[] A Trip Into Yato's Past: Lets see what your Partner has going on in his head. (WARNING! Will Cost 4 AP and Start a Semi-Lengthy Event Chain. However, will up your Relationship Rank with Yato by 4. Possibly more based on certain Factors)

So if we bring up our rank with Yato to 4 before doing this, it'll bring us up to 8, which is the minimum needed to start incorporating other SMAs into UM.

I'm thinking Stumbling and then-

Yato trains us at 12 per AP, for 6 AP total spent to get the All-50 (1 for Mental, 2 for Physical, 3 for Spiritual).

I'm thinking something like;

Week 8: 1 Mental, 2 Physical w/ Yato, 1 Interests w/ Yam.

Weekend 8: Yato (likely Rank 4), Yam, Ritsuko (Rank 5?), ??? Perk (History? Getting all three Education boosters before Mid Terms is preferable).

Week 9: Up to 3 Spiritual w/ Yato (potentially less depending on Rank 4 boosts), 1 Interests w/ Yam (gets him 1 action away from the All-20 or 2 levels), 1 Feelings w/ Yam if we have it to spare to push him into the All-20. If we somehow only need to spend 1 AP on Spiritual then I guess the last AP can go into UM? Or MMA?

Weekend 9: Yato Quest

This brings us into the Meeting of Minds with Empathy All-30, Resistance All-50, effective History 60, and hopefully sets Yam up with the All-20 to give him the boost he needs to Shonen us out of there is something goes really wrong.

And I wouldn't recommend doing that next week. We can start paying our bro back by first letting him use all of his AP the way he sees fit.

Thoughts?
 
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Honestly, I think we shouldn't put so much emphasize on Resistance right now. Putting one or two AP there is good, but otherwise we should concentrate now to upping our Empathy and Speech skills, since those are among our most important skill groups, and we've left them on the dust for a somewhat long time due to the Agano and Hiroko situation. At least enough on them to get those All-20 perks. I's also prefer one more MMA training session with Hose before the tournament.

Also, aside from the bilingual, since it actually does makes us bilingual, the Education perks aren't useful to us atm as other things, since the skills themselves are so high right now, and school wise we need to just make sure that we so that we won't fail, which our education skills cover currently.

It's not something for the next two weeks, but I'd also like us to start training our Tactics: Cleverness and Evasion: Stealth. since those would be the useful skills from those groups for Hayato. During weekends, once we get back to school, we should also take some time to visit the different school facilities and check the place out to see what they offer and meet new people.

We shouldn't start doing too precise future training plans yet, they're most likely going to change due to what ever is going to happen during our actions. But Weekend 9 for Yato's quest does sound good to me.

Also, there are now All-30 perks in this quest. Only mundane martial arts unlock perks when hitting 30.

@LinkOnScepter
Our character sheet doesn't show our current MMA skill, claiming it still to be 16. Also, since our MMA just rose to 41, shouldn't we get a perk from that, since the mundane martial arts give those at 30, 50 and 100?
 
I'd switch out the Mental for training Invention with Yam to meet the minimum requirement for school.

Edit:
Come to think of it, was it ever mentioned when our exams would be? Would be really helpful in prioritising.

Part of the goal with this AP plan is to grab Resistance All-50 before going off on Yato's Mind Quest, which requires 1 more AP into Mental Resistance.

Yato opened up to this Quest because we got to the All-20, meaning that our Resistance Skills are important to the Quest. If we get them up to the All-50 then we'll likely be very secure in what we need for the Mind Merging.

I googled the Japanese School Year, and I don't think we're actually using said School System, because it turns out they're split between three semester per year, with Mid Terms and Finals each semester, the start of the year is in April, the first Mid Term is in May, and we're almost past May already, assuming we started in April.

Digging around, there was something about Education requirements increasing around Week 10? So a cram session for Invention and Culture for that week should bring us up to snuff, though I suddenly have concerns about Art.

@LinkOnScepter if we pass most of our Classes will we still be in the clear and just really need to make sure we do well in Art next Testing period, or should we start panicking and rolling the Explore Gacha in hopes we find the Art Room and someone able to help us learn how to creatively express ourselves?

Also, there are now All-30 perks in this quest.
I think that was a typo and he meant All-20 instead.

Not quite. There's the All-20 Perk yes, but that action plan would get us to 30+ in all of our Empathy Skills.

I'd also prefer one more MMA training session with Hose before the tournament.

Assuming the "Tournament Come Early?!" interlude isn't about it being earlier than Week 14 (per my digging) then we have plenty of time to drop 2 AP into it and then use events to reach 100.

Putting one or two AP there is good, but otherwise we should concentrate now to upping our Empathy and Speech skills, since those are among our most important skill groups, and we've left them on the dust for a somewhat long time due to the Agano and Hiroko situation. At least enough on them to get those All-20 perks.

My plan gets us the Empathy All-20, and if we level up once then 1 AP into Intimidation will get us the Speech All-20, which we can fit in to Week 9 instead of getting Yam Empathy All-20 (assuming 1 saved Resistance AP with Yato 4) if you really want? Otherwise I'm amenable to going for the All-50 in both after the Yato Quest.

Also, aside from the bilingual, since it actually does makes us bilingual, the Education perks aren't useful to us atm as other things, since the skills themselves are so high right now, and school wise we need to just make sure that we so that we won't fail, which our education skills cover currently.

The Perks guarantee a minimum Grade as well as boosting their scores to 60+ so we can preserve our Auto Successes for things outside the scope of our Skills.

Basically I want to pass DC 60 checks and lower to preserve out Auto Sux for the 70s to 100s checks, which I feel will be relevant with Yato's History based SL.

It also helps make sure that we won't need to strive for the All-100 if we want to keep up with our grades throughout High School.


It's not something for the next two weeks, but I'd also like us to start training our Tactics: Cleverness and Evasion: Stealth. since those would be the useful skills from those groups for Hayato. During weekends, once we get back to school, we should also take some time to visit the different school facilities and check the place out to see what they offer and meet new people.

I'm agreeable to both these ideas.
 
Part of the goal with this AP plan is to grab Resistance All-50 before going off on Yato's Mind Quest, which requires 1 more AP into Mental Resistance.

Yato opened up to this Quest because we got to the All-20, meaning that our Resistance Skills are important to the Quest. If we get them up to the All-50 then we'll likely be very secure in what we need for the Mind Merging.

I googled the Japanese School Year, and I don't think we're actually using said School System, because it turns out they're split between three semester per year, with Mid Terms and Finals each semester, the start of the year is in April, the first Mid Term is in May, and we're almost past May already, assuming we started in April.

Digging around, there was something about Education requirements increasing around Week 10? So a cram session for Invention and Culture for that week should bring us up to snuff, though I suddenly have concerns about Art.
@LinkOnScepter
Gonna need some word of QM here, is this mind trip going to be something that requires just lots of Resistance, cause I'd think that lot of other skills too would be useful?

The thing is that Yato has only 2 AP, so after using those they stop getting anything from those training sessions even if we use more of our AP. If we really want to take the Resistance heavy training path, then we should use the remaining AP for our Empathy and Speech.

They're raising there, most likely somewhere between 25-35, judging by how difficulty has risen in previously with checks of the same skill in the same update. At this point, I'm willing to leave Art and Practicality as they are, we don't really have the AP to train them as well, unless not training them even for the bare minimum (15) would mean that Hayato fails school.
Assuming the "Tournament Come Early?!" interlude isn't about it being earlier than Week 14 (per my digging) then we have plenty of time to drop 2 AP into it and then use events to reach 100.
We don't know. Remember, all of those Interludes happened, we only saw one of them.
My plan gets us the Empathy All-20, and if we level up once then 1 AP into Intimidation will get us the Speech All-20, which we can fit in to Week 9 instead of getting Yam Empathy All-20 (assuming 1 saved Resistance AP with Yato 4) if you really want? Otherwise I'm amenable to going for the All-50 in both after the Yato Quest.
I'd prefer to get both Empathy and Speech around 30-40 level, just because we've been getting a lot of skill checks that require skill level of 30 or 35 on those skill groups, and have been lucky that those checks have been on skills where we have them on that level, or it has allowed our skills to be counted together from their skill groups.
The Perks guarantee a minimum Grade as well as boosting their scores to 60+ so we can preserve our Auto Successes for things outside the scope of our Skills.

Basically I want to pass DC 60 checks and lower to preserve out Auto Sux for the 70s to 100s checks, which I feel will be relevant with Yato's History based SL.

It also helps make sure that we won't need to strive for the All-100 if we want to keep up with our grades throughout High School.
Pantomath-perk already lets us auto-pass checks, and with how high our Education skill levels are we won't be needing them for quite some time. We need our weekends for much more important and immediate checks. We're not aiming to be at the top of the class, just enough to make it due. Being the top of the class is our bro's job. We might take them at some point, but not for some time.
 
@LinkOnScepter
Our character sheet doesn't show our current MMA skill, claiming it still to be 16. Also, since our MMA just rose to 41, shouldn't we get a perk from that, since the mundane martial arts give those at 30, 50 and 100?

1. Were there All 30? Did I say that at some point? Sorry if I forgot.

2. I thought I already changed the character sheet. Damn it, I'll fix that.

3. I'll take care of the Perk during the next Update.

@LinkOnScepter if we pass most of our Classes will we still be in the clear and just really need to make sure we do well in Art next Testing period, or should we start panicking and rolling the Explore Gacha in hopes we find the Art Room and someone able to help us learn how to creatively express ourselves?

You'll still be in the clear, but expected to need to pass 1 Extra Class for the next couple of Exams.

I'd switch out the Mental for training Invention with Yam to meet the minimum requirement for school.

Edit:
Come to think of it, was it ever mentioned when our exams would be? Would be really helpful in prioritising.

I did mention it. I believe I said Week 10. However, because of the Kirin Incident, the Exams will be pushed back a Week. So, Week 11.

@LinkOnScepter
Gonna need some word of QM here, is this mind trip going to be something that requires just lots of Resistance, cause I'd think that lot of other skills too would be useful?

Actually, the Yato Event won't require ANY Skill Checks.

The focus is going to be on important decisions.
 
Actually, the Yato Event won't require ANY Skill Checks.

The focus is
So no way for the players to grind their way out of these problems. I giggled a little, on the inside.

I did mention it. I believe I said Week 10. However, because of the Kirin Incident, the Exams will be pushed back a Week. So, Week 11.
Huh. Nice. Got some leeway.

1. Were there All 30? Did I say that at some point? Sorry if I forgot.
Nah You've only ever directly confirmed an All-20 and an All-50. With likely an All-100.
 
1. Were there All 30? Did I say that at some point? Sorry if I forgot.
No, but you did say that mundane martial arts each unlocks Perks at 30, 50 and 100.
Martial Arts is Special.

Since you guys chose everything goes, there's no All Perks.

Instead, getting the different Martial Arts up to different Point Breakthroughs will unlock more of the Art itself. For the Supernatural Ones, these are new Moves. For the Mortal Ones, these are new Perks.

The Mortal Martial Arts (Brawling, Street Fighting, MMA) all unlock Special Perks at 30, 50, and 100.

Supernatural Martial Arts I've already gone (there's an informational Threadmark about that). Essentially, the Perks you get for Supernatural Martial Arts are the Special Moves and Abilities. With the 100 Perk being the Grandmaster Secret Technique.
Actually, the Yato Event won't require ANY Skill Checks.

The focus is going to be on important decisions.
That is very good to know.
 
>The Mortal Martial Arts (Brawling, Street Fighting, MMA) all unlock Special Perks at 30, 50, and 100.
I'm not really sure how that's going to interact with:
2. You start to gain access to special techniques like with UMD. There are only two and they're locked behind 90 and 100, but they're pretty good for that specific Martial Art.
Edit:
Unless techniques and perks are different things.
 
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Nah You've only ever directly confirmed an All-20 and an All-50. With likely an All-100.

No, but you did say that mundane martial arts each unlocks Perks at 30, 50 and 100.

Ah, ok. Thank you both.

Martial Arts don't have All-30s. Mostly cause they're usually different enough that they don't interact together in an All-30. This is mostly cause of the choice of "Anything Goes" for Marital Arts. Some are just too different to work together.

>The Mortal Martial Arts (Brawling, Street Fighting, MMA) all unlock Special Perks at 30, 50, and 100.
I'm not really sure how that's going to interact with:

Edit:
Unless techniques and perks are different things.

Well that's for if you turn the Mortal Martial Art Supernatural. If you unlock the Perk for the Mortal Martial Art at 30, 50, you can keep them going into the Supernatural Version as enhanced carry overs.

To Explain, once you cross the 90 Threshold in a Mundane Martial Art, you'll have a choice on whether you want to turn it Supernatural or not.

If no, then you won't gain the 90 Perk, but you can gain a 100 Perk that's unique to the Mundane version.

If yes, then you will get the 90 Perk, but the 100 Perk will be a bit more difficult to obtain as you'll need to do something...special to unlock it.
 
1. Were there All 30? Did I say that at some point? Sorry if I forgot.

No All 30s, just All 20s. I'd been commenting on where our Skills would be at with that particular AP spending.

No idea about Martial Arts perks though.

I did mention it. I believe I said Week 10. However, because of the Kirin Incident, the Exams will be pushed back a Week. So, Week 11.

Oh good, that gives us plenty of time to track down a Art Person get us up to spec.

Actually, the Yato Event won't require ANY Skill Checks.

The focus is going to be on important decisions.

Good to know! In that case I'm much more amenable to a different set of priorities for AP spending.


You'll still be in the clear, but expected to need to pass 1 Extra Class for the next couple of Exams.

What are Extra Classes in this case? A new Skill being tested, a sort of Remedial Class that soaks up AP?

>The Mortal Martial Arts (Brawling, Street Fighting, MMA) all unlock Special Perks at 30, 50, and 100.
I'm not really sure how that's going to interact with:

Edit:
Unless techniques and perks are different things.

Techniques are like what Unyielding Mountain reveals as we increase Resistance Skills.

Presumably once we hit 90 and 100, we'll gain insight into the Supplementary Skill of MMA.

@LinkOnScepter are we aware of the Supplementary Skill of MMA? Kendo's obviously Melee: Sword, but I'm reaching a bit for MMA and Karate.

If no, then you won't gain the 90 Perk, but you can gain a 100 Perk that's unique to the Mundane version.

If yes, then you will get the 90 Perk, but the 100 Perk will be a bit more difficult to obtain as you'll need to do something...special to unlock it.

So it's a choice between a stronger Mundane use and a stronger Supernatural use.

Is there any advantage for choosing the Mundane option beyond it being a less "I'm Blatantly Weird And Dangerous" option?
 
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@LinkOnScepter are we aware of the Supplementary Skill of MMA? Kendo's obviously Melee: Sword, but I'm reaching a bit for MMA and Karate.

That's another cool thing about Supernatural Mundane Martial Arts: They don't have Supplementary Skills. They come from you reaching the Peak of Mortal Power.

Is there any advantage for choosing the Mundane option beyond it being a less "I'm Blatantly Weird And Dangerous" option?

Well, they're not a catch all/solve all thing.

Yeah, most Supernatural Monsters will be caught off guard or unable to handle your Martial Art as they didn't expect it.

But there are some that can still match them in combat.

In addition, Supernatural Mundane Martial Arts require your body to be whole. If you lose an arm or leg, get really sick, or otherwise you won't be able to use them.

But, Supernatural Martial Arts from Partners can be used no matter what. Cause they come from you forming a Bond with a Supernatural Creature, rather than from your own Body. The Supplementary Skills are there to ensure your body doesn't fall apart from using them.
 
Ah, my mistake. I meant "When we get the option to turn a Mundane Martial Art into a Supernatural Martial Art, is there any actual case where the 100 Perk from the Mundane version is actually better than the Supernatural 100 Perk?"

Besides it being easier to get and the Mundane Art being less show offy.

I'm going to try to make them both good based on what it is.

So, I can't really say if there's any reason to get the Mundane one over the Supernatural. That'll depend on you guys and what you want for the Quest.

But if I were to give example differences:

The Mundane 100 would be something from Kengan Ashura or Baki.

The Supernatural 100 would be Fist of the North Star.
 
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