- Location
- East Coast
[X] Plan: Preparations through Peers, Piracy and Plants
[X] Plan: Preparations through Peers, Plants and Plumbing the Depths
[X] Plan: Preparations through Peers, Plants and Plumbing the Depths
This.Even so, the Tide of Skjold doesn't know the first thing about Bretonnia. They don't know the environment, where the best goods would be hidden, any of the local legends or stories that might indicate something greater. They're a bad pick for the job because it's outside of their skillset. They'll probably get something, but it won't be particularly impressive.
If we want to use the Tide of Skjold to pick up vampiric or necromantic artifacts, I'd rather we do it by doing some investigation as to what sort of things Haakon the Reaver got up to in Norsca and use the Tide of Skjold to look into that. Norsca at least, is within their skillset, and even without Haakon, I'm sure there's been some necromancy practitioners in Norsca at some point, that far north where the Winds of Magic blow strongly. Even if they're much more obscure.
A museum doesn't just need Centerpieces. Normal relics are just fine. Like, on a mechanical level, three regular relics are literally just as good as a Centerpiece. Spending two AP to get one sweet Haakon relic is fine and a decent plan, but it genuinely isn't actually better than just raiding a region for regular relics with the guys we spent already spent a Goodwill on. And relics aren't something you need to be a full regional expert for. If a Skink blowpipe or a Saurus skeleton is a full relic, then the Tide shouldn't be struggling with finding equivalent goodies in Mousillon.Even so, the Tide of Skjold doesn't know the first thing about Bretonnia. They don't know the environment, where the best goods would be hidden, any of the local legends or stories that might indicate something greater. They're a bad pick for the job because it's outside of their skillset. They'll probably get something, but it won't be particularly impressive.
If we want to use the Tide of Skjold to pick up vampiric or necromantic artifacts, I'd rather we do it by doing some investigation as to what sort of things Haakon the Reaver got up to in Norsca and use the Tide of Skjold to look into that. Norsca at least, is within their skillset.
That's a reasonable assessment. While the Tide probably would be able to bully a local village or three into coughing up many of those details, it will likely be a bit hit and miss on where to start... Somewhere like Mousillon, and I imagine in a lot of similar places, there'll be a lot more noise than signal when it comes to hunting down items of vampiric import.Even so, the Tide of Skjold doesn't know the first thing about Bretonnia. They don't know the environment, where the best goods would be hidden, any of the local legends or stories that might indicate something greater. They're a bad pick for the job because it's outside of their skillset. They'll probably get something, but it won't be particularly impressive.
I think we'd want Cylostra anyway even without Mousilon. Her other specialties include Ulthuan, and we're getting increasingly interested in doing stuff with Ulthuan, so having another Acquisitionist in that role can't go amiss. But since there's a strong argument to acquiring her anyway, it makes more sense to delay a Mousilon raid until we have the specialist in it we'd probably plan to get anyway, and send the Tide of Skjold after something they're better at.Spending a whole Goodwill to get a whole new Acquisitionist just to get the perfect result from a single AP action is nonsense. The Tide can raid just fine.
A museum doesn't just need Centerpieces. Normal relics are just fine. Like, on a mechanical level, three regular relics are literally just as good as a Centerpiece. Spending two AP to get one sweet Haakon relic is fine and a decent plan, but it genuinely isn't actually better than just raiding a region for regular relics with the guys we spent already spent a Goodwill on. And relics aren't something you need to be a full regional expert for. If a Skink blowpipe or a Saurus skeleton is a full relic, then the Tide shouldn't be struggling with finding equivalent goodies in Mousillon.
We can also just hit Mousillon twice? There's enough lore there for a dozen relics. And I wouldn't be that sure Cylostra will ever win a vote or even be up for selection again.I think we'd want Cylostra anyway even without Mousilon. Her other specialties include Ulthuan, and we're getting increasingly interested in doing stuff with Ulthuan, so having another Acquisitionist in that role can't go amiss. But since there's a strong argument to acquiring her anyway, it makes more sense to delay a Mousilon raid until we have the specialist in it we'd probably plan to get anyway, and send the Tide of Skjold after something they're better at.
But we have nowhere to put a normal Relic. None of our current exhibits have anything to do with being Necromancy at a broad enough level to easily slot in a Mousilon relic, so we'd have to do something like take out the Siren's Wail from its current exhibit and set up a new exhibit (presumably about Necromantic magic in general, or different kinds of Necromancy in different parts of the world.) Which is, make no mistake, a perfectly valid exhibit. But it's a lot of work for not a lot of gain if we're only going to be picking up a common Relic or two due to a lack of expertise in the field.
And if we're waiting until we've got better stuff before making a necromancy exhibit, then again, it doesn't make much sense to send the Tide of Skjold after the target when instead we could wait until we acquire our most likely Ulthuan specialist Acquisitionist who also has a Bretonnia specialty and send her after the job instead.
This is just blatant falsehood. The main targets of the Skjold exhibit would be Magic, History, and Sea Beasts, all three of which are something there is Audience Affinity for.I also have to say that it's kid of infuriating to see people criticize one plan for inefficiency, only to then turn around and vote for a different plan that uses an action that's pretty much described as 'Sure, use this if you've got surplus AP' in its very text. And on a mechanical level the subjects of the exhibition that plan targets is also something our Audiences and Patrons don't give much of a shit about.
Make sure to let your pet emperors have a small civil war on occasion, it's mental enrichment for them.Here's my vague non-mechanical plan-idea, yes-yes.:
1) Get an acquisitionist who's also Tomb Royalty, preferably one who's had occasion to see the inside of an Altdorf Museum
2) Beef them up and get them as OP as possible
3) send them to raid Altdorf to grab the Emperor, how the turns table
4) ???
6) profit
The stone having History and Magic doesn't add those tags to all the other associated relics. Maybe we can luck into some more History stuff, but neither their background nor their deeds are all that Magic-flavored.This is just blatant falsehood. The main targets of the Skjold exhibit would be Magic, History, and Sea Beasts, all three of which are something there is Audience Affinity for.
Additionally, I think there's a very good chance that the exhibit will have something that will gain either Harkon or Citadel of Dusk Patron Affinity. One of the main subjects of the exhibit is the magic that ended up reviving the Norscan dead as the Tide of Skjold, which from the description of the Runestone, was something actively done by Harkon's magic. Given that it happened in either Norsca or Lustria, it will either fit into Harkon's desire for Necromantic Diaspora (if it happened in Norsca and made use of those local conditions, creating a new spin on Necromancy), or Lustrian Magic (if it happened in Lustria and the bodies of the foresaken Norscan dead were just drawn to it.)
Norscan Grave Goods as an acquisition is something that I'll admit is unlikely to appeal in particular to any of our audiences, but I consider it important to the authenticity of the exhibit from a roleplaying perspective.
Tend to agree; I rather dislike Paht's personal Acquire Relics action. It's historically been the weakest of our acquisition options, and the options on the table have only gotten better over time. Given that, on every turn, I'd literally rather do anything else than that action, and I don't want to vote for any plans that include it. It seems like a particularly bad idea when acquiring Norscan stuff... like, if you want to get Norscan Grave Goods, send the Tide out for them. If you already have them doing something else, wait. Or do something else in the meantime.I also have to say that it's kid of infuriating to see people criticize one plan for inefficiency, only to then turn around and vote for a different plan that uses an action that's pretty much described as 'Sure, use this if you've got surplus AP' in its very text. And on a mechanical level the subjects of the exhibition that plan targets is also something our Audiences and Patrons don't give much of a shit about.
I'd be willing to consider subplans that don't include that Acquire Relics action, but there doesn't seem to be much momentum there. I guess Plan: Preparations through Peers, Plants and Plumbing the Depths is worth a symbolic approval vote?Norscan Grave Goods as an acquisition is something that I'll admit is unlikely to appeal in particular to any of our audiences, but I consider it important to the authenticity of the exhibit from a roleplaying perspective, and if people feel that strongly about it it can be taken out for work elsewhere (probably getting the Arabyan audience.)