It Belongs to a Museum

Leaning more towards
[ ] [PLACE] Island
upon considering the actual merits, though I'm partial to the Leviathan in terms of sheer raw charisma. Perhaps a Princess-Leviathan negaverse starring Nehekharan Ms. Frizzle...
 
Obviously only Surface-level knowledge of Necromancy. She's a wizard of the Imperial Colleges of Magic, after all, and an Ulgu wizard at that. In what world would she have anything beyond a surface-level of knowledge about corrupted shyish dark magic? She'd need to practically have a perfect, thorough guide on all of necromancy--without any traps--dropped into her lap for that to happen, and the one place she might have gotten it--Castle Drakenhof--was leveled by copious amounts of cannon fire.

You'd need more luck than is humanly possible to find something like that when you're not even looking for it. The odds are absurdly stacked against you.
 
East of the Vampire Coast lies a chain of volcanic islands. The largest two are occupied by Lizardmen and High Elves and the northernmost by a particularly powerful Wraith, but the one nearest Awakening is home to the small keep and harbour that a previous facet of Luthor Harkon originally landed on and this one abandoned when it came time to conquer Huatl and establish a foothold on the mainland. There's plenty of room to expand deeper into the dormant volcano, and while this location would be less conveniently accessible to the inhabitants of Awakening, it could receive visitors from the rest of the world without them having to cross into seas and onto land directly controlled by the Pirate King.

The wiki is never to be trusted, but here is what it has to say about the neighbors.

Volcanic Isles

The Volcanic Isles are a pair of islands that lie just off the eastern coast of Lustria, near the Vampire Coast. For centuries, High Elven sailors have used the smoke and ash rising from the Volcanic Isles to navigate. These twin volcanoes sit off the eastern coast of Lustria, filling the skies...

That seems to cover the elves and lizardmen.

Not totally sure, but this might be the "powerful Wraith".

Brine Wife

Whispered talk about the Brine Wife in a Swamp Town dive.[1]Even Luthor Harkon hisself is wary of her! The Brine Wife, born Keterlyn, is a former witch who became a powerful Undead Syreen in alliance with the Vampire Lord Luthor Harkon of the Zombie Pirates who now inhabits an island off the...

Might be able to get some elves to visit and check the place out, gem traders and such.
 
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I'm pretty well sold on Island - lots of space, there's a building to start with that is itself a sort of exhibit, and we can run a ferry to transport tourists between Awakening and the museum.
 
Booty in its Proper Historical Context
Some time in the future.

On an elven ship, a beaten down elven warrior coughs up blood as the undead captain inspects the jewels in his hand.

"You... abomination... you don't understand... what you hold..."

"Aah... but I think I do, my pointy eared friend! This here be the jewels once worn by Galifal the Bold, retrieved from the hands of yer dark kin, sadly never to arrive in Ulthuan."

"What... how do you..."

"Oh, the descriptions in the tales were rather clear. Three small emeralds, surrounding a priceless ruby, showcasing the flames burning away the poison and disease. And if ye look carefully right here..." He motioned to the crew, that had stopped hauling things off the stricken elven ship. "Ye'll see the mark of Saphery. But more than that, if ye look at the metalwork, this be Gromril. There be no mistaken'."

"But cap'n." One of the crew said in a shock. "That be meanin' this gem dates from before the War of the Beard, thousands of years even afore the Birth o' Sigmar. Yet Galifal the Bold fell to the blades of the Druchi in the 1200's"

"Ehh...." The elf said.

"1268 to be precise. But aye. This thing was an heirloom. It has seen some of the greatest moment's of this world's history, aye. Some of Ulthruan's moment's of great pride and shame. Only to be captured in the depths of their cities as a trophy after the fall. Yet Dreadlord Sakalath used it to save himself form the poison in Druchi politics, given Ulthuan a chance to take it back... and for us to snatch it."

"But why would they spare so much effort gettin' it captain? It is a magnificent piece, but any man jack on this ship can give at least five pieces o' greater cultural and historic impact for Ulthuan to try an' recover."

"Wait... what?" The elf looked around.

"Aah, but that is the enchantment. Ancient magics even Teclis would be hard pressed to reproduce. Aye, tis of little use to the likes of us with no more blood coursing through our veins. But this jewel will hold off any poison or disease. Arr, all the plots of the Plague Lord, or the canniness of Clan Pestilens or Clan Eshin could not hope to touch it"

"Pfft... I been readin' the studies and lookin' at the stuffed specimen." One bold new crewmember said. "University of Nuln showed a study that it just be a variation of Beastmen dedicated to the Flylord, an' Tilean old wives tales."

There was a cry of rage, and the sailor's decaying head exploded with one shot from the captain's flintlock. "Damn and blast! I'll not have some barnacle headed Skaven-denialist among me crew! Any other want to start a debate with yer captain?"

The crew was silent. The elf spoke. "Eh... alright... you eh... you do know what you're holding. We eh... we really need it. A great hero depends on it!"

"Oh no, we'll all be paid a king's ransom for this bauble, enough to get even the dead drunk! But..." He handed a piece of parchment wiith text in various languages, some of which the elf hated to admit, he couldn't read, as well as a picture of what looked like a very old human. "If ye bring yer sick hero to this place, with some treasure ye nay be needin' so heavily as well as some stories, mayhap ye'll be able to use it for a lil' while. If ye do go, tell 'em I sent ye right?"
 
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[X] [PLACE] Island

The somehow even more annoying elves have their Arcs, floating islands, as symbols of their power. What is a floating mountain except a not very refined construct? What are we? A construct maker. So we start with an island, which is basically a mountain except underwater and eventually we'll have enough free time, lore and favor to make our own, superior Arc. And then the teaching will really commence!

As to name: Sloa'hn Mikkley
 
We already know that spatial shifting is a thing in Warhammer, so let's not pretend that an initial small interior is some sort of dealbreaker for the Leviathan.

Meanwhile - there is no other option that would require Luthor Harkon (and every other very serious, very grim personage) to allow themselves to be gobbled every time they want to experience the cultural enrichment that only the Curated Repository of Artifacts and Booty can provide.

Nowhere else in Awakening - or indeed, the Old and New Worlds - can you find such a gathering of Lost Objects of Bewitched Sailors, Treasures and Eternal Revenants.
What? No? its very rare to find thing that has spatial shifting in Warhammer. Its almost solely already big places that are crammed full of magic. Altdorf is one of the few places in the whole world that has it as thing to even consider(another being the Athel Lorenn the arguably most magical place) even then its based in the place being so big you can get lost as an anchor to make it possible. Mainly and critically limited space is listed as a concern in the voting option. Small space is absolutely a possible deal breaker!
 
Honestly, I'm okay with this quest focusing on the management of the museum, arranging the exhibits, sending out the teams and educating the people rather than doing the Indiana Jones stuff ourselves. If we're mobile, I feel we're going to be too busy chasing after every shiny ourselves to really indulge in our 'desk job'. The fact that our 'stats' aren't skills or capabilities but knowledges makes me feel it's perfectly fine for us to be the far away mastermind for this one. So I'm definitely on team Island.
 
Boat and Leviathan do also start us out with a more flexible acquisition ability (go and get it) while the others will lean more on agents/3rd parties acquiring stuff for us.

if we want to go acquire something we don't need to bring the whole museum with us everytime. We could just take a boat like we did to get to awakening. If we took the museum out everytime no one in awakening would ever have the time to visit our museum.

I really really want a lot of space for our museum because it means we have so much range on what to show. We could have a preserved Leviathan as one of our exhibits (if its not used by the fleet of course).
 
Some time in the future.

On an elven ship, a beaten down elven warrior coughs up blood as the undead captain inspects the jewels in his hand.

"You... abomination... you don't understand... what you hold..."

"Aah... but I think I do, my pointy eared friend! This here be the jewels once worn by Galifal the Bold, retrieved from the hands of yer dark kin, sadly never in Ulthuan."

"What... how do you..."

"Oh, the descriptions in the tales were rather clear. Three small emeralds, surrounding a priceless ruby, showcasing the flames burning away the poison and disease. And if ye look carefully right here..." He motioned to the crew, that had stopped hauling things off the stricken elven ship. "Ye'll see the mark of Saphery. But more than that, if ye look at the metalwork, this be Gromril. There be no mistaken'."

"But cap'n." One of the crew said in a shock. "That be meanin' this gem dates from before the War of the Beard, thousands of years even afore the Birth o' Sigmar. Yet Galifal the Bold fell to the blades of the Druchi in the 1200's"

"Ehh...." The elf said.

"1268 to be precise. But aye. This thing was an heirloom. It has seen some of the greatest moment's of this world's history, aye. Some of Ulthruan's moment's of great pride and shame. Only to be captured in the depths of their cities as a trophy after the fall. Yet Dreadlord Sakalath used it to save himself form the poison in Druchi politics, given Ulthuan a chance to take it back... and for us to snatch it."

"But why would they spare so much effort gettin' it captain? It is a magnificent piece, but any man jack on this ship can give at least five pieces o' greater cultural and historic impact for Ulthuan to try an' recover."

"Wait... what?" The elf looked around.

"Aah, but that is the enchantment. Ancient magics even Teclis would be hard pressed to reproduce. Aye, tis of little use to the likes of us with no more blood coursing through our veins. But this jewel will hold off any poison or disease. Arr, all the plots of the Plague Lord, or the canniness of Clan Pestilens or Clan Eshin could not hope to touch it"

"Pfft... I been readin' the studies and lookin' at the stuffed specimen." One bold new crewmember said. "University of Nuln showed a study that it just be a variation of Beastmen dedicated to the Flylord, an' Tilean old wives tales."

There was a cry of rage, and the sailor's decaying head exploded with one shot from the captain's flintlock. "Damn and blast! I'll not have some barnacle headed Skaven-denialist among me crew! Any other want to start a debate with yer captain?"

The crew was silent. The elf spoke. "Eh... alright... you eh... you do know what you're holding. We eh... we really need it. A great hero depends on it!"

"Oh no, we'll all be paid a king's ransom for this bauble, enough to get even the dead drunk! But..." He handed a piece of parchment wiith text in various languages, some of which the elf hated to admit, he couldn't read, as well as a picture of what looked like a very old human. "If ye bring yer sick hero to this place, with some treasure ye nay be needin' so heavily as well as some stories, mayhap ye'll be able to use it for a lil' while. If ye do go, tell 'em I sent ye right?"
This is the ideal yes yes.
 
I'm tempted by the hulk for the specific reason that it alone from all the options could be stolen wholesale by an enterprising group of pirates. I think it'd be really funny if someone tried
 
Side note, we should take advantage of our status as a Lich Priest to do the classic "The display statues are actually constructs" situation. Like imagine our museum having various intricately made statues that add a lovely ambiance to the place, but are then revealed to be part of the security system when a foolish elf things they can steal an exhibit simply because it used to belong to his grandfather, who tragically died last month.
 
Side note, we should take advantage of our status as a Lich Priest to do the classic "The display statues are actually constructs" situation. Like imagine our museum having various intricately made statues that add a lovely ambiance to the place, but are then revealed to be part of the security system when a foolish elf things they can steal an exhibit simply because it used to belong to his grandfather, who tragically died last month.
Depending on how this goes, half of our exhibits could double as the security system. We are, after all, a museum in one of the few places in the world with easily accessible dinosaur bones.
 
Depending on how this goes, half of our exhibits could double as the security system. We are, after all, a museum in one of the few places in the world with easily accessible dinosaur bones.
Ahh yes the Zombie Dinosaur option, a great option.

On a related note, I do hope that this also gives us a chance to explore the different naval doctrines of the various races. Like for example how the Empire likely prefers to use large ships with a lot of guns that are supported by smaller but faster wolfpacks of other ships.
 
The island allows us a bit more flexibility when it comes to creating the right ambiance. If we catch some Dwarven collection, well, we can make some proper tunnels to give it a good vibe, perhaps with some wargear demonstration in between Dwarven and skaven exhibits, high elven exhibits can be more towards the coastal areas of the island, as will the areas more dedicated to our honored patron. On the surface we can focus more on human exhibits that would fit better in constructed buildings.
 
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