An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

While mass heartless invasions would be cool this will have to do.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[QUOTE="ilbgar123, post: 9609684, member: 16569"
[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
[/QUOTE]

Orks are essentially immune to chaos, especially in big groups. They've invaded the eye of terror without corruption. Even if a single ork was corrupted, he'd be killed by others for being un-orky, and the corruption wouldn't hold sway over a waaaaagh, so I'm not sure how they're "nudging" orks to attack. Luring with ships? Messages? Diplomacy doesn't really work with Orks, so it's hard to tell them there's a great fight to join. I guess if they sent messages that might work.

[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[X] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.

let's keep the peace going for a little longer than 5 turns, allright? meeting non-douche aliens is a breath of fresh air
 
[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

This seems more 40k ish to me. I came here for a 40k quest not a kingdom Hearts one! I will however abide by other peoples choices should something else win.
 
I'm surprised people want to avoid fighting more orcs. Don't you want to crush another WAAAGH! or two? Heck, why do you even want to avoid having more conflict at all? Salnus has formed a stupidly huge alliance in only a few years, wouldn't you want to see her deal with the threats of Orcs, Xenos, Chaos Xenos, and assorted chicanery now, instead of kicking all the challenging conflict a hundred years down the line when those problems from canon wouldn't even matter? And if an Upgraded Malice is actually advantages for Salnus, is that not bad for the story itself? She's already very quickly established herself and her influence, and it's past time for some more problems she can't solve in a single turn.

On the flipside, if you really want power escalation, just make the Emperor evil. That's more fitting to the story than some vague Chaos enemy that's a zillion light years distant.
 
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No, actually, Chaos has a terribly hard time actually making any tech.

For some reason, chaos isn't great at maintaining the supply lines of various materials to make tech, with hereteks being their only source. It's why they've had only ~13 or so black crusades, because they just couldn't actually build ships quickly, despite them trying to make ships.

edit: For ground troops? Chaos can corrupt a decent sized force if they need to. Tanks? They can create demon engines with some difficulty. Actual ships? hahaha no.
... actually, isn't the reason Black Crusaders are so rare because they keep splintering into facestab-mobs and the Abaddon The Armless has to take ages to gather everyone back together by bitch-slapping their asses back into line?
 
[X] Upgraded Malice. While Malice grows stronger, he is merely a peer to the Four, as he has concern over having his existence overtaken by the Darkness he's calling upon. Chaos Four become Chaos Five, with all that implies.
 
Orks are essentially immune to chaos, especially in big groups. They've invaded the eye of terror without corruption. Even if a single ork was corrupted, he'd be killed by others for being un-orky, and the corruption wouldn't hold sway over a waaaaagh, so I'm not sure how they're "nudging" orks to attack. Luring with ships? Messages? Diplomacy doesn't really work with Orks, so it's hard to tell them there's a great fight to join. I guess if they sent messages that might work.

Have cultists harass and goad them into a direction. Or perhaps alter Warp currents so that Space Hulks and fleets end up closer to our territory.
 
@ilbgar123

Would you say this is correct? I would have thought Malal being upgraded would lead to a harder long term and easier short term?

Well, an upgraded Malice lets Chaos start screwing you to a limited degree, so it's easier than 'Normal Mode' but truly expunging Chaos is a lot harder this way, because even people who would otherwise be content are going to struggle with there being a point to it all.
 
[X] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.

This seems like it could be amazing. A bit out of left field, but I would love to play this. Considering 40k, as people have pointed out, is really lacking in an ultimate enemy.

While I do think doing this out of nowhere was a risky move, I will happily support this in terms of a vote. Shame it won't win.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
Orks are essentially immune to chaos, especially in big groups. They've invaded the eye of terror without corruption. Even if a single ork was corrupted, he'd be killed by others for being un-orky, and the corruption wouldn't hold sway over a waaaaagh, so I'm not sure how they're "nudging" orks to attack. Luring with ships? Messages? Diplomacy doesn't really work with Orks, so it's hard to tell them there's a great fight to join. I guess if they sent messages that might work.

Honestly, messages would probably work. The reason diplomacy fails against Ork's is cause Ork's would rather just fight you, but it's, uh, a little hard to fight a voice in your head going "hey, there's a real good fight right over here, go gather the boyz together."

You don't need to corrupt the Ork's to get them to fight, just drop a map in their heads with the words "FIGHT ME" on the part of the map we are at.

It will not. Malice is an opposing entity, so the fact that there's 5 Chaos Gods if you include him won't really matter.

That's a relief, good to know, thanks.
 
@ilbgar123

1: The fact that Malice even has any Kingdom Hearts-nonsense is utterly aggravating me.
2: The fact that you considered it alright to even do something like "MALICE IS NOW OP YESSS" angers me.
3: The fact that you have just openly told everyone what is going to happen (the choices and all of your OOC-facts) destroy my enjoyment of the game.

What is the point of a game? Winning? Certainly that is the greater part of it, but equally important is the travel there. A player needs to be invested in victory, it has to surprise or at the very least motivate us.

This... bizarre non-canon Kingdom Hearts Invasion was bad enough.
Now suddenly Malal either gains control of Heartless, or the Chaos Gods go active far before schedule?

And we decide which?
No surprise?
The only option not almost immediately getting facepunched by Chaos includes Malal gaining Darkness? It's like you are punishing us for not loving your Crossover Fantasy.

We. Did. Not. Join. An Extra Primarch: the Crossover.
We joined a what-if non-canon WH31-40k game.
And you summarily decided that is not what we got.


Added with your lackluster attempts at dialogue which have always felt 'Tell, Don't Show' for me and the power-rush we have been having where we just rocketed further than balance should allow, enough is enough.

I hope you will do better next time, but I shall bail out now. The motivation to care for victory is gone.
 
[X] Keep Malice as End Boss. Malice will continue to amass power and begin taking over the Eye/Maelstrom. Potential end-game alliance of all other factions against him. Potential for large outbreaks of Heartless across galaxy from Malice cults, which will act like a hybrid of Daemon Incursions and Ork attacks.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.
 
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[QUOTE="ilbgar123, post: 9609684, member: 16569"
[ ] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

Orks are essentially immune to chaos, especially in big groups. They've invaded the eye of terror without corruption. Even if a single ork was corrupted, he'd be killed by others for being un-orky, and the corruption wouldn't hold sway over a waaaaagh, so I'm not sure how they're "nudging" orks to attack. Luring with ships? Messages? Diplomacy doesn't really work with Orks, so it's hard to tell them there's a great fight to join. I guess if they sent messages that might work.

[X] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.[/QUOTE]

You know how they tend to just let Hulks take them wherever? Well, the Four hold a lot of sway there.
 
@ilbgar123

1: The fact that Malice even has any Kingdom Hearts-nonsense is utterly aggravating me.
2: The fact that you considered it alright to even do something like "MALICE IS NOW OP YESSS" angers me.
3: The fact that you have just openly told everyone what is going to happen (the choices and all of your OOC-facts) destroy my enjoyment of the game.

What is the point of a game? Winning? Certainly that is the greater part of it, but equally important is the travel there. A player needs to be invested in victory, it has to surprise or at the very least motivate us.

This... bizarre non-canon Kingdom Hearts Invasion was bad enough.
Now suddenly Malal either gains control of Heartless, or the Chaos Gods go active far before schedule?

And we decide which?
No surprise?
The only option not almost immediately getting facepunched by Chaos includes Malal gaining Darkness? It's like you are punishing us for not loving your Crossover Fantasy.

We. Did. Not. Join. An Extra Primarch: the Crossover.
We joined a what-if non-canon WH31-40k game.
And you summarily decided that is not what we got.


Added with your lackluster attempts at dialogue which have always felt 'Tell, Don't Show' for me and the power-rush we have been having where we just rocketed further than balance should allow, enough is enough.

I hope you will do better next time, but I shall bail out now. The motivation to care for victory is gone.
Dude chill, if this is not your cup of tea then just politely say so along with your reasons why if you want and nicely leave. No need to be so hostile. Some people do enjoy the way the quest has been done so far even if others don't.
 
Looking at the tally, Upgrade is winning, even though some people aren't doing the whole thing.
Adhoc vote count started by Lone Courier 6 on Nov 11, 2017 at 7:36 PM, finished with 130 posts and 91 votes.
 
[x] Sealed Away. The Four cooperate long enough to seal Malice away. Chaos Gods start nudging large quantities of Orks and similar threats towards you in 5 Turns. Xenos polities have a far higher chance of becoming hostile and/or Chaos corrupted.

I kinda lost most interest with this quest after the MC won the ultimate prize with these literal OOC crystals and replicators, as well entering borderline Mary Sue territory, but getting a fifth Chaos God empowered by the Darkness is jumping the shark, taking it along for a ride and skiing over a sea of rusted iron and chainsaws.
Besides, I don't want to see a Xemnas imitator in WH40k.

I will keep lurking and checking it from time to time, but I still would like to get that Incident kept apart.
Adhoc vote count started by HeavyBane on Nov 11, 2017 at 7:38 PM, finished with 131 posts and 92 votes.
 
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