I thought that would put us into the Super Zone because we already put an AP into them this weekend?

I figured based on prior discussion we'd try to advance something else?
It would. Unless Hose doesn't actually have karate and kendo as bonus, they'd be 78 after this turn and one more AP to each would raise them at 100, with three points each wasted. I was under the impression that people wanted to raise them all to max before the tournament and use the remaining 2 AP for something else (personally, I'm for Empathy).

Something to go over more when the time comes.
 
[X] Break the Barrier. Go Beyond.

I don't like leaving this on the table but i don't have time to argue it beyond this post. We can afford an MMA debuff from holding back since our resistance helps us with it. The other styles don't, so that +30 from MMA will really help us in tournaments.
 
[X] Break the Barrier. Go Beyond. (MMA becomes a Supernatural Martial Art; Lose current Two Perks; Gain Rank 90 Perk: Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Martial Art Skills gain a +30 Bonus to Combat Checks)
 
[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
Man... Now this is kinda of a debate.

Anyone got some arguments for and against so I can make a bit more of an informed decision?
 
[X] Break the Barrier. Go Beyond.

I'm confused by this and by the various votes to Stop.

Unless we toss all of our other options to the side and focus on training Perception Skills, the Mortal MMA Techs don't really do anything for us now or for the Tournament?

We get a +6 to MMA. That's it.

And either option with MMA doesn't really create an incentive for us to train Perception: People for the Tournament because we now Automatically Succeed at the exact thing we needed it for.

Meanwhile the Super Tech gives all of our other Martials Arts +30.

For Tournament purposes, I cannot think of a better bonus to Kendo and Karate.

This transforms MMA from a Kick Your Ass Skill into a Foundational Support Skill that helps all of our Martial Arts become better.

@LinkOnScepter does Mixed Work Of Art's bonus apply to UMT? I don't think it does but I want to make sure.

It won't apply to UMT. I will add in that it only applies to Mortal Arts.
 
Hello, it's been a while, so I still need to catch up.

But decided to put a vote in here, considering how important this seems.

[X] Break the Barrier. Go Beyond.

[] Break the Barrier. Go Beyond. (MMA becomes a Supernatural Martial Art; Lose current Two Perks; Gain Rank 90 Perk: Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Mortal Martial Art Skills gain a +30 Bonus to Combat Checks)

While I can see how the combined total, keeping it mortal would be higher for mortal level fights...I can't help but point out that it's not so much a debuff as it is, just keeping it at normal levels, if we turn it to a super art.
The Multiplier advances like so:

90 = 1.0
100 = 1.5
150 = 2.0
200 = 2.5
While this ensures you'll win just about any fight against a regular Human, it also means that you're essentially maiming them. Cause by this point you're hitting them with enough strength, speed, or otherwise that there's no way their body can withstand it. However, you are able to choose which version of the Art you use in a fight. Due to his character up to this point, Hayato will instinctively refuse to use his Super Art against normal foes. He will always default to the Mortal Version. But when he comes across a Supernatural Opponent, or someone who can actually keep up with him, then you will have the option to switch.
Basically, if you were to train MMA up to 90 and turn it into a Super Art, Hayato would outright refuse to use his full strength against anyone (who couldn't handle it) in the Tournament. Thus MMA would remain as a Flat +90.
In addition, MMA is the closest to Hayato's natural state, and it's for that reason, I honestly believe we should upgrade it beyond the others. After all...
Rank 200 is only obtainable with Supernatural Martial Arts. This is because you're well beyond the realm of mortals by this point.

Getting three Martial Arts to Rank 100 will earn you a Class Change Opportunity and special Perk.
Without upgrading MMA, it'll forever be 150. The idea of Hayato using more rigid forms of fighting, at his highest point, is a bit...odd, for him.

Especially when it comes to threats against his, his brother, and his loved one's life.

In addition, the perk we do get, boosts all the other martial arts for the tournament regardless.

Anyhow, looking forward to reading from where I stopped to now!
 
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[X] Stop. This is...you're good here. This is all you need. (MMA remains a Mortal Martial Art; No Current Change; Gain Perk: Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.)
 
Won't UMT be the end all be all? We hit the restrictions pretty early, would it be wrong to assume it'll replace MMA at higher levels? Also, while we don't really have obligations to the club, narratively this is self-sabotaging our chances for the tournament for personal gain due to the mechanical opportunity cost.
 
I forgot to ask. When we are using a supernatural level fighting style, can we restrain it against normal humans to not kill anyone? I forgot how much restraint is possible since the QM last mentioned it. I will vote after I get the answer.

On another note, I also forgot to say my opinion about the second part of Yamato's escapades, and all I have to say is Dammit! Almost! Almost had two cousins in one harem! Almost! She just had to be a swimmer of only one pool, and the other one at that! It's not a bad thing, obviously, but if she was a swimmer in both pools then Yamato would have two cousins fighting for his affections. Two!

Come on, guys, this is a battle-shonen harem series and Yamato's the protagonist! He needs more rivals and foes to do shonen battle-chess against, as well as more girls to the harem!

Yeah, yeah, I'm taking this too far at times. So now we have the tournament and then Yato. Man, a bro's life sure is busy.
 
Won't UMT be the end all be all? We hit the restrictions pretty early, would it be wrong to assume it'll replace MMA at higher levels? Also, while we don't really have obligations to the club, narratively this is self-sabotaging our chances for the tournament for personal gain due to the mechanical opportunity cost.
I'm decently sure Super Martial Arts are meant to combo? Since MMA, is based on folding into and boosting several martial art techniques into one. I can only presume getting it at 150 or above, will allow it to boost and be boosted by other Super Arts.

As for narrative...does Hayato realize he'd be losing anything, in the first place? Ignoring how he can't read mechanical benefits.

Upgrading it to a Super Martial Art will boost both Karate and Kendo by 30, when using them.

Sure, he won't be the best at MMA, but for a cost-opportunity trade off, it makes sense.

Mundane
Perk Added: I Know That Technique: You know quite a bit about the styles that you incorporate into your battle skills. Perception: People will be added to Combat Checks when MMA is used.
New Perk Gained: A Fellow Practitioner: When up against other Martial Artist, Automatically Succeed a Perception: People Check and know what Style they are using. Only works on Mortal Arts.
Use Everything Around You: Perception: Objects will now be added to MMA Combat Checks.
)

Supernatural
Mixed Work Of Art: In Combat, Automatically Pass a Perception Check to know what Style your Opponent is using. Only works on Mortal Arts and not when outnumbered. All other Martial Art Skills gain a +30 Bonus to Combat Checks)
If we keep it Mundane, Perception: People & Objects will only boost it by 3 + 3 = 6. Based on our character sheet.
Perception:
- People (Determining Skills of other person.): 3
- Environment: 3
- Objects (Knowing what an object truly is.): 3
The Fellow Practitioner Perk is also redundant with Mixed Work of Art. It'd be better for our chances, if we did upgrade.
[] Accept the position as the Sole Participant. It'll take a lot of hard work, sweat, blood and tears, but you'll manage it. It's the least you could do to represent the Club that's keeping you in this school. (You become the Sole Participant for Raijin Academy in the Tournament. Tournament will begin in three weeks. MMA, Kendo, and Karate must be at least 50)
After all, we're representing all three styles, not just MMA.
I forgot to ask. When we are using a supernatural level fighting style, can we restrain it against normal humans to not kill anyone? I forgot how much restraint is possible since the QM last mentioned it. I will vote after I get the answer.
Yeah, we can.

Full Power is us using multipliers, but against mundane opponents, Hayato will just use the Base Number.

Basically, it'll work as it always has against normal people.
 
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Yeah, yeah, I'm taking this too far at times. So now we have the tournament and then Yato. Man, a bro's life sure is busy.

It takes work to be the coolest motherfucker in the show.

Oh yes, someone mentioned wondering what Memes they think are being made?

Most of them are comparing Hayato to Kamina in every sense of that comparison.

Also lots of theories that Hayato and Yamato's Parents are Light and an unnamed Shounen Female Protag that he had a drunken one night stand with.
 
Won't UMT be the end all be all? We hit the restrictions pretty early, would it be wrong to assume it'll replace MMA at higher levels? Also, while we don't really have obligations to the club, narratively this is self-sabotaging our chances for the tournament for personal gain due to the mechanical opportunity cost.

Technically yes, and no.

UMT will still be extremely useful in the future. Especially against other Supernatural Opponents and Partners. But having an extra trick up your sleeve never hurt anyone.

It would be particularly useful cause Yato can still be removed from your body. Since he's inanimate Gloves/Gauntlets. If someone does that UMT is unusable.

So being able to pull out a different Super Art when they think you're powerless will be cool.

Yes, there are others who can do this exact thing as well. You've met one.
 
I'm decently sure Super Martial Arts are meant to combo? Since MMA, is based on folding into and boosting several martial art techniques into one. I can only presume getting it at 150 or above, will allow it to boost and be boosted by other Super Arts.
They don't quite. Mundane arts are added together, but with Supernatural/Partner arts you can only use one. Until we get Yato's SL 8 or above, afterwards we can use UMT and one other Supernatural art together.
If we keep it Mundane, Perception: People & Objects will only boost it by 3 + 3 = 6. Based on our character sheet.
That's just right now, keeping MMA as mundane means that we can keep using it as powerful mundane art in tournaments and against opponents when we don't want/need to reveal the supernatural and it can grow even stronger in the future. It is not relevant for this specific tournament, especially since this tournament is a special one with us representing all three styles. In the future, with being member of the MMA club, we'll be partaking in the MMA tournaments.
 
They don't quite. Mundane arts are added together, but with Supernatural/Partner arts you can only use one. Until we get Yato's SL 8 or above, afterwards we can use UMT and one other Supernatural art together.
Honestly, that sounds like an even better reason to upgrade MMA. Like the update stated. It's Hayato's most natural martial art...

Fusing it together with UMT, once we unlock SL 8, after the story quest, sounds like it'd really reflect the bond between the two.
That's just right now, keeping MMA as mundane means that we can keep using it as powerful mundane art in tournaments and against opponents when we don't want/need to reveal the supernatural and it can grow even stronger in the future.
Like it was mentioned before, Hayato will always hold back against people who can't take it.
Basically, if you were to train MMA up to 90 and turn it into a Super Art, Hayato would outright refuse to use his full strength against anyone (who couldn't handle it) in the Tournament. Thus MMA would remain as a Flat +90.

It also becomes clear to people who know what they're looking at that you're not a normal person in the slightest. This can have various affects based on the person who sees this.
Sure, they won't consider Hayato, a normal person.

But that's a feeling, most martial art masters would exhibit over those less skilled then them, and well...Hayato already gives that impression to people. It won't be an automatic, this person is supernatural, to those not in the know, it'll be Freak of Nature Vibes.

And those in the know, will be aware that Hayato is holding back. Especially since Mortal Caps at 150, while Supernatural doesn't.
It is not relevant for this specific tournament, especially since this tournament is a special one with us representing all three styles. In the future, with being member of the MMA club, we'll be partaking in the MMA tournaments.
I can see where your coming from, but I think it's a matter of priorities.

Upgrading MMA, will make sure that when Yato and Hayato's bond reaches high enough levels, the two can synchronize, and it will make sure that both are there best, when it comes to mythological enemies. Life threatening danger.

At the same time, not upgrading it, is more meant to shift the focus to his daily life. Keep the veil on Hayato, and Yamato, for a bit longer. As they live there school lives. But...if I'm going to be honest, our little brother is the Main Character. The odds of that lasting are practically speaking, nill.
 
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At the same time, not upgrading it, is more meant to shift the focus to his daily life. Keep the veil on Hayato, and Yamato, for a bit longer. As they live there school lives. But...if I'm going to be honest, our little brother is the Main Character. The odds of that lasting are practically speaking, nill.
Our brother is specifically a SNEAKY Main Character. The only way our secret's gonna get blown is if we blab... which, to be fair, isn't beyond possibility, considering our complete lack of subtlety.

But anyway, I figure that the supernatural stuff won't completely take over the plot until the climax (as in, when we're off to raid the enemy headquarters). Until then, trying to keep a low profile isn't necessarily a bad thing, or doomed to fail.
 
But...not only is it limited to 150, but like it was mentioned before, Hayato will always hold back against people who can't take it.
And there will be mundane opponents that can take it when we face stronger ones. They'll have corresponding skills and perks besides just their skill rank, and with I Know That Technique and Use Everything Around You added, mundane MMA can have max check of 450 before counting in other things like Physical Resistance.

This is all mundane fighting, not supernatural which Hayato would ahve to hold back in order to not maim his opponents.
I can see where your coming from, but I think it's a matter of priorities.

Upgrading MMA, will make sure that when Yato and Hayato's bond reaches high enough levels, the two can synchronize, and it will make sure that both are there best, when it comes to mythological enemies. Life threatening danger.

At the same time, not upgrading it, is more meant to shift the focus to his daily life. Keep the veil on Hayato, and Yamato, for a bit longer. As they live there school lives. But...if I'm going to be honest, our little brother is the Main Character. The odds of that lasting are practically speaking, nill.
And we're 1 AP each away from raising two other Mundane arts to high enough rank to make them Supernatural if we want to, we don't have to sacrifice our main tournament MA. No matter what, we're not going to be using the Supernatural arts in the tournament.

And I very much doubt that this is a grand decision that will decide whether or not the masquerade will stay in place. Having a good MA to handle tournaments and mundane opponents that don't require us showing supernatural. They're going to be living their school lives in any case, but who we show our supernatural side should be their decision, and thus we should have a good mundane art for when we want to keep lid on things in fights, especially since we know that Organization is here and since we're still going to be taking part in mundane tournaments as part of the club.
 
And there will be mundane opponents that can take it when we face stronger ones. They'll have corresponding skills and perks besides just their skill rank, and with I Know That Technique and Use Everything Around You added, mundane MMA can have max check of 450 before counting in other things like Physical Resistance.
Ignoring how long it'd take to get Perception: People and Objects to both 150, or whether that's even feasible.

At max against Supernatural Opponents, MMA would be at top 450 - 100 = 350.

Like I mentioned earlier, I just don't particularly like the idea of Hayato upgrading either Karate or Kendo for future synchronization with Yato, since both of them are in fact not his main Martial Art. It feel's like it would be in-universe, the equivalent of using a subpar engine for a car.
And I very much doubt that this is a grand decision that will decide whether or not the masquerade will stay in place.
Never said that? The masquerade will stay on.

Like you said, it's just a matter of if people in the know, would immediately peg Hayato as connected.

Regardless, I see your point. I just don't agree with it. It'd be one thing, if our aim for Hayato was for him to, in the future become a Professional Fighter, if that's what he wants to do with his life, then sure, keeping MMA mundane, works.

It'll allow him to, in the mundane world become the best he can be at it. Planning for the future. At the moment though, it's more something that he has to hone, due to his scholarship relying on it. And he's had the chance to branch out, learn other skills.

Don't think we need to worry about him being dropped out, anytime soon. And the amount of normal people we'd actually need anything beyond a 200 to beat is...somewhat suspect to me. Especially since I doubt Supernatural MMA would have no conjunction based perks in the future.

We may be losing Perception: People & Perception: Objects, but MMA is still a martial art that boosts the others. Using Karate or Kendo for Mundane combat, isn't going to be the end of us, especially if the boosts improve, and we also keep leveling them up.

Went on a bit of a tangent. Hmm...we're clearly running on different wavelengths. At this point, don't think we can convince each other.

So just time to wait for everyone to vote.
 
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