It Belongs to a Museum

[X] Mental
[X] Death

I like Mental because the note of Araby, and the prospect that Paht's old students might see that their old mentor has now collected a new one.

Death because it resonates with character notes that stood out strongly to me personally.
 
[ ] Mental
Aenureir is intelligent and curious. Fill in the gaps in their general knowledge, then introduce them to mentors among the academics of Awakening, Araby, and the Citadel of Dusk to pursue whichever studies interest them.

[ ] Life
Direct their energies towards learning how to interact with people in this new corner of the world, from this new position of lesser status. Have Fjlonir introduce Aenureir to Awakening's populace, and once some time has passed and their hair has grown out, have Aelsabrim introduce them to the civilian population of the Citadel of Dusk.

[ ] Death
Most living beings would balk at living in a place so suffused with Death, and yet this one didn't hesitate. That speaks of either a mindset already very attuned to Shyish, or a natural affinity for it. Take them on as your student and teach them to understand and wield the Amethyst Wind as taught by the Mortuary Cult, either for its own sake or as a foundation for further studies into what Nagash built atop it.

Basic academics seems fun.
And it would be also very interesting to see what they will do if lead towards a more social role.
Death, feels a bit cliche, but also so very in character...

[X] Mental
If they ever ask to learn about other things, we'll be happy to teach, but for now let them find their path.
 
[X] Death
[X] Physical

Just a preference vote. I think any of the options would have a good chance of making a withdrawn fifteen year old happy.

Although I'm assuming that Death is more like taking college credit classes and exploring a goth phase than actually learning to raise zombies.
 
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A sufficiently powerful necromancer doesn't have to serve on a ship, they can just raise one, crew and all from the depths and set off.

I think you're missing my point. By sending Aenureir off to work on a pirate ship, they will be working with the crew, learning how to sail a ship, and generally being inducted into pirate culture.

Yes, they could become a pirate later on life—but that would just be an occupation. By spending their youth becoming a pirate, it becomes a part of Aenureir's culture.

And I think that would be really cool.
 
I think you're missing my point. By sending Aenureir off to work on a pirate ship, they will be working with the crew, learning how to sail a ship, and generally being inducted into pirate culture.

Yes, they could become a pirate later on life—but that would just be an occupation. By spending their youth becoming a pirate, it becomes a part of Aenureir's culture.

And I think that would be really cool.

Fair enough, though as others have said piratical elves are quite common.
 
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