It Belongs to a Museum

poor little meow meow spotted
N'kari confirmed a felinophobe
Has Luthor had any notable conflicts with daemons? Because adding some sort of bound daemon to the "List of Things Luthor Has Killed, Look How Amazing He Is" exhibit would be fun.
Bait in N'kari with the meow meow of Aenarion and trap him. No way this plan can go wrong!
I can't see any downside to making a new friend, of Aenarion's lineage, keeping them busy helping us raise a menagerie of diverse and colorful beasts (you might even call it an army, ha ha), and teaching them all manner of exciting things about magic and of course some dark arts too. As friends do.

Really, it sounds like fate!
And thus the Prophesy of Demise was finally realised and Malikith, the Witch King, first of Naggoroth's fuckwits met his well deserved end.
 
[X] [AELSA] Governor
[X] [STAFF] Stranded Valkyrie
[X] [STAFF] Barrow King
[X] [STAFF] Lie of Aenarion
 
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[X] [STAFF] Lie of Aenarion
[X] [AELSA] Governor
[X] [AELSA] Widow
 
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Bait in N'kari with the meow meow of Aenarion and trap him. No way this plan can go wrong!

I mean.. between Paht's skills from thousands of years of life and SV's tendency to take risks for the waifs we adopt (which might be considered character growth IC) I wouldn't be surprised if N'Kari does end up in some equivalent of Trap the Soul for going after the wrong museum curator. :V
 
[X] [STAFF] Barrow King

We need a necromancer. And while Uncle Lionbutt may have full confidence in his former student, I would rather not hire a guy who taught the Skaven a thing or two about treachery.
 
If you want to play matchmaker in a true romance that defies even death from beyond the grave. Well, that vote, too, is right there and builds upon the Grief once invoked
TBH, that's kind of my annoyance with that vote.

The vote for grief back then made a promise, and the alternative votes are just undoing and relitigating that.

[X] [STAFF] Lie of Aenarion
[X] [AELSA] Widow
 
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TBH, that's kind of my annoyance with that vote.

The vote for grief back then made a promise, and the alternative votes are just undoing and relitigating that.
I don't think it's fair to characterize people voting on a new decision point with new information and options as "relitigating" - at worst it's just, like, regular litigating.
 
I don't think it's fair to characterize people voting on a new decision point with new information and options as "relitigating" - at worst it's just, like, regular litigating.
My point is less about the people, and more about what the vote is about.

When we voted for grief, the promise was to help her with her husband.

But the vote for governor or princess, well that just changing the previous vote, because it does the same thing as the original vote.

Princess is fullfilling the promise we would have made under prestige, Governor the promise we would have made under power.

[ ] [LEVER] Prestige
"I am one who will make a spectacle of the secrets of the world."
Give this answer to tempt the Princess into seeking from you the same thing Luthor is: prestige, legitimacy, and the favour of the rabble. The Elves consider Fuming Serpent and Spitting Serpent under their control, so a museum on Fire Serpent would not be impossible to justify as being under the Citadel of Dusk's patronage. This will allow you to work the most openly with the Princess, and might gain you access to Ulthuan's academic and antiquarian circles.

[ ] [LEVER] Power
"I am one who has seen empires rise and fall."
Give this answer to make yourself an éminence grise, a hidden advisor guiding and assisting her through the treacherous world of politics. On top of purchasing beasts, this will also open the doors of Asur politics to you, giving you an in to investigate the Citadel's secrets, potentially allowing you to acquire influence over other Elven colonies, and possibly even developing contacts on Ulthuan itself.

What was the point of the previous vote if we're now going to act as if we voted for something different?

It's not an evolution, where the vote for grief evolves in different directions, it's just a restart in a different direction.
 
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My point is less about the people, and more about what the vote is about.

When we voted for grief, the promise was to help her with her husband.

But the vote for governor or princess, well that just changing the previous vote.

Princess is fullfilling the promise made under prestige, Governor the promise made under power.



What was the point of the previous vote if we're now going to act as if we voted for something different?
Because his tomb will still be there. that's the reason a fair amount of people talk about waiting for the widow choice, and talking about Aelsa having her own powerbase for when (not if) she becomes a necromancer. It's prestige and power yes, but under the lens of Grief. Aelsa is undoubtedly set on the path of necromancy now, the choice is about how we focus our help right now, not undoing the last one.

Just because we ended up picking Grief doesn't mean we can't also teach her other things, you know?
 
And thus the Prophesy of Demise was finally realised and Malikith, the Witch King, first of Naggoroth's fuckwits met his well deserved end.
Oh. Woops. Just realised where this might lead.

Full steam ahead!

Just because we ended up picking Grief doesn't mean we can't also teach her other things, you know?
The issue is the chance to guide her will probably be pushed back quite a bit - and once we can do it, it might not have the same impact if we did it right now
 
The issue is the chance to guide her will probably be pushed back quite a bit - and once we can do it, it might not have the same impact if we did it right now
Oh absolutely, effectively we can view this choice as further honing in on a specific outcome for Aelsabrim. She's probably going to be a necromancer either way (eventually), but is she going to be a necromancer princess? A governor? A pirate captain like Boney mentioned was an option? For that matter, how much will she focus on necromancy? Will it be one of her main skillsets, or will she basically just use it to revive her husband and maybe a few other people?

That's the kind of stuff we're choosing from my point of view, the details rather than her overarching path, which we chose before.
 
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New exhibit idea: actual demons.

Pick the daemonologist and we can probably do it with 1 AP. It is not even that hard to bind minor daemons. Sure it's not a good idea in most places since they will whisper to the weak willed and vulnerable, but this is Awakening and all our visitors are either undead, and thus well beyond petty temptations of the Gods, or elves and thus very resistant to such temptations.

That said I feel like daemons alone would make a bad centerpiece unless we got a particularly potent one so they would work better in accentuating an exhibit about Norsca, the steppe, the Coming of Chaos as an event etc...
 
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On a meta level the Governor path is probably the one that cuts off the path towards Necromancy the most, because it turns Aelsabrim into a Patron, which is a role closer to an audience than an individual agent. They currently aren't even listed among the valid targets for a Develop Affiliate action.
Losing a Patron because she goes rogue for the sake of her ghost-husband would also involve a bunch of math and us going into Goodwill debt, which sounds awkward enough that the thread probably wouldn't go for it.
 
There's a possibility that if Aelsabrim becomes secure in her political and social standing, she won't feel the need to further her study into dark magic to soothe her grief.

Personally, I'm content with what we've done so far, but also the tomb isn't actually going anywhere and she's always going to have that as a reminder in the back of her head that she could have more. I don't think becoming the most important elf in Lustria will completely take the edge off her pain and loneliness.

I don't think either choice will fully eclipse the other (not like the princess/governor vote, at least), but whichever we do first will probably have a greater importance to it.
 
@Boney the Scythians were horse archers, but the Vampire Counts don't have missile troops - including wight troops. Is that the source of some intriguing little lore detail, or something to discard as a GW-mandated wargame limitation?

EDIT: Unrelated to the above, one detail I like in Total Warhammer is that Grave Guard use bronze wargear, whereas artwork even of pre-Imperial undead often depicts them with iron/steel wargear.
 
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@Boney the Scythians were horse archers, but the Vampire Counts don't have missile troops - including wight troops. Is that the source of some intriguing little lore detail, or something to discard as a GW-mandated wargame limitation?
I imagine archery is just a lot harder to program mindless undead to perform with any real accuracy compared to swinging something sharp in front of them. Maybe they could teach them to volley at least, but it's probably just a lot fiddlier. (and in tw2 they can get limited numbers of sylvanian archers for that instead) It is a bit weird they don't have wight or vampire hero archers, but that's probably just a game mechanic to maintain their uniqueness.
 
I imagine archery is just a lot harder to program mindless undead to perform with any real accuracy compared to swinging something sharp in front of them. Maybe they could teach them to volley at least, but it's probably just a lot fiddlier. (and in tw2 they can get limited numbers of sylvanian archers for that instead) It is a bit weird they don't have wight or vampire hero archers, but that's probably just a game mechanic to maintain their uniqueness.

Vampires tend to be a lot more elite. You can get a bunch of vampire knights to charge the enemy and carve through them in job lots, but vampire archers might be a waste of the regenerating blood-fueled murder-machines.
 
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