FIRE IN THE SKY
(I've been
waiting to use this song!
)
You've shattered the Simurgh's plans. You've destroyed most of her tools, taken away her Tinker abilities, destroyed her remotes. She's all but helpless.
Or is she? If you were in the Simurgh's shoes, would you be writing this battle off as hopelessly lost?
No, of course not. You'd keep trying to win, or at least survive, by doing something clever. Maybe, using your precognition, you'd maneuver your foe into the crosshairs of your automated superweapons. Maybe you'd rely on your perfect postcognition to duplicate the tinkertech devices you've built earlier from scratch. Maybe you'd dive for safety into the molten core of the planet below. Or
something. You're a smart guy, and you don't believe in hopeless situations. The Simurgh is a smart terror drone, and it almost certainly doesn't consider this situation hopeless. You won't make the mistake of treating this battle as already won.
And the thing is, this is a battle that
must be won. Not only because your death would be a terrible blow to the fragile Earth-Bet. Not only because your loss would leave your own world perilously vulnerable to the doom coming for it. But also because the Simurgh, monster among monsters and murderer of hope,
cannot be allowed to go on. So long as the Simurgh exists, hope in Earth-Bet will be a delusion. So long as the Simurgh exists, Earth-Bet is doomed to tragedy and despair. And so long as a iota of energy flows through you, there is nowhere left for the Simurgh to hide!
Resuming mental super-speed and slow regeneration, you fly about, ignoring the scratches you get from sharp pieces of omni-metal shrapnel being flung at you telekinetically. You need to kill the Simurgh. You can't leave her the time to recover and enact a counter-plan.
You need an attack powerful enough to hurt her, preferably even kill her.
You need your attack to actually hit despite her precognition.
You need to attack while defending yourself from her superweapons, and anything else she can use against you.
You need to do it in a way that counters her own plans, which probably means enacting a plan you
wouldn't enact without fate-manipulation on your side.
Over the next few subjective minutes (a fraction of an objective second), you ponder all those requirements. As you do, something occurs to you:
Over and over during the course of human History, you have watched strategists, warriors, schemers, game-players and other masters of conflict learning and teaching this lesson: The best attack is also a defense that disrupts the enemy's plans. The best defense is also an attack. Economy of action.
The Simurgh's most likely plan right now is getting you struck by her superweapons. Sure, you're flying around too quickly for them to properly target you… but with her precognition, she can manipulate events just right so that they nail you anyway.
If you had no fate-manipulation abilities, what would you do? Well. You would clear the board. You would teleport next to the mass-accelerator, obliterate it, then try to destroy the antimatter weapon with long-ranged laser blasts, so that you could focus on killing the Simurgh while having one less thing to worry about.
But it's been several seconds since you've last disrupted the Simurgh's information flow. Time enough for her to have a new plan. She can probably see a future you teleporting next to the mass-accelerator. If you were to guess, she's probably flying around, striking you with debris, in a specific manner so as to influence your timing. Get you to teleport next to the mass-accelerator right on cue for the antimatter weapon to detect you and fire on it, obliterating you with the ensuing explosion.
Unless… well,
that specific insight isn't born of fate-manipulation. Meaning the Simurgh can probably predict
you predicting it. So, maybe she's actually planning on you
not enacting that plan, getting nailed by the superweapons right here instead.
Ah, right. The usual problem of dealing with the Simurgh: Whatever plan you pick, she knows about it before you do and has already prepared the best possible counter.
So, instead, you perform something she can't predict. Something you wouldn't do without fate-manipulation.
You go insubstantial, and fly right next to the Simurgh.
Without luck-control, that'd be a terrible plan. While intangible, you can't blast her, or really do anything with your regular powers. You're safe from her attacks, yes, but she's also safe from
you for the duration. On the surface, all this accomplishes is giving her more time to plan. Normally, you wouldn't do it… and so, she presumably did not predict it.
She flies at high speed away from some debris, and you follow at hyperspeed. The next second, the mass-accelerator fires its payload at near-luminal speed; a projectile with kinetic energy five orders of magnitude beyond the Hiroshima explosion harmlessly passes through your insubstantial form.
Good. The mass-accelerator needs a little over ten seconds to reload. Plenty of time for another thing the Simurgh couldn't predict.
So far, you have used fate-manipulation to help yourself. Saving your life twice. Getting a brief boost in power.
That's not, however, the full extent of that power's capabilities. It's not restricted to
your luck.
Your power pool shifts. No longer intangible, your body is now solid… and completely immune to energy attacks, as it conducts energy like a superconductor does electricity. In this state, you are safe from the antimatter weapon. You become vulnerable to the Simurgh's telekinetic strikes (slightly) and to the mass-accelerator (or will be in ten seconds once it has reloaded), but you can blast the Endbringer.
You do not. Not yet. Instead, you reach out to fate.
You seize destiny. You declare what turn events now take.
Up on the Moon, over two hundred thousand miles from here, the automated antimatter weapon tries its best to track you down despite the distance, your fast movements, and the massive cloud of debris obscuring its sensors' perception.
You declare that, faced with such murky data, the program makes a mistake. For the briefest of instants, it confuses one fast-moving object with another nearby one.
You grin at the Simurgh.
You suspect it is an optical illusion, but for a tiny moment, it looked like the Endbringer's eyes were opening really wide.
And then, the ray hits the Simurgh.
You are engulfed in pure whiteness. Every frequency of the electromagnetic spectrum is saturated beyond even your cosmic senses' ability to evaluate. There are so many neutrinos traversing you, that you can actually feel a physical
push from the minuscule fraction of them that collides with your body.
The explosion that broke the planet below is nothing in comparison. This must be closer to… what? A quadrillion H-bombs? A quintillion? A sextillion? It's too big for you to estimate.
The light fades, and space around you has been… cleared. Gone is the debris, the asteroids, the magma floating around you - all of it is being swept away by an expanding wave of energy. A glance in the direction of the mass-accelerator reveals nothing left there. The planet below you has been vaporized. The Moon, far more distant, is still there… but its surface, or at least this side of it, is now boiling magma. Neither of the two remaining superweapons had the resilience to survive something like this.
And at the center of that cataclysmic explosion? The Simurgh. The ablative armor of the third Endbringer is gone. All that is left of Terror Drone Seven - a part apparently exempt from this particular chapter of the laws of physics - is its skeletal core, which is now filled with cracks and fissures. With so much of the Endbringer gone, it is trivial for your cosmic senses to detect its control core, at the base of one of its wings.
The Simurgh's skeletal core has no facial features. Somehow, its body language still conveys a sense of resignation as, your expression once again serious, you let out a slow-moving, high-power blast. Pushing your fate-manipulation to the point of exhaustion, you ensure that the blast strikes the Endbringer's control core and destroys it utterly.
You then instantly go back to an intangible form, just in case there's another attack coming. You stay in that form for the next several minutes, using your cosmic awareness to thoroughly scan the Endbringer.
No hidden surprises. The Simurgh is well and truly dead.
"He got her. He actually got her."
Several pairs of eyes watched with wonder.
"Now what?"
"Now, we verify that it's really the victory it looks like," said Alexandria. "Contessa, path to…"
When he had gotten yanked through the air and away from the city, Leet had been incredibly confused at first.
When he'd realized the Simurgh had abducted him, he'd screamed. Ironically, he couldn't hear the Endbringer's signature scream; he wasn't sure if that scared him less, or even more.
He'd lost track of time, helpless prisoner of the scariest creature in the universe while she built her arsenal. He'd spent whole days praying to God for help. At some point, he'd started praying to Scion. At some point, he started praying to the Avatar. Had he actually started praying to Shigeru Miyamoto, or had that been a fever dream? Eventually, he'd just slid into silent, catatonic despair.
Then the planet below exploded. Armaggeddon. The Avatar was there, fighting the Simurgh.
And then, blackness. A dark space without even the light of the stars. For a moment, he thought he had died and gone to the hereafter, before realizing he was still in his pod, surrounded by filth.
And then there was light, as the Avatar appeared.
"Leet, can you hear me?" Obviously, this conversation requires the application of your communication powers.
The villain nods almost imperceptibly, and you go on: "I have killed the Simurgh. I'm just wrapping up loose ends, and hopefully then we can both go home. I'm scanning your brain right now, just to be on the safe side. From the looks of it, you're safe." Well, he's a traumatized, broken man, but hopefully therapy, rest and relaxation can fix that.
Of course, there's the matter of actually going home. You could wait a week for the dimensional teleporter to activate, but without the Simurgh's precognition, it would be incredibly difficult to position yourself at the exact right spot to take advantage of it. You could work with Leet to replicate dimensional-travel tech, though there's no guarantee you could pull it off.
Or… Well… When you were trawling through the Simurgh's mind, certain details just
jumped at you. Her thought process about the dimensional teleporter. Some of possible future chains of events she was considering. It was almost as if…
Well. Time to put it to the test.
Once again, you engage your inter-planar travel power. This time, however, you look deeper than you have in millennia. And you
see.
Oh, you can see the various planes of reality. That is to be expected. However, you can also something else. Other universes. Other Earths. Other
dimensions.
You do not have the slightest idea how this is even possible, but somehow, an astronomical number of universes have been connected,
stacked upon each other as if they were merely parallel planes. You don't need Madman's physics-breaking technology to travel between these worlds - you can cross from one to another on your own power!
You test that hypothesis by crossing over to the dimension where the Simurgh stashed the dimensional teleporter. It works. Leet, still with you, gasps (possibly at seeing for the first time the corpse of the Simurgh, which you are also taking with you).
You blast the machine to monoatomic dust. It's a pity to destroy such potentially useful technology, but you are loath to leave operational anything designed by the Simurgh; there might be a trap you are not aware off.
Your next destination is Earth-Bet.
Taylor - Weaver - wasn't entirely sure what to do. The ever-growing assembly of capes, under Legend's command, was mostly just waiting for a new development while the Endbringer sirens kept blaring.
It was interesting that Tattletale was talking to Legend. If she were to make a guess, the Thinker's contributions to the Leviathan fight had earned her some notice.
It was odd, seeing Uber with the Undersiders. Especially after he and Leet had almost gotten them killed not so long ago. But then, not so long ago, she'd been one of them herself. Things changed quickly.
It was Brian - Grue - who approached her.
"Hey."
"Hey."
"So… First time we see you since Coil's arrest. How are you holding up?"
"I'm… fine, I guess. I'm back with dad. We're much better now. I told him about the whole thing."
Grue's head jerked. "You did? He saw the rest of us out of costume."
"I explained the unwritten rules to him. You guys don't need to worry. Besides, we're likely being moved to Boston."
"Oh. Boston, huh? Bigger city, but lower cape-per-capita than the Bay."
"I guess. How are you guys doing?"
"Fine, fine. Tattletale got a big paycheck for helping with Leviathan's autopsy, so we can afford to stay out of trouble, mostly." He paused. "Bitch is still mad at you."
That wasn't surprising. Truth be told, she wasn't sure how she felt about it. Her first meeting with Bitch/Rachel had been violent and angry. After a while, she'd made a genuine effort to become her friend. She valued the progress she'd made. But the girl had had no compunction at all about leaving Dinah Alcott to her fate, and that had been a bitter pill to swallow.
And what now? What had the Simurgh done to the Avatar? What was she going to do to Brockton Bay?
Then she sky parted.
The Avatar flew through it, with some kind of pod and… something that looked a lot like Leviathan's corpse, but with a size and general shape that suggested…
And then, a hologram of the Avatar addressing her. His communication power, she realized.
"People of Brockton Bay, this is the Avatar speaking. A few minutes ago, the Simurgh used inter-dimensional teleportation resources to pull me into a trap. I have fought her in that other dimension, and was able to destroy her. This threat has passed."
Taylor was vaguely aware that she had stopped breathing.
Then, there was a flash. Strider, bringing in Alexandria. The Triumvirate heroine flew next to the Avatar, speaking through the armbands. "Alexandria here. A PRT Thinker tank has been monitoring the fight. We can confirm everything he just said. Endbringer down."
You glance, with some surprise, at Alexandria. "You were able to observe the fight?"
She frowns. "The PRT has some resources that we would have preferred to keep secret. However, it's worth playing some of our hidden cards on the table… or at least admitting we
have some hidden cards… if it keeps the majority of the public from guessing, for years to come, whether the Simurgh is really dead, and if you're the real Avatar or some doppleganger she set up.
"Speaking of which…" she glances at the Simurgh's corpse.
"Should I bring it to the same place as Leviathan?"
"God, no. We'll manage with just one of those for the time being. No, we want you to
destroy this thing. Preferably in full view of everyone."
You smile at that. You understand the value of symbols, after all.
And so, telekinetically raising the Endbringer's remains up in the air, you spent the next dozen seconds gathering a colossal amount of cosmic energy in your arm, before unleashing it upward in a world-shaking torrent of annihilation that destroys every last physical trace of the Simurgh.
And all over the city, the people cheer.
You imagine that, considering what just happened, you are about to spend a lot of time in PRT interview rooms, asking a whole lot of questions and undergoing extensive monitoring. You can't blame them. With that said, you could push and emphasize one aspect…
[ ] It was only a partial picture, but you were able to see several terrible visions of future doom in the Simurgh's mind. You emphasize the need and opportunity to stop them… as well as the need to investigate the mysterious future event that kills billions.
[ ] You already suspected it, and the glimpses into the Simurgh's mind have confirmed it: There are more Endbringers than those known to man. It would not surprise you if more were to emerge. You emphasize the need to prepare for future battles, maybe discover more about the Endbringers prior to that.
[ ] Your home dimension remains as frustratingly inaccessible as before, but Earth-Aleph and countless others are open to you. You emphasize the potential for good, should different worlds band together.