It Belongs to a Museum

BLARGHH

IMAGINE MY SHOCK TO BE REMINDED THAT I HAVE TO VOTE FOR WHAT I WANT TO SEE

[X] [AELSA] Widow

THIS IS FOR YOU OMEGAHUGGERR!! NECROMANCY IS A GOOO!!!!

EDIT:
[X] [STAFF] Lie of Aenarion
[X] [STAFF] Bahr
[X] [STAFF] Ibn Naggazar
[X] [STAFF] Black Lion
[X] [STAFF] Stranded Valkyrie
[X] [STAFF] Barrow King

and also these are still cool people
 
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I mean.. between Paht's skills from thousands of years of life and SV's tendency to take risks for the waifs we adopt (which might be considered character growth IC) I wouldn't be surprised if N'Kari does end up in some equivalent of Trap the Soul for going after the wrong museum curator. :V

[X] [STAFF] Barrow King

We need a necromancer. And while Uncle Lionbutt may have full confidence in his former student, I would rather not hire a guy who taught the Skaven a thing or two about treachery.

New exhibit idea: actual demons.

Bahr has the demonology needed for the bindings to make daemon exhibits, and his extensive knowledge of treachery is what makes him fun!

[X] [AELSA] Princess
[X] [AELSA] Widow

The Tide must knife-fight merwyrms in the sunken ruins of ancient Ulthuan... or we continue the education of our student in the darker arts. Either works.

[X] [STAFF] Bahr
[X] [STAFF] Ibn Naggazar
[X] [STAFF] Black Lion

Once more I state, either give me Necromancy, give me Beast Knowledge, or give me a Centrepiece.

Or also give me Daemonology.
 
[X] [STAFF] Bahr
[X] [AELSA] Widow

While the governor is probably the option will offer us better long-term stability, I don't care about long term stability, I don't want the option that gives us long-term stability

I want the option that gives us a Elf Necromancer student that will hopefully grow into a evil wizard on par with Jafahr while we are left wondering how this could have happened
 
I imagine archery is just a lot harder to program mindless undead to perform with any real accuracy compared to swinging something sharp in front of them. Maybe they could teach them to volley at least, but it's probably just a lot fiddlier. (and in tw2 they can get limited numbers of sylvanian archers for that instead) It is a bit weird they don't have wight or vampire hero archers, but that's probably just a game mechanic to maintain their uniqueness.
We are in the Vampire Coast tho where Luthor perfected the zombie gun mob so maybe we could have a crack at this when we get to the cav or range weapon exabits.
 
[X] [STAFF] Barrow King
[X] [STAFF] Lie of Aenarion
[X] [AELSA] Governor

I like the idea of a Barrow King who got tired of being raised over and over again, and likewise the Teen of Aenarion running from the attention.
 
[X] [STAFF] Stranded
[X] [STAFF] Bahr
[X] [STAFF] Ibn Nag
[X] [STAFF] Lie of Aenarion
[X] [STAFF] Barrow King

[X] [AELSA] Widow
[X] [AELSA] Princess
 
Being a Princess on Ulthuan means being surrounded by High Elves with lofty opinions on subjects like 'dark magic'. It also means going back to Ulthuan, which means that she isn't going to be lingering around her husband's tomb any more. That doesn't necessarily make further Tutoring impossible... but it's two strikes against the Widow route.

On the other hand, becoming Governor of a remote Asur outpost means that she'll always be the most important elf around for literally thousands of miles (unless Teclis unexpectedly drops by to visit us). Anyone who wants to complain about what she's up to needs to spend months at sea, then at least another month navigating Ulthuan's treacherous political shoals, then just as long coming back... at which point they've been gone for more than half a year and she's had plenty of time to outmaneuver the would-be complainant in their absence.
I don't think Princess has her leaving to head back to Ulthuan. The whole point of the skullduggery we'd be pulling off in that option is to make Tiranocian stewardship of the Citadel preferable to Yvressean. And what do you know, there's a Tiranocian leader already right there and familiar with the area.

I expect Alseabrim is going to be sticking around down here regardless of whether Princess or Governor wins. The difference appears to be whether we're empowering her as a Tiranocian abroad or a major voice in the colonial government.

Personally I'm just more interested in expanding our reach wide to be able to start grabbing cool relics for our museum from Ulthuan itself than doubling down on giving her more influence in the local area, as well as the big juicy end goal of being able to run some teams through the Sunken Cities.
 
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[X] [STAFF] Bahr
He has the chance to bring so many new audiences to the museum! Audiences looking to kill him, sure, but that just means we have the choice to let them look at the exhibits or make them exhibits.

[X] [AELSA] Princess
What's not to like about sunken treasure?
 
One thing I would like to see in this quest going forward are museum-rivalries. We're still a relatively small startup so it makes sense we don't have any yet, but I can't wait for the day when the Altdorf Museum steals our exhibits and we convince our patrons to sack the city in retaliation and/or start sending Bahr out to infiltrate rival facilities.
 
Bahr is great because while Altdorf may be known for making inadvisable relic acquisitions, no one has yet tapped the market for inadvisable staff acquisitions.

You know what, I wasn't going to vote for Bahr, but you are extremely right.

[X] [STAFF] Bahr
[X] [STAFF] Ibn Naggazar
[X] [AELSA] Princess
[X] [AELSA] Governor

I want Ibn Naggazar so that much further down the line, when we aren't as beholden to Luthor's needs, we can have a pre-prepared Center Piece for the Pahtsekhen Exhibit of Why My Students Did Nothing Wrong and They Are Just Misunderstood.
 
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@Boney the Scythians were horse archers, but the Vampire Counts don't have missile troops - including wight troops. Is that the source of some intriguing little lore detail, or something to discard as a GW-mandated wargame limitation?

EDIT: Unrelated to the above, one detail I like in Total Warhammer is that Grave Guard use bronze wargear, whereas artwork even of pre-Imperial undead often depicts them with iron/steel wargear.

Metal blades last a lot longer and are a lot easier to replace than the very intricate machines that were composite recurve bows, and are a lot more tolerant to the loss of mental and sensory acuity that a poorly-made or poorly-maintained Wight often has. Also there seems to be an overall doctrinal difference where Necromancy eschews ranged combat while the Tomb Kings don't. That could be cultural, from the most archery-heavy Nehekharan army being that of Lybaras, rival to Lahmia in life and completely opposed to Vampires in death. It could be practical, as the basic skeleton of Nehekhara is still the soul of a single person able to draw upon their skills and reflexes, while the basic skeleton of a Necromantic force is one soul split between a large number of bodies that works more on weight of numbers, and that impossibility has just been taken as a fact of life instead of a single limitation that can be worked around. Or, as you said, it could just be a wargame things to more clearly differentiate the two factions.

The evolution of military doctrines is one of those things that is often assumed to be sensible and adaptive when it very very often very very isn't, and that would only be exacerbated by having immortal megalomaniacs in control of it. One of the Old World's most underappreciated advantages might be the cultural trend of military meritocracy that the Cult of Myrmidia spreads.
 
The evolution of military doctrines is one of those things that is often assumed to be sensible and adaptive when it very very often very very isn't, and that would only be exacerbated by having immortal megalomaniacs in control of it. One of the Old World's most underappreciated advantages might be the cultural trend of military meritocracy that the Cult of Myrmidia spreads.
Would you agree to explain more about why it often wasn't the case? Or give exemples?
 
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