hmm.
current issue is definitely getting people, though it occurs to me that we may have a lack of options to recruit from? so rather than focusing on council members *right* away, we may want actions that give us more options in order to improve our prospects first? at least where there's no good candidates.
(note: we have council/advisor options for stewardship/learning, but not for diplomacy/occult?)
when it comes to martial actions i think we should focus on setup (so personal training. we're under the radar right now so don't need defences right away and it might be awkward to train people so before further recruitment (since the new folks would have to be trained too? that typically gets ignored in quests but still lol) so gun stuff can be skipped. the other action should probably be hiring a man of arms (we may lack candidates for this?) or investigating the naughty guy (may be too costly?) (edit, sacrificing this for occult, seems most worthwhile at the moment)
diplomacy's reaching out to dwarves seems like a valuable action if it's someone ostensibly allied with us who can help and who we need to get Santa's coat from. maybe we should do this with the first tier of sharing Christmas spirit? it's enough to make sure the lower successes are hit without spending *tons* (where we may hit diminishing returns? if they want us to pay for the cloak, we could do that after making a initial impression?) and giving some would probably make the context of the negotiations way more positive, as opposed to just asking for freebies? sends out the message to them of "hey, santa's still here and we're interested in having good relations just like the previous santa, you don't need to panic" (if midwinter expands they might try to get formerly christmas-aligned groups to cooperate with him, so i want to do this immediately and cut off any risk of them getting desperate right away and limit his opportunities?)
reaching out to local spirits may help get more people in our faction, but i think we can satisfy that better with the stewardship recruitment action (and this lets us spend the action on the above)
i don't know if we have a good candidate for an advisor/councilor so let's not bother for now?
for stewardship expansion's a huge priority (especially when there's a massive hole to re-fill left by the previous santa), though we'd presumably need both more spirits/more desks to get stuff done here.
we could get both employ more spirits and shift over? shift over's a quick and easy change we can make to have more space so should get it out of the way with (assuming 3 sleeping chambers can fit everyone we hire and no excess recruits are wasted) while "employ more spirits" lets us make use of that space right away (and if we're lucky gives us hero candidates for future turns)
for intrigue we need to start slow due to jack not being in top shape, so ears on amazon/enaging on the quest may be a bad call? that said, a basic nearby rumour mill may be wise for defensive purposes?
the other action can either be attending the calendar (DC 0, boosts cooperation with other holidays and stops them from doing anything hasty with midwinter, but is possibly harmful to us directly)
learning's SEP is probably the most immediately important, so i'd be happy to research that. that said, there's less urgency on it and Celica might be a good candidate to promote(fine stats, don't think action restrictions will be too bad), so maybe getting her on that and applying to rolls right away would be good?
occult has a limited time opportunity in "like lightning" that we should probably take if it's relevant. bringing krampus too is probs wise since we can't really defend ourselves against big threats. (may have a risk on revealing stuff, but it's not listed as an issue at least so maybe he can be stealthy? i'd be happy to pay a martial action for this, since we don't have huge prospects there at the moment and it may be important to take full advantage of any opportunities?)
for the other action, finding more out about wesley may be wise? get it out of the way with at least. probably wise to bring them for this action, +50 to it would be more valuable then their personal actions
i don't know if we have a good candidate for an advisor/councilor so let's not bother for now?
free action: didn't plan for this at first, but if we have one i think using it on stewardship to promote jacob marley's best. unsure what their stats are like, but we trust them and he's probably a better choice than Blitzen, since they're emotionally compromised. would get it out of the way with and give us a bonus to rolls afterall (if doing a plan, this should be before the other two, just in case)
for personals, getting informing our mortal employees out of the way with may be good. it's a risk, but better than them finding out on their own
the other could be interacting more with jack frost? he's a font of knowledge and probably free if he's decompressing at the moment. best case scenario we help him with any actions he's taking for added safety (though we have 1 intrigue) and train our intrigue
could also apply a bonus to high DC actions, that's always a safe bet?
current issue is definitely getting people, though it occurs to me that we may have a lack of options to recruit from? so rather than focusing on council members *right* away, we may want actions that give us more options in order to improve our prospects first? at least where there's no good candidates.
(note: we have council/advisor options for stewardship/learning, but not for diplomacy/occult?)
when it comes to martial actions i think we should focus on setup (so personal training. we're under the radar right now so don't need defences right away and it might be awkward to train people so before further recruitment (since the new folks would have to be trained too? that typically gets ignored in quests but still lol) so gun stuff can be skipped. the other action should probably be hiring a man of arms (we may lack candidates for this?) or investigating the naughty guy (may be too costly?) (edit, sacrificing this for occult, seems most worthwhile at the moment)
diplomacy's reaching out to dwarves seems like a valuable action if it's someone ostensibly allied with us who can help and who we need to get Santa's coat from. maybe we should do this with the first tier of sharing Christmas spirit? it's enough to make sure the lower successes are hit without spending *tons* (where we may hit diminishing returns? if they want us to pay for the cloak, we could do that after making a initial impression?) and giving some would probably make the context of the negotiations way more positive, as opposed to just asking for freebies? sends out the message to them of "hey, santa's still here and we're interested in having good relations just like the previous santa, you don't need to panic" (if midwinter expands they might try to get formerly christmas-aligned groups to cooperate with him, so i want to do this immediately and cut off any risk of them getting desperate right away and limit his opportunities?)
reaching out to local spirits may help get more people in our faction, but i think we can satisfy that better with the stewardship recruitment action (and this lets us spend the action on the above)
i don't know if we have a good candidate for an advisor/councilor so let's not bother for now?
for stewardship expansion's a huge priority (especially when there's a massive hole to re-fill left by the previous santa), though we'd presumably need both more spirits/more desks to get stuff done here.
we could get both employ more spirits and shift over? shift over's a quick and easy change we can make to have more space so should get it out of the way with (assuming 3 sleeping chambers can fit everyone we hire and no excess recruits are wasted) while "employ more spirits" lets us make use of that space right away (and if we're lucky gives us hero candidates for future turns)
for intrigue we need to start slow due to jack not being in top shape, so ears on amazon/enaging on the quest may be a bad call? that said, a basic nearby rumour mill may be wise for defensive purposes?
the other action can either be attending the calendar (DC 0, boosts cooperation with other holidays and stops them from doing anything hasty with midwinter, but is possibly harmful to us directly)
learning's SEP is probably the most immediately important, so i'd be happy to research that. that said, there's less urgency on it and Celica might be a good candidate to promote(fine stats, don't think action restrictions will be too bad), so maybe getting her on that and applying to rolls right away would be good?
occult has a limited time opportunity in "like lightning" that we should probably take if it's relevant. bringing krampus too is probs wise since we can't really defend ourselves against big threats. (may have a risk on revealing stuff, but it's not listed as an issue at least so maybe he can be stealthy? i'd be happy to pay a martial action for this, since we don't have huge prospects there at the moment and it may be important to take full advantage of any opportunities?)
for the other action, finding more out about wesley may be wise? get it out of the way with at least. probably wise to bring them for this action, +50 to it would be more valuable then their personal actions
i don't know if we have a good candidate for an advisor/councilor so let's not bother for now?
free action: didn't plan for this at first, but if we have one i think using it on stewardship to promote jacob marley's best. unsure what their stats are like, but we trust them and he's probably a better choice than Blitzen, since they're emotionally compromised. would get it out of the way with and give us a bonus to rolls afterall (if doing a plan, this should be before the other two, just in case)
for personals, getting informing our mortal employees out of the way with may be good. it's a risk, but better than them finding out on their own
the other could be interacting more with jack frost? he's a font of knowledge and probably free if he's decompressing at the moment. best case scenario we help him with any actions he's taking for added safety (though we have 1 intrigue) and train our intrigue
could also apply a bonus to high DC actions, that's always a safe bet?
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