Huh. Good to know. Anyway, I've been reading this thread without an account for a while, and I've got a few questions, if you're willing to hear them.
- What's the villain scene like in Spain, Germany, and the UK? (excepting Gessellschaft and their child organizations as a) you have expounded in great detail on them, b) On the UK side of things, Camelot works with the King's Men, and c) I'm curious as to whom the Parahuman percentage of the "scum" Lord Walston refers to are)
- Any specific info on the Balkan Wars?
- What's going on in Central America (Panama, Honduras, Costa Rica etc.)?
Anyway, thanks for reading this post. Good luck on the next chapter!
In Spain, one side-effect of parahumans and Endbringers has been the growing irrelevance of ETA. Turns out, a group of a few hundred nonpowered terrorists doesn't mean much compared to the shit Earth-Bet faces every day.
As for the villain scene... well, the big money-maker is the transport of narcotics into the rest of Europe. The big villain organizations mostly fight each other for control over the traffic, with the authorities trying to step in to limit collateral damage (with some token arrests and the occasional seizing of drug shipment, but in the end, they know how outnumbered and outgunned they are, and they don't want to give the villains a reason to actually unite).
In Germany, the Berlin wall fell a few years later than in our world, but once it did, things got messy. East Germany had made it a policy of drafting all parahumans into service to the State, so, after the reunification, Eastern capes were often treated with suspicion like they were all ex-Stasi, and few of them had any desire of working for the government. To date, as a result, the country has a higher rate of rogues among its cape population than most countries... but a lot of those capes just plain went villain.
Then the Simurgh attacked Warsaw, and Poland turned into a chaotic hellhole. This has led to a massive influx of refugees across the Eastern border. Nowadays, the most distinct aspect of Germany's villain scene is the brutal rivalry between its homegrown villains and the new Polish villains, which in turn galvanizes the Gesellschaft.
With that said, Germany's cape scenes also presents some interesting contrasts. On one hand, there's multiple cape-led motorcycle gangs that are just plain brutal. On the other hand, for years now there's been a rise in "Gerhirn-Banden" ("Brain Gangs"), highly-organized criminal groups that rely on Thinker leadership or support.
The UK, following the fall of London, instituted the draft for all parahumans - to have powers and not work for the King's Men is a criminal offense (which, naturally, is itself what drives a lot of offenders). Mind you, the King's Men are even more eager than the Protectorate to recruit captured criminals (provided said criminals are British, preferably English). Note that the draft applies to all parahumans living on British soil, regardless of citizenship.
Since there are a lot of capes who, while not criminally-inclined, have no desire whatsoever to join the King's Men, "draft dodgers" constitute a significant percentage of the UK's villain population. UK authorities respect secret identities for the same reason the Protectorate does, so "draft dodgers" often start out thinking they can just lay low and be left alone... but, sooner or later, the shard-driven need to use their powers gets too strong. Some of them are lucky enough to be in the right city, to join a "gang" that is mostly like-minded people banding together for protection, holding territory without doing anything too nasty to it - more vigilante than villains, really. Most of them, however, end up absorbed in a "real" gang that turns them into genuine villains over time.
When the Scottish secession war happened, a lot of villains from all over the UK actually went there to throw their lot with the rebels. Unfortunately for them, the King's Men's superior organization and intelligence network won the day, inflicting massive casualties (Lord Walston has been known to call the war an "excellent opportunity to rid the country of its villain surplus"). Scotland still houses many revanchists to this day.
And then, there's London itself. London spent several years largely cut off from the rest of the world before Walston reopened it... and promptly ran into Simurgh bombs that had been growing there for years. The King's Men officially consider the city under control, but in practice, there are still massive neighborhoods ruled by insane, evil, and insanely evil capes of various kinds.
The Balkans... are a mess. A big, massive, complicated mess.
With the USSR and most communist regimes lasting a few years longer than they did in our timeline, the 1990s were actually a lot less bloody over there - they avoided most of the Yugoslav Wars.
Things were starting to heat up in the late 90s and early 2000s. Then, in 2003, one of the Simurgh time-bombs from Lausanne started a war that had a massive domino effect; all the tensions exploded in warfare. Serbia, Croatia, Bosnia, Macedonia... After a while, it didn't even matter all that much which regime wanted what, because several of those regimes got overthrown by a local parahuman junta; the current Balkan War thus involves parahuman warlords as much as actual governments by this point, and is viewed as a war of survival.
Central America's situation is pretty terrible. The cartels from Mexico up North and the cartels from South America both wanted the region to be "safe" for their narcotics shipment, and then sent in extra force to crush any government attempt to rein them in - this even included the assassination of several national leaders as a show of force. Nowadays, the region is mostly ruled by local cartels that buy narcotics from down South, fight each other while transporting them North, and sell them to the Mexican cartels to pocket the difference.