"Peace is a journey of a thousand miles and it must be taken one step at a time." - Lyndon Baines Johnson
It is the year UY 764, per our calendar.
The fifteenth year of our ascension to space opens with plenty of promise, as well as some tensions coming to the front.
The civilian populace has more or less moved on from the fears of the Bolt from the Heavens, and has returned to every life as it was prior to this incident. While they are still keeping an eye on the skies, they are no longer paranoid about it.
However, there is a slight problem. The ambitious plan to militarize the Dae'laan has been a bit too expensive for the short term, necessitating the extension of rationing arrangements, as well a potential vote on the matter in the Parliament of the People. One faction believes that a short hiatus will do, but another is pushing for a longer one.
It feels as if we are finally returning to a moment of peace.
Current Stability: 100%
Current Population: 1.437 billion
Xel'karros Nav'krin, Kel'taor….
View: https://youtu.be/qq50NrujfC8?si=FPpvCBY3FJkmNpuw
Val'sharr Ironfist was not a proud person by nature. No, if anything, he was the very personification of humility.
But when you are one among the many chosen to form an extraplanetary colony, the first one of your civilization, on your satellite / moon no less? In such a case, even the most humble of individuals will not be able to avoid the slightest amount of pride.
And such was the state of mind of Val'sharr as he looked around him.
Even a few years ago, this particular part of Kel'taor had been nothing but barren, desolate and empty. Like a desert, except even deserts have some signs of life. This was what could be charitably called a dead land, with xal'rans¹ upon xal'rans of empty rock all around.
That all seemed set to change when the newly formed Bureau for External Colonization announced a grand plan to colonise the satellite, with an intent to have it and the other celestial bodies in the system be productive colonies in 10 years.
An ambitious plan, to be sure, and one that would have the full backing of the civilian government and the military establishment, though for differing reasons. The civilian government saw additional living space in the colonies, the military establishment saw them as a means to project and enhance power.
Thus, the
Purveyor would be built, and outfitted for the formation of a small colony - the Drak'xarim were nothing if not cautious, and wished to take it carefully while setting up the colony.
Having set up a basic cosmoport to receive additional supplies, the colonists then got down to preparing the chosen site for construction. Once that was done, they began to build, round the clock, in organized shifts.
It was a completely new experience for them all, to build in cosmosuits, on the surface of the moon, but they soon got accustomed to the novelty as the foundations of the arcologies were set up.
The months rolled by, as the buildings began to take up, thanks to the unrelenting efforts of the colonists, who were determined to celebrate the Krel'norran (not the upcoming one, as there was still some work left) in their new homes in the colony.
And as the new year came on, there was but only 7 more months of work left for the colonists to go through, and then they would have proper settlements.
But that would merely be the beginning of their journey. There were mines to build (for Kel'taor was quite rich in minerals), infrastructure to build (both on the surface and the cosmos). Their work would only start paying off in the future.
Such thoughts, instead of demoralising them, burnt a fire within them, as they sowed the seeds of what would hopefully become a powerful entity in the future.
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Naval Actions
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Three years have passed since the Bolt from the Heavens, which has caused a change in the outlook of the All-Union Center for Cosmological Studies. They are now more preoccupied with the formation and development of extraplanetary colonies, even as there is talk of revisiting the Bel'xarok file sometime in the future.
Your ships will take 2 months for overhauling and resupplying after every exploration.
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Vessels available
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Civilian
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Resolution
- Status: In orbit above Xan'qarras, assisting with research
Curiosity
- Status: In orbit above Xan'qarras, assisting with research
Farsight
- Status: In orbit above Xan'qarras, assisting with research
Steadfast
- Status: In orbit above Xan'qarras, assisting with research
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Military
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Currently available:
Corvettes:
Hunter-1 (CC-1) to Hunter-38 (CC-38)
- Status: Currently patrolling the space around Xan'qarras
Destroyers:
Raider-1 (DD-1) to Raider-10 (DD-10)
- Status: Currently patrolling the space around Xan'qarras
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Exploration and survey options
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Bel'xarok - The second planet from our star and the closest planet to our homeworld, Bel'xarok is nothing less than a spherical cauldron. Surrounded by a thick, noxious atmosphere, the surface has proven difficult to survey, and we can only guess at the condition of the surface based on the atmospheric composition. This will be quite the test for the ship's sensors.
Survey level: 7/10 (Considerably surveyed)
Survey difficulty: Challenging
Estimated survey duration: 1 year
Travel time: 3 months
(Currently suspended by the AUCCS)
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Shipbuilding
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Currently, our shipyards can build a maximum of 9 corvettes, 5 destroyers and 3 cruisers each at a time. However, they can be upgraded in the future to increase their shipbuilding capacity.
As of right now, we can currently build a maximum of 85 ships at a time, from the five shipyards available.
Available shipbuilding options:
Resolution-class research vessel
Description: A reliable vessel designed to conduct scientific endeavors, the Resolution-class is adept at performing its role without much trouble.
Cost: 73.15 M minerals, 21.945 M nanomaterials
Build time: 6.4 months
Shakedown cruise duration: 1 month
Purveyor-class planetary colony ship
Description: A ship based considerably expanded Resolution-class hull, the Purveyor-class is designed with the purpose of carrying colonists to a designated colonization site, with all the necessary supplies needed for the same.
Cost: 375 M minerals, 112.5 M nanomaterials
Build time: 12 months
Shakedown cruise duration: 1 month
Hunter-class corvette
Description: A basic warship design based on the Resolution-class, the Hunter-class is a simple vessel armed with small caliber guns, laser cannons, missiles and torpedoes.
Cost: 80.75 M minerals, 24.225 M nanomaterials
Build time: 7.65 months
Shakedown cruise duration: 1 month
Raider-class destroyer
Description: An evolved design based on the Hunter-class corvette, the Raider-class is a rather uncomplicated vessel with small caliber guns, laser cannons, missiles and torpedoes, and provision for a small drone bay.
Cost: 165.75 M minerals, 49.725 M nanomaterials
Build time: 11.9 months
Shakedown cruise duration: 1 month
Ranger-class light cruiser
Description: A warship based on the recovered data from XA-05, the Ranger-class is an uncomplicated design, armed with cruiser-caliber Accelerator Cannons, opticothermal / laser cannons, missiles and torpedoes, with provision for a small drone bay.
Cost: 425 M minerals, 127.5 M nanomaterials
Build time: 14 months
Shakedown cruise duration: 1 month
Guardian-class heavy cruiser
Description: A warship based on the recovered data from XA-05, the Guardian-class is an uncomplicated design, armed with cruiser-caliber Accelerator Cannons, opticothermal / laser cannons, missiles and torpedoes, with provision for a small drone bay.
Cost: 650 M minerals, 195 M nanomaterials
Build time: 19 months
Shakedown cruise duration: 1 month
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Colonization
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Now that we have built our first planetary colonization ship, we might want to think seriously about putting it to use and forming a permanent settlement on one of the celestial bodies in our star system.
The AUCCS has a few candidates in mind regarding the same.
Kel'taor
Description: The satellite or moon of our homeworld and the inspiration for many poets and artists, Kel'taor has seen a fair amount of activity from our people prior to this mission. It was 39 years ago that the first Drak'xarim landed on its surface. Since then, the satellite has been surveyed in its entirety, including the dark side, and it has been found to be quite resource-rich. It might not be such a bad idea to form a colony here, as a test of concept, and to work the rich veins and deposits here.
Cost: 1.25 B minerals, 375 M nanomaterials
Time: 1 year 6 months
Chance of success: 85%
Progress: 23 months / 1 year 6 months
Aiuran
Description: The fourth planet from our star, Aiuran seems to have been capable of supporting life sometime in the past, as has been deduced from the images sent by our probes, which show what appear to be the remains of a river system. Surveys have shown the planet to be inhabited once in the past by the same aliens that built the XA-category sites on our homeworld. We could consider setting set up a colony here, to test some concepts of "geoforming".
Cost: 1.15 B minerals, 345 M nanomaterials
Time: 1 year 4 months
Chance of success: 85%
Raz'karrik
Description: The first of Aiuran's satellites, surveys of it have thrown up the possibility that this little ball of rock could potentially support life. Maybe we could form a small colony here.
Cost: 850 M minerals, 255 M nanomaterials
Time: 20 months
Chance of success: 80%
Noba'ntor
Description: The second of Aiuran's satellites, surveys of it have been less promising in terms of the possibility of life support, but the fact that it is mineral rich is forcing us to think about forming a settlement here.
Cost: 1 B minerals, 300 M nanomaterials
Time: 22 months
Chance of success: 80%
The Halls of the People, Central Gubernatorial Suburb, Var'kalas
View: https://youtu.be/eMh6dYInfZI?si=qbCCOVzf-XjrMg6Q
The tension in the air inside the Central Hall was quite palpable - so much so that one could cut it with a knife. And as the Representors sat down for the session of Parliament, it felt like the calm before the storm.
The events of the last three years had effectively driven a rift between the hitherto unified representatives of the people. While initially they all had stood behind the imposition of a state of emergency across the Dae'laan, further investigations revealed that the perceived threat might not be as great as imagined. Still, the Cor'av'na, with its allies in the civilian government, the People's Secretariat for Defense and the People's Secretariat for Internal Security, were able to push forward an ambitious plan for building up the military capabilities of the DPCR. It had been approved by the Representors on the principle "Better safe than sorry", even though there had been underlying murmurs about the short-term economic disruption the plan could cause.
As it turned out, there was merit to both arguments. The infrastructure built as part of the recent One-Year Plans did indeed provide a long-term boost to the Dae'laan's economy, but they came perilously close to breaking the reserves, something the People's Secretariat for Economic Affairs was not happy about. As it was, their arguments had fallen on deaf ears, and now they had the unenviable task of steering the ship through exceedingly turbulent waters.
For the first two years, they kept mum hoping that the Militarists would see sense and step on the brakes, but they would be dashed as another expensive One-Year Plan was authorised.
With a sour taste in their mouths, they let it be executed, but were determined to stall the next one, when the next session of Parliament would be held.
And that put the focus on the present session, where two camps of Representors - the Militarists, who were for a steady, uninterrupted development of the military power of the Union, and the Rationalists, who were not against the development of military capabilities, but not at the cost of causing the economic and social collapse of the Dae'laan - were debating the course of action for the Union's foreseeable future.
"It goes without saying that everyone in this chamber is in support of the idea to suspend any and all major infrastructure projects for this year. The point in contention, though, is in a different place. There are some who are asking for construction to resume after a one-year hiatus, feeling that the economy will be sufficiently restored by that time. I, for one, feel that this is the course that we should follow. We can supply our projects on the fly with the proceeds of what we are building. And as the Bolt from the Heavens has shown us, we are quite vulnerable to an attack by an entity with a developed navy and territories." Hal'xeda Firewalker, one of the more hardline Representors when it came to the security of the Dae'laan, said, her sentences crisp and short, intending to leave little room for argument. Even though it was not possible on this issue.
"That is indeed so, and the strategy would be appreciable, if not for the fact that it places too much faith in the current capabilities of the productive forces. We are not in a position to spend as we wish, without making considerations for the future. The economy suffered a crippling blow due to the first One-Year Plan after UY 760, and the succeeding plans have merely served to extend this situation. It needs time to recover from the blow, but in the wave of alarmism that swept us in the aftermath, we neglected to consider it. It would be folly to ignore it for any longer. Thus, like some of my comrades here, I propose that there be a hiatus of at least two years on any and all major infrastructure projects, civilian or military, for now." Sel'kraath Drakeslayer, part of the Rationalist grouping in the All-Union Congregation of Councils, said, with a firm voice and stern stare directed at the Militarist Representors.
"You ask for a little too much there, Comrade Sel'kraath. The economy has received boosts in the arm after the recent One-Year Plans. It can sustain itself well enough while we build our way to strengthening it and our defensive capabilities." Hal'xeda said, a deep frown on her face.
"With all due respect, Comrade Hal'xeda, this is the least that can be demanded. The economy might look strong to you, but the constant building of infrastructure has put a strain on it that you are unable to see. All it needs is a couple of years to work it off and then, it will be operating smoothly, like a well-oiled machine." Sel'kraath retorted, his own eyebrows knitted together.
"That is well and good, but what if a second Bolt from the Heavens occurs in the meantime?"
"Can that be ascertained with certainty? If so, I am willing to support a more extensive militarisation plan."
This would lead to a loud chorus breaking out in the chamber, as both the groups began to argue loudly back and forth, only to be firmly rebuked by the Speaker.
"Order, order! This is the Parliament of the People. Such behavior does not behove you, the representatives of the populace of the Dae'laan." Fer'zorra Steelbreaker, the Speaker of the All-Union Congregation of Councils, said in annoyance, banging hard on the gavel with her hammer.
After a moment of awkward silence, she sighed and said, "Let us put this matter to a vote."
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Infrastructure Actions
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Three years have passed since the Bolt from the Heavens, and the populace has effectively returned to a semblance of normalcy. The People's Secretariat for Transportation and the People's Secretariat for Industrial Development have been quite busy last year, overseeing the completion of several civilian infrastructure projects, which will considerably strengthen our economy in the future, especially after the recent construction plan almost broke it down. While such a collapse was avoided, the heavily expensive One-Year Plans in succession have caused the People's Secretariat for Economic Affairs to put its foot down and refuse to release resources for any projects for the near future.
You have 11 action slots (6 major, 5 minor) available for this section.
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Available major projects
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Build mining facilities in the Northern Sak'zaalith Plateau (Phase 1)
Description: The Sak'zaalith Plateau is an expansive volcanic plateau that has seen considerable volcanic activity in the past. As of now, the several volcanoes here have gone silent for many years, and the region is now teeming with several highly rich mineral veins. The problem with tapping then lies in the fact that there are quite a lot of them, and thus we will have to split the operations into two regions - north and south, and then staggering the operations for each region over multiple phases. It will be a very, very laborious undertaking, but the end results will be worth it.
Cost: 1.65 B minerals, 495 M nanomaterials
Time: 18.7 months
Chance of success: 80%
Build mining facilities in the Southern Sak'zaalith Plateau (Phase 1)
Description: The Sak'zaalith Plateau is an expansive volcanic plateau that has seen considerable volcanic activity in the past. As of now, the several volcanoes here have gone silent for many years, and the region is now teeming with several highly rich mineral veins. The problem with tapping then lies in the fact that there are quite a lot of them, and thus we will have to split the operations into two regions - north and south, and then staggering the operations for each region over multiple phases. It will be a very, very laborious undertaking, but the end results will be worth it.
Cost: 1.75 B minerals, 525 M nanomaterials
Time: 19.8 months
Chance of success: 80%
Build mining facilities in the Or'laabos Hills
Description: A group of very old, weather-worn hills, the Or'laabos are, according to geological surveys, sitting on a sizably rich vein of minerals. Tapping into them would be a good idea, considering the plans the Cor'av'na has for the SDF and the Cosmonaval Fleet.
Cost: 1.65 B minerals, 495 M nanomaterials
Time: 16.8 months
Chance of success: 80%
Build Blue Dan'xenal mining facilities in the Sak'zaalith Plateau
Description: The Sak'zaalith Plateau is an expansive volcanic plateau that has seen considerable volcanic activity in the past. As of now, the several volcanoes here have gone silent for many years, and the region is now teeming with several highly rich mineral veins, which include Dan'xenal veins as well. Unlike the mineral veins, it will not take as much time and effort to tap into the Blue Dan'xenal veins here.
Cost: 1.45 B minerals, 435 M nanomaterials
Time: 14.6 months
Chance of success: 75%
Build Green Dan'xenal mining facilities in the Sak'zaalith Plateau
Description: The Sak'zaalith Plateau is an expansive volcanic plateau that has seen considerable volcanic activity in the past. As of now, the several volcanoes here have gone silent for many years, and the region is now teeming with several highly rich mineral veins, which include Dan'xenal veins as well. Unlike the mineral veins, it will not take as much time and effort to tap into the Green Dan'xenal veins here.
Cost: 1.25 B minerals, 375 M nanomaterials
Time: 12.7 months
Chance of success: 75%
Build Green and Blue Dan'xenal mining facilities in the Er'kaanos Depression
Description: Recent geological surveys have stumbled upon appreciable veins of Green Dan'xenal and Blue Dan'xenal in the Er'kaanos Depression. It would be a good idea to set up mining facilities there, especially considering the newfound uses of the minerals.
Cost: 1.85 B minerals, 555 M nanomaterials
Time: 18.4 months
Chance of success: 80%
Build nanomaterial manufactory complex in the Zen'thaaros District
Description: The Zen'thaaros District is a region of significant potential, thanks to the surge in construction here as of late. As such, there is a constant demand for raw materials. To address this, plans have been drawn up to build a nanomaterial manufactory complex here.
Cost: 950 M minerals, 285 M nanomaterials
Time: 9.6 months
Chance of success: 85%
Build nanomaterial manufactory complex in the Ar'zeelad District
Description: The Ar'zeelad District is a rising economic node for the Dae'laan, with many new manufacturing facilities being built here. As such, there is a constant demand for raw materials. To address this, plans have been drawn up to build a nanomaterial manufactory complex here.
Cost: 1.05 B minerals, 315 M nanomaterials
Time: 10.8 months
Chance of success: 85%
Build nanomaterial manufactory complex in the Caf'begar District
Description: The Caf'begar District is a region of significant potential, thanks to the surge in construction here as of late. As such, there is a constant demand for raw materials. To address this, plans have been drawn up to build a nanomaterial manufactory complex here.
Cost: 1.15 B minerals, 345 M nanomaterials
Time: 11.6 months
Chance of success: 85%
Build arcologies near the Drel'tokkar Seaboard
Description: The Drel'tokkar Seaboard is where the continent of Dek'manak meets the Fal'terrin Sea to the west, forming a long coastline that is in the proximity of several natural resources. It would be a good idea to build some arcologies here.
Cost: 1.55 B minerals, 465 M nanomaterials
Time: 15.7 months
Chance of success: 80%
Build arcologies in the Moy'karrin Valley
Description: Named after the expansive river that flows through it, the Moy'karrin Valley is one of the most naturally blessed regions on Xan'qarras. Mineral resources, agricultural potential, industrial potential….you name it, this valley has it. It goes without saying that we should build some arcologies here.
Cost: 1.35 B minerals, 405 M nanomaterials
Time: 13.7 months
Chance of success: 80%
Build a floating city
Description: Having proven the feasibility of building a city on water, now is the time to actually build one and see how it works out.
Cost: 300 M minerals, 90 M nanomaterials
Time: 16 months
Chance of success: 65%
Build cloning facility
Description: Having drawn up basic schematics for a cloning facility, we should build some in order to give our scientists a proper place to carry out cloning experiments…and maybe create some clones.
Cost: 550 M minerals, 165 M nanomaterials
Time: 20 months
Chance of success: 90%
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Available minor projects
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Build automated farming complexes
Description: There is a very old saying, "An army marches on its stomach, and a populace works well on a full stomach." In order to ensure that our stomachs do not go empty, we should build agricultural facilities.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: Population growth rate increased
Build mineral processing facilities
Description: It has been rightfully said that minerals are the lifeblood of a civilization's industry. To ensure that our industry does not die due to a lack of raw material, we should expand our mineral processing and refining facilities.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: +5 M minerals production per year
Build exotic gas refineries
Description: Exotic gasses have several useful applications which we know of and research is ongoing to uncover more. It would be foolhardy to not reinforce our stockpiles of these rare gasses.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: +750K exotic gas production per year
Build nuclear breeder reactors
Description: As risky as it may be, there is no way to deny the advantages and power of nuclear energy. By building breeder reactors, we can ensure that there will be no shortage of electrical power, while at the same time producing radioactive isotopes for our scientists to study.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +25K radioactive material production per year
Build nanomaterial production plants
Description: If minerals are the lifeblood of our industry, then nanomaterials are its flesh and bones. By building additional nanomaterial plants, we can ensure a steady supply of these wonder materials.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +3.3 M nanomaterial production per year
Build Green Dan'xenal processing facilities
Description: The discovery of Green Dan'xenal and some of its properties has led to it being declared a "strategic material of great value" by the Central Executive Committee. To ensure we have adequate stockpiles, building some processing and refining facilities will be of great help.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +5K Green Dan'xenal production per year
Build Blue Dan'xenal processing facilities
Description: The discovery of Blue Dan'xenal and some of its properties has led to it being declared a "strategic material of great value" by the Central Executive Committee. To ensure we have adequate stockpiles, building some processing and refining facilities will be of great help.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +1.25K Blue Dan'xenal production per year
Site XA-11, Ler'kaas Desert…
View: https://youtu.be/0B27AysSGSA?si=y4-jaxcj6a9PXznc
The team of Lorefinders stepped into the expansive first section of the site with an air of awe.
"Every time I think I have seen all that these aliens were capable of, we explore a new site and that notion is turned on its head." Col'qran, one of the team, said as he looked around him, at the cutting edge equipment all around.
"You have a point there. We haven't looked at this place in detail, and I can already say that XA-06 pales in comparison to this. Like, this is on a completely different scale. It is as if superwarriors are created here from scratch." Dep'vana said, as she busied herself in accessing one of the computer terminals.
"What do you mean they are created from scratch?" Mab'zarr, the Cor'av'na liaison on this expedition, asked, eyebrows raised.
"As in, the bodies are created from scratch, with a lot of genetic engineering going into the process. Then they are subject to cybernetic implantation, and then, training - both physical and mental. At least, that is what the non-classified summaries in the computers here are saying." Wen'tarris said as she finished accessing a computer terminal on her side.
"Whoa, whoa, whoa…you mean they basically grew their superwarriors in..vats, so to speak?"
"That is a blunt way of putting it, but yes, that is exactly what it amounts to. The superwarriors produced here are apparently the real deal, compared to XA-06, which apparently was meant for producing lower-level, enhanced soldiers."
This announcement brought on a moment of awkward silence.
"Well, it doesn't harm anything. We only have to shift Project Nef'ar'zal here, and work on a different project in XA-06."
"That is for the Cor'av'na and DefSec to decide. For our part, we should focus on exploring this place in detail."
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Archaeology Actions
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The recent directives from the Cor'av'na and the Defense Secretariat has seen the All-Union Archaeological Survey redirect its focus to the remaining XA-category sites, with the XB-category sites being put on hold for now. A couple of vital breakthroughs have been made, at the XA-11 and XA-13 sites, which have been revealed to be of considerable value, one way or the other. This has restored the flagging morale of the Lorefinders, some of whom are again willing to work the sites to the end.
You have 9 action slots available for this section.
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Available projects
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Analysis - Unknown alien language XB-L-01
Description: The characters found at the site XB-01 have been collected and brought to the attention of our linguistic experts, to analyze it, and offer some insights, if possible.
Time: 1 year
Chance of success: 0.00001%
(Project put on hold indefinitely)
Explore unknown alien ruins XA-11 (Section 1)
Cost: 3.2 M minerals, 960K nanomaterials
Time: 1 year 20 months
Chance of success: 65%
Explore unknown alien ruins XA-11 (Section 2)
Cost: 3.3 M minerals, 990K nanomaterials
Time: 1 year 22 months
Chance of success: 65%
Explore unknown alien ruins XA-12
Cost: 1.5 M minerals, 450K nanomaterials
Time: 21 months
Chance of success: 58%
Explore unknown alien ruins XA-13 (Section 1)
Cost: 3.5 M minerals, 1.05 M nanomaterials
Time: 1 year 21 months
Chance of success: 70%
Explore unknown alien ruins XA-13 (Section 2)
Cost: 3.95 M minerals, 1.185 M nanomaterials
Time: 2 years 2 months
Chance of success: 70%
Explore unknown alien ruins XA-14
Cost: 1.9 M minerals, 570K nanomaterials
Time: 1 year 2 months
Chance of success: 58%
Explore unknown alien ruins XA-15
Cost: 2.2 M minerals, 660K nanomaterials
Time: 1 year 5 months
Chance of success: 52%
Explore unknown alien ruins XA-16
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year 8 months
Chance of success: 52%
Explore unknown alien ruins XA-17
Cost: 2.8 M minerals, 840K nanomaterials
Time: 1 year 11 months
Chance of success: 86%
Explore unknown alien ruins XB-01
Cost: 900K minerals, 270K nanomaterials
Time: 16 months
Chance of success: 55%
(Project put on hold indefinitely)
Explore unknown alien ruins XB-02
Cost: 900K minerals, 270K nanomaterials
Time: 1 year
Chance of success: 55%
(Project put on hold indefinitely)
Explore unknown alien ruins XB-03
Cost: 1.1 M minerals, 330K nanomaterials
Time: 19 months
Chance of success: 50%
(Project put on hold indefinitely)
Explore unknown alien ruins XB-04
Cost: 1.1 M minerals, 330K nanomaterials
Time: 20 months
Chance of success: 50%
(Project put on hold indefinitely)
Explore unknown alien ruins XB-05
Cost: 1.4 M minerals, 420K nanomaterials
Time: 22 months
Chance of success: 45%
(Project put on hold indefinitely)
View: https://youtu.be/KISIj-uaIw0?si=2zOFr9JKgLTARgV9
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Research Actions
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The crash of an alien vessel on our homeworld has the People's Secretariat for Scientific Research and Development
somewhat paranoid and concerned, as they are now consistently staring at the skies while working on their projects. The recent development of quantum and optical supercomputers will be of great aid to them while working on future projects. On the sidelines, the labbers have noted suspicious behavior on the part of some of the researchers, and are preparing to keep an eye on the concerned individuals.
You have 16 action slots available for this section.
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Available projects
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Analysis - Kiloscale Orbital Engineering Data
Description: The data we obtained from the site XA-05 mentions many large scale cosmoorbital facilities, which were apparently of great benefit to the alien civilization who conceptualized and built them. It would be worth our while to have a look at the data.
Category: Cosmic Facilities
Cost: 350 M nanomaterials
Time: 5 years 4.416 months
Chance of success: 65%
Unlocks: Kiloscale Orbital Engineering Methods (Research Option)
Analysis - Megascale Orbital Engineering Data
Description: The data we obtained from the site XA-05 mentions many large scale cosmoorbital facilities, which were apparently of great benefit to the alien civilization who conceptualized and built them. It would be worth our while to have a look at the data.
Category: Cosmic Facilities
Cost: 500 M nanomaterials
Time: 6 years 21.792 months
Chance of success: 60%
Unlocks: Megascale Orbital Engineering Methods (Research Option)
Analysis - Prototype Plasma Weaponry
Description: Among other things in the site XA-05, we came across what are apparently prototypes for weapons that use plasma as their ammunition. From what we can see, the aliens expected these weapons to be a game-changer of sorts. Let us see if we can finish what they started and make these weapons for ourselves, by analyzing these prototypes.
Category: Military Equipment - Plasma Weapons
Cost: 350 M nanomaterials
Time: 4 years 3.533 months
Chance of success: 85%
Unlocks: Basic Plasma Weaponry (Research Option)
Analysis - Dark Matter Harnessing Data
Description: One of the data caches recovered from the site XA-05 has left us stumped. It describes methods to collect, refine and harness dark matter, of all things. While we were unsure of the existence of dark matter until of late, this discovery shows us that utilizing it may not be science fiction as many have thought it to be. We should study the files to see exactly how these aliens managed to pull off this feat.
Category: Exotic Materials
Cost: 1.25 B nanomaterials
Time: 17 years 6.72 months
Chance of success: 50%
Unlocks: New resource (Dark Matter); Dark Matter technologies unlocked
(Revolutionary Breakthrough)
Analysis - "Living Metal"
Description: One of the stranger things we recovered from the site XA-05, the tubes of "living metal" have left us intrigued. The little we have seen of it has been nothing short of awe-inspiring. Sending it to the labs would help us get to the bottom of how this wonder material works.
Category: Advanced Materials
Cost: 450 M nanomaterials
Time: 5 years 18.24 months
Chance of success: 75%
Unlocks: New resource (Living Metal); Living Metal technologies unlocked
(Major Breakthrough)
Analysis - Cosmocraft Singularity Reactor Data
Description: One of the data caches recovered from the site XA-05 has information regarding an advanced form of powerplant for cosmocraft. Described as a "singularity reactor", apparently the device tries to create a singularity and harness it for energy. We should study the data and see if it can be replicated.
Category: Cosmocraft
Cost: 600 M nanomaterials
Time: 10 years 8.832 months
Chance of success: 60%
Unlocks: New cosmocraft component (Singularity Reactor)
(Major Breakthrough)
Analysis - Gravity Manipulation Data
Description: One of the data caches recovered from the site XA-05 apparently contains data about methods to manipulate gravity itself. Considering that we recovered information regarding an Anti-Gravity Levitation Drive before, this could be of interest to us.
Category: Locomotion
Cost: 250 M nanomaterials
Time: 4 years 0.768 months
Chance of success: 75%
Unlocks: Increases the chance of success and reduces the research time for the Anti-Gravity Levitation Drive projects.
Progress: 6.528 months / 4 years 0.768 months
Genetic Enhancement Protocols
Description: Thanks to the efforts of our geneticists, we have been able to devise an initial plan for the genetic modification of our species. It is time to put it into action.
Category: Biotechnology
Cost: 29.25 M nanomaterials
Time: 5 years 14.4 months
Chance of success: 87.5%
Status: Due for execution this year
Analysis - Power Weapons Data
Description: We came across a cache of data about a series of melee weapons that run on a source of power and are capable of dealing significant amounts of damage. These "Power Weapons", as they are called, have caught the interest of the AUMCC. It would be worth our while to have a look at the data, to get a better understanding of these weapons.
Category: Military Equipment - Power Weapons
Cost: 300 M nanomaterials
Time: 5 years 21.312 months
Chance of success: 60%
Unlocks: Increased chance of success and reduced time and costs of the project "Analysis - Power Weapon Prototypes"
Status: Due for execution this year
Analysis - Power Weapon Prototypes
Description: Among other things, we have discovered crates full of prototype Power Weaponry from XA-07. These weapons are unlike anything we have seen before. Our military command wants us to study them, to see if they can be refined into better designs, and explore the possibility of mass-producing them.
Category: Military Equipment - Power Weapons
Cost: 500 M nanomaterials
Time: 8 years 15.36 months
Chance of success: 55%
Unlocks: Basic Power Weaponry (Research Option)
(Minor Breakthrough)
Analysis - Cryogenic Weapons
Description: One of the more interesting things we obtained from XA-07 is a cache of cryogenic weaponry - weapons that kill by reducing temperatures close to absolute zero. They have intrigued both our scientists and our military officers. For this reason alone, a detailed study of them is necessary.
Category: Military Equipment - Cryogenic Weapons
Cost: 250 M nanomaterials
Time: 5 years 6.08 months
Chance of success: 65%
Unlocks: Basic Cryogenic Weaponry (Research Option)
Analysis - Electric Weapons
Description: Among other things, we have recovered a cache of electric weapons from the site XA-07. These weapons seem to be relatively straightforward in the way they kill, with powerful bolts of electricity. Conducting a full-fledged study of them would be a good idea - no pun intended.
Category: Military Equipment - Electric Weapons
Cost: 200 M nanomaterials
Time: 4 years 14.08 months
Chance of success: 90%
Unlocks: Basic Electric Weaponry (Research Option)
Analysis - Advanced Personal Combat Armor Prototypes
Description: We have discovered several suits of personal combat armor from XA-07, which seem to be quite advanced and, apparently, in a prototype stage. We should study them thoroughly to see if we can finish developing them into something workable.
Category: Military Equipment - Power Armor
Cost: 206.25 M nanomaterials
Time: 3 years 11.328 months
Chance of success: 95%
Unlocks: Basic Power Armor designs available
Analysis - Mysterious piece of technology
Description: We have recovered a strange piece of technology from the wreckage of the alien cruiser. It is like nothing we have seen before, and for some reason, the investigators are demanding a detailed analysis of it. Well, we have no choice but to oblige them (and to be honest, there is no small amount of curiosity in the Sci-Res-Dev Secretariat regarding it).
Category: Alien Technology
Cost: 1.75 B nanomaterials
Time: 6 years 9.6 months
Chance of success: 45%
Anti-Gravity Levitation Drive - Prototyping
Description: Now that we have a better idea of the theory behind the Anti-Gravity Levitation Drive, we can take our own steps towards developing it ourselves - by starting with making some functional prototypes.
Category: Locomotion
Cost: 1.25 B minerals
Time: 3 years 18 months
Chance of success: 65%
Design Standardization - Light Cruisers
Description: By streamlining the design schematics for our light cruisers, we can speed up their building process, as well as cut down on their building costs.
Category: Cosmocraft - Military
Cost: 575 M nanomaterials
Time: 22 months
Chance of success: 90%
Improved Maintenance Subroutines - Light Cruisers
Description: Building a navy and maintaining it is by no means a cheap thing. It requires appreciable amounts of expenses - something that we can afford at the moment. Still, we should reduce expenses wherever possible. Our researchers have ideas for specialized subroutines that will help with the maintenance of our light cruisers.
Category: Cosmocraft - Military
Cost: 695 M nanomaterials
Time: 23 months
Chance of success: 85%
Design Standardization - Heavy Cruisers
Description: By streamlining the design schematics for our heavy cruisers, we can speed up their building process, as well as cut down on their building costs.
Category: Cosmocraft - Military
Cost: 985 M nanomaterials
Time: 1 year 8 months
Chance of success: 90%
Improved Maintenance Subroutines - Heavy Cruisers
Description: Building a navy and maintaining it is by no means a cheap thing. It requires appreciable amounts of expenses - something that we can afford at the moment. Still, we should reduce expenses wherever possible. Our researchers have ideas for specialized subroutines that will help with the maintenance of our heavy cruisers.
Category: Cosmocraft - Military
Cost: 1.05 B nanomaterials
Time: 1 year 10 months
Chance of success: 85%
Orbital Shipyard Advancement (Tier 2)
Description: In the aftermath of the Bolt from the Heavens, the Cor'av'na has embarked on an ambitious plan to expand the Revolutionary Defense Forces. Crucial to the plan is the Cosmonaval Fleet, which is hardly capable of standing up to a regular adversary as of now, in simulated wargames. We will need capital vessels to strengthen the fleet, but our current shipyard design is incapable of building them, let alone accommodating them. A major overhaul and expansion of the design from the bottom-up will be necessary, to be able to build anything larger than a cruiser.
Category: Cosmic Facilities
Cost: 2.75 B nanomaterials
Time: 9 years 14.4 months
Chance of success: 80%
Unlocks: Orbital Shipyard (Tier 2, Level 1) (Military Infrastructure Option)
The 4th Federal Research Center for Psionics, Al'tezzor Nol'rios Suburb, Zol'narroj
View: https://youtu.be/6TwV-11hzkk?si=qKoiKuJkLGFcg9M6
All things considered, the past year had been a welcome reprieve for Zal'drak and his fellow Acolytes, especially if the strain of UY 761, UY 762 and UY 763 are considered.
The populace, now all but convinced that the Bolt from the Heavens, while unfortunate, was a one-off incident, were now far more confident and optimistic than they were before, and had cut down on their frequent visits to the temples. Everyday life had all but returned to the normalcy that was the norm prior to UY 760.
This left the priesthood, the psiolytes and the People's Secretariat for Religious and Psionic Affairs to focus more keenly on the matters at hand, namely, the ongoing studies of the various rites dedicated to the deities of the Pantheon, as well as the investigation into the reports of "suspicious activity", in tandem with the People's Secretariat for Internal Security.
As regards the former, the progress had been steady and consistent, if a bit slow by some. With the progress made in studying the rites of the Lore of the Light, there was a feeling that it could be completed in the next 7-8 years if all resources were diverted to that particular field.
The Lore of the Night had also seen a moderate amount of progress, with all the basic rites now mastered, and the intermediate-level rites now beckoning. Also, the Lore of Water had seen its first breakthrough in the field so far, with the preliminary rites of the Tidekeepers now mastered.
On the sidelines, the informal study groups formed by the Acolytes and Initiates were busy carrying out their own studies into the various rites of the Lores, and had been able to make quite a few advances in their own right.
(Basic Shadeslayer Rites: Time reduced by
20%; chance of success increased by
7.5%)
(Basic Death Warden Rites: Time reduced by
20%; chance of success increased by
7.5%)
(Basic Thanatomantic Rites: Time reduced by
15%; chance of success increased by
5%)
(Basic Imbuement Rites: Time reduced by
15%; chance of success increased by
5%)
(Basic Aegismaker Rites: Time reduced by
15%; chance of success increased by
5%)
(Basic Metalweaver Rites: Time reduced by
15%; chance of success increased by
5%)
(Intermediate Divination Rites: Time reduced by
15%; chance of success increased by
5%)
While there was nothing but success on the academic front, the investigation was, however, running into what seemed to be dead ends. The individuals in question proved to be more stealthy than expected, and quite adept at clearing up their tracks. If anything was obtained at all, it was too obscure to make any sense of. All that could be done was to maintain the vigil, as the feeling of uneasiness did not leave the priesthood and the psiolytes.
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Faith Actions
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The fears of the populace regarding the Bolt from the Heavens have effectively disappeared, thanks to the intensive counseling efforts on the part of the priesthood. The People's Secretariat for Religious and Psionic Affairs and the People's Secretariat for Internal Security have conducted an investigation into the reports of suspicious activities, but have come up empty-handed so far.
You have 12 action slots available for the Pantheon subcategory.
You have 9 action slots
available for the Psionics subcategory.
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Available actions: Pantheon
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Lore of the Light / Order of the Sun
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Build Temples of the Sun (Repeatable)
Description: Lac'rinsali is seen as the bane of all that is evil in our pantheon, and thus, it would serve us well to build temples dedicated to her, so that our people may never stray from the path of righteousness.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Lac'rinsarri Codex (Repeatable)
Description: The Codex of the Solar Goddess is an exhaustive tome containing all the known lore about Lac'rinsali. By studying it analytically, we might be able to glean new insights, and probably get inspiration for…new rituals.
Time: 1 year
Chance of success: 85%
Advanced Sanctification Rites
Description: We have succeeded in understanding the most basic of the rites of Sanctification. But the harsh truth is that they will not be sufficient for us in the long run. There are more advanced spells and rites available in this field. We must get down to studying them.
Time: 5 years 12 months
Chance of success: 50%
Advanced Stellar Purification Rites
Description: We have been able to master some of the basic rituals for purification using the powers of the Sun. But there is always room for improvement, and there are more advanced rites and rituals, which are more powerful than the current ones. It would be harder to relearn them, but hopefully it shouldn't be that hard, now that we have an understanding of the field.
Time: 5 years 14 months
Chance of success: 50%
Intermediate Exorcism Rites
Description: The relearning of the basic rites of Exorcism has given us some tools to use against the horrors of the Void. But they will not suffice against the more powerful Daemons. There are mentions of more powerful spells and rites in the ancient texts. They must be scrutinized in order to be better prepared for what might come ahead.
Time: 2 years 19.2 months
Chance of success: 75%
Intermediate Stellar Restoration Rites
Description: The holy energies of the sun are not merely used for purification and cleansing, they have a restorative purpose as well. In the past, the Starwalkers aided the healers with their own abilities in this field. While we have relearned some of the preliminary rites in this particular field, they will not suffice in the long run. We must study the more advanced rites and spells in order to improve our advantage.
Time: 2 years 19.2 months
Chance of success: 75%
Intermediate Stellar Wrath Rites
Description: The energies of the Light do not just purify and heal, they can be used offensively as well. There have been several examples of this during the Voidspawn Wars. The basic rites and spells in this field have been mastered successfully, but we should look ahead to the stronger, more advanced rites and spells in this field, in order to improve our position.
Time: 3 years
Chance of success: 70%
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Lore of the Night / Order of the Moon
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Build Temples of the Moon (Repeatable)
Description: If Lac'rinsali protects us during the day, then Kel'tanig keeps us safe from malevolent influences at night. We should build temples dedicated to him, in order to ensure consistent protection against the forces of ruination.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Kel'tanni Codex, Part 1 (Repeatable)
Description: The first half of the Kel'tanni Codex is an exhaustive tome containing the myths and lore of the lunar god, Kel'tanig. By studying it closely, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Lunar Purification Rites
Description: Having relearned the basic rites of Lunar Purification has put us on the path to restoring the Nightkeepers. The endeavor is easier said than done, however, and will require the mastery of all the spells and rites in this field. For now, the next level of spells and rites should suffice as a target.
Time: 2 years 14.4 months
Chance of success: 80%
Intermediate Shroudbreaker Rites
Description: There are those who strike from the shadows and deal significant damage in a short time window. During the Voidspawn Wars, this was a cause for much grief, as many hidden foes did much harm to us. To counteract them, the Shroudbreakers devised special rites to detect hidden enemies. Rediscovering them will be important, as the utility of assassins is undeniable.
Time: 3 years 22 months
Chance of success: 70%
Intermediate Lunar Restoration Rites
Description: The sacred energies of the moon hold restorative properties, much like those of the sun. The Nightkeepers were of great aid during the Voidspawn Wars, helping with healing the wounded alongside the Starwalkers and the Druids. Relearning those rites would be a very good idea.
Time: 3 years 18 months
Chance of success: 75%
Intermediate Lunar Wrath Rites
Description: Much like the solar goddess, Kel'tanig can bestow considerable powers to the Nightkeepers to smite the foe. The accounts of the Voidspawn Wars bear ample testimony to their effect. We must begin by rediscovering them, in order to strengthen ourselves against the Void and its horrors.
Time: 3 years 16 months
Chance of success: 70%
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Lore of Water / Order of the Waves
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Build Temples of the Tides (Repeatable)
Description: The waters on our homeworld, whether they be ponds, lakes, streams, rivers, seas, oceans…are all the demesne of Astaryok. To him, we owe the maintenance of the balance of life due to the presence of water. It would do us well to build temples dedicated to him in order to minimize the chances of a bad drought.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Astaryothi Codex (Repeatable)
Description: The Astaryothi Codex is a veritable compilation of mythological tales and lore regarding the god of water. By critically studying it, we may be able to gain new insights that may help us devise new rites.
Time: 1 year
Chance of success: 85%
Intermediate Tidekeeper Rites
Description: Every one of the deities bestows their favors upon a select few they feel are worthy. These individuals are known as Archons. The Archons of the God of Water were divided into two groups. The first of them being the Tidekeepers, whose job was to maintain the flow of the tides and ensure that little harm came to the people living near the coasts. Over the years, they became adept at manipulating the tides to serve their needs. The rites used by them must be relearned, to aid our peoples living in the coastal regions.
Time: 3 years 16 months
Chance of success: 70%
Basic Wavecaller Rites
Description: The second of the grouping of Archons serving Astaryok are the Wavecallers. Unlike the Tidekeepers, their purpose was more….offensive, as they could call forth great, towering waves to crush and sink the foe; also, they could summon elementals to their aid; alongside weaponizing the flow of water in many other ways. It would be of great avail to us if we can rediscover these rites.
Time: 1 year 14.4 months
Chance of su
ccess: 90%
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Lore of the Wilds
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Build Temples of the Wilds (Repeatable)
Description: Our homeworld is a place of considerable natural beauty. The life our ancestors led amidst such wonders has instilled in us an appreciation for the said wonders around us. This is exactly as Nes'taria, the Goddess of the Wilds would have it. By building temples dedicated to her, we can ensure that we are able to live in increasing harmony with the wild inhabitants of our world.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Nes'tarni Codex (Repeatable)
Description: The Nes'tarni Codex is an exhaustive work, detailing the mythological tales and lore of the Goddess of the Wilds. By studying it carefully, we can glean new insights, which will aid us in crafting new rites.
Time: 1 year
Chance of success: 85%
Intermediate Druidic Rites
Description: While we have some of the old rites from the times of the Voidspawn Wars in usage, they will not suffice, knowing what horrors our ancestors had faced off against. There are several rites that are of greater power than what we are currently practicing. Relearning them is a very considerable priority for us.
Time: 3 years
Chance of success: 75%
Intermediate Natural Restoration Rites
Description: We have succeeded in mastering some of the basic rituals for the improvement of the healing capabilities of our healers. But there is always room for improvement, and there are more advanced rites and rituals, which are more powerful than the current ones. It would be harder to relearn them, but hopefully it shouldn't be that hard, now that we have an understanding of the field.
Time: 3 years 14 months
Chance of success: 80%
Intermediate Wrath of the Wilds Rites
Description: The wilds can be like a caring parent, providing one with all that is needed to sustain life. However, they can also be like your worst enemy, mauling and poisoning those that fall foul of them. Several rites were devised in the years of the Voidspawn Wars, which make use of this fierce power. We have succeeded in mastering the basic ones. Now, it is time to move on and study some more advanced rites in this field.
Time: 3 years 21 months
Chance of success: 70%
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Lore of Shadows
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Build Temples of the Shade (Repeatable)
Description: During the nights of the full moon, Kel'tanig extends his protection to his devotees. On the nights of the shaded moon, they turn to his Shadow Aspect, Kel'tanrith for protection. His presence keeps anyone of strong heart safe from the dangers in the dark. By building temples dedicated to him, we can ensure that this safety grid is maintained consistently.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Kel'tanni Codex, Part 2 (Repeatable)
Description: The second half of the Kel'tanni Codex is an exhaustive tome containing the myths and lore of the lunar god Kel'tanig's Shadow Aspect, Kel'tanrith. By studying it closely, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Shadewalker Rites
Description: The shadows are the hiding place for all sorts of no-gooders, or at least, that is what most people tend to believe. But they have been used effectively as a shroud by those with good intentions as well. Those who were able to master this ability were called Shadewalkers. By means of some rites and spells, they could meld in with the darkness. For now, we have relearned some of the basic rites. But in order to grasp this field better, we will need to get a grip of the more advanced rites.
Time: 4 years 6 months
Chance of success: 60%
Basic Shadeslayer Rites
Description: The shadows do not only protect one from prying eyes, they can also be used as a means to attack one's foe. This was an ancient art practiced by the most elite Shadewalkers, who were called Shadeslayers. Legends say that one could form blades out of darkness itself and strike the enemy with them. Rediscovering the relevant rites and spells will be essential if we are to strengthen ourselves.
Time: 2 years 9.6 months
Chance of success: 82.5%
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Lore of Air
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Build Temples of the Wind (Repeatable)
Description: Without air, no living being can survive. On the other hand, the fury of the winds can leave a trail of destruction in its wake. Such is the duality that is characteristic of the God of Air. By building temples dedicated to him, we can do our best to appease this tempestuous deity.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Geygan'rim Codex (Repeatable)
Description: The Geygan'rim Codex is a comprehensive repertoire on all the lore about the God of Air, Geyganor. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Windweaver Rites
Description: The winds have a mind of their own. They traverse without any sort of fetters whatsoever, all the while controlling the speed of any being moving through them. However, with enough effort, one can use the winds and manipulate them via properly conducted rites and spells to gain newfound levels of celerity. Relearning the same will help us in our struggle against the spawn of the Void.
Time: 2 years
Chance of success: 90%
Basic Stormcaller Rites
Description: The storms on Xan'qarras are a sobering reminder of the potent powers that nature is bestowed with. One can only quiver in fear at the uncontrolled devastation they can wreak. However, in the hands of a highly capable anemomancer, the winds can destroy a target with relatively low collateral damage. We must relearn these rites and spells in order to be better prepared for the perils to come.
Time: 2 years
Chance of success: 85%
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Lore of Life
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Build Temples of Life (Repeatable)
Description: The spark of life is present everywhere in our world where we choose to look. From the tiniest of microorganisms in the ground, the water and the air, to the largest and most imposing of fauna and flora we have seen over the years, the forms in which it manifests itself are numerous. They help to maintain the delicate balance between life and death. At one end of this balance is the God of Life, Ul'kraan. By building temples dedicated to him, we can ensure the essence of life is sustained in all its entirety.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Ul'kraani Codex (Repeatable)
Description: The Ul'kraani Codex is an exhaustive work containing all the known lore about the God of Life, Ul'kraan. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Genesiator Rites
Description: The creation of life is something that is held sacred among the Drak'xarim. Even the growth of a little sapling into a mighty tree is something of great sanctity to us. And while we celebrate the birth of new life, what do we do when faced with a place from which life has been snuffed out? That is a job for the Genesiators of old. Those who would receive Ul'kraan's powers were capable of wielding it to restore fertility and life to once-barren lands. We must rediscover these rites and spells post-haste.
Time: 3 years
Chance of success: 75%
Intermediate Purificator Rites
Description: Having relearned some of the rites of Purification is a step in the right direction. But it is unfortunately not enough. There are more advanced rites in this field, with more potency. They must be the focus of our efforts of rediscovery.
Time: 3 years 6 months
Chance of success: 80%
Intermediate Restorator Rites
Description: We have made some progress by relearning the basic rites of Restoration, but it will not suffice, sadly enough. There exist more powerful spells and rites in this field, and it would serve us well to make further progress in this direction.
Time: 3 years 4 months
Chance of success: 80%
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Lore of Death
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Build Temples of the Dead (Repeatable)
Description: Just as a living being is born and granted the gift of life, so too must it have to depart the realm of the living when it's time has come. Thus begins its journey to the Eternal Fields, the realm of the dead. To which region of the Fields shall they go is to be decided by the Goddess of Death, Sen'kiral. By building temples dedicated to her, we can ensure that not only the journey goes on smoothly, but also appease her and her cold, impartial wardens.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Sen'kiranni Codex (Repeatable)
Description: The Sen'kiranni Codex is a comprehensive repertoire of myths and legends of the Goddess of Death, Sen'kiral. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Soulkeeper Rites
Description: When a person dies and their soul leaves the physical body, it is in a very vulnerable state. Not knowing immediately where to go or what to do, it is a prime target for the malevolent forces. In order to prevent this, special rites are conducted by the Soulkeepers in order to commune with them and ensure their safe passage to the Eternal Fields. The rites we are practicing now are merely basic ones. There are more complex ones recorded in the ancient texts, which must be rediscovered.
Time: 4 years
Chance of success: 70%
Basic Death Warden Rites
Description: The powers of the demesne of death are not limited to escorting souls to the Eternal Fields. They can be used in an offensive and defensive manner as well. The Death Wardens of old were able to bring such grim, fearsome powers to bear on the foe. We should attempt to rediscover these rites and spells to bolster ourselves against the Daemons of the Void.
Time: 2 years 9.6 months
Chance of success: 87.5%
Basic Thanatomantic Rites
Description: Thanatomancy. The art of reanimating the dead. It is not without reason that the field is viewed with dread, horror and revulsion. After all, the sight of walking corpses and disembodied spirits is not a reassuring one. But the art persisted on, as the Goddess of Death never truly condemned it. Regardless of what people think of them, the Thanatomancers performed well during the years of the Curse of the Void. We must seek to relearn these powerful rites and spells…and hopefully, decrease the dread we feel towards them.
Time: 2 years 13.2 months
Chance of success: 85%
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Lore of Fire
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Build Temples of Fire (Repeatable)
Description: Fire is an element with an interesting dualism. On one side, it can be used constructively, to craft and forge metals into useful objects. On the other hand, when used correctly, it can leave a trail of destruction and devastation in its wake. And the Goddess of Fire, Tar'sanas, is not very discriminating in deciding who will be affected by her wrath. We should build temples dedicated to her, in order to appease her and ensure a purificative aura around us, that shall burn away all evil.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Tar'sanorim Codex (Repeatable)
Description: The Tar'sanorim Codex is an exhaustive work containing all the known lore about the Goddess of Fire, Tar'sanas. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Flameweaver Rites
Description: The initiative Flameweaver rites have been quite helpful in aiding our psiolytes to grasp the powers of the flame. But that is not all that there is to it. There are greater spells and rites beyond this, which can provide us with more of an advantage in combat. It would serve us well to rediscover them.
Time: 3 years
Chance of success: 75%
Basic Flamewarden Rites
Description: The flame is as much a shield as it is a weapon. After all, few would dare to brave a wall of fire (save those who are highly courageous or highly foolhardy). The Flamewardens were past masters at making nearly impenetrable barriers of fire, which were utilized either defensively, or to besiege a foe. Rediscovering them would serve us well.
Time: 2 years
Chance of success: 90%
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Lore of Metal
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Build Shrines of Forging (Repeatable)
Description: The art of metalworking is one that originated with our ancestors trying to find better materials than stone with which to make weapons and tools out of. Over the years, it has been refined into what can be considered to be a top-notch craft, requiring skills and precision to produce cutting-edge products. It is no surprise that over the years, the blacksmiths became fervent devotees of the Fire Goddess's Metalworking Aspect, Tar'sankras. By building shrines dedicated to her, we can ensure that she is appeased, while at the same time ensuring that our products are of the best quality possible.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Tar'senkrim Codex (Repeatable)
Description: The Tar'senkrim Codex is a comprehensive repertoire of myths and legends of the Metalworking Aspect of the Goddess of Fire, Tar'sankras. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Refinement Rites
Description: There is an old saying, "A chain is only as strong as its weakest link." This maxim is something that blacksmiths and metalworkers have taken to heart, as they strive to remove any impurities whatsoever while making a weapon or a tool. In the past, special rites were used to purify the metals. The weapons and tools made using them were very sturdy, and stood the test of time. We have been able to rediscover the preliminary rites and spells, and the results of their application have proven to be promising. This leads us to think how much more effective the advanced rites will be.
Time: 4 years 12 months
Chance of success: 60%
Basic Imbuement Rites
Description: The accounts of old speak of weapons and armor that had magical properties associated with them. A closer reading between the lines shows us that special rites and spells were used to endow said properties upon the weapons and armor. We must make attempts to rediscover them, for they could be a game-changer.
Time: 3 years 9.6 months
Chance of success: 75%
Basic Aegismaker Rites
Description: The tales of the Voidspawn Wars speak of a group of individuals, the Aegismakers, who could manipulate the very ground and metal around them, forming defensive barriers of varying scales. The rites and spells in question must be relearned post-haste.
Time: 2 years 13.2 months
Chance of success: 80%
Basic Metalweaver Rites
Description: There are tales of a group of psiolytes who could manipulate metal in ways that surpassed the Aegismakers. In their hands, any metallic object could become a potent weapon…or a sturdy shield…in ways none could expect. These rites and spells must be relearned urgently.
Time: 3 years 9.6 months
Chance of success: 75%
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Lore of Ice
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Build Temples of Frost (Repeatable)
Description: The winters on Xan'qarras, while not excessively harsh, can still be testing. The cold winds force even the mighty predators on our planets to look for a warm shelter. As for us, there is little to do, other than hunkering down in our cities, and trying to go about our lives, as we prepare for the spring that is to come. The Goddess of Ice, Astaryani, is no warm-hearted deity, as has been manifested by the blizzards burying those unfortunate to be caught. By building temples dedicated to her, we can go some distance in appeasing her, while improving our ability to weather out the winters.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Astaryannrim Codex (Repeatable)
Description: The Astaryannrim Codex is a comprehensive repertoire on all the lore about the Goddess of Ice, Astaryani. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Frostwalker Rites
Description: For those accustomed to a warm climate, a freezing winter can only mean doom. If you can't adapt quickly enough, you are as good as dead. The Frostwalkers of old were adept at controlling and manipulating the coldness, bringing relief to their allies, and death to their foes. We must rediscover these rites and spells as quickly as possible.
Time: 2 years
Chance of success: 90%
Basic Icecaller Rites
Description: The tales of old speak of a group of psiolytes, who were past masters at using the powers of ice, whether to defend their allies…or to call forth minions to aid them. The Icecallers had served us well in the Voidspawn Wars. Now we must relearn their arts in order to stand against the Void again.
Time: 2 years
Chance of success: 90%
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Lore of Thunder
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Build Temples of Storms (Repeatable)
Description: The storms on Xan'qarras are breathtaking when viewed from a distance, but it is a completely different matter for those experiencing their wrath up front. Winds lashing at high speeds, torrential rains, bright, blinding flashes of lightning, accompanied by loud, ear-splitting claps of thunder. They are considered to be signs of the rage of the Goddess of Thunder, Geygantaris. By building temples dedicated to her, we can take steps towards appeasing her, while at the same time being able to weather out the storms somewhat better.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Geygannarim Codex (Repeatable)
Description: The Geygannarim Codex is an exhaustive work, detailing the mythological tales and lore of the Goddess of Thunder. By studying it carefully, we can glean new insights, which will aid us in crafting new rites.
Time: 1 year
Chance of success: 85%
Basic Stormweaver Rites
Description: Besides the worshippers of Geyganor, there exists a parallel association in the worshippers of Geygantaris. The Stormweavers, however, unlike their Stormcaller comrades, are more concerned with the destruction of the enemy and less so with collateral damage. It is as if they have inherited the mercurial temper of the Goddess of Thunder. We should try to rediscover these rites, in order to bolster our strength. But whether we should use them much is a matter of debate.
Time: 2 years
Chance of success: 90%
Intermediate Thunderdancer Rites
Description: We have taken the first steps in rediscovering the arts of the Thunderdancers. But considering what dangers might be awaiting us out there, they are not going to be enough. This field has more advanced spells and rites, which should be learned post-haste.
Time: 3 years 12 months
Chance of success: 75%
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Lore of War
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Build Warrior Shrines
Description: The art of war is one that is nearly as old as the march of civilization itself. To wield a weapon in the service of one's people is a very honorable endeavor, but there is the unfortunate risk of falling prey to bloodlust and committing the worst atrocities imaginable. Weapons can be wielded with honor, or dishonor. It is the prerogative of the Goddess of War, Kre'valis, to ensure that warriors stay on the former course. By building shrines dedicated to her, we can ensure that her priesthood will be able to disseminate this message amongst our warriors.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Kre'valsarri Codex
Description: The Kre'valsarri Codex is a comprehensive repertoire on all the lore about the Goddess of War, Kre'valis. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Furoriator Rites
Description: The feeling of battlelust is something that is universal to any warrior. Prior to any engagement, they are charged up with inspirational speeches by their leaders and commanders. This has the effect of motivating the troops, but in the thick of war, it can easily go wrong, as the Sanguine Butcher can seize control of warriors with little control over their battlelust. To counteract this, the Furoriators had devised a series of rites and spells to induce a divine fury among our warriors, without the malefic effects of Void corruption. Rediscovering and relearning them would be of the essence.
Time: 2 years
Chance of success: 85%
Intermediate Divinator Rites
Description: The best way to get an advantage on the foe is by getting advance intelligence of their intentions. If one knows what their enemy is planning, they can devise appropriate countermeasures. There is a way of doing so. The ancient arts of divination, practiced by the aptly named Divinators, were greatly helpful during the Wars of the Void. We have a grasp of the basic rituals in this discipline. But they will not suffice for long, so studying the more advanced rituals is an urgent recommendation.
Time: 3 years 9.6 months
Chance of success: 78%
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Available actions: Psionics
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Psiolyte Training Programs (Can be repeated and assigned to multiple slots)
Description: There is a very old saying, "Practice makes perfect.". This is a universal truth, and has never been disproved. The new field of psionics cannot be an exception to this rule. We must start some initial training programs to not only hone the skills of our existing psiolytes, but also gain new recruits.
Cost: Negligible
Time: 1 year
Chance of success: 75%
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Anti-daemonology measures
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Intermediate Wardcrafting Methods
Description: Our success in relearning the arts of Wardcrafting is a positive sign and a ray of hope for the Anti-Daemonologists. However, we cannot afford to rest on this little success, as there are methods to create more advanced Wards than the ones we can make right now. Relearning these methods will not be easy, but considering what threats we had faced during the Voidspawn Wars, the efforts will prove to be worth it.
Time: 3 years 18 months
Chance of success: 66%
Progress: 3 years / 3 years 18 months
Intermediate Runecrafting Methods
Description: "Runecrafting is an art that requires an appreciable level of expertise, finesse and precision. For even the slightest mistake in etching can change the characteristics of a rune." This is the motto of several of our esteemed Runecrafters, who distinguished themselves during the Voidspawn Wars. The runes created by them were of great aid to us, by either strengthening our forces, or weakening the foe. We have been able to learn the most basic of their works. There are far more powerful ones that await to be studied.
Time: 2 years
Chance of success: 57%
Intermediate Formation Crafting Methods
Description: The only thing that requires a greater level of finesse and precision than a rune is a formation. While not easy to make, when properly made and executed, the results can be impressive, as is told in the histories of the Voidspawn Wars, where our Formationists put their skills to good use, conjuring formation arrays of a supportive and of a destructive nature. Needless to say, we must put effort into rediscovering these powerful arts.
Time: 3 years 18 months
Chance of success: 58%
Form Order
Description: As our prowess in the psionic arts improves with time, along with the numbers of our psiolytes, it would be worth the consideration to form orders out of the practitioners of the various disciplines of the psionic fields.
Time: 1 year
Chance of success: 100%
Refine Psiolyte Power Scale
Description: With the steady discovery and recruitment of new psiolytes, there might be a need to take another look at the power scale we are currently using to quantify their psionic prowess, and see if it can be overhauled. It will be a long and arduous endeavour, however, during which no new psiolytes can be recruited.
Time: 5 years
Chance of success: 73%
(Warning: Performing this action will lock Psiolyte Training Programs until this action is completed)
The Qal'ea'rk, Central Gubernatorial Suburb, Var'kalas…..
View: https://youtu.be/aSKjyo6b6FM?si=FuqqLFKtUkrxVMJe
The Qal'ea'rk was not merely the headquarters of the Cor'av'na, as one would assume by looking at it from the outside. It was a symbol of the revolutionary government's commitment to preserving the revolution and the populace from any and all sorts of threats, as well as a living museum to the struggles wrought during the Revolutionary Wars.
Of late, though, within the halls of this august complex, the mood had been tense and worried. The higher-ups had been deeply alarmed when the Bolt from the Heavens had occurred, and assuming the worst (an unfortunate, but acquired habit due to the viciousness of the fauna and flora on Xan'qarras, which had instilled a habit of assuming and preparing for the worst in the Drak'xarim), acted in tandem with the People's Secretariat for Defense and People's Secretariat for Internal Security to impose a state of emergency across the Dae'laan.
The populace had initially been cooperative….to an extent, but once the investigation reports were released into the public domain, the underlying tensions began to come to the surface. The impression that there was no imminent threat to the Dae'laan had been formed amongst the people, as well as much of the civilian government, and there was little that could be said or done to convince them otherwise. The state of emergency, thus, would be lifted, but the labor armies raised and deployed in the aftermath of the alien cruiser's crash would not be disbanded. Rather, they would remain active, for the Cor'av'na had an expansive plan in mind to strengthen the Dae'laan against any such event in the future, something which the civilian government and the Central Executive Committee agreed wholeheartedly to.
As part of said plan (codenamed Operation Xel'danar), a lot of infrastructure, both civilian and military, would be built, along with restoring all the XA-category sites of military and strategic value, as well as working on Project Nef'ar'zal, to develop superwarriors and advanced weapons, armor, vehicles and aircraft. All potentially habitable celestial bodies in the Lac'rinsor system would be colonised and assiduously developed, along with the development of considerable cosmic infrastructure and a Cosmonaval Fleet to match.
An expensive plan that had a pay-off time measurable in years, the proposal still passed unanimously in the Parliament of the People, considering that everyone wanted to be safe rather than sorry. Three One-Year Plans would be executed as the first steps to realising it, but in the process, a rift would slowly open up between the military establishment and the civilian government over the state of the economy.
While both sides acknowledged that it was undergoing a period of strain, the difference was that the former believed that it would be taken care of as they continued building after a one-year break. The latter, however, was of the opinion that a longer hiatus was needed to let it recover - at least 2 years - before any major infrastructure project could be worked on.
Needless to say, the matter had been put to the vote, and everyone, including the Cor'av'na, were anxious as to the results.
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Military Actions
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The progress on Operation Xel'danar is going well enough, but the costs of the initial stages are putting severe pressure on the economy. The Cor'av'na and the People's Secretariat for Defense are contemplating to restart work after a one-year break, but are not sure which way the vote regarding the matter will go in the All-Union Congregation of Councils.
You have 12 action slots available for this category.
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Available projects
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Restore and reactivate Facility XA-08
Description: After a detailed expedition and investigation of the site XA-08, the Lorefinders have declared the facility to be fit for restoration and reactivation. Based on their reports, we have prepared a plan for the same. All it awaits are the resources and personnel to carry it out.
Cost: 4.65 B minerals, 1.395 B nanomaterials
Time: 3 years 20 months
Chance of success: 75%
Restore and reactivate Facility XA-10
Description: After a detailed expedition and investigation of the site XA-08, the Lorefinders have declared the facility to be fit for restoration and reactivation. Based on their reports, we have prepared a plan for the same. All it awaits are the resources and personnel to carry it out.
Cost: 5.85 B minerals, 1.755 B nanomaterials
Time: 4 years 12 months
Chance of success: 80%
Build Arsenal Manufactory Complex in the Zen'thaaros District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce vehicles, aircraft, drones, along with weapons and sensors for the same. There is a proposal to build such a complex in the Zen'thaaros District. It would be prudent to complete it as soon as possible.
Cost: 750 M minerals, 225 M nanomaterials
Time: 7.3 months
Chance of success: 85%
Build Arsenal Manufactory Complex in the Ar'zeelad District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce vehicles, aircraft, drones, along with weapons and sensors for the same. There is a proposal to build such a complex in the Ar'zeelad District. It would be prudent to complete it as soon as possible.
Cost: 850 M minerals, 255 M nanomaterials
Time: 8.3 months
Chance of success: 85%
Build Arsenal Manufactory Complex in the Caf'begar District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce vehicles, aircraft, drones, along with weapons and sensors for the same. There is a proposal to build such a complex in the Caf'begar District. It would be prudent to complete it as soon as possible.
Cost: 950 M minerals, 285 M nanomaterials
Time: 9.3 months
Chance of success: 85%
Build Ordnance Manufactory Complex in the Zen'thaaros District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce all the necessary munitions for our armed forces, along with all the requisite small arms for our infantry. There is a proposal to build such a complex in the Zen'thaaros District. It would be prudent to complete it as soon as possible.
Cost: 750 M minerals, 225 M nanomaterials
Time: 7.3 months
Chance of success: 85%
Build Ordnance Manufactory Complex in the Ar'zeelad District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce all the necessary munitions for our armed forces, along with all the required small arms for our infantry. There is a proposal to build such a complex in the Ar'zeelad District. It would be prudent to complete it as soon as possible.
Cost: 850 M minerals, 255 M nanomaterials
Time: 8.3 months
Chance of success: 85%
Build Ordnance Manufactory Complex in the Caf'begar District
Description: In light of what has happened recently, the Defense Secretariat has proposed a plan to expand the Dae'laan's armed forces. As a step in that direction, we will be building large manufactory complexes to produce all the necessary munitions for our armed forces, along with all the required small arms for our infantry. There is a proposal to build such a complex in the Caf'begar District. It would be prudent to complete it as soon as possible.
Cost: 950 M minerals, 285 M nanomaterials
Time: 9.3 months
Chance of success: 85%
Build orbital shipyard
Description: In order to build up our fleet, we need to build additional shipyards.
Cost: 650 M minerals, 195 M nanomaterials
Time: 1 year 3 months
Chance of success: 80%
Build orbital defense platform
Description: Now that we have working designs for an orbital defense platform, we should build some in order to ensure the safety of the space around our homeworld.
Cost: 450 M minerals, 135 M nanomaterials
Time: 23 months
Chance of success: 75%
Build orbital defense outpost
Description: Now that we have working designs for an orbital defense outpost, we should build some in order to ensure the safety of the space around our homeworld.
Cost: 675 M minerals, 202.5 M nanomaterials
Time: 1 year 4 months
Chance of success: 75%
Build anti-orbital missile batteries in the Qaol'marik District
Description: The crash landing of the unknown cosmocraft has laid bare the grossly deficient state of our defensive measures. In order to mitigate and prevent the worst of such a scenario, the AUMCC has ordered the construction of anti-orbital missile batteries across the Dae'laan. A few suitable sites have been identified in the Qaol'marik District for the same.
Cost: 800 M minerals, 240 M nanomaterials
Time: 8.7 months
Chance of success: 85%
Build anti-orbital missile batteries in the Wen'thaaram District
Description: The crash landing of the unknown cosmocraft has laid bare the grossly deficient state of our defensive measures. In order to mitigate and prevent the worst of such a scenario, the AUMCC has ordered the construction of anti-orbital missile batteries across the Dae'laan. A few suitable sites have been identified in the Wen'thaaram District for the same.
Cost: 900 M minerals, 270 M nanomaterials
Time: 9.7 months
Chance of success: 85%
Build anti-orbital missile batteries in the Yev'zilgan District
Description: The crash landing of the unknown cosmocraft has laid bare the grossly deficient state of our defensive measures. In order to mitigate and prevent the worst of such a scenario, the AUMCC has ordered the construction of anti-orbital missile batteries across the Dae'laan. A few suitable sites have been identified in the Yev'zilgan District for the same.
Cost: 1 B minerals, 300 M nanomaterials
Time: 10.7 months
Chance of success: 85%
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Project Nef'ar'zal
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Having restored the facility XA-06 (now named the 1st Federal Center for Advanced Military Research), the Cor'av'na has staffed it with a small army of researchers and military personnel, whose task is to oversee the development of superwarriors for the Dae'laan. The project, named after the most eminent Archon of the Goddess of War, will be divided into six separate divisions.
You have 4 slots for this project (at the moment), and depending on the situation, the Cor'av'na and the Defense Secretariat will provide more resources and personnel to the project if they feel it to be necessary.
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Progress
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Overall progress: 0/100
Genetic engineering: 0/100
Cybernetics: 0/100
Power Armor: 0/100
Weaponry: 0/100
Vehicles: 0/100
Aircraft: 0/100
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Project Development
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Identify candidates for the project
Description: We must conduct an extensive search amidst the populace to find suitable candidates for Project Nef'ar'zal.
Time: 1 year
Genetic Enhancement (Stage 1)
Description: Now that we have identified candidates for the project, we must start by strengthening them. Conducting preliminary genetic enhancements on them would be a good start.
(Locked: Requires Identify candidates for the project and several biotechnology projects (2 minimum) to be completed for access)
Cybernetic Implantation (Stage 1)
Description: Now that we have identified candidates for the project, we must start by strengthening them. Installing basic cybernetic implants in them would be a good start.
Cost: 2.25 B nanomaterials
Time: 4 years 12 months
Chance of success: 65%
Progress: 4 years/4 years 12 months
Advanced Power Armor Development
Description: Our superwarriors will be in need of equipment befitting their needs and requirements. We must develop cutting edge Power Armor for them, that will allow them to take on foes that are many times stronger than them.
(Locked: Requires Analysis - Advanced Power Armor Prototypes to be completed and development of superwarriors to understand the exact requirements for such Power Armor)
Advanced Weapons Development
Description: Our superwarriors will be in need of equipment befitting their needs and requirements. We must develop cutting edge weaponry for them, that will allow them to take on foes that are many times stronger than them.
(Locked: Required multiple weaponry research projects (minimum of 4) to be completed and development of superwarriors to understand the exact requirements for such weapons)
Advanced Combat Vehicles Development
Description: Our superwarriors will be in need of equipment befitting their needs and requirements. We must develop cutting edge combat vehicles for them, that will allow them to take on foes that are many times stronger than them, and provide vital armored support in the battlefield.
(Locked: Requires development of superwarriors to understand the exact requirements for such vehicles)
Advanced Combat Aircraft Development
Description: Our superwarriors will be in need of equipment befitting their needs and requirements. We must develop cutting edge combat aircraft for them, that will allow them to take on foes that are many times stronger than them, and provide vital aerial support
in the battlefield.
(Locked: Required Unknown Alien Aircraft to be completed and development of superwarriors to understand the exact requirements for such aircraft)
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Resources
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Minerals
- Stockpile: 2.6465 B
- Production (Total): 38.6295 B
- Upkeep: 4.632 B
- Production (Actual): 33.9975 B
Exotic gasses
- Stockpile: 754.78 M
- Production (Total): 43.5 M
- Upkeep: 14 M
- Production (Actual): 29.5 M
Radioactive materials
- Stockpile: 18.842 M
- Production (Total): 1.05 M
- Upkeep: 350,000
- Production (Actual): 700,000
Nanomaterials
- Stockpile: 17.4264 B
- Production (Total): 22.5373 B
- Upkeep: 1.745 B
- Production (Actual): 20.7923 B
Green Dan'xenal
- Stockpile: 67.697 M
- Production (Total): 38.905 M
- Upkeep: 400,000
- Production (Actual): 38.505 M
Blue Dan'xenal
- Stockpile: 17.276 M
- Production (Total): 22.726 M
- Upkeep: 0
- Production (Actual): 22.726 M
1. A unit of length, akin to the Terran kilometre. 1 xal'ran = 1.5 km.
A/N: Well, there we go.
24 hour moratorium, as usual.