A Game of Crowns (Mafia)

I wouldn't consider what rosen's doing this game to be chaosposting. Chaosposting is more like creating unnecessary confusion for the sake of confusion or an obscure goal. A good example of this would be(I believe...)

Person A: I claim Cop and Person B is Guilty!
*Discussion focuses on this for a while*
Person C: Hey I just got on, I counter-claim Person A, I'm the cop!
Person A: I was never cop, I just wanted discussion.

In this case Person A is basically Chaosposting, especially in circumstance where person A is actually Town. If person A was scum then this is either backpedaling on a poorly thought fake-claim, or trying to lure out the real cop or cause a mislynch. Either way causes mass confusion, usually ends negatively for town, and just doesn't go well for the chaosposter in most cases.
Thanks for explaining. Terminology has become my bane. What I was more trying to get across was that there's precedent for Rosen doing strange things. Makes it hard for me to decide if it's actually suspicious or not.
 
Thanks for explaining. Terminology has become my bane. What I was more trying to get across was that there's precedent for Rosen doing strange things. Makes it hard for me to decide if it's actually suspicious or not.
Rosen does strange things as Town to provoke responses.

Rosen here is doing things, and then not doing anything with them. Explaining away issues rather than working off of them. This doesn't match up to their previous play in my eyes.
 
Rosen does strange things as Town to provoke responses.

Rosen here is doing things, and then not doing anything with them. Explaining away issues rather than working off of them. This doesn't match up to their previous play in my eyes.
The difference here is that there are no really points to create any of these provocations right now.


You're right: I'm generally a very confrontational player at heart. What you haven't seen yet is that I am also very picky with the things I do push on, which is why I have yet to do so right now (generally I'm not around so early in the game that I can usually find something to jump on when I start up every game, but this isn't the case here).
 
Was making a post, but best friend has arrived... So I'll be back later tonight to finish making that post.
 
I feel like I've got a pretty good idea on some of what's going to be in the game, but don't want to inform the scum if I'm wrong on how many there are. I will say that I'm curious on what roles @BanTheFairyKing might expect to be in this one though.



Mmm. I don't like this. I don't like this at all.

I'm trying to think of the best way to explain it, and I'm having some trouble. So I'm going to list things.
1: Ban's non-answer of himself, Rosen, and four people not playing the game is not a 'wild answer,' it's not an answer. It's just jokingly ignoring it.
2: Why is Rosen still saying it was RNG? What kind of Random Number Generator pulls up a number not even included in the game (dovah)?
3: This helps us find scum because Scum would want to include other Scum for credit, except Scum are likely to just roll dice for it. And Town can use random dice as well.
4: "These are all 'random' guesses" / "I used RNG to choose them"

Don't like this at all. I will switch Absum off of my list for Ban though.

M I S L Y N C H A L E R T !

Holy crap, really? You're setting up to suspect anyone who calls out scum early on, or to follow a list of people who scum had picked out Day 1 when they get lynched. This is a serious alarm. (Sorry about rearranging things, but this deserved to be a the end)

Sorry for the delay both of you, had my hist midterm today and was studying for it.

I... Don't really have an opinion on TurtleDucks? They seem more experienced than their zero games would suggest, but then people also said that about me my first game and I was vanilla town so it's not like it's alignment indicative. They also seemed to be meming... In day 1 of day 1. Yeah, this game got out of the meme phase real quick (thx Rosen), but I still don't exactly see anything they've done as AI? Sure, if they don't give actual substance soon then I'll look at them suspiciously, but it feels a bit weird that this is anything but a basic memevote.

As to roles. Uhhhhh. Neighborhood? Doctor? Cop? Killer person? Mafia is probably either 4 or 5 members (ignore me saying 6 earlier, I was thinking 1/3 rather than a 1/3 the size). This also feels like a very neutral heavy game based on the lore, but I'll be totally honest - in games I've played SK has been the only neutral role. Exy, Survivors, and Witches are definitely possibilities but they're Town of Salem and I don't know if they translate to forum Mafia.

Eva being in a neighborhood makes me think neutrals even more, as I feel like Invaders wouldn't, lorewise, be in something like that unless they were specifically a spy.
 
"Everyone guess what the scum team is."
"Random guesses are 'random.'"
"RNG is NAI+Scum will want to RNG it+We can use this to find scum"
"Not answering is suspicious for scum"
"My guesses were just RNG"

Mainly the whole "Random has purpose behind it" and "I was just being random" thing. It is a really bad look.

And in case people have forgotten, I am currently voting Rosen.
Can't really say there's a purpose behind me doing that so fair enough, I'll leave it at that
 
Exy, Survivors, and Witches are definitely possibilities but they're Town of Salem and I don't know if they translate to forum Mafia.
I don't even know what the first and third are but I've seen survivors before. Though the last one in a closed setup might have been a while ago by now? Dinosaur game I think?

Eva being in a neighborhood makes me think neutrals even more, as I feel like Invaders wouldn't, lorewise, be in something like that unless they were specifically a spy.
Well uh I mean:
Treachery most foul has left the great city of Merovis open to invasion
 
I'm gonna say it's best to assume a treachery themed game is likely going to have some infiltrated neighborhoods. Also, there are sometimes ways for people to join a neighborhood, right?
 
I don't even know what the first and third are but I've seen survivors before. Though the last one in a closed setup might have been a while ago by now? Dinosaur game I think?


Well uh I mean:

Executioner is a neutral who has to Lynch a specific person. Witch is neutral evil who move people and can win with Mafia.

Good catch, I totally missed that
 
Executioner is a neutral who has to Lynch a specific person. Witch is neutral evil who move people and can win with Mafia.

Good catch, I totally missed that
Oh I didn't get that from Exy. Have seen that in the Archdemon semi-open setup but never in an actual game. Though it was probably used at some point before I started playing.
 
Alright, I'll treat this a bit more seriously for the moment. It should be apparent that I have been deliberately going out of my way to draw attention to myself and make myself seem suspicious. If I am town, this is a bad idea because it will alienate me from my allies and turn them against me. If I am scum, it's also a bad idea because I am throwing myself blatantly into the spotlike and making myself to obvious. And yet I've chosen to paint a target on my back.
@Evenstar, is it possible for you to invite people to your neighborhood?

Tangentially, could some of the more experienced players give a rundown of what roles we're likely to see?

Nope, I am not a neighbourizer. I'm just in a neighbourhood.

Common roles:
Cop
Tracker
Vigilante
Doctor
 
Hitting the enter button by mistake...
Watcher
Masons/Neighbours
Jesters happen here from time to time
Bodyguard
Voyeur
Rolecop
Gunsmith
Roleblocker
Jailkeeper
Busdriver or some form of redirector/transporter happens a lot here

Okay, let me actually organize this
 
Random
But... The playerlist is numbered.

And how does random.org do that? The only way I can see it doing it is with the string generator, and then it still would have been easier to look at the player list than typing out each name off of the who replied tab.
You didn't look hard enough: Random.org has a list shuffler. I know because I used it for Thaumiel.
 
Hitting the enter button by mistake...
Watcher
Masons/Neighbours
Jesters happen here from time to time
Bodyguard
Voyeur
Rolecop
Gunsmith
Roleblocker
Jailkeeper
Busdriver or some form of redirector/transporter happens a lot here

Okay, let me actually organize this
Off the top of my head, you're missing:
  • Tracker
  • Godfather
  • Cheerleader (Rare)
  • Serial Killer
  • Survivor
  • Lightning Rod (Rare)
  • Strongman
  • Vigilante
  • Miller (Rare)
  • Arsonist (Rare)

Also, what does voyeur do?
 
Basically there are five big categories of role:

Investigative/Informational
The archetypal role here is Cop, aka Seer, who investigates a player at night and determines if they're mafia. All other investigative roles are essentially watered down cops.

Tracker is worth mentioning here as a major role - they track a player at night, and find out who they targeted but not what they did. Watcher is the other side of this, seeing all people who targeted their target.

Gunsmith is a particularly common watered-down-cop on SV - rather than getting a result of "Mafia" or "not mafia", they get a result of "Can kill" or "Can't kill."

Rolecop or Flavourcop is also worth mentioning. The former's invesigation gets powers, but not town/scum alignment; the latter just gets a clue from the GM, and has to figure out what it means on their own.

On the Informational side, we have the Innocent Child, Masons, Friendly Neighbour, etc - all roles that can mechanically confirm themselves as town.

Protective
The archetypal role here is the Doctor, who targets someone at night and prevents them from dying. Again, this is often watered down. The Bodyguard dies instead of their target if they are attacked: the Jailkeeper protects their target, but also prevents them from doing anything that night. Which is a good segue into...

Manipulative
Manipulative roles change how some other role works. The classic one here is Roleblocker, who prevents their target from being able to act on a given night.
Others that are common here are:
Busdriver/Transporter, who swaps two people in the night. Actions that target one instead hit the other.
Motivator, who lets someone else act twice in the night.

Killing
The classic one here is Vigilante, who kills in the night but is aligned with the town. A vigilante who wins if they are the last player alive is a Serial Killer.

Variations exist, such as the Trapsmith/PGO/Veteran, who kills everyone who visits them in the night, the Desperado, who shoots someone during the day and dies if their target was town, etc.

On that note, our final category:

Weird Shit
All roles can be modified, combined, etc, etc. This is where Jailkeeper, Gunsmith and Desperado came from, after all!

Have a look at Mafiawiki and you'll see that there are like a billion roles out there.

Most common here in the weird shit category are:
Jesters, who win by being lynched.
Cultists, who recruit instead of killing.
Various forms of private non-mafia chat. (Neighbourhoods, Covens, Masonries, etc.)
Gladiators, who get to force everyone to vote either for them or their target.
I don't think we tend to do anything that messes with alignments or reveals much here - Miller, Godfather, Janitor, Framer etc don't really exist. Post restricting roles don't tend to exist, but we do have occasional interaction with votes. (Bomb, doublevoter, etc.)

Of course, I could be super out of date here, but that's what I got in the back of my brain.
 
Off the top of my head, you're missing:
  • Tracker
  • Godfather
  • Cheerleader (Rare)
  • Serial Killer
  • Survivor
  • Lightning Rod (Rare)
  • Strongman
  • Vigilante
  • Miller (Rare)
  • Arsonist (Rare)

Also, what does voyeur do?
Watcher who sees what actions were performed instead of who performed them.
Follower is the equivalent for Tracker. (Sees what action was performed, but not who the target was.)
 
Basically there are five big categories of role:

Investigative/Informational
The archetypal role here is Cop, aka Seer, who investigates a player at night and determines if they're mafia. All other investigative roles are essentially watered down cops.

Tracker is worth mentioning here as a major role - they track a player at night, and find out who they targeted but not what they did. Watcher is the other side of this, seeing all people who targeted their target.

Gunsmith is a particularly common watered-down-cop on SV - rather than getting a result of "Mafia" or "not mafia", they get a result of "Can kill" or "Can't kill."

Rolecop or Flavourcop is also worth mentioning. The former's invesigation gets powers, but not town/scum alignment; the latter just gets a clue from the GM, and has to figure out what it means on their own.

On the Informational side, we have the Innocent Child, Masons, Friendly Neighbour, etc - all roles that can mechanically confirm themselves as town.

Protective
The archetypal role here is the Doctor, who targets someone at night and prevents them from dying. Again, this is often watered down. The Bodyguard dies instead of their target if they are attacked: the Jailkeeper protects their target, but also prevents them from doing anything that night. Which is a good segue into...

Manipulative
Manipulative roles change how some other role works. The classic one here is Roleblocker, who prevents their target from being able to act on a given night.
Others that are common here are:
Busdriver/Transporter, who swaps two people in the night. Actions that target one instead hit the other.
Motivator, who lets someone else act twice in the night.

Killing
The classic one here is Vigilante, who kills in the night but is aligned with the town. A vigilante who wins if they are the last player alive is a Serial Killer.

Variations exist, such as the Trapsmith/PGO/Veteran, who kills everyone who visits them in the night, the Desperado, who shoots someone during the day and dies if their target was town, etc.

On that note, our final category:

Weird Shit
All roles can be modified, combined, etc, etc. This is where Jailkeeper, Gunsmith and Desperado came from, after all!

Have a look at Mafiawiki and you'll see that there are like a billion roles out there.

Most common here in the weird shit category are:
Jesters, who win by being lynched.
Cultists, who recruit instead of killing.
Various forms of private non-mafia chat. (Neighbourhoods, Covens, Masonries, etc.)
Gladiators, who get to force everyone to vote either for them or their target.
I don't think we tend to do anything that messes with alignments or reveals much here - Miller, Godfather, Janitor, Framer etc don't really exist. Post restricting roles don't tend to exist, but we do have occasional interaction with votes. (Bomb, doublevoter, etc.)

Of course, I could be super out of date here, but that's what I got in the back of my brain.
Godfathers are fairly common, and Miller's aren't that rare, but otherwise I agree with your assessment.
 
You didn't look hard enough: Random.org has a list shuffler. I know because I used it for Thaumiel.
Even with the list shuffler, you'd still need to actually put the info in and it's much easier to go off the player list (Copy/Paste it in) than using Who Replied to type in each name. (And I actually meant to say List Randomizer, not sure why I said String Generator there)
 
Lost my train of thought on my post. T:

Gonna be a bit, plan on taking a nap and then getting back to it.
 
In combination with the fishing I don't really like this. It's a neat excuse for looking coordinated, but imo a supposed 2 person neighbourhood really doesn't need such an excuse early on if at all, both because coordination is not guaranteed and because the other person could be scum anyway.
Oh? I'm not seeing those posts mention 2-person.

?
Now see...I don't like this, because it's the perfect excuse to make painful mistakes and pass it off as the neihbor's mistake and set-up a mislynch as scum...
Oh, if she does that, kill her. But I don't think she will. Goes against type to follow others' arguments, she wouldn't just go along with a mason group, much less a neighborhood. So the only reason she'd say that would be a lie (excuse) for bad play, and you know what to do with that.

Full disclosure my early game is generally very weak.
Wow, really? I never would have guessed :V
 
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