StarSingerBlue
Zenryoku Zenkai !
- Location
- The City of Lights
- Pronouns
- They/Them
Or Young Justice.
I don't think I could ever do a Quest, but I do think about starting some kind of World Building thread. I think I would start with how Gotham and its Heroes and Villains in Parahuman / Worm / Earth Bet would look like. Just an in-depth discussion of what Shard-powers people could have, what is obvious, what could have a twist put into it, what changes would need to be done to a character to make them interesting in Worm.
Polka-Dot man could be a case 53 that can throw out polka dot grenades likely different colors representing different abilities(cryo, pyro, flashbang...), if you want to be fancy about it.Don't forget Polka-Dot Man and that lady with a hole in the middle of her forehead.
How would the League of Assassins work, you think ?
You going "aha but Tzeentch!" and "There's too many things that go bump in the night in the 40k universe" makes me believe that you're not very familiar with the sheer amount of Negative Space Wedgies and reality warping multi dimensional gods that do exist and have been encountered in Star TrekTzeentch nuff said.
The reason why Warhammer 40k is a scary universe is because humanity does all of that crap, have a literal God on their side, and there are too many things going bump in the night for them to even have a shot at winning, instead they're in decline.
Star Trek's federation would have... some chance at survival in Wh40k, but even they'd have to do things they find unconscionable to survive for the long term, and they're definitely not winning.
The Most powerful Gods in Star Trek are the Q collective, yes they're practically omnipotent but aren't unreasonable(say the Court Scene for instance), the closest alternatives in Wh40k very much are unreasonable. The very fabric of reality in wh40k leans towards grimdark and it would impact the success rate of the Star Trek Fleet, you seem to think that just because they were successful in one universe they would be successful in another. I disagree with that notion. There are too many things that go bump in the night (quite literally they outnumber star trek and its people by a lot humans from wh40k outnumber star trek 1000 to 1.) and the very fabric of reality is something that is hostile to people. The very fact of the matter is, you can only really argue based on a temporary tech advantage they'll be able to force people back i don't believe it.You going "aha but Tzeentch!" and "There's too many things that go bump in the night in the 40k universe" makes me believe that you're not very familiar with the sheer amount of Negative Space Wedgies and reality warping multi dimensional gods that do exist and have been encountered in Star Trek
I'm not super familiar with all the stuff that whichever ship from whichever series constantly runs into, partly because there's so damn much of it
But I'm pretty sure "The 40k universe is really hostile and dangerous" is not the ace in the hole you may think it is
Correct. It's why I don't really bother with setting elements from Ward.It really did escalate didnt it.
Course correction then.
SunTzu I think I remember hearing a while ago that you hadn't read Ward. True or not?
Speaking of 40k, I admit I am curious how the Avatar would go about making the galaxy less of a craphole based on the snippet from a while ago.
Hm. Well, there's a number of things the Avatar can do that keep him relevant in the WH40K universe:Speaking of 40k, I admit I am curious how the Avatar would go about making the galaxy less of a craphole based on the snippet from a while ago.
The t'au are the lighest shade of gray there (at least pre retcons because GW can't let them remain that way) but they're also the smallest but they'd appreciate the help.
The Eldar too scattered and arrogant, the Imperium to enormous and too inefficient in infrastructure and communications and too eager to stomp down anything different or unnatural like say the Avatar.
Nothing special, as far as I knowWhat does silver/white do under the effects of a Waaagh field?
Well I guess it would gain an effect when Da Avtar gets famous enough as a warboss.
The majority of Lockboxes actually contain two or three prisoners, and many of them are connected to each other via radio. (I say a majority, not all, because you don't want to give someone like Shape-Stealer roommates; they'd die.)Btw @sun tzu how do the Lock Boxes prevent the capes there from going stir crazy from solitary confinement?
I never got how it's supposed to be a more humane version of the Birdcage when it's subjecting every captive to solitary confinement
Won't actually let me see the map itself.
It just loads a generic unedited world map for me.
Same for me.