[X] Don't Make Karate a Super Art. No Change. Gain Perk: Redirection Kata: Enemy Martial Arts and Unarmed Melee Attacks suffer a -15 Debuff against you.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.
[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
I thought the point was to make them super arts
I agree. We'll win the tournament handily, but after that we'll need these martial arts on a supernatural level to deal with supernatural foes. Plus, our partner may appreciate the ability to work with swords at an expert level.

We gotta break that barrier.

[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
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[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.
[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they're using Any Mortal Melee Weapon against you. Enemies that attack you first suffer a -10 Debuff to their attacks.
[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.
[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.

Both because I feel spiteful about the MMA thing, and because I feel these're just plain better.
 
[X] Don't Make Karate a Super Art. No Change. Gain Perk: Redirection Kata: Enemy Martial Arts and Unarmed Melee Attacks suffer a -15 Debuff against you.

[X] Don't Make Kendo a Super Art. No Change. Gain Perk: A Firm Grip: You can't be disarmed when using a Shinai.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[x] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.
[x] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
[X] Make Karate a Super Art:
[X] Make Kendo a Super Art:

I for one like all of these.

Something I'm particularly curious about are the Techniques we'll unlock as we go past 150 with the Martial Arts Advanced Class.
 
[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

I really like auto disarm. A -20 malus on enemies for defensive fighting sounds great, as that gives more time for empathy to work and Yamato to think. It also pairs well with the endurance of UMT. If we keep pushing this, we might get auto disarm on stronger weapons as well. I also think the idea of slapping legendary weapons out of people's hands before suplexing them to be fun as heck.

[X] Don't Make Kendo a Super Art. No Change. Gain Perk: A Firm Grip: You can't be disarmed when using a Shinai.

So the weapon of choice is our partner Yato right? I don't see the need for swordsmanship, to be frank. There are plenty of sword guys out there already too.
 
also that there are more shonen than swords .. hahaha

But outside of jokes, it is good to learn, because of yato's past (and how everything is going) indicates that it is very likely that his evolution / ability has something to do with samurai ... so it is good to have it, in case it doesn't whatever we think it's good to have it just in case

changing the subject a bit (for no reason) what do you think would be the 2 ideal partner ... I think it would be one with a martial art focused on pure offense (to later join it with our current martial art and have the definitive art)
 
So the weapon of choice is our partner Yato right? I don't see the need for swordsmanship, to be frank. There are plenty of sword guys out there already too.
One of the ideas I posed of what Yato could be specifically was a specific type of ghost. A Goryo, the ghost of warriors and nobles who died horrible deaths. If true he could give us both sword and the ability to curse foes.

And if not, well the dudes a samurai ghost. If we don't get a sword attack from him I'd be surprised. (Also you know future partners.)
 
The Arts themselves? Yes, they are limited to Combat only and only work when using that Martial Art. The special perk you get for getting Three Super Arts to 100 is the one that lets you use all the Perks regardless of Super Art.

However, all the Arts give Perks that can help outside of Combat. For instance, Karate will give bonuses to your Culture Skills, as it's considered a form of meditation and has a long history of being used for such things.
Quick question, @LinkOnScepter. Do we need to raise Karate higher in order to get the Perk that gives a bonus to Culture, or is that the 100 perk?
 
Kendo was made to kill people.

Well, not exactly. It's not "meant" to kill people. Especially not in this day and age. While swords are still around they aren't exactly something that everyone uses for defense or battle anymore. And as you said before, it was more or less created to make sure the techniques practiced before the decline of the samurai survived. It is not purposely used, nor taught in such a way, so that people learn how to take the lives of others. Not anymore.

However, it is still swordsmanship.

And swords were made to kill others.
...Kenshin? Vagabond? This mini-musing made my mind automatically go to these 2.
You swing your blade through the air, shouting out the mantras Seteke has drilled into your head. All three senpai sit nearby, watching your progress.
...shit.

Well...fuck. Double fuck. Triple fuck. Quadra fuck.

...fuck. I was onboard on only making MMA into a Super Art. Now?

I...kind of don't want to disappoint the other two senpais for not giving our absolute best.

...shit.

[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.
 
...Kenshin? Vagabond? This mini-musing made my mind automatically go to these 2.

...shit.

Well...fuck. Double fuck. Triple fuck. Quadra fuck.

...fuck. I was onboard on only making MMA into a Super Art. Now?

I...kind of don't want to disappoint the other two senpais for not giving our absolute best.

...shit.

[X] Make Karate a Super Art: Lose Two Current Perks: Gain: Impregnable Defense: Enemies suffer a -10 Debuff to Martial Arts Melee Attacks against you. You can now disarm enemies if they attack you with Basic Melee Weapons. Enemies that attack you first suffer a -10 Debuff to their attacks.

[X] Make Kendo a Super Art: Lose Two Current Perks: Gain: Kenjutsu: Any and all swords are valid for the use of Kendo Perks. Gain +15 to Swords. You know how to hit someone with your blade that will make it really hurt, giving you +10 to all Combat Checks when using a sword.

1. I have read both of those Manga. Very good. Can see why Kenshin was so influential, and Vagabond has my favorite version of Musashi so far.

2. You won't disappoint them if you don't go for the Super Art. Seteke and Sakura are kind of crazy, but they're still mortal and not prodigies like Hose.
 
Personally, the 200 Super Art unlock is very appealing to me mechanically for turning Arts into Supers, unless I'm misunderstanding what we know about the Martial Advance Class
 
[X] Don't Make Karate a Super Art. No Change. Gain Perk: Redirection Kata: Enemy Martial Arts and Unarmed Melee Attacks suffer a -15 Debuff against you.
[X] Don't Make Kendo a Super Art. No Change. Gain Perk: A Firm Grip: You can't be disarmed when using a Shinai.
 
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