Icipall
Don't worry, we can fanfix that!
- Location
- Cold snow fields of Finland
Not supporting skills as they're required, but in that they work in correspondence with their more developed version, like Street Fighting and MMA, but I checked again and my suspicion was right and in the tournament only the specific martial art is counted, not the corresponding skill.In reverse order.
None of our Unarmed Combat Skills (besides UMT) require supporting Skills. I checked, and WoG is that because we have competent people training us we get the full benefits of even Kendo without needing anything like Swords. The initial sorting was more of a "Oh you do [blank]? Then this one fits you better."
As for the Skills remaining unused.
When they hit or break 90, we're given the choice to take them to Supernatural levels. If we do then they become Supernatural Martial Arts. This gives them different 80 and 100 Perks and makes them relevant against Supernatural Opponents, the draw back being that you need to do something to unlock the perks instead of just picking them compared the the Mundane 80 and 100 (and I assume 120 and 140).
If you have SL of...8? I think it was 8, with your Partner, you can use and combine Supernatural Martial Arts for the purposes of adding Skills to combat checks.
If we get Karate, Kendo, and MMA to 90+, go for the Supernatural option, then trigger the Yato Quest, then we'll have an effective "basic" cap of 500, one for each SMA and one for Physical Resistance, when it comes to Serious Combat.
Unless @LinkOnScepter expresses that I got something wrong, then if done properly then none of our investments here will be useless, especially with the revealed Supernatural Perks.
As for raising them high to make them supernatural MAs, that is not going to be useful since this is a mundane tournament, us using supernatural martial arts immediately shows that there's something funky going on and lets those in the know know that we're using supernatural martial arts. And after a MA has been turned into a supernatural, it cannot be used as mundane anymore, at least by the wording of QM. So if we want to actually use them in the tournament and not show that there's something weird going on, we'd need to keep them as mundane even when at high levels.
And I recall that LoS said that turning mundane MA into a supernatural one locks you out of something, but I can't find the post.
And unless @LinkOnScepter wants to correct me, it seems that even when Yato SL rises above 8 or 9, we can only use 2 supernatural martial arts at the same time and one of them needs to be UMD.
This is a mundane tournament, and our first as well. And with MMA at 66, Hose showed that he couldn't beat us without fighting seriously. We're going to be facing challenges, but not on the level where we'd need to start combining supernatural MAs to win. Cause if that were to happen, something has gone very, very wrong.Considering how relatively easy it is for us to hit Cap and the fact that our Seniors are demonstratively kickass (or at least Hose is), and that we need to run the entire gauntlet ourself, I expect that we'll face challenges even if we managed All-100 for each of category.