Write-in).
[] Attacking Shadow Crusader first:
-[] Causing a commotion at the periphery zone, ambushing her response (Any day – 20:00 – 05:00).
-[] Something else? (Write-in).
[] Write-in specific combat plans (Optional).
Do you want to take control of a different mech for the operation?
-[] Yes. The Hyper-Mobility Type.
-[] Yes. The Stealth Type.
-[] Yes. The Anti-Tracking Type.
-[] No.
Despite the operation, and the need to be prepared for unforeseen situations, you still had time to get some more training done. What would you do? (Choose 1)
[] Focus on raising the level of a specific skill (Write-in)
-[] Write-in any special methods for training the skill (Optional)
[] Learn another martial art.
-[] Aikido
-[] Jeet Kune Do
-[] Karate
-[] Write-in
--[] Write-in any special methods for training the skill (Optional)
[] Now that you have weapons, it would be good to gain skill with them.
-[] Learn baton combat
--[] Write-in any special methods for training the skill (Optional)
[] Learn a useful miscellaneous skill.
-[] Sleight of hand
-[] Urban tracking
-[] Write-in
--[] Write-in any special methods for training the skill (Optional)
[] Write-in.