[X] Break the Barrier. Go Beyond.

I've been swayed to this side. Yato may not be our only partner in the future so better to have a main mystical MA that is separate from UM. Also that +30 is handy and our Physical resistance can help cover the slightly malus that comes with Hayato holding back somewhat against opponents while Karate and Kendo will not have such skills to help them out.
 
Ignoring how long it'd take to get Perception: People and Objects to both 150, or whether that's even feasible.

At max against Supernatural Opponents, MMA would be at top 450 - 100 = 350.

Like I mentioned earlier, I just don't particularly like the idea of Hayato upgrading either Karate or Kendo for future synchronization with Yato, since both of them are in fact not his main Martial Art. It feel's like it would be in-universe, the equivalent of using a subpar engine for a car.
I know it would take long time, this is for the future, considering how high our MMA and other related skills already are. And it wouldn't be used against supernatural opponents, we have UMT and any other Supernatural/Partner Arts for that.

For me it is the exact opposite, I wan to keep at least MMA as mundane since it is his main Mundane art, thus the one he would use in tournaments and in mundane fights. UMT is his main non-mundane art, and has no problems with mixing with other arts, whether Supernatural or another Partner art in the future.
Sorry, the way you worded it made it seem like this decision is the one that will decide whether or not Hayato and Yamato can keep their secret from anyone.

That's fair, and I'm not worried about him being dropped out, I just want him to be the best he can in the mundane world with his main Mundane Art, to be able to raise to the top of MMA without being held back by the fact that he's forced to hold back due to it not being mundane. And we're part of the MMA club, we're going to ab partaking in MMA tournaments, this tournament is a special case. And I doubt those boosts improve, since that's coming from a perk.

But you're right, I too get your point, just disagree with it as the course of action. Time for the voters to decide.
 
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Huh. I've actually got people discussing over a part of my Quest.

I'm at the same time happy, cause what GM doesn't like discussion.

But at the same time I'm worried, cause while I've done what I can to make all options viable and tried to make them all as clear as possible, I can't shake the feeling some of the arguing is because I didn't make things very clear.
 
But at the same time I'm worried, cause while I've done what I can to make all options viable and tried to make them all as clear as possible, I can't shake the feeling some of the arguing is because I didn't make things very clear.
Honestly, from what I can tell, it's less that, and more people are very passionate when it comes to the direction they lean to.

Both options have there pros and cons, and the fact that they can be discussed at all, shows that enough information has been given.

There is the idea that we don't know what future Mundane or Upgraded MMA Perks would be, that could shift our decision, but that applies to pretty much all the skills. Not knowing everything, is part of the fun. Avoids us trying to optimize everything, and instead go with what fits for the story.
 
Huh. I've actually got people discussing over a part of my Quest.

I'm at the same time happy, cause what GM doesn't like discussion.

But at the same time I'm worried, cause while I've done what I can to make all options viable and tried to make them all as clear as possible, I can't shake the feeling some of the arguing is because I didn't make things very clear.
*Raises an eyebrow*

No offense, but I think there is quite often heads being butted when it comes to what to vote over. Yes, I know that most of the time one of those heads is mine.

I think the thing is that +30 to all MAs that can be used as Mortal Arts looks better than what the Mortal MMA offers.
 
*Raises an eyebrow*

No offense, but I think there is quite often heads being butted when it comes to what to vote over. Yes, I know that most of the time one of those heads is mine.

I think the thing is that +30 to all MAs that can be used as Mortal Arts looks better than what the Mortal MMA offers.

I guess it's just my general disposition about it. I am actually constantly putting myself down whenever I write something so I'm always trying to make the next part better.

So, I'm always assuming that I've written something wrong. Also, when I make Perks, Traits, and such, I focus more on what Feels/Sounds right rather than what's right in the mechanical sense. I do try to account for the mechanical part of it...but as you can probably tell I'm still not good at that.
 
I guess it's just my general disposition about it. I am actually constantly putting myself down whenever I write something so I'm always trying to make the next part better.

So, I'm always assuming that I've written something wrong. Also, when I make Perks, Traits, and such, I focus more on what Feels/Sounds right rather than what's right in the mechanical sense. I do try to account for the mechanical part of it...but as you can probably tell I'm still not good at that.
I get that. Whenever I post an omake, I dread what people think of it.

That's the thing, isn't it, trying to keep the balance. People often take mechanical benefit over feels/"what would be appropriate" since it makes actual chances of success better.

Have you actually considered getting a beta? Someone to bounce ideas of and run things like proofreading, Perks and such through?
 
I get that. Whenever I post an omake, I dread what people think of it.

That's the thing, isn't it, trying to keep the balance. People often take mechanical benefit over feels/"what would be appropriate" since it makes actual chances of success better.

Have you actually considered getting a beta? Someone to bounce ideas of and run things like proofreading, Perks and such through?

I, technically, have one. It's just that I only really contact him for help when I either have no ideas or feel like he can come up with something better than I can.

Like the Read The Room Perk? He came up with that.

I might start asking him for more help. Though I'm unsure how much time he'll have on his hands to help out.
 
[X] Break the Barrier. Go Beyond.
PLUS! ULTRAAAAA!

Both options feel fantastic, but I prefer this one for the narrative payoff. It wouldn't be fun to have this big moment where we brush against this untapped well of power for the first time, and then promptly go "meh" about it.
 
[X] Break the Barrier. Go Beyond. (MMA becomes a Supernatural Martial Art; Lose current Two Perks; Gain Rank 90 Perk: Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Mortal Martial Art Skills gain a +30 Bonus to Combat Checks)

Honestly a no brainer. It's a good backup to fall on incase someone exploits our first Supernatural Combat Skill. It's strange that people are obsessed with making KENDO of all skills Supernatural when it's easily disabled by removing the sword. This is easily the best of the three to make Supernatural. Also, if we're fighting someone that's kicking our ass using the mundane version, there's good chances that they can take us going Supernatural if we're that desperate to win.
 
Honestly a no brainer. It's a good backup to fall on incase someone exploits our first Supernatural Combat Skill. It's strange that people are obsessed with making KENDO of all skills Supernatural when it's easily disabled by removing the sword. This is easily the best of the three to make Supernatural. Also, if we're fighting someone that's kicking our ass using the mundane version, there's good chances that they can take us going Supernatural if we're that desperate to win.
I, for one, can take or leave supernatural Kendo; it's Karate, Brawling, and Street Fighting I'm wanting to convert to Supernatural Martial Arts.

Anyway, manual counting is a pain, but it looks pretty close to me.
 
I'd think that Street fighting would be the best choice for SMA, since if we're fighting something supernatural, we'd be using everything we could for an advantage, which is what street fighting is all about. No rules, just win. MMA still has some constraints to it.
 
Honestly I think we should probably leave Street fighting as mundane, I'm betting it's mundane benefits are rather handy and...well admittedly I don't see why you'd think Street Fighting would be really great as a Supernatural Martial Art considering I don't think it actually comes with any crazy benefit?

Also I kinda like the thought of Street Fighting being what he started with and what he retains for the mundane world, yet he's matured and moved on to a new style for a new (less mundane) world.
 
As for narrative...does Hayato realize he'd be losing anything, in the first place? Ignoring how he can't read mechanical benefits.
IC for Hayato's perspective. He received training from his upperclassmates, and instead of focusing all his efforts on the tournament, he went to further his monsterpunching goals, which isn't wrong but this will lessen chances for a higher rank. But it will benefit in supernatural focused arcs, just not the tournament arc.
 
Honestly I think we should probably leave Street fighting as mundane, I'm betting it's mundane benefits are rather handy and...well admittedly I don't see why you'd think Street Fighting would be really great as a Supernatural Martial Art considering I don't think it actually comes with any crazy benefit?

Also I kinda like the thought of Street Fighting being what he started with and what he retains for the mundane world, yet he's matured and moved on to a new style for a new (less mundane) world.
Hard to say what its benefits are, since we haven't really worked on it yet. I mean, our skills in Brawling and Street Fighting are, respectively, 6 and 26- nowhere near the point where we'd get even the first perks from them, let alone the conversion choice. We don't have enough information to dismiss them as useless when we haven't invested in them yet- hell, Yamato probably considers mortal martial arts worthless specifically because he hasn't invested in them (and he has us to do them for him).

And if you wanna throw thematics around, Supernatural Street Fighting is, basically, us refining what we've had from the start to the point of contending in the circles we're being dragged into on our own merits, while MMA is basically something we picked up for a scholarship.
 
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Fully expected this, but it's nice to have it confirmed that there are no exceptions to the "90 skill = chance to turn mortal martial art into supernatural martial art" rule.

...Does one of the perks for Supernatural Street Fighting (or an armed martial art) involve spontaneous generation of weapons?

No.

That would've been Exalted Level Martial Arts.

We have Fist Of The North Star.
 
[X] Break the Barrier. Go Beyond.

If Uyielding Mountain will be our Shield, MMA will be our Sword. We'll block every blow and unleash a storm of whoopass on whatever poor sap gets in our way! We WILL be a genius of violence!
 
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