"The smallest brick can lay the foundation for a huge city." - Unknown
It is the year UY 753, per our calendar.
The last year has been one of great joy for the Dae'laan, as our first orbital shipyard has started working, and built the first three of many cosmocraft to come.
As we celebrate the commissioning of these new ships, we must also be cognizant of the fact that we need to build up proper resource stockpiles to take on several projects that have been delayed for some time.
It is a challenge, but one we can hopefully overcome.
Onboard the
Resolution.....
View: https://youtu.be/RC7m0FEAfQM?si=ghfKxz9gLH0z6ypJ
Lan'karis, as seen from the Resolution
After a brief but much needed period of respite, it was once again business as usual for the crew of the first research vessel of the Dae'laan. This time, they would be tasked with surveying Lan'karis, the massive red gas giant beyond Aiuran.
Onboard the bridge, Arga was sitting in her chair, deep in thought, as she looked at the imposing, fiery red planet in front of her. If one didn't know better, one would have assumed they were staring right at a creation of the
Sanguine Butcher, so fearsome did Lan'karis look when viewed up close. But for a race who had suffered the depredations of that Dark God, such a sight was not so frightening.
Her thoughts wandered back to the time she was selected as a cosmonaut. The emotions surging through her….disbelief, happiness, elation, pride (though not a lot). The missions undertaken under the guidance and leadership of senior cosmonauts, who noted her acumen and capability. Which might or might not have played a role in her promotion.
She had been present to witness the commissioning of the
Resolution. The research vessel might not have been large or imposing, but it was special to the people of the Dae'laan. After all, it was the fruit of the efforts of the collective Union, and everyone was considered to have had a role in it being built and commissioned. Even those who had wished the people well who were the most directly involved in the project.
Then came the news. Her selection as the commander of the ship. At first, a disbelieving silence. Then as it sunk in, tears. And then, after a while, she wiped her tears and saluted her superiors smartly.
Then came the surveys. First Kel'taor, then Aiuran…which had proved to be a bit too long, leaving her and the crew feeling homesick and in need of counseling. And now, Lan'karis…..
"Captain? Captain?" Zal'ron's voice broke her out of her reverie. Shaking her head, she looked up to see her Cosmographer staring at her with a concerned look on his face.
"Sorry, I was reminiscing and got lost in my thoughts. Is the preliminary analysis of the gas samples done?" The Commander asked as she got up from her chair.
"No, the analyses are still in progress. They will probably take some more time, based on what Chief Research Officer Drel'nar has to say." Zal'ron reported.
"Hmmm….I must visit the labs sometime in the future…."
.....
Onboard the
Curiosity.....
Bel'xarok, as seen from the Curiosity
In the bridge, a Drak'xar of average height, with green-tinted hair and yellow eyes, wearing the viridian and chartreuse colored uniform that was by now standard for those serving in the Cosmonaval Forces, was pacing to and fro, a deep frown on his face.
Jel'qanth, the Commanding Officer of the
Curiosity had every reason to be in the state he was in at the moment. While he had been ecstatic at being chosen by the AUCCS as a cosmonaut, the enthusiasm was slightly dampened with the announcement that the ship under his command would be tasked to survey Bel'xarok. For a newly minted CO, this was a very tough and challenging assignment to begin with. But as was characteristic of his people, Jel'qanth was not one to give up. He would take this wild sor'gax by the horns.
But neither he and his crew, nor the CO of the
Farsight and her crew were ready for what was awaiting them.
For one, both ships released drones and probes into the roiling atmosphere, only to find that it was too corrosive for them. Most of them were degraded and destroyed, and it was only by collecting from the upper layers for short periods of time that they were able to get workable samples.
The next shock came when the samples were analyzed. As they suspected, the gasses were a deadly mixture of acid anhydrides, potent and sufficiently variegated enough to preclude the possibilities of most life forms existing on the surface.
The rest of the time had been spent trying to improve the external armor of the drones and probes. It was proving to be a challenge in itself, to develop a composite that could resist such a broad spectrum of acidic gasses. But the researchers of both vessels labored on, determined to find a solution.
As he was pondering this, Fen'nora, his Cosmographer walked up to him and gave him a crisp salute - standing firmly at attention and placing her fisted right hand over her heart.
Returning the salute, Jel'qanth said, "Ah Cosmographer, is there anything to report?"
"Negative, sir. The labbers² are hard at work, but as you know, they have yet to make a breakthrough with this one. This is proving too flacking¹ difficult!" The Cosmographer uttering the last sentence with a gritting of her teeth and a slight narrowing of her lavender eyes.
Jel'qanth raised his eyebrows slightly at the expletive, but decided to let it pass. "Have patience, Fen'nora. No city was ever built in a day." He said soothingly.
"I wish I could be, sir, but when one is witnessing so many failures at a project that could help crack the secrets of a world like that," she gestured towards Bel'xarok, "then it is hard not to feel agitated."
"I can feel and understand where you are coming from. But until there is a breakthrough…"
His words were interrupted by the beeping of his communicator.
"Let me take this one. Ah, Nel'daris," he said as the Commander of the
Farsight showed up on screen, "What is it about?"
"Jel'lo, we have got it! We have got it!" Nel'daris was screaming in uncontrolled excitement.
Even one as severe as Jel'qanth had to crack a smile at this. "Calm down. What did you get?"
"The improvements to the armor for the drones and the probes, you dummy! Quickly get your labbers on the line, we must get to work on this ASAP!"
…….
Onboard the
Steadfast.....
Trav'kon, as seen from the Steadfast
The view outside the glass was…..breathtaking, to say the least. A beautiful, purple gas giant, revolving in its orbit, leaving anyone who beheld it spellstruck. After seeing it, one would feel that they had seen a wonder. Such was the charm of Trav'kon.
Xer'garoth, the Commander of the
Steadfast stood near the viewing screen, taking in the view, nay, feasting his eyes on it. The purple orb, its atmosphere rocked and churned by powerful storms that left patterns that felt like strokes of the brush wielded by a master painter. Oh, the delightful pleasure of it all.
When he had been informed that his first assignment as a research vessel's CO would be to survey Trav'kon, his eyes glowed with excitement. After all, he had a love for adventure, and the unknown was something he felt strongly attracted towards. Thus, he took to the assignment like a fish to water.
On the way to Trav'kon, he used his personal camera to take as many photographs as he could. He had an artist's eye, after all, and wished to preserve the exquisite cosmic scenery in front of him.
On arrival at the planet, the drones and probes were promptly sent out, with express instructions to stick to the upper atmosphere. And the find they returned with was exhilarating, from a scientific viewpoint.
For the preliminary analyses revealed the presence of microorganisms in the gasses! This sent the researchers aboard into a frenzy, and they prepared to conduct a fresh new battery of tests, feeling excited by this discovery.
As Xer'garoth was musing thus, Rek'lana, his Chief Research Officer approached him, a tablet in hand.
"Commander," she said, giving a textbook salute.
"Chief Research Officer", he responded back, returning the salute with a genial smile.
"How goes the analysis?"
"Very well. I believe it will be done in about 4-5 months if we keep up the present rate of progress." Rek'lana responded dryly.
"Duly noted." Xer'garoth said with a smile. "Rek'lana, I really think you need to relax and loosen up. You are looking a bit too stiff."
"Not now. When the project finishes, and the survey is done, then I might."
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Naval Actions
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The commissioning of three new research vessels is a blessing for the All-Union Center for Cosmological Studies, who are now confident that they will be able to finish surveying our star system in the next 7-8 years.
Your ships will take 2 months for overhauling and resupplying after every exploration.
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Vessels available
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Resolution - The current pinnacle of Drak'xarri engineering, the Resolution is the first proper vessel built for exploring the reaches of space, and has several technologies incorporated into it to serve this end. Built on the principles of ergonomic modular construction, its design has much in common with the flora on the surface of Xan'qarras. In front of the hull is a sophisticated sensor suite, concealed by an apparatus that looks like a mechanical recreation of a flower, the petals of which are also loaded with sensors. There are branch-like structures attached to the main hull, with leaf-shaped devices attached to them. These leaves are crammed with auxiliary photoelectric cells, to provide additional power, should the ship need it. The main hull houses most of the crew and the work decks, and the sub-engineering decks, redundant systems and storage areas are located in the ancillary bulges. The ship has no military-grade weaponry save a low-power opticothermal beam cannon and some fusion torpedoes. This is in accordance with its stated purpose as an exploratory vessel.
Status: Currently surveying Lan'karis
Curiosity - The Curiosity is the second proper vessel built for exploring the reaches of space, and the second member of the Resolution-class and has several technologies incorporated into it to serve this end. Built on the principles of ergonomic modular construction, its design has much in common with the flora on the surface of Xan'qarras. In front of the hull is a sophisticated sensor suite, concealed by an apparatus that looks like a mechanical recreation of a flower, the petals of which are also loaded with sensors. There are branch-like structures attached to the main hull, with leaf-shaped devices attached to them. These leaves are crammed with auxiliary photoelectric cells, to provide additional power, should the ship need it. The main hull houses most of the crew and the work decks, and the sub-engineering decks, redundant systems and storage areas are located in the ancillary bulges. The ship has no military-grade weaponry save a low-power opticothermal beam cannon and some fusion torpedoes. This is in accordance with its stated purpose as an exploratory vessel.
Status: Currently surveying Bel'xarok with the Farsight
Farsight - The Farsight is the third proper vessel built for exploring the reaches of space, and the third member of the Resolution-class, and has several technologies incorporated into it to serve this end. Built on the principles of ergonomic modular construction, its design has much in common with the flora on the surface of Xan'qarras. In front of the hull is a sophisticated sensor suite, concealed by an apparatus that looks like a mechanical recreation of a flower, the petals of which are also loaded with sensors. There are branch-like structures attached to the main hull, with leaf-shaped devices attached to them. These leaves are crammed with auxiliary photoelectric cells, to provide additional power, should the ship need it. The main hull houses most of the crew and the work decks, and the sub-engineering decks, redundant systems and storage areas are located in the ancillary bulges. The ship has no military-grade weaponry save a low-power opticothermal beam cannon and some fusion torpedoes. This is in accordance with its stated purpose as an exploratory vessel.
Status: Currently surveying Bel'xarok with the Curiosity
Steadfast - The Steadfast is the fourth proper vessel built for exploring the reaches of space, and the fourth member of the Resolution-class, and has several technologies incorporated into it to serve this end. Built on the principles of ergonomic modular construction, its design has much in common with the flora on the surface of Xan'qarras. In front of the hull is a sophisticated sensor suite, concealed by an apparatus that looks like a mechanical recreation of a flower, the petals of which are also loaded with sensors. There are branch-like structures attached to the main hull, with leaf-shaped devices attached to them. These leaves are crammed with auxiliary photoelectric cells, to provide additional power, should the ship need it. The main hull houses most of the crew and the work decks, and the sub-engineering decks, redundant systems and storage areas are located in the ancillary bulges. The ship has no military-grade weaponry save a low-power opticothermal beam cannon and some fusion torpedoes. This is in accordance with its stated purpose as an exploratory vessel.
Status: Currently surveying Trav'kon
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Exploration and survey options
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Caf'xilin - The closest planet to your star, Caf'xilin has been shown to be a barren ball of rock from the data gathered by deep space probes. The proximity to the sun has most likely stripped it of any atmosphere whatsoever. We can go there, if only to check how much heat our ship can take.
Survey level: 0/10 (Not surveyed)
Survey difficulty: Mildly challenging
Estimated survey duration: 11 months
Travel time: 6 months
Bel'xarok - The second planet from our star and the closest planet to our homeworld, Bel'xarok is nothing less than a spherical cauldron. Surrounded by a thick, noxious atmosphere, the surface has proven difficult to survey, and we can only guess at the condition of the surface based on the atmospheric composition. This will be quite the test for the ship's sensors.
Survey level: 3/10 (Partially surveyed)
Survey difficulty: Challenging
Estimated survey duration: 1 year
Travel time: 3 months
Progress: 9/24 months
Lan'karis - The fifth planet from our star, Lan'karis is a gas giant of colossal proportions. The atmosphere is colored a rather bright shade of green, most likely due to the presence of exotic gasses as per probe data analysis. Descending into its atmosphere for a survey is out of the question. However, with our probes, a relatively thorough survey can still be done. Of interest to us are its several satellites.
Survey level: 4/10 (Partially surveyed)
Survey difficulty: Moderately challenging
Estimated survey duration: 8-10 months
Travel time: 7 months
Progress: 4/9 months
Trav'kon - The sixth planet from our star, Trav'kon is a gas giant of massive proportions. With an atmosphere colored a bright shade of purple, obviously due to the presence of exotic gasses, it merits further analysis, not the least due to the unusual readings gathered by our probes when they scanned it.
Survey level: 3/10 (Partially surveyed)
Survey difficulty: Moderately challenging
Estimated survey duration: 9-11 months
Travel time: 10 months
Progress: 4/10 months
Hal'jerran - The seventh planet from our star, Hal'jerran is a rocky world which is unique due to the fact that it appears to be shattered. Close to two-fifths of the planet are apparently gone…or rather, surrounding it in the form of a ring of rocky debris. For this fact alone, a detailed survey is a must.
Survey level: 0/10 (Not surveyed)
Survey difficulty: Challenging
Estimated survey duration: 28 months
Travel time: 13 months
Nas'tanak - The eighth and farthest planet from our star, Nas'tanak is a frozen ball of ice and rock. Not much is known about this distant member of our stellar system. A survey would help understand it better.
Survey level: 0/10 (Not surveyed)
Survey difficulty: Unknown
Estimated survey duration: Unable to estimate
Travel time:
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Shipbuilding
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Currently, our shipyard can build a maximum of 3 vessels at a time. However, it can be upgraded in the future to increase its shipbuilding capacity.
Available shipbuilding options:
Resolution-class research vessel
Description: A reliable vessel designed to conduct scientific endeavors, the Resolution-class is adept at performing its role without much trouble.
Cost: 73.15 M minerals, 21.945 M nanomaterials
Build time: 6.4 months
Shakedown cruise duration: 1 month
Hunter-class corvette
Description: A basic warship design based on the Resolution-class, the Hunter-class is a simple vessel armed with small caliber guns, laser cannons, missiles and torpedos.
Cost: 95 M minerals, 28.5 M nanomaterials
Build time: 9 months
Shakedown cruise duration: 1 month
Kre'narom Tor'las Suburb, Kal'zanom
View: https://youtu.be/eMh6dYInfZI?si=qbCCOVzf-XjrMg6Q
After a long week of hard work, Zel'kan was busy preparing for a weekend get-together with some of his friends. It had been proposed for quite some time, but had to be consistently put off due to the others not finding free time in their schedules. Finally, a day came when everyone said they would be free.
Thus he got down to work, shopping for ingredients, and now preparing them for the meal, in the communal park a stone's throw away from the apartment complex where he lived.
As he finished locking up the last of the ingredients in the portable ice-boxes, his mind wandered back to the conversation at the office, last week.
(Flashback)
"Oh no no no, that won't work out!"
"Really? Give me a good reason then. How else are you supposed to make this work out, eh?"
"Like this" Tor'kal said as he swiped across the screen of his tab, bringing up a three-dimensional model of an arcology.
Sor'kannis frowned as she looked closely at the design her co-worker was proposing. All the proper elements of the arcology were present. The main point of contention, however, was….
"A reinforced dome with defensive installations surrounding it?"
"Yeah, that way, it will be secured from any surface-based attacking force. And as for aerial raids, well, the combined anti-air capabilities of the armed forces, as well as the static emplacements should be able to fend such attacks off."
"That is all well and fine, but did you consider the possibility of orbital bombardment?" She said, a deep frown on her face.
He faltered. "Well, I have been wondering what to do about that. I mean, we don't have much in the way of technological solutions at the moment. And anything that would work falls in the realm of science fiction. Like a shield generator, which, sadly, we don't have right now."
"Even so, this design isn't one we can just toss into the trash bin. Keep working on it. Hopefully the labbers will be able to figure out something about the shields."
(End of flashback)
As the flashback playing in his mind came to a close, Zel'kan saw a group of people making their way towards him.
"Hey there buddy! How's everything going?" Tor'kal greeted him with a firm shake of the hand, followed up with a friendly slap on the back.
"Just fine. And you all? Finally managed to get some time out for an outing, eh?"
"Hah, no one likes a smartass, Zel'kan." Sor'kannis smirked.
"But seriously, work was really heavy this week. A few projects too many." Gar'gorath said as he sat down on the cool grass.
"I guess even architectural firms have to step up some time." Zel'kan said.
"Anyway, can we please not talk about work right now? We are here to relax, and already I feel like I am in the office, trying to design a new building." Len'tana grumbled in annoyance.
"Ok, ok, that's it with the workplace talk for now. And now can you all help me get these ingredients ready for the luncheon?"
Two and a half hours later, a marvelous, mouth watering spread of dishes adorned the foldable table, courtesy of the efforts of fifty-odd people.
"All right, let's dig in!"
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Infrastructure Actions
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While we have several options when it comes to infrastructure projects, due to the fact that our resource reserves are starting to run low, the People's Secretariat for Transportation and the People's Secretariat for Industry are recommending that we should be careful while allocating them to a new project.
You have 3 action slots (2 major, 1 minor) available for this section.
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Available major projects
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Build mining facilities in the Kar'talom Valley
Description: From the looks of it, the Kar'talom Valley is rather unassuming, other than its natural beauty. However as they say, looks can be deceiving, as this valley falls in the way of one of the migration routes used by the infamous Nak'tar Storm Drakes, which are very difficult to take on, thanks to a metallic carapace that serves the role of plate armor, and the ability to launch thunderbolts of considerable power. And in this very place, we have discovered an exceptionally rich mineral vein. Developing it will be quite difficult, but it is believed that the challenge will be worth it.
Cost: 200 M minerals, 60 M nanomaterials
Time: 2.8 months
Chance of success: 70%
Build nanomaterial manufactory complex in the Kher'sharan District
Description: The Kher'sharan District is a vital economic node for the Dae'laan, with several of our civilian manufacturing facilities being present here. As such, there is a constant demand for raw materials. To address this, plans have been drawn up to build a nanomaterial manufactory complex here.
Cost: 190 M minerals, 57 M nanomaterials
Time: 2.7 months
Chance of success: 85%
Build underground high-speed maglev rail network in the Ler'kaas Desert (Phase 2)
Description: The linking of the major cities in the Ler'kaas Desert via underground rail lines has helped quite a bit in ensuring the region is self-sustaining. But we can do more in this respect. By setting up rail lines between the smaller cities, the region will witness further growth.
Cost: 360 M minerals, 108 M nanomaterials
Time: 11.2 months
Chance of success: 80%
Expand the dockyards in the Teq'naris Archipelago
Description: The colony in the Teq'naris Archipelago is in need of infrastructure to improve the quality of life of the colonists there, and to improve the odds of its survival in the face of the dangerous wildlife it coexists with. To this end, the expansion of the dockyards there will go a long way in alleviating the new colony's problems.
Cost: 324 M minerals, 97.2 M nanomaterials
Time: 6.4 months
Chance of success: 70%
Build underwater high-speed maglev rail network in the Teq'naris Archipelago (Phase 1)
Description: While basic inter-settlement railways have been built in the Teq'naris colony, to form a strong and hopefully, unassailable link to the mainland, it has been proposed to build an underwater high-speed rail line, connecting the island chain to the continent of Dek'manak. Such an undertaking, while definitely highly beneficial, is problematic due to the fact that our engineers do not have experience in building structures underneath the seas, or for that matter, the seabed.
Cost: 648 M minerals, 194.4 M nanomaterials
Time: 16.56 months
Chance of success: 55%
Build orbital shipyard
Description: In order to build up our fleet, we need to build additional shipyards.
Cost: 432 M minerals, 129.6 M nanomaterials
Time: 19.2 months
Chance of success: 75%
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Available minor projects
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Build automated farming complexes
Description: There is a very old saying, "An army marches on its stomach, and a populace works well on a full stomach." In order to ensure that our stomachs do not go empty, we should build agricultural facilities.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: Population growth rate increased
Build mineral processing facilities
Description: It has been rightfully said that minerals are the lifeblood of a civilization's industry. To ensure that our industry does not die due to a lack of raw material, we should expand our mineral processing and refining facilities.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: +5 M minerals production per year
Build exotic gas refineries
Description: Exotic gasses have several useful applications which we know of and research is ongoing to uncover more. It would be foolhardy to not reinforce our stockpiles of these rare gasses.
Cost: 10.8 M minerals, 3.28 M nanomaterials
Time: 2.88 months
Reward: +750K exotic gas production per year
Build nuclear breeder reactors
Description: As risky as it may be, there is no way to deny the advantages and power of nuclear energy. By building breeder reactors, we can ensure that there will be no shortage of electrical power, while at the same time producing radioactive isotopes for our scientists to study.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +25K radioactive material production per year
Build nanomaterial production plants
Description: If minerals are the lifeblood of our industry, then nanomaterials are its flesh and bones. By building additional nanomaterial plants, we can ensure a steady supply of these wonder materials.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +3.3 M nanomaterial production per year
Build Dan'xenal processing facilities
Description: The discovery of Dan'xenal and some of its properties has led to it being declared a "strategic material of great value" by the Central Executive Committee. To ensure we have adequate stockpiles, building some processing and refining facilities will be of great help.
Cost: 14.4 M minerals, 4.32 M nanomaterials
Time: 3.6 months
Reward: +5K Dan'xenal production per year
The All-Union Archaeological Survey, 3rd Research Bureau, Tref'qalom
View: https://youtu.be/0B27AysSGSA?si=y4-jaxcj6a9PXznc
View: https://youtu.be/otxvWGGaWQc?si=fbl4zQwMx1jroNiD
Under normal circumstances, the mood at a Research Bureau of the All-Union Archaeological Survey would be relatively grave and somber, due to the fact that these people were trying to work their way through the tales of the past, more often than not relying on the barest of scraps and ruins to find their way forward.
So far, Del'norath mused, they had been doing rather well.
The decryption of the language XA-L-01 had been a task of much effort and many sleepless nights, as he and many of his colleagues could manifest. The levels of hidden complexity in the language had hindered and slowed down decryption efforts, and it had been due partly to a stroke of luck that they had managed to crack it.
This was followed up by the excavation of the site XA-01. As it turned out, they were blessed by luck, due to the facility having minimal security measures. It turned out to be an armory of a small scale, with caches of weapons and ammunition being retrieved from there.
The site XA-02 could only be accessed after two failed attempts, and it turned out to be heavily defended inside. By the deities, that was quite a hair-raising experience for him, as he remembered the number of times he evaded hidden traps and automated defenses.
He was hoping that the robots and data retrieved from the site would prove to be worth the pains he and his team had gone through.
The site XA-03 also could only be accessed on the third attempt, and required quite a bit of machinery to do so. But the infiltration of this site was even more difficult than XA-02, as he found out to his anguish when news of the deaths of his cousin and his best friend reached him. As it turned out, the defenses there were even more difficult to get past.
Here he bit his lip, hoping fervently that the war machines found on site were worth all those deaths.
He had been part of the team that made its way into the second level of the site XA-04, after the first level was explored by another team. The efforts made to get past the traps and automated defenses were rewarded with technology samples of various kinds.
He still remembered the moment he turned on a computer, intending to look for information. What he found was more than what he had bargained for, as there was a single message in bold letters that warned of a certain "Agent GJ-06-A-2". It left him and his team with a sense of dread that they could not shake off.
Then there was the site XA-05, which at first sight, looked like a logistics center of sorts. That was, until the site was re-examined, and it turned out to be a blind for an underground laboratory complex. There had been losses to reach it as well, he winced as he remembered.
As he broke out of his reverie, he wondered, "What will this year have in store for us?"
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Archaeology Actions
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UY 752 has gone exceptionally well for the All-Union Archaeological Survey, as we have encountered success in exploring the sites we chose to take on. However, they have not come without loss, as XA-04 and XA-05 have shown. We must keep this and our lost comrades in mind as we prepare for future expeditions.
You have 3 action slots available for this section.
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Available projects
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Decryption - Encrypted files from XA-02
Time: 1 year
Chance of success: 70%
Explore unknown alien ruins XA-04 (Level 3)
Cost: 700K minerals, 210K nanomaterials
Time: 11 months
Chance of success: 85%
Explore unknown alien ruins XA-05 (Level 1)
Cost: 1.5M minerals, 450K nanomaterials
Time: 18 months
Chance of success: 77.5%
Explore unknown alien ruins XA-06
Cost: 650K minerals, 195K nanomaterials
Time: 12 months
Chance of success: 70%
Explore unknown alien ruins XA-07
Cost: 750K minerals, 250K nanomaterials
Time: 14 months
Chance of success: 70%
Explore unknown alien ruins XB-01
Cost: 900K minerals, 270K nanomaterials
Time: 16 months
Chance of success: 55%
Explore unknown alien ruins XB-02
Cost: 900K minerals, 270K nanomaterials
Time: 1 year
Chance of success: 55%
Explore unknown alien ruins XB-03
Cost: 1.1 M minerals, 330K nanomaterials
Time: 19 months
Chance of success: 50%
Explore unknown alien ruins XB-04
Cost: 1.1 M minerals, 330K nanomaterials
Time: 20 months
Chance of success: 50%
Explore unknown alien ruins XB-05
Cost: 1.4 M minerals, 420K nanomaterials
Time: 22 months
Chance of success: 45%
The 4th Federal Research Center, Ner'qalas
View: https://youtu.be/KISIj-uaIw0?si=2zOFr9JKgLTARgV9
Wer'lana looked at the computer screen in front of her with a hint of exasperation. The readings she had gotten were not matching up. Something, some unseen factor, was coming into play at some stage, but what could it be?
This accursed experiment had been the bane of her team ever since they decided to carry it out. Something or the other had been going wrong since the beginning, but they had shrugged them off, believing that these were but trials promising something greater. But when one consistently keeps on meeting obstacles in the way, and the destination is nowhere in sight, then there is bound to be annoyance, exasperation and self-doubt.
She stared, or rather, glared at the screen for a few minutes, eventually punching the table in frustration.
"Dammit. Eight flacking weeks already, and we are nowhere near a solution. This damn experiment is a killer. I need a break, or else…" she groaned, as she held her head.
Another headache. The sleepless nights spent over the experiment were starting to have a toll on her. Maybe taking a rest would not be such a bad idea.
She finally turned off her computer, and headed for the office of the Chief Research Director in charge of the center.
Qel'grannis was busy in her office, sorting out project reports sent by the researchers and preparing to compile a report for the Sci-Res-Dev Secretariat, when she was alerted by a beeping at the door.
She checked her tab, and it said that a researcher was waiting at the door. Looking at the name, she sighed. "I don't have a good feeling about this…"
The door opened, bringing in a somewhat disheveled Wer'lana. The present state of her shocked the Chief Research Director of the 4th Federal Research Center.
"Greetings, ma'am. I hope I am not disturbing anything?"
"Ah, no no no, you aren't disturbing anything. Please sit down", Qel'grannis said, still in a state of shock.
After a cup of refreshing er'loff, offered to her by her superior, Wer'lana found herself somewhat energized and subject to the inscrutable gaze of the Drak'xar in front of her, who was very obviously displeased.
"Let me guess, this is about the experiment to refine the idea of a liquid Dan"xenal reactor?"
"Ye….yes, it is just that, ma'am." Wer'lana said, nervousness in her voice.
Qel'grannis felt like facepalming. This fool…she was hardworking, no doubt, with a very good work ethic, but she tended to lose track of the world when she felt that a solution to a problem was within reach.
"And you and your team kept going on at it, for eight weeks straight, if your attendance logs are anything to go by, WITHOUT EVEN THE MINIMAL PERIODS OF REST?!" The Chief Research Director ended up shouting the last few words out of anger and disbelief.
"I…I'm…"
"No need to say anything. I am authorizing a period of mandatory leave for you and your team. Use this time to take a rest, and reflect on your idiocy. Until further notice, the project you are working on will be put on hold." Qel'grannis' voice was cold, like the breath of Astaryani.
"But…but ma'am, if you give me some…" Wer'lana stammered.
"Some time, eh? Have a look at your record first, and see how many warnings you have had for overworking."
"...."
"Look, my dear. I understand your dedication and your passion, but you can't endanger your own health as well as that of your team for the sake of a project. Now go home."
"Ok….ma'am."
As Wer'lana left the room, the Chief Research Director sighed. This was not a lone case. Many young researchers were exerting themselves to deliver results, and while they were successful, it was taking a toll on their health. The extent to which they were going was variant, though.
"I think I will have to talk to the other Directors about this. See if something can be done about it." She said, sighing.
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Research Actions
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Our scientists have had yet another year of success, as they worked their way through their assigned projects, and even got some work done on some stuff on the sidelines, which they believe will be of aid to us in the future. However, in achieving these goals, they are overworking themselves, which is a matter of concern for us. The People's Secretariat for Scientific Research and Development has been notified of the same, as a new year beckons to the Dae'laan.
You have 3 action slots available for this section.
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Available projects
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Orbital Defense Installations
Description: While some may consider this idea to be alarmist, the possibility of being attacked in the cosmos by hostile entities is something that cannot be ruled out. Thus, we must look into the feasibility of building facilities in the cosmos which serve the same purpose as the castles and fortresses of old.
Category: Cosmic Facilities
Cost: 35 M nanomaterials
Time: 1 year
Chance of success: 90%
Unlocks: Orbital Defense Outpost (Infrastructure Option)
Floating Cities - Prototypes
Description: The concept of a city that can float on and traverse the waves like a ship has hitherto been a figment of the imagination of authors. Now may be the time to see if it can be realized.
Category: Infrastructure
Cost: 10 M nanomaterials
Time: 11 months
Chance of success: 85%
Unlocks: Floating City Prototypes (Infrastructure), Basic Floating City Designs (Research Option)
Basic Floating City Designs
Description: Now that we have proven that floating cities are entirely feasible, we can move on to conceptualizing some starting designs.
Category: Infrastructure
Requirement: Floating City Prototypes
Cost: 15 M nanomaterials
Time: 10 months
Chance of success: 90%
Unlocks: Floating City (Infrastructure Option)
Fortified Arcology Designs
Description: Now that we have prepared some proof of concept prototypes, it is time to refine them and develop proper fortified arcology designs.
Category: Infrastructure
Requirement: Fortified Arcologies - Prototypes
Cost: 40 M nanomaterials
Time: 17 months
Chance of success: 90%
Unlocks: Fortified Arcology (Infrastructure Option)
Preliminary Quantum Computation
Description: As processors get smaller in size and more powerful in processing power, one wonders- what if we built a computer that relies on the principles of quantum mechanics to operate? Right now, it may seem like the dream of an overimaginative writer, but then again, don't we have a knack for dealing with difficult situations?
Category: Computation
Cost: 25 M nanomaterials
Time: 51 months
Chance of success: 65%
Unlocks: Quantum Computation - Basic Hardware (Research Option)
Preliminary Optical Computation
Description: Light is an all-pervasive electromagnetic radiation that enables the optical sensation in many living beings. Just as it helps us to see things in the darkness, may it not help us reveal the unknown secrets of the universe? Is it possible to develop a computational device running on variant wavelengths of light?
Category: Computation
Cost: 25 M nanomaterials
Time: 50 months
Chance of success: 65%
Unlocks: Optical Computation - Basic Hardware (Research Option)
Analysis - Unknown Metal
Description: The analysis of the mineral samples from Kel'taor has revealed the existence of a metal that has not been seen beforehand. Preliminary tests say that it has interesting properties. Our mineralogists are asking for resources to study it further.
Category: Advanced Materials
Cost: 15 M nanomaterials
Time: 15 months
Chance of success: 85%
Unlocks: New mineral resource
Analysis - Unknown Alien Military-Grade Armor
Description: Our Lorefinders have returned from their preliminary exploration of the site XA-04 with several suits of military-grade armor. Our armor experts are intrigued by the news and are waiting to get to work on them.
Category: Military Equipment - Power Armor
Cost: 25 M nanomaterials
Time: 20 months
Chance of success: 80%
Analysis - Unknown Alien Robots
Description: The robots discovered at the site XA-02 have been brought back to the capital for a thorough inspection. While they may look crude on the outside, our robotics experts want to have a go at studying them….if only to satiate their academic curiosity.
Category: Robotics
Cost: 15 M nanomaterials
Time: 15 months
Chance of success: 85%
Analysis - Unknown Alien Robotics Data
Description: Besides the robots, we came across data for more robot designs in the computers at XA-02. Going through it will help our robotics experts understand the robots in hand….and maybe provide some interesting insights.
Category: Robotics
Cost: 20 M nanomaterials
Time: 20 months
Chance of success: 80%
Analysis - Unknown Alien War Machines
Description: The war machines discovered at XA-03 are too large to be transported by air, so they have to be studied in situ. A team of military experts is asking for resources to study these imposing battle engines.
Category: Military Equipment - Combat Machines
Cost: 120 M nanomaterials
Time: 5 years
Chance of success: 65%
(Minor Breakthrough)
Analysis - Unknown Alien War Machines Data
Description: The computers at XA-03 contain appreciable amounts of data on the war machines we found there, as well as some new designs. Going through it with a tooth comb will be necessary if we are to make sense of these constructs.
Category: Military Equipment - Combat Machines
Cost: 24 months
Time: 1 year
Chance of success: 80%
Unlocks: Reduces cost and time, and increases chance of success of the project "Analysis - Unknown Alien War Machines"
Analysis - Unknown Alien Combat Vehicles Data
Description: Among the things we retrieved from XA-04 was a cache of data on what appear to be combat vehicles. Our military experts want to have a look at the data and see if it can be helpful to us in any way.
Category: Military Equipment - Combat Vehicles
Cost: 15 M nanomaterials
Time: 15 months
Chance of success: 85%
Analysis - Unknown Alien Prototype Weapons
Description: The prototype weapons we recovered from XA-04 have caught the eyes of our weaponologists. They are eager to study them and see if there are possibilities for us to finish the work these aliens began.
Category: Military Equipment - Advanced Weapons
Cost: 100 M nanomaterials
Time: 100 months
Chance of success: 65%
(Minor Breakthrough)
Analysis - Unknown Alien Aircraft
Description: The data on aircraft designs that we retrieved from XA-05 has been uploaded to our servers, and is currently awaiting analysis by our aeronautics experts.
Category: Aeronautics
Cost: 120 M nanomaterials
Time: 5 years
Chance of success: 65%
(Minor Breakthrough)
Analysis - Advanced Materials Research Data
Description: The research data concerning advanced materials that we recovered from XA-05 has been uploaded to our servers. It is awaiting the attention of our scientists at the Advanced Materials laboratories.
Category: Advanced Materials
Cost: 75 M nanomaterials
Time: 3 years
Chance of success: 80%
Biogenetic Modification (Phase 2)
Description: The studies of our genome have provided us with a wealth of information. Our geneticists now seek to find out if our genes can be modified, and if so, to what extent.
Category: Biotechnology
Cost: 20 M nanomaterials
Time: 18 months
Chance of success: 70%
Unlocks: Genetic Enhancement Protocols (Research Option)
Genetic Enhancement Protocols
Description: Thanks to the efforts of our geneticists, we have been able to devise an initial plan for the genetic modification of our species. It is time to put it into action.
Category: Biotechnology
Cost: 35 M nanomaterials
Time: 1 year
Chance of success: 70%
Mass-scale Bioreplication Facilities
Description: One of the problems with our species has been our slow rate of growth. This, combined with the deadly conditions in our homeworld, presents us with a grim scenario. It is due to our resilience and resourcefulness that we have survived so far. But this alone will not do. In order to shore up our numbers, we must consider the possibility offered by the field of cloning, which our scientists have so far regarded as an academic pursuit.
Category: Biotechnology
Cost: 12.5 M nanomaterials
Time: 7 months
Chance of success: 80%
Unlocks: Cloning Facility (Infrastructure Option)
Somewhere near the Dor'warron Forest….
View: https://youtu.be/6TwV-11hzkk?si=2q0UJJWwD3aln-Mi
The young acolyte took a moment to take in the scenery before him.
Lush foliage at the bottom of towering, magnificent trees that were home to several birds and small animals. Bushes full of herbs with curative properties, or plants with venom in at least one part of them. Wild fruits and vegetables growing in patches, attracting the herbivores in the forest, who themselves would be prey for some sort of predator later on.
"Mentor, is this necessary?" Tel'darath asked the druid who was accompanying him for this rite.
The druid, a venerable old Drak'xar with dark grey hair and pale blue eyes, clothed in a viridian robe with intricate, swirling patterns embroidered on it, said, "Yes, my child. There is no better way for the initiation of a follower of the Goddess of the Wilds than to meditate in the middle of the wilderness."
"Very well, if you say so….Mentor." The youth was still not convinced, but decided to go along with it.
As he and his mentor walked along the path, the roar of a dar'gak³ could be heard in the distance, followed by a distant, muffled sound.
"I think that is a el'ekkari⁴ somewhere in the distance. That dar'gak better take care not to provoke it needlessly." Fen'zoran, the old druid, said thoughtfully.
"Unless it is hungry and desperate for food?" Tel'darath proffered.
"In that case, there will be a bloodbath. A hungry dar'gak is not the most rational of creatures, from what I have seen. Ah, here we are!" The old druid exclaimed with pleasure, as they came upon a clearing, just as Lac'rinsor began to set.
The clearing in the forest
Due to the starset, the plants in the clearing began to glow with a bright fluorescence, exhibiting beautiful hues of blue and purple. The foliage surrounding the clearing was a bit dense, so light could not enter it easily.
"Now my child, sit down in the center in a meditative pose, as I have taught you. And then, relax yourself. Attune your mind to that of the forest. Feel it with every fiber of your soul." Fen'zoran instructed.
Like a dutiful student, Tel'darath did as he was told.
As he sat down and entered a meditative state, at first, he felt nothing. Then, as the seconds wore on, he felt…a strange sensation. It was as if, somehow, he was a part of the lively forest around him. The movements of even the smallest insect, the sensations of the animals, the birds, the trees….he felt as if his soul was becoming one with the wild.
And then….it happened.
A soft, greenish light began to appear around him as he meditated. It enveloped him as the time went on, and eventually, dissipated.
When it disappeared, there were newborn saplings growing around the meditating Tel'darath, leaving his mentor in a state of shock.
This was a phenomenon that had not been witnessed since the days of the Void Wars! He would have to consult the texts and his fellow druids about this. If he was right about it…this child had probably received the favors of Nes'taria.
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Faith Actions
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Our priests and priestesses have worked hard to collect the lores of our deities and compile them in the form of unified codices. At the same time, several psiolytes have been identified and are currently under observation in the Federal Research Center for Psionics. The newly formed People's Secretariat for Religious and Psionic Affairs reports that this is just the beginning of their jobs.
You have 2 action slots available for the Pantheon subcategory.
You have 3 action slots available for the Psionics subcategory.
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Available actions: Pantheon
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Lore of the Light
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Build Temples of the Sun (Repeatable)
Description: Lac'rinsali is seen as the bane of all that is evil in our pantheon, and thus, it would serve us well to build temples dedicated to her, so that our people may never stray from the path of righteousness.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Lac'rinsarri Codex (Repeatable)
Description: The Codex of the Solar Goddess is an exhaustive tome containing all the known lore about Lac'rinsali. By studying it analytically, we might be able to glean new insights, and probably get inspiration for…new rituals.
Time: 1 year
Chance of success: 85%
Basic Sanctification Rites
Description: The old rituals of Sanctification had served us well in the past against the pawns of the Deceptive Machinator⁶. However, since then, they have almost been consigned to oblivion. We must rediscover and relearn them, so as to be ready for the dangers which we will face in the future.
Time: 2 years
Chance of success: 80%
Basic Stellar Purification Rites
Description: The Rites of Stellar Purification were of great assistance during the Voidspawn Wars, as many fell to the corrupting influence of the Void. The sacred powers of the Light, bestowed upon us by Lac'rinsali, helped us claim back several of the corrupted. Relearning these lost rites would be of great aid to us.
Time: 2 years
Chance of success: 75%
Basic Exorcism Rites
Description: One of the many threats we faced during the Voidspawn Wars was that of the dead being reanimated, alongside the Daemons. To combat such foul aberrations, the Exorcism rites were of much avail to us. We must relearn and restore them if we are to stand a proper chance against the Dark Gods.
Time: 2 years
Chance of success: 75%
Basic Stellar Restoration Rites
Description: The holy energies of the sun are not merely used for purification and cleansing, they have a restorative purpose as well. In the past, the Starwalkers aided the healers with their own abilities in this field. Rediscovering them would be of great benefit to us.
Time: 2 years
Chance of success: 80%
Basic Stellar Wrath Rites
Description: The energies of the Light do not just purify and heal, they can be used offensively as well. There have been several examples of this during the Voidspawn Wars. Relearning the rites concerned would, thus, be in our best interest.
Time: 2 years
Chance of success: 75%
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Lore of the Night
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Build Temples of the Moon (Repeatable)
Description: If Lac'rinsali protects us during the day, then Kel'tanig keeps us safe from malevolent influences at night. We should build temples dedicated to him, in order to ensure consistent protection against the forces of ruination.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Kel'tanni Codex, Part 1 (Repeatable)
Description: The first half of the Kel'tanni Codex is an exhaustive tome containing the myths and lore of the lunar god, Kel'tanig. By studying it closely, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Lunar Purification Rites
Description: The Starwalkers were the Archons of our race who received the favor of the Solar Goddess. Similarly, the Nightkeepers were those Archons who were favored by the Lunar God. Alongside their sun-worshiping brethren, they carried out the purification and cleansing of several of our kith and kin, who were corrupted by the malicious influence of the Void. The rites used by them must be relearned if we are to resist the ruinous hordes.
Time: 2 years
Chance of success: 80%
Basic Shroudbreaker Rites
Description: There are those who strike from the shadows and deal significant damage in a short time window. During the Voidspawn Wars, this was a cause for much grief, as many hidden foes did much harm to us. To counteract them, the Shroudbreakers devised special rites to detect hidden enemies. Rediscovering them will be important, as the utility of assassins is undeniable.
Time: 2 years
Chance of success: 75%
Basic Lunar Restoration Rites
Description: The sacred energies of the moon hold restorative properties, much like those of the sun. The Nightkeepers were of great aid during the Voidspawn Wars, helping with healing the wounded alongside the Starwalkers and the Druids. Relearning those rites would be a very good idea.
Time: 2 years
Chance of success: 80%
Basic Lunar Wrath Rites
Description: Much like the solar goddess, Kel'tanig can bestow considerable powers to the Nightkeepers to smite the foe. The accounts of the Voidspawn Wars bear ample testimony to their effect. We must begin by rediscovering them, in order to strengthen ourselves against the Void and its horrors.
Time: 2 years
Chance of success: 75%
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Lore of Water
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Build Temples of the Tides (Repeatable)
Description: The waters on our homeworld, whether they be ponds, lakes, streams, rivers, seas, oceans…are all the demesne of Astaryok. To him, we owe the maintenance of the balance of life due to the presence of water. It would do us well to build temples dedicated to him in order to minimize the chances of a bad drought.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 90%
Study the Astaryothi Codex (Repeatable)
Description: The Astaryothi Codex is a veritable compilation of mythological tales and lore regarding the god of water. By critically studying it, we may be able to gain new insights that may help us devise new rites.
Time: 1 year
Chance of success: 85%
Basic Tidekeeper Rites
Description: Every one of the deities bestows their favors upon a select few they feel are worthy. These individuals are known as Archons. The Archons of the God of Water were divided into two groups. The first of them being the Tidekeepers, whose job was to maintain the flow of the tides and ensure that little harm came to the people living near the coasts. Over the years, they became adept at manipulating the tides to serve their needs. The rites used by them must be relearned, to aid our peoples living in the coastal regions.
Time: 2 years
Chance of success: 80%
Basic Wavecaller Rites
Description: The second of the grouping of Archons serving Astaryok are the Wavecallers. Unlike the Tidekeepers, their purpose was more….offensive, as they could call forth great, towering waves to crush and sink the foe; also, they could summon elementals to their aid; alongside weaponizing the flow of water in many other ways. It would be of great avail to us if we can rediscover these rites.
Time: 2 years
Chance of success: 75%
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Lore of the Wilds
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Build Temples of the Wilds (Repeatable)
Description: Our homeworld is a place of considerable natural beauty. The life our ancestors led amidst such wonders has instilled in us an appreciation for the said wonders around us. This is exactly as Nes'taria, the Goddess of the Wilds would have it. By building temples dedicated to her, we can ensure that we are able to live in increasing harmony with the wild inhabitants of our world.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Nes'tarni Codex (Repeatable)
Description: The Nes'tarni Codex is an exhaustive work, detailing the mythological tales and lore of the Goddess of the Wilds. By studying it carefully, we can glean new insights, which will aid us in crafting new rites.
Time: 1 year
Chance of success: 85%
Intermediate Druidic Rites
Description: While we have some of the old rites from the times of the Voidspawn Wars in usage, they will not suffice, knowing what horrors our ancestors had faced off against. There are several rites that are of greater power than what we are currently practicing. Relearning them is a very considerable priority for us.
Time: 3 years
Chance of success: 65%
Basic Natural Restoration Rites
Description: The forests hold the cure to many illnesses and diseases in the myriad plethora of herbs and other plants and trees. Even now, this knowledge has served us well, as our herbalists are preparing to learn the rites of old to enhance the efficiency of their concoctions. This is something we must encourage, by all means.
Time: 2 years
Chance of success: 80%
Basic Wrath of the Wilds Rites
Description: The wilds can be like a caring parent, providing one with all that is needed to sustain life. However, they can also be like your worst enemy, mauling and poisoning those that fall foul of them. Several rites were devised in the years of the Voidspawn Wars, which make use of this fierce power. We must rediscover them if we wish to stand a chance against the abominations of the Void.
Time: 2 years
Chance of success: 80%
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Lore of Shadows
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Build Temples of the Shade (Repeatable)
Description: During the nights of the full moon, Kel'tanig extends his protection to his devotees. On the nights of the shaded moon, they turn to his Shadow Aspect, Kel'tanrith for protection. His presence keeps anyone of strong heart safe from the dangers in the dark. By building temples dedicated to him, we can ensure that this safety grid is maintained consistently.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Kel'tanni Codex, Part 2 (Repeatable)
Description: The second half of the Kel'tanni Codex is an exhaustive tome containing the myths and lore of the lunar god Kel'tanig's Shadow Aspect, Kel'tanrith. By studying it closely, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Shadewalker Rites
Description: The shadows are the hiding place for all sorts of no-gooders, or at least, that is what most people tend to believe. But they have been used effectively as a shroud by those with good intentions as well. Those who were able to master this ability were called Shadewalkers. By means of some rites and spells, they could meld in with the darkness. Relearning this ability is of the utmost importance if we are to have an advantage against our enemies.
Time: 3 years
Chance of success: 70%
Basic Shadeslayer Rites
Description: The shadows do not only protect one from prying eyes, they can also be used as a means to attack one's foe. This was an ancient art practiced by the most elite Shadewalkers, who were called Shadeslayers. Legends say that one could form blades out of darkness itself and strike the enemy with them. Rediscovering the relevant rites and spells will be essential if we are to strengthen ourselves.
Time: 3 years
Chance of success: 65%
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Lore of Air
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Build Temples of the Wind (Repeatable)
Description: Without air, no living being can survive. On the other hand, the fury of the winds can leave a trail of destruction in its wake. Such is the duality that is characteristic of the God of Air. By building temples dedicated to him, we can do our best to appease this tempestuous deity.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Geygan'rim Codex (Repeatable)
Description: The Geygan'rim Codex is a comprehensive repertoire on all the lore about the God of Air, Geyganor. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Windweaver Rites
Description: The winds have a mind of their own. They traverse without any sort of fetters whatsoever, all the while controlling the speed of any being moving through them. However, with enough effort, one can use the winds and manipulate them via properly conducted rites and spells to gain newfound levels of celerity. Relearning the same will help us in our struggle against the spawn of the Void.
Time: 2 years
Chance of success: 80%
Basic Stormcaller Rites
Description: The storms on Xan'qarras are a sobering reminder of the potent powers that nature is bestowed with. One can only quiver in fear at the uncontrolled devastation they can wreak. However, in the hands of a highly capable anemomancer, the winds can destroy a target with relatively low collateral damage. We must relearn these rites and spells in order to be better prepared for the perils to come.
Time: 2 years
Chance of success: 75%
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Lore of Life
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Build Temples of Life (Repeatable)
Description: The spark of life is present everywhere in our world where we choose to look. From the tiniest of microorganisms in the ground, the water and the air, to the largest and most imposing of fauna and flora we have seen over the years, the forms in which it manifests itself are numerous. They help to maintain the delicate balance between life and death. At one end of this balance is the God of Life, Ul'kraan. By building temples dedicated to him, we can ensure the essence of life is sustained in all its entirety.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Ul'kraani Codex (Repeatable)
Description: The Ul'kraani Codex is an exhaustive work containing all the known lore about the God of Life, Ul'kraan. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Basic Genesiator Rites
Description: The creation of life is something that is held sacred among the Drak'xarim. Even the growth of a little sapling into a mighty tree is something of great sanctity to us. And while we celebrate the birth of new life, what do we do when faced with a place from which life has been snuffed out? That is a job for the Genesiators of old. Those who would receive Ul'kraan's powers were capable of wielding it to restore fertility and life to once-barren lands. We must rediscover these rites and spells post-haste.
Time: 3 years
Chance of success: 65%
Basic Purificator Rites
Description: In the course of life, one encounters much in the way of poisons and germs, which can toxify and kill by the thousands. The Purificators of old excelled in cleansing such filth away, keeping our people hale and hearty. These rites and spells must be relearned as soon as possible.
Time: 2 years
Chance of success: 80%
Basic Restorator Rites
Description: Injuries are an inevitability of life. While mental injuries require a sympathetic ear and a patient soul to heal, physical injuries require the touch and skills of an expert healer. The Restorators of old were past masters in this regard. Rediscovering those rites and spells practiced by them is of utmost importance.
Time: 2 years
Chance of success: 80%
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Lore of Death
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Build Temples of the Dead (Repeatable)
Description: Just as a living being is born and granted the gift of life, so too must it have to depart the realm of the living when it's time has come. Thus begins its journey to the Eternal Fields, the realm of the dead. To which region of the Fields shall they go is to be decided by the Goddess of Death, Sen'kiral. By building temples dedicated to her, we can ensure that not only the journey goes on smoothly, but also appease her and her cold, impartial wardens.
Cost: 2.5 M minerals, 750K nanomaterials
Time: 1 year
Chance of success: 85%
Study the Sen'kiranni Codex (Repeatable)
Description: The Sen'kiranni Codex is a comprehensive repertoire of myths and legends of the Goddess of Death, Sen'kiral. By studying it carefully, we may be able to glean some new insights and inspiration for new rites.
Time: 1 year
Chance of success: 85%
Intermediate Soulkeeper Rites
Description: When a person dies and their soul leaves the physical body, it is in a very vulnerable state. Not knowing immediately where to go or what to do, it is a prime target for the malevolent forces. In order to prevent this, special rites are conducted by the Soulkeepers in order to commune with them and ensure their safe passage to the Eternal Fields. The rites we are practicing now are merely basic ones. There are more complex ones recorded in the ancient texts, which must be rediscovered.
Time: 4 years
Chance of success: 60%
Basic Death Warden Rites
Description: The powers of the demesne of death are not limited to escorting souls to the Eternal Fields. They can be used in an offensive and defensive manner as well. The Death Wardens of old were able to bring such grim, fearsome powers to bear on the foe. We should attempt to rediscover these rites and spells to bolster ourselves against the Daemons of the Void.
Time: 3 years
Chance of success: 70%
Basic Thanatomantic Rites
Description: Thanatomancy. The art of reanimating the dead. It is not without reason that the field is viewed with dread, horror and revulsion. After all, the sight of walking corpses and disembodied spirits is not a reassuring one. But the art persisted on, as the Goddess of Death never truly condemned it. Regardless of what people think of them, the Thanatomancers performed well during the years of the Curse of the Void. We must seek to relearn these powerful rites and spells…and hopefully, decrease the dread we feel towards them.
Time: 3 years
Chance of success: 70%
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Codex compilation
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The Spirits of the Flame
Description: Fire is an element with a dual nature - it can be used constructively, to cook food and work metals; and destructively, as a weapon of war. The fire goddess, Tar'sanas, herself manifests this duality. Her strength can be a blessing or a curse, depending on the perspective of who is being asked. There are plenty of written works telling her story. They should be collected and organized, in order to benefit her priesthood and her worshippers.
Time: 12 months
Chance of success: 90%
Unlocks: Lore of Fire
The Souls of the Metals
Description: As we know, fire can destroy…and it can help forge tools and weapons out of metals, after having helped refine said metals from their ores. The goddess Tar'sanas, is thus held in high regard by blacksmiths and metalworkers, in the form of her Metalworking Aspect, Tar'sankras. There is no shortage of lore regarding this form of hers, which should be collated in the form of a unified codex.
Time: 12 months
Chance of success: 90%
Unlocks: Lore of Metal
The Spirits of Coldness
Description: During the times of winter, the waters in the rivers and lakes become colder, sometimes freezing over. This is the time when Astaryok's twin sister, Astaryani manifests herself. Unlike her brother, she is as frigid as the element she rules over, and is indiscriminate as to who and what suffers from the chills left in her wake. There is quite some written lore about her, which must be collected and streamlined.
Time: 12 months
Chance of success: 90%
Unlocks: Lore of Ice
The Storms of the Heavens
Description: The storms on our homeworld are a sobering demonstration of the fury that nature, and the deities, can wield. Our ancestors have attributed them to the goddess Geygantaris, twin sister of the god of air, Geyganor. Unlike her brother, who is lively most of the time, she has a ferocious temper. The bright flashes of lightning and the ear-splitting claps of thunder are considered to be manifestations of her anger. There is by no means a shortage of lore about her, which we should collect and compile in the form of a Codex.
Time: 12 months
Chance of success: 90%
Unlocks: Lore of Thunder
The Drums of Battle
Description: Alongside Nes'taria, there is another deity whose influence hangs heavy over us. The goddess of war, Kre'valis, was invoked often by soldiers before marching into battle. Even though it has been quite some time since the last wars were fought, her aura is undeniable, due to the warrior spirit that resides within. She is still invoked, in order to restrain the curse of Rak'sarkon. Many are the legends that speak of her. They must be collated for the good of her priesthood and our populace.
Time: 12 months
Chance of success: 90%
Unlocks: Lore of War
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Available actions: Psionics
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Psiolyte Training Programs (Can be repeated)
Description: There is a very old saying, "Practice makes perfect.". This is a universal truth, and has never been disproved. The new field of psionics cannot be an exception to this rule. We must start some initial training programs to not only hone the skills of our existing psiolytes, but also gain new recruits.
Cost: Negligible
Time: 1 year
Chance of success: 70%
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Anti-daemonology measures
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Basic Wardcrafting Methods
Description: During the years of the Voidspawn Wars, our ancestors utilized many methods to hold back the tides of ruin. Among them was the art of making wards. The wards made by our Wardcrafters went a long way in supporting our forces, or debilitating the enemy. Those methods of old must be rediscovered and if possible, improved upon, if we are to stand against the horrors of the Void.
Time: 2 years
Chance of success: 70%
Basic Runecrafting Methods
Description: "Runecrafting is an art that requires an appreciable level of expertise, finesse and precision. For even the slightest mistake in etching can change the characteristics of a rune." This is the motto of several of our esteemed Runecrafters, who distinguished themselves during the Voidspawn Wars. The runes created by them were of great aid to us, by either strengthening our forces, or weakening the foe. It will be in our interest to relearn these powerful methods.
Time: 2 years
Chance of success: 65%
Basic Formation Crafting Methods
Description: The only thing that requires a greater level of finesse and precision than a rune is a formation. While not easy to make, when properly made and executed, the results can be impressive, as is told in the histories of the Voidspawn Wars, where our Formationists put their skills to good use, conjuring formation arrays of a supportive and of a destructive nature. Needless to say, we must put effort into rediscovering these powerful arts.
Time: 2 years
Chance of success: 60%
Basic Anti-Void Barriers: Prototype Refinement
Description: During the Years of Darkness, our priesthood were working fervently on a means to shield our warriors from the ruinous energies of the Void. They were only able to develop some crude prototypes, which were not particularly effective at carrying out their intended role. But they still were able to provide an advantage to us, however slight. We must rediscover the research on them and get to work on it if we intend to survive the attentions of the Dark Gods.
Time: 3 years
Chance of success: 55%
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Resources
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Minerals
- Stockpile: 330.4 M
- Production (Total): 560.5 M
- Upkeep: 135 M
- Production (Actual): 425.5 M
Exotic gasses
- Stockpile: 584.5 M
- Production (Total): 25.5 M
- Upkeep: 14 M
- Production (Actual): 11.5 M
Radioactive materials
- Stockpile: 13.7 M
- Production (Total): 750,000
- Upkeep: 350,000
- Production (Actual): 400,000
Nanomaterials
- Stockpile: 534.096 M
- Production (Total): 407 M
- Upkeep: 146 M
- Production (Actual): 261 M
Dan'xenal
- Stockpile: 1.62 M
- Production (Total): 550,000
- Upkeep: 15,000
- Production (Actual): 535,000
1.A cuss word in the Drak'xarri Lexicon.
2.A slang term in the Drak'xarri Lexicon, used to denote scientists working in the laboratory.
3.A predatory animal on Xan'qarras, with some similarity to the jaguar of Earth. Larger in size, with blue-tinted hair.
4.An animal on Xan'qarras, equivalent to the elephant of Terra in appearance. Has two pairs of tusks.
A/N: Well, here it is, everyone, and sorry for the wait.
As usual, 48 hour moratorium.