It Belongs to a Museum

[X] Plan White Wail, Holy Grail
[X] Plan Double Exhibits Next Year
 
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Now that's tempting fate.

We should start an ancient furniture exhibit. :V
I'd like to suggest;
  • Ogre Mawstones
  • Orcish Totem of Gork (and/or Mork
  • Pile of orcish treasure (for sleeping)
  • Dwarf Anvil of Doom
  • Throne of Vines
  • Coven Throne
1. The Slann don't care about bobles as much they care about important things that get taken. They don't care you stole gold as long as it's not an important gold thing
I like to imagine there are experts for working out if something is (safe) to steal or not.
 
[X] Plan White Wail, Holy Grail
[X] Plan: Tide's Trophies and Continuations
[X] Plan: Lore and Stone
[X] Plan The Necromantic Imperative
[X] Plan Double Exhibits Next Year
 
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[X] Plan Friendly Neighbourhood Shark God

I'm not too interested in the Rune stone, or think it's a good center piece - for all they're cool, the Tide are just one ship.
 
Throwing in my previous plan that includes the Runestone. It's a cool thing that I want in our museum, it seems likely to hit the 'things Luthor Harkon likes' point, and there isn't another plan up so far that does so. Given that we'll be working alongside Fjolnir for another action this turn, it'll be a turn heavy on Norscan lore, so...

[X] Plan: Lore and Stone
-[X] Acquire Relics: Carve Runestone - Tide of Skjold
-[X] Acquire Relics: Skeletons (large) - Princess Aelsabrim Fallenstar
-[X] Pursue Lead (Siren-Wail, with Skald Fjolnir)
 
[X] Plan: Lore and Stone
[X] Plan White Wail, Holy Grail
[X] Plan: Tide's Trophies and Continuations
[X] Plan Near and Far
[X] Plan The Necromantic Imperative

I want more skeletons and I want the Lead. Once some leaders emerge, I'll narrow down to my favorites, but until then I'm approval voting everything that meets that.
 
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[X] Plan White Wail, Holy Grail
- [X] Pursue Lead (the Siren-Wail, with Skald Fjolnir)
- [X] Acquire Relics: Excursion - Tide of Skjold (Lustria, for Sea Beasts)
- [X] Acquire Relics: Skeletons (rare) - Princess Aelsabrim Fallenstar

Comon, we almost got a centerpiece in the last pack, let's open another and hope.
 
Plans are pretty similar and there are no early leaders, so I think I'm going to do a Voter's Guide like I sometimes do in DL.

Plans That Carve a Runestone
Plan Tales of the Kraken Sea
Plan: Lore and Stone
Plan The Necromantic Imperative
Plan: Yo Ho Ho and a Relic of Dhar

Plans That Hunt Sea-Beasts
(Lustria) Plan White Wail, Holy Grail
(Coast of Lustria) Plan: Down Where It's Wetter, Everything's Better
(Great Ocean) Plan Friendly Neighbourhood Shark God
(Kraken Sea) Plan Tales of the Kraken Sea
(Straits of Nagash, magical) Plan Hunting Dead Beasts

Plans That Get More Skeletons
(rare) Plan White Wail, Holy Grail
(rare) Plan: Tide's Trophies and Continuations
(rare) Plan Near and Far
(rare) Plan The Necromantic Imperative
(large) Plan: Lore and Stone

Plans That Pursue The Siren-Wail Lead (all of these use Fjolnir)
Plan White Wail, Holy Grail
Plan Friendly Neighbourhood Shark God
Plan: Tide's Trophies and Continuations
Plan Near and Far
Plan: Lore and Stone
Plan Hunting Dead Beasts
Plan The Necromantic Imperative
Plan: Yo Ho Ho and a Relic of Dhar

Plans That Get Beasts
Plan Hunting Dead Beasts
Plan: Down Where It's Wetter, Everything's Better

Other Actions And The Plans That Do Them
Investigate the Cult of Stromfels - Plan Friendly Neighbourhood Shark God
Investigate the Kraken Sea - Plan Tales of the Kraken Sea
Send the Tide of Skjold to get artifacts from Lahmia - Plan Near and Far
Send the Tide of Skjold to get Trophies in the Great Ocean - Plan: Tide's Trophies and Continuations
Learn about Sea Beasts - Plan: Down Where It's Wetter, Everything's Better
Personally acquire pirate flags - Plan: Yo Ho Ho and a Relic of Dhar

I hope this is useful for people in sorting through and picking things they want.
 
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[X] Plan Friendly Neighbourhood Shark God
[X] Plan White Wail, Holy Grail
[X] Plan: Tide's Trophies and Continuations
 
Anything we recover that is necromantic is worth 3x, and any sea beasts we get that are also magical are worth at least 3 points between all our potential audiences, possibly 4 if they count as trophies.

Going for magical sea beasts is more action efficient and more likely to get us really weird interesting beasties.

[X] Plan Hunting Dead Beasts
- [X] Excursion - Tide of Skjold (Straights of Nagash, Necromantic or otherwise magical beasts)
- [X] Pursue Lead (the Siren-Wail, with Fjolnir)
- [X] Acquire Relics - Beasts
 
[X] Plan Friendly Neighbourhood Shark God
[X] Plan Tales of the Kraken Sea
[X] Plan: Lore and Stone
 
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Anything we recover that is necromantic is worth 3x, and any sea beasts we get that are also magical are worth at least 3 points between all our potential audiences, possibly 4 if they count as trophies.

Going for magical sea beasts is more action efficient and more likely to get us really weird interesting beasties.

[X] Plan Hunting Dead Beasts
- [X] Excursion - Tide of Skjold (Straights of Nagash, Necromantic or otherwise magical beasts)
- [X] Pursue Lead (the Siren-Wail, with Fjolnir)
- [X] Acquire Relics - Beasts
I don't think the Magic tag applies to the bodies of animals that merely happened to be magical? At least, barring special cases where said corpse has interesting ongoing magical properties.

Like, it'd also be extremely valuable if we happened to recover a Sea Beast that had been touched by Vampire Necromancy, to make Luthor Harkon's special interest apply for triple points. That said, there aren't that many notable examples of such... and if we did somehow manage to hunt down and capture the Skabrus, tearing it free from its place as one of the most fearsome 'ships' in Count Noctilus' Dreadfleet, Luthor Harkon would have many reasons to be incredibly pleased by that course of events, and having the right tags would be the least of them.
 
Plan: Tide's Trophies and Continuations
You're missing the third action of my plan under either Beast Hunting or Other, depending on your interpretation.

(Context: The plan sends the skeleton crew to get Trophies in the Great Ocean, which will very likely yield beasts, but trades lesser non-trophy beasts for other any fun trinkets a bunch of Mathlann-worshipping shark-pirates could acquire from the open sea.)
 
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