It Belongs to a Museum

[X] Plan: Down Where It's Wetter, Everything's Better
-[X] Acquire Relic - via Princess Aelsabrim Fallenstar: Beasts
-[X] Excursion - Tide of Skjold (Sea Beast Hunt - Coast of Lustria)
-[X] Learn: Sea Beasts
 
Anything we recover that is necromantic is worth 3x, and any sea beasts we get that are also magical are worth at least 3 points between all our potential audiences, possibly 4 if they count as trophies.

Going for magical sea beasts is more action efficient and more likely to get us really weird interesting beasties.

[X] Plan Hunting Dead Beasts
- [X] Excursion - Tide of Skjold (Straights of Nagash, Necromantic or otherwise magical beasts)
- [X] Pursue Lead (the Siren-Wail, with Fjolnir)
- [X] Acquire Relics - Beasts
That's a really cool idea actually, though I am not sure how well-equipped the crew is to select those specific fishies. Staying more broad might be better since it's not like they would normally actively dodge impressive magical creatures in their crusade.
I think seeing what creatures have adapted to the Mortis river could also be a cool future adventure for the Tide.
 
[X] Plan Friendly Neighbourhood Shark God

I see no problems with finding out more about Stromfels. Canon holds that he's an ancient aspect of Manann that split off after the Asur were like 'yo stop worshiping that super dark aspect that encourages wrecking and piracy', but he also possibly has some Norscan influences.

Overall... I mean, Stromfels slipping the leash and breaking off from Manann is very interesting. It says something about how identity shapes and molds the Gods as surely as power does.

Edit: Approval voting
[X] Plan: Lore and Stone
 
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[X] Plan The Necromantic Imperative
-[X] Acquire Relics: Carve Runestone - Tide of Skjold
-[X] Acquire Relics: Skeletons (Rare) - Princess Aelsabrim Fallenstar
-[X] Pursue Lead (Siren-Wail, with Skald Fjolnir)

What is the Necromantic Imperative? It is to flex on everyone with demonstrable mastery over souls, Chaos included. Let the Tide make their rock of dissing Chaos.

Also approval voting

[x] Plan: Lore and Stone
 
Investigating Stromfels, as the 2nd place plan is doing, is odd in the current spot. We didn't pick the PC that had research like that as a motivation and there aren't any mechanical or circumstantial factors incentivizing Paht to go in that direction either. Investigating also does nothing unless we spent further actions on following Leads and we just got 3 of those to work through.
Do people just want to make Boney write random lore?
 
[X] Plan: Lore and Stone

Leading plan I like the most thus far, casting a wide net that covers a number of potential directions. Think that the Runestone could be a nice piece for an exhibit themed around the current and historical pirate fleet of the Vampire Coast (including pirate flags and codes); the Siren-Wail would be an excellent centrepiece on magic; and the skeletons contribute nicely to our continued Lustrian efforts. Gives us a good start on what our next focus should be depending on what turns up that's interesting.

[X] Plan Near and Far

Voting for this not because I think we should do it but to express support for the idea. Sending the Tide all the way to Lahmia probably isn't very practical, given their limitations, but it should absolutely be something we do at some point once we've got the right crew (that is, someone who can dock at the elven fortresses at the Southlands' tip to take on supplies without being shredded by Eagle Claw bolt throwers). Getting an exhibition together on the history of Vampirism basically necessitates it.

[X] Plan: Yo Ho Ho and a Relic of Dhar
- [X] Acquire Relics - via the Tide of Skjold
-- [X] Carve Runestone
- [X] Develop Museum
-- [X] Acquire Relic (Pirate Flags of the Vampire Coast, Awakening)
- [X] Develop Museum
-- [X] Pursue Lead (The Siren-Wail, with Fjolnir)

Little late in the day for it but thought I'd throw in a plan focused a little more on setting up for the aforementioned pirate fleet exhibit!
 
[X] Lustrian Learning
- [X] Learn Lustria
- [X] Learn reptiles
- [X] PLANTS
[X] PLANTS
- [X] PLANTS
- [X] Carve runestone
- [X] Pursue Lead: The Siren-Wail (with Fjolnir)
I am cursed by the formatting god, give me sympathy votes
 
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Investigating Stromfels, as the 2nd place plan is doing, is odd in the current spot. We didn't pick the PC that had research like that as a motivation and there aren't any mechanical or circumstantial factors incentivizing Paht to go in that direction either. Investigating also does nothing unless we spent further actions on following Leads and we just got 3 of those to work through.
Do people just want to make Boney write random lore?

Stromfels is the god most commonly worshiped in the Vampire Coast, and Harkon has some sort of arrangement with Him because he can use the Lore of the Deep. And yes, we don't have an expert now, but we can get one later—and we'd probably want one at some point, so might as well as build an exhibit for them first.

I also think Stromfels is really interesting—is He an entity in His own right? Is He Mannan in a false mustache? Why did the sea elves force the cult of Mannan to cut off that aspect of His worship? What happened to the priests who were kicked out? Are there any interesting relics or divine artifacts—and are there any differences between those created before the split and those after the split? How does the Tide's worship differ from mainstream worship, especially since they still worship Stromfels under the name Mannan?

I'd like answers to those questions, and I think Boney can give us some really cool and interesting ones.

I also don't see any problem with accumulating more leads than we can follow—having lots of different choices is always good for a quest like this.
 
[X] Plan: Lore and Stone

Leading plan I like the most thus far, casting a wide net that covers a number of potential directions. Think that the Runestone could be a nice piece for an exhibit themed around the current and historical pirate fleet of the Vampire Coast (including pirate flags and codes); the Siren-Wail would be an excellent centrepiece on magic; and the skeletons contribute nicely to our continued Lustrian efforts. Gives us a good start on what our next focus should be depending on what turns up that's interesting.

[X] Plan Near and Far

Voting for this not because I think we should do it but to express support for the idea. Sending the Tide all the way to Lahmia probably isn't very practical, given their limitations, but it should absolutely be something we do at some point once we've got the right crew (that is, someone who can dock at the elven fortresses at the Southlands' tip to take on supplies without being shredded by Eagle Claw bolt throwers). Getting an exhibition together on the history of Vampirism basically necessitates it.

[X] Plan: Yo Ho Ho and a Relic of Dhar
- [X] Acquire Relics - via the Tide of Skjold
-- [X] Carve Runestone
- [X] Develop Museum
-- [X] Acquire Relic (Pirate Flags of the Vampire Coast, Awakening)
- [X] Develop Museum
-- [X] Pursue Lead (The Siren-Wail, with Fjolnir)

Little late in the day for it but thought I'd throw in a plan focused a little more on setting up for the aforementioned pirate fleet exhibit!
Our first exhibit does seem to be evolving in the direction of more Vampire Pirate History, yeah. As the introductions to the various undead pirate crews we've had access to suggests, each has their own weird and unique history. Trying to stuff them all in one box with a broad survey seems difficult, since they aren't all even on good terms with Awakening... and oral histories aren't easily exhibited. Instead, I expect that much of what we'll wind up doing in making the attempt will be actions like the Runestone; getting a given group of undead pirates to sit down for a moment to make a physical memory. We did it with a Death Mask for Haakon, we can do it with a Runestone for the Tide, and we'll likely wind up with quite a few other eclectic collectables from various other pirate crews we can get a hold of.

As for the logistics of sending a ship off to Lahmia... well, that is one of the advantages of ships crewed by the undead, frankly. They don't need to stop anywhere for supplies. We could send the Tide to hunt Dragon Turtles in the Sea of Chaos, Helldrakes in the Boiling Sea, or even Krakens in the Far Sea, and in each case we could reasonably expect them to return with trophies from the beasts in question. It'd take a little longer for them to get to such exotic destinations and return successfully, but it'd still absolutely be a thing we could expect them to succeed at. The thing we get from a crew who can dock at an elven fortress isn't the ability to sail to Cathay and back, it's the ability to trade with the elves who built said fortress.

Stromfels is the god most commonly worshiped in the Vampire Coast, and Harkon has some sort of arrangement with Him because he can use the Lore of the Deep. And yes, we don't have an expert now, but we can get one later—and we'd probably want one at some point, so might as well as build an exhibit for them first.

I also think Stromfels is really interesting—is He an entity in His own right? Is He Mannan in a false mustache? Why did the sea elves force the cult of Mannan to cut off that aspect of His worship? What happened to the priests who were kicked out? Are there any interesting relics or divine artifacts—and are there any differences between those created before the split and those after the split? How does the Tide's worship differ from mainstream worship, especially since they still worship Stromfels under the name Mannan?

I'd like answers to those questions, and I think Boney can give us some really cool and interesting ones.

I also don't see any problem with accumulating more leads than we can follow—having lots of different choices is always good for a quest like this.
I don't mind looking more into Stromfels, especially since we've got a crew who's specced for the job, but I do think we ought to at least start following up on one set of leads before looking for the next. It's understandable to put off going after New Huatl or Nakai the Wanderer until we've got a crew specced to raid Lizardman fortifications, but the Siren-Wail is right in our backyard, which makes it sound like the sort of thing we could make significant progress on by taking our good friend Fjolnir on a day-trip into town. Once we've seen how much follow-up effort a Lead is likely to involve, we'll know more about how sensible it is to go looking for more.

[x] [X] Lustrian Learning
- [X] Learn Lustria
- [X] Learn reptiles
- [X] PLANTS
[x] [X] PLANTS
- [X] PLANTS
- [X] Carve runestone
- [X] Pursue Lead: The Siren-Wail (with Fjolnir)
I am cursed by the formatting god, give me sympathy votes
"Learn Lustria" seems unnecessary? Fjolnir already has Lustria (Detailed), so it feels like we don't get much by having Pahtsekhen pick up Lustria (Surface). "Learn Plants" might make more sense, if you'd like to import them now, both since we don't otherwise have anyone who can garden... and since that combination seems like it'd involve an interesting conversation with Telsomar, the elven mage specialized in carnivorous plants that we met back in Year 0.
[x] Plan The Necromantic Imperative
That said, you should probably note that adding a vote in a later post like this makes your first vote stop counting. You may want to delete this and edit your first post, instead of double-posting? As a side-point, the Necromantic Imperative is exactly my Lore and Stone plan, but with rare skeletons instead of large ones. Given that the rare skeleton we did get was merely an okay result instead of a super-cool one, I'm vaguely curious why you'd prefer that plan while dispreferring mine. Are people really that excited about the other options on the Rare list (Ripperdactyl, Razordon, Arcanadon, Troglodon, Horned One), versus the options on the Large list (whose smallest option was confirmed to be a Carnosaur, which suggests that it's a list that scales up to stuff like Dread Saurians)?
 
I don't mind looking more into Stromfels, especially since we've got a crew who's specced for the job, but I do think we ought to at least start following up on one set of leads before looking for the next. It's understandable to put off going after New Huatl or Nakai the Wanderer until we've got a crew specced to raid Lizardman fortifications, but the Siren-Wail is right in our backyard, which makes it sound like the sort of thing we could make significant progress on by taking our good friend Fjolnir on a day-trip into town. Once we've seen how much follow-up effort a Lead is likely to involve, we'll know more about how sensible it is to go looking for more.

My Stromfels plan does also investigate the Siren-Wail lead, so that's not a concern. Additionally, if it turns out we need multiple actions to get the Siren-Wail, well we're not commited to following up on the Stromfels stuff. And I'm of the opinion that having more leads than we can follow is a good thing, because then we don't get locked into following certain leads just for completions sake before we allow ourselves to get more leads.

By investigating Stromfels this turn, that gives us more options next turn, and it's okay if we don't follow them, and it's okay if we postpone a current project to go chase them if it turns out to be more interesting.
 
Given that the rare skeleton we did get was merely an okay result instead of a super-cool one, I'm vaguely curious why you'd prefer that plan while dispreferring mine. Are people really that excited about the other options on the Rare list (Ripperdactyl, Razordon, Arcanadon, Troglodon, Horned One), versus the options on the Large list (whose smallest option was confirmed to be a Carnosaur, which suggests that it's a list that scales up to stuff like Dread Saurians)?
You could have the expeditions also start crating up the smaller skeletons, less individually impressive but greater in quantity, or have them seek out the remains of rarer and more impressive beasts, or gathering portions of larger, older, and less complete skeletons they encounter in the hopes of being able to eventually piece them together into a future centerpiece.
The way it's described, large skeleton acquisitions is likely to give us partial skeletons which combine into centerpieces after multiple rolls, whereas rare acquisition gave us a 50% chance of a complete centerpiece right away, which may or may not have increased further since we got one non-centerpiece.

In addition, it needs to be a beast of a type that Lizardmen have tamed to have the Lizardman tag, so something hugely impressive like a Thunder Lizard might not actually suit our immediate purposes.
 
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