Mafia
Sir Kent
@1KBestK
The first and most senior of the
Dreadknights of Reim sent to subjugate the Kingdom of Merovin, your goal is simple: crush the
Kingdom resistance, and your victory is assured. You win when all who oppose you are no more.
Powers:
- Order of Dread: No mere magic working could prevent the instinctive recognition of your brethren, borne from your shared trials within the Dread Crucible. You may communicate with your comrades here. Once a night, you may confer amongst yourselves to select a target to be removed, and an executioner to do the deed. [PM "Kill TargetName" to execute faction kill.]
- Knight of Gold: You were sent first for a reason. Your prowess in the art of social maneuvering and intrigue is unmatched. You have spent years here, integrating yourself among the court so that you could throw open the gates when the time was right. Your record is as spotless as your outfit, and your alibis more solid than the castle itself. Anyone searching into your affairs for evidence of wrongdoing will be sorely disappointed.
Sir Gault
@DimensionalGuy
The second and most feared of the
Dreadknights of Reim sent to subjugate the Kingdom of Merovin, your goal is simple: crush the
Kingdom resistance, and your victory is assured. You win when all who oppose you are no more.
Powers:
- Order of Dread: No mere magic working could prevent the instinctive recognition of your brethren, borne from your shared trials within the Dread Crucible. You may communicate with your comrades here. Once a night, you may confer amongst yourselves to select a target to be removed, and an executioner to do the deed. [PM "Kill TargetName" to execute faction kill.]
- Knight of Thorns: You are more than simply a knight. You are a witch, adept in the fell arts and lost magicks. Your fondness for the Curse of the Binding Briar is the source of your title, and once per night your may cast it upon your target, rendering them unable to act lest they tear themselves to ribbons. [PM "Bind TargetName" to roleblock target.]
Sir Morow
@Cyricubed
The second and most eager of the
Dreadknights of Reim sent to subjugate the Kingdom of Merovin, your goal is simple: crush the
Kingdom resistance, and your victory is assured. You win when all who oppose you are no more.
Powers:
- Order of Dread: No mere magic working could prevent the instinctive recognition of your brethren, borne from your shared trials within the Dread Crucible. You may communicate with your comrades here. Once a night, you may confer amongst yourselves to select a target to be removed, and an executioner to do the deed. [PM "Kill TargetName" to execute faction kill.]
- Knight of Granite: You are, in truth, rather boring compared to your peers. You lack the inherent grace and charisma of Sir Kent the Golden, or the eldritch might of Sir Gault the Thorned. You're just really good at hitting things.
On the other hand, you can pick up a man in full armor and throw him bodily through a wall with one hand, so maybe that isn't so bad.
Assassins
Lysander Roth
@Look to the Left
Lysander Roth, loyal butler and attendant to the royal family for over 40 years, his character and dedication unquestionable.
Lysander Roth, murdered two months ago, skinned, and turned into an unfortunately convincing suit.
Kelt, assassin of the
Bloodletter Brotherhood, currently a bit peeved that his employers paid for an assassination, then didn't give him enough time to
do it before getting impatient and kicking the door down. Now they're all going to be on guard, dammit.
King Hubert may be dead, but Prince Aaron, your secondary target, lives on. Any
Kingdom natives who know of him will assuredly give their lives to protect him, so you must earn his trust to close in and strike when least expected. You win if he dies by the hands of the Brotherhood.
Powers:
- Killer's Cant: The secret language of the brotherhood, composed of code phrases, hand signals, and a thousand other things, was already designed to allow members of the brotherhood to identify and work around each-other in total ignorance of their presence. The Veil is minimal impediment. Communicate with your Brother here.
- Skinwalker: The ancestral magic of your people, paired with the teachings of the Brotherhood, allow you to explode from your disguising shell to strike your target with absolutely no warning. However, this destroys your disguise quite thoroughly, so you only get one shot. [PM "Kill TargetName" to activate.]
Geralt
@Nictis
Castle Guard Geralt has many vices. Drink, women, cheating at cards, stabbing people thirty-seven times in the chest… Actually, pretend you didn't hear that last one. Castle Guard Geralt has many vices, but he does not kill people. That is his
least favorite thing to do. Swearsies.
Geralt of the
Bloodletter Brotherhood loves killing people, and he even gets paid for it! Unfortunately, King Hubert died before you could get him yourself, but Prince Aaron, your secondary target, is still kicking. Any
Kingdom natives who know of him will almost certainly give their lives to protect him, so you'll need to earn his trust to get close and strike when least expected. You win if he dies by the hands of the Brotherhood.
Powers:
- Killer's Cant: The secret language of the brotherhood, composed of code phrases, hand signals, and a thousand other things, was already designed to allow members of the brotherhood to identify and work around each-other in total ignorance of their presence. The Veil is minimal impediment. Communicate with your Brother here.
- Ace In The Hole: The thing about having a bit of a reputation for cheating? Nobody really questions you having a card up your sleeve. They'd be super suspicious if it was a knife, but the funny door guard who does card tricks to impress the ladies having a playing card? Totally normal. Of course, that only lasts until you kill someone with it, but hey, that don't save the dead guy. [PM "Kill TargetName" to activate.]
Town
Prince Aaron DuForretse
@Evenstar
It's… Hard to believe your father is really dead. Yet, that is the reality of the situation, and you were trained for a day such as this. You will not fail your people now.
As Prin- No, as
King of Merovin, you win when all invaders are removed and you survive to the end of the game.
Powers:
- Childhood Friend: You have known your Retainer Felicia since you were still learning to walk. You think of her as though she were family. (Perhaps, once this is all over, she can be.) You trust her with your life, and know she reciprocates the sentiment.
- Royal Recruitment: During the night you may induct a person of your choice into the ranks of your Royal Retainers, updating their win condition and bestowing the following abilities:
- Crown's Token: A golden coin with an enchantment woven into it, a proof of trust from the Prince of Merovin himself. It accords a partial lifting of the Veil, allowing you to find and communicate with other holders of the token here.
- Live to Serve: Should an attempt be made on the life of your Liege during the night, you or one of the other Retainers will give theirs in his place.
Beware, however, that your Retainers cannot guard against treachery within their own ranks, and the enemy hold no loyalty to you. Take care to whom you extend your trust. [PM "Recruit TargetName" to activate.]
- I'm Perfectly Fine: Your stubborn pride is, perhaps, something of a flaw. Attempts to heal you will be waved away as unnecessary until you literally collapse.
Felicia
@mesonoxian
You are Felicia, childhood friend
of, Royal Retainer
to, and madly in love
with, Prince Aaron DuForretse. Not that he's noticed that last bit, he can be adorably dense at times.
Now that the Veil has come down, there's bound to be enemies trying to find him amongst the crowd, so you're going to have to stick
veeery close to him at all times, to keep an eye out. You're not complaining about an excuse to spend lots of time with him, but you do wish it were in slightly more romantic circumstances. Dead family and invading armies are kind of a mood killer.
As his closest friend and retainer, Aaron's well-being is paramount above all else. You win when he survives to the end of the game and wins.
Powers:
- Childhood Friend: You and Aaron have known each-other since you were still learning to walk. You have absolute faith in him, and know he feels the same.
- Crown's Token: A golden coin with an enchantment woven into it, a proof of trust from the Prince of Merovin himself. It accords a partial lifting of the Veil, allowing you to find and communicate with other holders of the token here.
- Live to Serve: Your heart already belongs to your prince, your life is hardly an imposition. Should an attempt be made on the life of your Liege during the night, you or one of the other Retainers will give theirs in his place.
Captain Orton Vastare
@Nanimani
As Captain of the Castle Guard, you feel responsible for being unable to stop the foreign bastards at the walls, you
damn well aren't about to let them stay now they're past it. As a soldier of the
Kingdom of Merovin, you win when all invaders are removed.
Powers:
- What's All This, Then: You're an old, old hand at sniffing out when someone is hiding something incriminating in their quarters. Normally, that just means some contraband booze or erotic literature, but in this situation it could be something a mite more damning than that. [PM "Check TargetName" to investigate.]
Sir Frederick
@TurtleDucks @ComiTurtle
Sir Frederick, The Quicksilver. The Indomitable. Famed as the strongest knight in the Kingdom, your record in combat is (nearly) undefeated. It is your great shame that you were unable to join your Lord in his final stand against the invaders, but you are determined to atone for that failure by tearing out those foreign dogs
root and stem. As a knight of the
Kingdom of Merovin, you win when all invaders are removed.
Powers:
- Aegis: You have only ever suffered two defeats in direct combat, back when you were a young squire entering tournaments under an assumed name. You have never suffered a defeat while fresh and unwounded. [Negates one nightkill attempted against you.]
Dame Margaret Dewalt
@Absum
It's atypical for a distinguished knight such as yourself to retire. More so to pursue a career so opposed to your previous profession. It's been nearly eight years now and you still get questions "why?"; you aren't sure they'll ever stop. Regardless, the answer is always the same: You grew tired of it. Tired of the killing and the dying and the hewing limb from limb. You've had enough of tearing people apart, achieving nothing of worth at the end. Now, you dedicate yourself to the
saving of lives rather than taking, mending wounds rather than giving. Perhaps, by putting people back together, you might achieve some net good in this world. As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Powers:
- Triage: You have a lot of experience with a great many forms of injury, on all sides of the equation. Assuming you get there fast enough to get there, you should be able to keep someone alive no matter what they're subjected to in the night. [PM "Visit TargetName" to heal.]
"Old" Basset
@QTesseract
You're not sure why they call you "old". You're not even thirty yet. Perhaps it's something about your face, or the way you carry yourself. Regardless, the assumption that you have more years of experience under your belt than you do certainly helped land your job as castle gamekeeper. Not, of course, that you are unqualified; you know the ways of every beast on this earth, even those what walk upright and pretend to be civilized. You've no doubt that will be an asset, in the coming days.
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Powers:
- Stepseeker: There is a persistent myth that one cannot track something across stone ground. While there is some truth to that, in that stone takes footprints less easily, there is much more to tracking than footprints. It's as much a question of psychology as anything, the understanding of the mind and movements of your quarry. And you are really very good at that. [PM "Track TargetName" to follow them.]
Miranda Sinclaire
@InterstellarHobo
You're the prettiest maid in the castle, and damn anyone who says otherwise!
…Unfortunately you're a bit worried that might not be such a good thing in the current circumstances. Hopefully nobody takes the anonymity field as an invitation to get handsy. You'd have to break their fingers, and that would completely ruin your image as dainty and innocent!
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Ashton
@PyrrosWarrior
You're not in a position to do much right now, and that's a real tragedy. If only you were a knight's squire, or a hidden magister's apprentice! You could sneak around and make life miserable for those dastardly invaders! Unfortunately, you're just a stable hand, so unless they happen to stand in just the right spot for you to shove 'em in the manure pit…
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Jason Von Vorhees
@Happerry
As a minor lord of on the opposite side of the kingdom from the Reim border, your coming here to pledge your support to the king in case of an invasion was supposed to be a political gesture. You certainly weren't expecting it to happen ten minutes before your audience with the king was scheduled!
Now you're a bit unsure what to do, since all you have on you is your ceremonial saber, which is meant to look pretty when worn, not actually
wound anyone. And even then, you aren't exactly greatest at
subtleties, and are rather afraid you might stab the wrong person if you tried.
As a noble of the
Kingdom of Merovin, you win when all invaders are removed.
Pauline
@Est
You're the castle baker. You bake things. Leave the intriguing to the people who were trained for it; your job is to not mess it up, and maybe have some nice muffins ready to celebrate your inevitable victory with.
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Nigel Winters
@-Rosen
Scribe isn't the most glamorous of jobs, but it kept you out of the path of the invading soldiers, and
somebody has to record all the happenings under the Veil. You somehow suspect that most of the others in the building aren't exactly taking careful notes.
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Kevin
@BanTheFairyKing
You are
so not cut out for all of this. You're just a message runner for Gods' sake! Maybe if you keep your head down you'll pull through…
As a citizen of the
Kingdom of Merovin, you win when all invaders are removed.
Deadchat