An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 346 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    852
We are already near peak reactors last I checked so guess we need to improve anti-grav tech which might lead to grav tech.
Maybe a better form of power transmission? The nano-replicators allow us to handwave the complexity of building reactors but it might still be more practical to send cabling throughout a superstructure like that instead of a new reactor wherever.

Edit: come to think of it, there's nothing really practical about the floating city idea anyway so probably better anti-grav tech.
 
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Maybe a better form of power transmission? The nano-replicators allow us to handwave the complexity of building reactors but it might still be more practical to send cabling throughout a superstructure like that instead of a new reactor wherever.

Edit: come to think of it, there's nothing really practical about the floating city idea anyway so probably better anti-grav tech.
Hmm speaking of antigravity I think our men having some antigrav bikes would be nice.
 
wireless energy transmission from reactors to equipment in the field. remove engine spaces and ammo space to fit in more goodies in stuff
 
? I don't remember there being a limit to reactor improvement?
I just remember being before the 40k skill check?
 
Well I guess we could see if we could make something like Hard light and do more stuff with holograms. I guess we could either use shaped shields and light to fake hard light. But there are RL "models" for hard light or a pair of positron-electron coming about via two photons slamming into each other. As is described in the Breit-Wheeler process.

Very much doubt we can get this^ but one can hope.

Also that armor could be used for a elite version of our troops.
 
Off topic question, is there any one particular reason this quest is so popular? It gets a whole bunch of votes every time, I've noticed.
 
Off topic question, is there any one particular reason this quest is so popular? It gets a whole bunch of votes every time, I've noticed.
If I had to guess, it's because of the following:
- Female primarch
- Lots of perks
- Fast updates
- Nice GM
- Chance to derail grimderp canon in most fashionable ways
- Chance to confuse Emperor when we arrive to Sol and welcome Terra into the already ongoing Great Crusade
- Chance to confuse him more when we are declared avatar of Omnissiah by Mechanicus
- And even more with friendly eldars as a part of our polity
- And see him gain a nervous tick when a bit later we start making necron-tech equivalents and our own webway gates
 
Back from a vacation!
Now then, what did I miss...
Oh dear.
Well I am glad that Combat didnt win (some novel arguments for it but still not enough, even if we didnt NEED the perks for later).
Lots of discussion that I read on the mobile and dont remember to comment on...
The Genius line! Shame about that chain (9 perks for little gain), but those advanced perks are worth it. Glad to have this. Though the advanced perks work diffirently? Aply multiple times to combined checks? Thats going to be a mess to keep track of...
Some good invention ideas! Forgot most of them. Hardlight looks nice. Not a high priority though.
SuperSonicSound advocating for a psytech civilization... Do keep in mind that the Eldar can only do that due to being designed for such by the Old Ones. With the Chaos around it is a terrible idea for us to try. Chaos is far better at Psy then us and will be for a long while.
Also, your proposed (proto-)plan wastes a lot of actions on few inventions. There are so many low hanging fruit to take! So many that they dont fit into MY plan! Do keep in mind that the as the tier of an invention rises, so does the difficulty, but not the reward (in general).

Made some (few, mostly cosmetic) edits.
Critique always welcome.
[] Preliminary Tech Subplan Enerael V2.7:
-[] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (shouldnt.).
-[] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[] 2x Improve Computer Software
-[] 2x Improve Computer Security.
-[] 2x Improve our Void Kinetic/Projectile Weapons.
-[] 2x Use Penetration Crystals to design Penetrator void munitions.
-[] 2x Improve Gellar Fields by combining them with our Crystals.
-[] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[] 2x Touch up on our older inventions. We are far more skilled and experienced now. Whichever we can improve on the most first.
-[] 2x Better shipyards.
-[] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[] 2x Better psyker infrastructure. Especialy make it easier to produce Psytech (crystals, runes, etc.).
-[] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[] 4x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[] Improve Voidships. Whichever way we think the most viable/effective.
-[] Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big.
-[] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[] Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[] Antigravity. We are far better at it now.
-[] Minor Works: Practical
-[] 3x Work on combining the Self rune with another.

Using single actions only to reaching next tiers on our older inventions.

48 actions.
2 reserved for Serras to do as she wishes. We should always reserve at least 2 actions for this.

Stuff to do that I cant fit in:
-[] Combine Learning Crystals with our Stat Boosting ones to make them enhance our training instead of giving us the stat. (should give a bonus to training and allow for crits. Also the Learning Crystal alone might give bonus to our other stat training.)
-[] Orbital Orc Suppression System. An orbital sensor net (including gravity sensors to detect tunnels (we have those today btw)) combined with orbital craft equipped with precision orbit to surface bombardment weapons (rods from god preferably, but whatever works. Big ones to break hardened targets, a spread to wipe out an area, etc.). Meant to detect Orc buildups and wipe them out before they can grow enough to be troublesome. Or call the army on them if they fail.
-[] Soul Mirror. Helps people (especialy psykers) with self reflection/discovery, resulting in better growth, willpower, and progress towards their Self Rune.
-[] Improve Void Strikecraft.
-[] Improve our Energy Shields.
-[] Carriers. (gravitic accelerators for launching their strikecraft maybe? Speed is everything for those, and magnetic ones are limited by what the pilots and strikecraft components can withstand. Gravitic catapults cause no Gs.)
-[] Rune of Restoration. Shouldnt be hard when we have Time already.
-[] Runes of Heat and Movement to complement our Light, Space, and Time.
-[] Runes of Life, Body (they may be a bad idea due to Nurgle though?), Mind, Death, Cut (KSBD anyone?), Truth, Destructon/Deconstruction, Fate (or Predictability), and more.
-[] Rune/Crystal of Peace. Should do some damage to the Orcs WAAAGH field. And Khorne.
-[] Crystal of Focus.
-[] Laser collimators made of Focus Crystals.
-[] General Genetic Improvements. Focus on civilians. Ivanor might offer some inspiration? And our newfound understanding of our biology.
-[] Attempt to combine the Penetration Rune with the long range teleportation array/our teleportation psykery to allow our teleports to bypass void shields.
-[] 1x Power Armor.
-[] 1x Communication Rune.
-[] 1x Improve Reactors.

Thoughts?

Edit:
Off topic question, is there any one particular reason this quest is so popular? It gets a whole bunch of votes every time, I've noticed.
For me it is the chance to inflict a couple megatones of SANITY onto the disgusting refuse pile that is the 40K galaxy. Also I like the way that we have build Serras a lot (a sane(ish) generalist uplifter) and the rate of growth is also fun, if concerning balance wise.
 
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SuperSonicSound advocating for a psytech civilization... Do keep in mind that the Eldar can only do that due to being designed for such by the Old Ones. With the Chaos around it is a terrible idea for us to try.

I don't think I'm advocating for a pure psytech civilisation for one thing I think we should try and maintain concurrent mundane methods of achieving as much of what we can do as we can, that said our strongest comparative advantage is our psytech and on that front I believe we should push aggressively.

There are 4-5 psy tech tasks that completing them sooner rather than later will make a fucking massive difference.

1) Spirit Stones
2) Orichalcix
3) Upgrading the runic language so that runes of self can be combined with other runes.
4) Improving the runic talisman for finding strong willed people.
5) improving the teaching methods used with our psykers, which would vastly accelerate the expansion of both the number of psykers we have and how strong their connection to the warp is.
6) Decreasing the difficulty of making control improving crystals.

6 is probably something we want to start working on soonish or perhaps even immediately as it would mean we could always have our psykers with control greater than their power.

1) Is pretty obvious as it'd completely cement the alliance we have with our Eldar buddies.
 
It's less "We should be a psytech civilization" and more "We should have a keen understanding of Psionics and the Warp as a science, and the means to manipulate it and shield against it if we must."

30K was awful in their understanding of the Warp. We should change that.
 
There's also that there many who can and do improve normal tech. Like Ferrus Manus, Perturabo, Arkhan Land and other people in the Mechanicum. While for psy tech there's Magnus and he doesn't seem to be good at the technological aspect of that.

That reminds me, we should make Land some gear and get him some forces for his expedition. Preferably some Custodes, but Iron Hands or Iron Warriors should help too. Maybe we could even join him or make an expedition into the Noctis Labyrinthus on our own.
 
I don't think I'm advocating for a pure psytech civilisation for one thing I think we should try and maintain concurrent mundane methods of achieving as much of what we can do as we can, that said our strongest comparative advantage is our psytech and on that front I believe we should push aggressively.
I do not agree that psytech is our strongest advantage. Pretty sure that our mundane tech gives us more, warpy stuff like navigation or anti-chaos defences aside. I would much prefer us to be a tech based civilization enhanced by psytech then vice versa.
There are 4-5 psy tech tasks that completing them sooner rather than later will make a fucking massive difference.
1) I am all for getting our spirit stones up a tier. Human ones though will likely be far harder to make due to our weak souls. We should get the next tier and see what it would take to get them for humans before reaching for it. Also, do we even have enough psykers to make enough of them for even a fraction of our polity after making them easier to make? A long term project.
2) Getting the first tier certainly, beyond that we do not know the effects, especialy since we have access to plenty of wraithbone for now. It is a long term project of unknown benefit.
3) No, we can already combine 5 of them. What we need are actions to grow our currently basic library.
4) Agreed.
5) That is not an Invention action? I agree with any improvements to our peoples Education though.
6) That is a very good point! Discovering higher tiers of crystals makes them easier to make... Editing my plan.

Mundane tech can make a massive difference also.

It's less "We should be a psytech civilization" and more "We should have a keen understanding of Psionics and the Warp as a science, and the means to manipulate it and shield against it if we must."

30K was awful in their understanding of the Warp. We should change that.
I have no problems at all with that.

V2.8 is here! Removed void weapon upgrades as we should have a turn at least before another battle, and added improving the Control Stat Boosters. Postponing a gamechanger like the Penetrator munitions hurts though. Hopefuly we will be able to spare a couple of actions on it next turn.
[] Preliminary Tech Subplan Enerael V2.8:
-[] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (shouldnt.).
-[] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[] 2x Improve Computer Software
-[] 2x Improve Computer Security.
-[] 2x Improve Gellar Fields by combining them with our Crystals.
-[] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[] 2x Touch up on our older inventions. We are far more skilled and experienced now. Whichever we can improve on the most first.
-[] 2x Better shipyards.
-[] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[] 2x Better psyker infrastructure. Especialy make it easier to produce Psytech (crystals, runes, etc.).
-[] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[] 4x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[] 4x Control Stat Booster Crystals. We need all of these that we can get and more besides.
-[] Improve Voidships. Whichever way we think the most viable/effective.
-[] Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big.
-[] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[] Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[] Antigravity. We are far better at it now.
-[] Minor Works: Practical
-[] 3x Work on combining the Self rune with another.

Using single actions only to reaching next tiers on our older inventions.

48 actions.
2 reserved for Serras to do as she wishes. We should always reserve at least 2 actions for this.

Stuff to do that I cant fit in:
-[] Combine Learning Crystals with our Stat Boosting ones to make them enhance our training instead of giving us the stat. (should give a bonus to training and allow for crits. Also the Learning Crystal alone might give bonus to our other stat training.)
-[] Orbital Orc Suppression System. An orbital sensor net (including gravity sensors to detect tunnels (we have those today btw)) combined with orbital craft equipped with precision orbit to surface bombardment weapons (rods from god preferably, but whatever works. Big ones to break hardened targets, a spread to wipe out an area, etc.). Meant to detect Orc buildups and wipe them out before they can grow enough to be troublesome. Or call the army on them if they fail.
-[] Soul Mirror. Helps people (especialy psykers) with self reflection/discovery, resulting in better growth, willpower, and progress towards their Self Rune.
-[] Improve Void Strikecraft.
-[] Improve our Energy Shields.
-[] Carriers. (gravitic accelerators for launching their strikecraft maybe? Speed is everything for those, and magnetic ones are limited by what the pilots and strikecraft components can withstand. Gravitic catapults cause no Gs.)
-[] Rune of Restoration. Shouldnt be hard when we have Time already.
-[] Runes of Heat and Movement to complement our Light, Space, and Time.
-[] Runes of Life, Body (they may be a bad idea due to Nurgle though?), Mind, Death, Cut (KSBD anyone?), Truth, Destructon/Deconstruction, Fate (or Predictability), and more.
-[] Rune/Crystal of Peace. Should do some damage to the Orcs WAAAGH field. And Khorne.
-[] Crystal of Focus.
-[] Laser collimators made of Focus Crystals.
-[] General Genetic Improvements. Focus on civilians. Ivanor might offer some inspiration? And our newfound understanding of our biology.
-[] Attempt to combine the Penetration Rune with the long range teleportation array/our teleportation psykery to allow our teleports to bypass void shields.
-[] Improve our Void Kinetic/Projectile Weapons.
-[] Use Penetration Crystals to design Penetrator void munitions.
-[] 1x Power Armor.
-[] 1x Communication Rune.
-[] 1x Improve Reactors.
 
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I do not agree that psytech is our strongest advantage. Pretty sure that our mundane tech gives us more, warpy stuff like navigation or anti-chaos defences aside. I would much prefer us to be a tech based civilization enhanced by psytech then vice versa.

1) I am all for getting our spirit stones up a tier. Human ones though will likely be far harder to make due to our weak souls. We should get the next tier and see what it would take to get them for humans before reaching for it. Also, do we even have enough psykers to make enough of them for even a fraction of our polity after making them easier to make? A long term project.
2) Getting the first tier certainly, beyond that we do not know the effects, especialy since we have access to plenty of wraithbone for now. It is a long term project of unknown benefit.
3) No, we can already combine 5 of them. What we need are actions to grow our currently basic library.
4) Agreed.
5) That is not an Invention action? I agree with any improvements to our peoples Education though.
6) That is a very good point! Discovering higher tiers of crystals makes them easier to make... Editing my plan.

Mundane tech can make a massive difference also.


I have no problems at all with that.

We know what the requirements are for Human spirit stones, the check limit needed was provided.

Combined Score Check: Education: Esoteric+Seer: 210+ Psyker: Esoteric: 200+ Invention: Practical+Industry: 210+ Forging: Gear: 200+ 290(Education bonii)+ 1520(Psyker bonii)+ 4295(Invention Perks)+ 2285(Forging bonii)+ 1000(Eldar Advisor)= 10210 X 2=20420. Required: 9600. Passed. Leaders may be given Spirit Stones. 20420/24600 to create a Spirit Stone for the Eldar as a whole. 18420/ 49600 for a human Spirit Stone.

2) Is a fair response, I kind of agree, we want to see what it does before we go crazy on it.

3) The point isn't that we can combine a huge number although improving that would be good, the point is to grab the ability to utilise self runes in conjuction with others which right now we can't. It'd make a massive difference for our Eldar allies if they had the ability to combine self runes with concealment from the warp to allow them to draw more heavily on warp energy without actually getting gobbled by she who thirsts.

5) Improving the education system is an innovation action, which IIRC falls under invention.

6) Glad you agree. :p

I'd also strongly disagree about psytech not being our strongest advantage look at what the runic script gives us currently

Basic Rune Library. You possess a number of large number of low-level runes, which allows for a large number of applications. +50 to PDF rolls. +50% to industrial production. +50 to morale rolls. Basic runic language created. New runes will automatically have proper runic inscriptions. Runes and Talismans of similar natures can be combined to reinforce each other at full effectiveness. Currently possess Fire, Ice, Electricity, Water, Earth, Wind, Metal, Purity, Order, Navigation, Communication, Space, Time, Magnetism, Detection, Concealment, Organization, Wisdom, Willpower, Speed, Defense, Penetration, and Durability crystals and relevant Runes.

Basic Null Rune Crafted. Daemonic Incursions can only occur on natural 1s on worlds equipped with these. Basic runes may now be created through Invention actions. Existence of Chaos Gods suspected IC. AN: Residential buildings have them layered on the outside walls of private residences, at least 5 per wall.

Rule Shard-Enhanced Null Runes. Drastically lower chances of Daemons manifesting around very young children or in places like public schools. Cults have a more difficult time indoctrinating youth of a planet without disabling these, which would be very noticeable.


Fourth-tier Time, Wisdom, Concealment, Purity, and Willpower crystals/Runes. +100% to industry. +50 to PDF rolls. +50 to scouting and investigation rolls. Large bonus to dealing with cults and Daemons.

Rune of Self: Complex. You understand yourself, which has quite a few benefits. +500 to Psyker Checks from self-understanding. +250 to all other Checks. Personal gear enhanced with Rune of Self effectively immune to corruption. Your weapon, for example, would have to be stuffed full of Daemons before it would harm you.
 
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There's also that there many who can and do improve normal tech. Like Ferrus Manus, Perturabo, Arkhan Land and other people in the Mechanicum. While for psy tech there's Magnus and he doesn't seem to be good at the technological aspect of that.
Do they? Weapons aside, I havent noticed.

As for the Mechanicum, I really dont want to leave tech to them so long as they are so bound by their theology. We need scientists.
Good point that few if any humans work on psytech though. Maybe the Eldar can reasearch Psytech for us?

3) The point isn't that we can combine a huge number although improving that would be good, the point is to grab the ability to utilise self runes in conjuction with others which right now we can't. It'd make a massive difference for our Eldar allies if they had the ability to combine self runes with concealment from the warp to allow them to draw more heavily on warp energy without actually getting gobbled by she who thirsts.
3 actions away. Good to know. Do keep in mind however that we have many billions of people in our polity with only fraction of them psykers. As such I highly doubt that making the spirit stones simple enough to produce in such qualities is that easy.
Still, it should save quite a few souls... I will find a way to edit it in. No more then 3 actions though. (Emps above we need 50 more invention actions there is just so much to dooooo.)
3) Getting The Self rune to combine with another is part of my plan. If you want it to combine with more then one that is a pretty long term project considering the costs. Also, we do not know if that would work and there might be a cheaper way, such as a warded room to charge Psy batteries with. Each person must discover their own Self Rune btw, and we do not know how difficult that is yet.
5) I really dont think it works that way... Quote or something please? I need to know before reworking my plan yet again. 20. revision coming soon...

I'd also strongly disagree about psytech not being our strongest advantage look at what the runic script gives us currently
And remember how many action we have dumped into it?
Also:

ALD. +10 to background project rolls. Lack of study time no longer considered a valid reason to fail.
Improved Medical Care.
+1% population growth from majority of deaths being prevented, and births being essentially risk-free.
Replicators. +50% to production for worlds under your control.
Resized Replicators. 100% increase in production and raw material extraction.
Universal Translator. Malus to diplomacy actions with cultures with unknown languages removed.
First Stage of Genetic Therapy +15 to Projects involving citizens of Thernus and PDF rolls. Increases by 5 every 4 years until total bonus for each is 60 due to passed Checks. [Turn 5 +10 bonus] [Turn 9 +15 bonus]
Improved Genetics. A breakthrough in the understanding of genetics has accelerated Genetics testing by 1 Turn, and will provide a +5 bonus to future genetics projects.
Hugely Improved Transistors. With the advent of immensely improved transistors, computers are incredibly more efficient, both in space and power, allowing for much more advanced designs. +50% to efficiency of industry. +25 to rolls for point defenses and missile launches due to improved targeting. +10 to hacking rolls, both resisting and attempting, due to immense processing power.
Improved Crops. Millennia of selective breeding on Ored has produced crops that are incredibly efficient, growing in much poorer soil than they normally would, and resisting disease far better. +25% to sustainable population of worlds with these crops, due to strong disease resistance and improved yields.
Cold-Resistant Crops. Meera Yerala has (with some help from you) developed crops that will grow in incredibly low temperatures compared to their relatives. +25% to sustainable population of worlds with pronounced seasons. +100% to sustainable population of ice-worlds.
Miniaturized Reactors. +25% to industry from improved transports. +100 to PDF rolls from effectively unlimited ammunition.
Hugely Improved Reactors. +100% to industry from massive increase to available power. +250 to PDF rolls due to improved vehicles, fighters, etc. +100 to fleet rolls from effective elimination of power issues.
Basic Juve-nat. Heads of state and similarly important people have their lifespan drastically extended. Currently 50 years if treated in their twenties, decreasing slowly as they age. 25-year extension Juve-nat available to regular population.
Improved Medi-Gel. +100 to Champion rolls. +50 to PDF rolls from eased treatment of injured soldiers. +25 to morale rolls.
Greatly Improved Ship Design. As your ships are well-designed, they perform better. +50 to fleet rolls, in combat, and anti-boarding alike.

And more besides. Tried to pick the best we have.
Compare what replicators and reactors do for us and how many actions they cost for example.
 
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I don't think I'm advocating for a pure psytech civilisation for one thing I think we should try and maintain concurrent mundane methods of achieving as much of what we can do as we can, that said our strongest comparative advantage is our psytech and on that front I believe we should push aggressively.

There are 4-5 psy tech tasks that completing them sooner rather than later will make a fucking massive difference.

1) Spirit Stones
2) Orichalcix
3) Upgrading the runic language so that runes of self can be combined with other runes.
4) Improving the runic talisman for finding strong willed people.
5) improving the teaching methods used with our psykers, which would vastly accelerate the expansion of both the number of psykers we have and how strong their connection to the warp is.
6) Decreasing the difficulty of making control improving crystals.

6 is probably something we want to start working on soonish or perhaps even immediately as it would mean we could always have our psykers with control greater than their power.

1) Is pretty obvious as it'd completely cement the alliance we have with our Eldar buddies.
Agreed! Though I'm still leery about creating runes that symbolize emotions and concepts favored by Chaos. We don't want to feed the Rune-ous Powers, do we? :D
That reminds me, we should make Land some gear and get him some forces for his expedition. Preferably some Custodes, but Iron Hands or Iron Warriors should help too. Maybe we could even join him or make an expedition into the Noctis Labyrinthus on our own.
So... an old-fashioned dungeon crawl on Mars? I like that! Serras would be very useful there!
 
Combined the computer actions and put 2 more into the Spirit Stones to save lots of humans from Hell.
...Put this way we might need to work on some afterlife megaproject soonish, because morality.
And make it safe.
More to do, damn it all.
[] Preliminary Tech Subplan Enerael V2.9:
-[] 2x Crystal/Rune of Learning and its applications. Or work on whatever concepts are needed to make it, if there are any (there shouldnt be.).
-[] 4x Time dilation chamber/suit/artefact/psyker technique (likely utilizing our Time Crystals/Runes) whichever is the most effective/viable to help us get more things done.
-[] 2x Improve Computers (Probably software and security could use the most improvement.)
-[] 2x Improve Gellar Fields by combining them with our Crystals.
-[] 2x Forge Ships. Massive reactors and replicator bays, meant to resupply our voidships and armies and aid in the technological uplift of planets.
-[] 2x Orbital Elevator. Cable made of segements capped by adamantium locks and antigrav generators, an orbital station, and construction/maintnance vehicles. It should be possible to exchange a segment by anchoring the two cable ends to a powerful antigrav vehicles temporarily. Due to its segmented nature, should be shippable to other worlds. Make sure that the segments can be disconnected with a signal and that they will automaticly use their antigrav to guide/soften their landing. Put many redundancies on that.
-[] 2x Better shipyards.
-[] 2x Improve Mining Ships. Also make sure that they can work with the Forge ships easily.
-[] 2x Anti-corruption measures for our machines/electronics. We know that warp horrors can corrupt machines, and we hope to make heavy use of automation/drones/networking in the future. Make sure that doing so would not be inviting a disaster. Maybe Purity Rune shaped circuits?
-[] 2x Better psyker infrastructure. Especialy make it easier to produce Psytech (crystals, runes, etc.).
-[] 2x Improve Replicators. (We have improved our reactors immensely. Lets work on the other part of our industry.)
-[] 4x Adamantium Mass production. This is a must for countless reasons. Combine with the above action maybe?
-[] 2x Long Range Teleportation. We can now combine enough runes to do this.
-[] 2x Touch up on our older inventions. We are far more skilled and experienced now. Whichever we can improve on the most first.
-[] 4x Control Stat Booster Crystals. We need all of these that we can get and more besides.
-[] Improve Voidships. Whichever way we think the most viable/effective.
-[] 3x Improve Soulstones. Making them viable for all Eldar would be BIG. Like, stupidly big. Now reaching for Human ones also.
-[] Last year we were very close to the next tier of the runes we were working on. Finish that up and then work on the Communication rune.
-[] Finish up the first tier of Orichalcix. And learn to fail, there will be plenty more of that to come.
-[] Willpower Gauges. Next tier is close and Beta psykers are OP.
-[] Antigravity. We are far better at it now.
-[] Minor Works: Practical
-[] 3x Work on combining the Self rune with another.

Using single actions only to reaching next tiers on our older inventions.

48 actions.
2 reserved for Serras to do as she wishes. We should always reserve at least 2 actions for this.

Stuff to do that I cant fit in:
-[] Combine Learning Crystals with our Stat Boosting ones to make them enhance our training instead of giving us the stat. (should give a bonus to training and allow for crits. Also the Learning Crystal alone might give bonus to our other stat training.)
-[] Orbital Orc Suppression System. An orbital sensor net (including gravity sensors to detect tunnels (we have those today btw)) combined with orbital craft equipped with precision orbit to surface bombardment weapons (rods from god preferably, but whatever works. Big ones to break hardened targets, a spread to wipe out an area, etc.). Meant to detect Orc buildups and wipe them out before they can grow enough to be troublesome. Or call the army on them if they fail.
-[] Soul Mirror. Helps people (especialy psykers) with self reflection/discovery, resulting in better growth, willpower, and progress towards their Self Rune.
-[] Improve Void Strikecraft.
-[] Improve our Energy Shields.
-[] Carriers. (gravitic accelerators for launching their strikecraft maybe? Speed is everything for those, and magnetic ones are limited by what the pilots and strikecraft components can withstand. Gravitic catapults cause no Gs.)
-[] Rune of Restoration. Shouldnt be hard when we have Time already.
-[] Runes of Heat and Movement to complement our Light, Space, and Time.
-[] Runes of Life, Body (they may be a bad idea due to Nurgle though?), Mind, Death, Cut (KSBD anyone?), Truth, Destructon/Deconstruction, Fate (or Predictability), and more.
-[] Rune/Crystal of Peace. Should do some damage to the Orcs WAAAGH field. And Khorne.
-[] Crystal of Focus.
-[] Laser collimators made of Focus Crystals.
-[] General Genetic Improvements. Focus on civilians. Ivanor might offer some inspiration? And our newfound understanding of our biology.
-[] Attempt to combine the Penetration Rune with the long range teleportation array/our teleportation psykery to allow our teleports to bypass void shields.
-[] Improve our Void Kinetic/Projectile Weapons.
-[] Use Penetration Crystals to design Penetrator void munitions.
-[] Communication Rune.
-[] 1x Power Armor.
-[] 1x Improve Reactors.

Thoughts?
 
Do they? Weapons aside, I havent noticed.

As for the Mechanicum, I really dont want to leave tech to them so long as they are so bound by their theology. We need scientists.
Good point that few if any among humans work on psytech though. And for a good rea
Yes, mostly weapons. Perturabo, and parts of his Legion, though do some civilian stuff too, but they're more focused on weapons for the Great Crusade. For example he designed the complex the Council of Nikaea was held in.

Good thing we are in a good postition to change the Mechanicum to the better and work with people like Koriel Zeth and Land. Well with Koriel Zeth after we get her to be more cautious and not do things like use one thousand telepaths to syphon power from the Astronomican, in order to supercharge a technopath.
 
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