[X] Use the radio
It is time to reach into your sleeve and play an ace.
But first you must sleep.
After spending several hours unconscious while in uniform you sit bleary eyed in front of the radio. It is a bulky thing with antennas sticking out, like some mysterious ancient contraption.
After a while of tinkering the mechanic manages to get a line to Army command.
When you talk to your commanding officer, the tone of his voice is a mixture of surprise and relief. You gloss over the hows and describe the current situation. In a relatively unbiased manner of course.
"That sums up the dispute over the officer in charge. What are your directives sir?"
There is a pause from the other end. As if your superior is thinking of something to say.
"Hmm... That will not do." You let out of breath you didn't realise you were holding. "I don't know this man or his motives, bring him in afterwards and I will settle this matter. The current situation is dire enough."
"Would Colonel Pydan not be a more experience candidate?" You can't help but play devils advocate. Call it an old habit from younger days.
"No, the war is yet young. I very much doubt there is experience relevant for this situation."
It seems your fears were unfounded.
"Very well," you smile to yourself, "how is the current state of affairs?"
Hall's voice turns more grim. "Poor, the current naval situation is precarious. A great battle was fought but neither fleet achieved a decisive victory."
"How so? I heard we sunk more capital ships."
"And took a severe beating in the process. Not only that, in the immediate aftermath more Federation escorts entered the gulf, reinforcing the remaining ships."
That was not good. You did expect more warships to arrive so quickly. At least they weren't capital ships. "I thought we had dealt with the immediate enemy naval presence."
"They set course when news of the engagement spread but were too late to affect the battle. However, their arrival tips the local balance of power back towards to middle."
That meant all the plans were busy being thrown out the window.
"There has already been a few minor skirmishes between a squadron of destroyers but most warships on both sides are keeping to port for now. Despite this, it has been judged too risky to try any more landings."
Well that's that you suppose. The final nail in the coffin of reinforcements coming. Unfortunately, that wasn't the end of the bad news.
"You may have succeeded too well over the last few days Rudolf. I have seen reports that about one Corps worth of troops are being diverted to hunt you down."
The price of success you suppose. That's around what? Thirty? Forty thousand men? You don't precisely remember the various Federation army structures right now.
You have may tipped your hand by winning so decisively. Still, it should take at least 2 to 3 weeks to mobilise a force that size and bring it here. You have some breathing room for now.
"So there is no way to assist us?"
Hall pauses for a moment.
"I have an idea. Though it will be limited help at best. Mostly supplies and equipment. We cannot justify anything more." Better than nothing you suppose.
"Secure the area around this location, at these coordinates. I would advise being present around noon and dusk. Be on the look out for the obvious."
The objective is in a north east heading. It was useful since there a port up the coast in that direction. You were planning on going there anyway. You suddenly realise you may have overlooked something in the conversation. You ask one last thing before leaving.
"What would you suggest us do general?"
"Survive."
***
You summon Pydan and the other ranking officers. Its a rather simple affair. Hall affirms you as the overall commander, for what its worth.
Pydan accepts with some grace, and doesn't contest the decision. Baumann doesn't seem to give much care to this bout of squabbling. While the commander of the naval infantry... is not an impressive figure. He says nothing but nods along, clearly very nervous. You have doubts about Commandant Clink.
You get a quick understanding of the current state of their forces. It could frankly be better, their formations are pretty worn from the fighting. You've used up some of the morning to settle this dispute, but the down time is being put to good effect by the rank and file. Repairing all sorts of battle damage and resting.
Your own losses were not substantial. Yet.
Casualties
2d100 = 89
4365 – 89 = 4276 effectives
Most were taken by the battalions not under your immediate command due to the heavier fighting.
However, you have more forces present than just your own brigade. You also have command of Baumann's Armoured Brigade and Pydan's Heavy Foot brigade. The Odessa Seaguard are a pure infantry formation, lacking armour and even many heavy weapons.
There's also the fact that on paper their numbers should be well over three thousand, but they are well under that. You get the feeling some officers might have been running a side business.
You're thinking of parceling out those troops to support other brigades.
Current numbers
Your Brigade - 4276
Allied forces
Colonel Bauman's brigade - 2500
Colonel Pydan's brigade - 3200
Odessa Seaguard - 2200
Total - 12000 Approx.
***
You already have scouting parties ranging out to form a clearer picture. Though you need to use up some time first to gain a better understanding. Its a trade off between time and gaining better information. In that time your force will fix itself up as much as it can.
You could wait until the afternoon to set off or break camp in the following days.
How long should you wait for information, and to rest and repair damage?
[] 12 hours
[] 1 day
[] 2 days
There is also the matter of the many enemy prisoners taken. You could set them in the old Federation base or you could march them back to the beach prison camp. You worry the base may be too close to any front lines but the beach is pretty make shift. Though it is adequate.
What to do with prisoners?
[] Beach
[] Federation base
AN: Sorry about the wait, I got a new full time job. Also I got a bit stuck in the dialogue. In case you haven't heard I also have some good news.
Valkyria Chronicles 4 is releasing on March 21, 2018 for all consoles. Here is the reveal video. The trailer starts at around 2:00 and it looks promising.
Its focusing on the Federation this time hurray! Finally taking a look at the massive conflict occurring across the entire continent. I have high hopes for now.