I might be wildly theorycrafting, but with the emphasis on treachery and the general themes of the setup suggest to me that neighborhoods might be what this game is based around, but that doesn't really make much sense unless yours can grow, seeing as it doesn't have many active people in it. If there was a neighborizor, or if the neighborhood automatically grew (which is why I asked about the setup), it would strengthen that theory for me. Making the basis of the town gameplan being figuring out who to and not to trust enough to bring into the neighborhood seems like a good flavor fit.