- Location
- Void
Ah sorry, saw another person voting and thought things had already started.
Ah sorry, saw another person voting and thought things had already started.
Yes that was me sorry.Ah sorry, saw another person voting and thought things had already started.
I recommend making a informational chapter to catalog the various minds of Luthor Harkon so we can see what each mind is.
Obviously only Surface-level knowledge of Necromancy. She's a wizard of the Imperial Colleges of Magic, after all, and an Ulgu wizard at that. In what world would she have anything beyond a surface-level of knowledge about corrupted shyish dark magic? She'd need to practically have a perfect, thorough guide on all of necromancy--without any traps--dropped into her lap for that to happen, and the one place she might have gotten it--Castle Drakenhof--was leveled by copious amounts of cannon fire.
East of the Vampire Coast lies a chain of volcanic islands. The largest two are occupied by Lizardmen and High Elves and the northernmost by a particularly powerful Wraith, but the one nearest Awakening is home to the small keep and harbour that a previous facet of Luthor Harkon originally landed on and this one abandoned when it came time to conquer Huatl and establish a foothold on the mainland. There's plenty of room to expand deeper into the dormant volcano, and while this location would be less conveniently accessible to the inhabitants of Awakening, it could receive visitors from the rest of the world without them having to cross into seas and onto land directly controlled by the Pirate King.
Incredibly cultured undead artifact hunters is exactly what I wanted from this quest, I love it.
A cloud of insects arises at your approach, and you give a nostalgic smile as they attempt to swarm you and then fall back into the water with a pitter-patter as a wave of your hand dislocates their souls
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Threadmark this, please. It is hilarious.
What? No? its very rare to find thing that has spatial shifting in Warhammer. Its almost solely already big places that are crammed full of magic. Altdorf is one of the few places in the whole world that has it as thing to even consider(another being the Athel Lorenn the arguably most magical place) even then its based in the place being so big you can get lost as an anchor to make it possible. Mainly and critically limited space is listed as a concern in the voting option. Small space is absolutely a possible deal breaker!We already know that spatial shifting is a thing in Warhammer, so let's not pretend that an initial small interior is some sort of dealbreaker for the Leviathan.
Meanwhile - there is no other option that would require Luthor Harkon (and every other very serious, very grim personage) to allow themselves to be gobbled every time they want to experience the cultural enrichment that only the Curated Repository of Artifacts and Booty can provide.
Nowhere else in Awakening - or indeed, the Old and New Worlds - can you find such a gathering of Lost Objects of Bewitched Sailors, Treasures and Eternal Revenants.
Boat and Leviathan do also start us out with a more flexible acquisition ability (go and get it) while the others will lean more on agents/3rd parties acquiring stuff for us.
This is the ideal yes yes.Some time in the future.
On an elven ship, a beaten down elven warrior coughs up blood as the undead captain inspects the jewels in his hand.
"You... abomination... you don't understand... what you hold..."
"Aah... but I think I do, my pointy eared friend! This here be the jewels once worn by Galifal the Bold, retrieved from the hands of yer dark kin, sadly never in Ulthuan."
"What... how do you..."
"Oh, the descriptions in the tales were rather clear. Three small emeralds, surrounding a priceless ruby, showcasing the flames burning away the poison and disease. And if ye look carefully right here..." He motioned to the crew, that had stopped hauling things off the stricken elven ship. "Ye'll see the mark of Saphery. But more than that, if ye look at the metalwork, this be Gromril. There be no mistaken'."
"But cap'n." One of the crew said in a shock. "That be meanin' this gem dates from before the War of the Beard, thousands of years even afore the Birth o' Sigmar. Yet Galifal the Bold fell to the blades of the Druchi in the 1200's"
"Ehh...." The elf said.
"1268 to be precise. But aye. This thing was an heirloom. It has seen some of the greatest moment's of this world's history, aye. Some of Ulthruan's moment's of great pride and shame. Only to be captured in the depths of their cities as a trophy after the fall. Yet Dreadlord Sakalath used it to save himself form the poison in Druchi politics, given Ulthuan a chance to take it back... and for us to snatch it."
"But why would they spare so much effort gettin' it captain? It is a magnificent piece, but any man jack on this ship can give at least five pieces o' greater cultural and historic impact for Ulthuan to try an' recover."
"Wait... what?" The elf looked around.
"Aah, but that is the enchantment. Ancient magics even Teclis would be hard pressed to reproduce. Aye, tis of little use to the likes of us with no more blood coursing through our veins. But this jewel will hold off any poison or disease. Arr, all the plots of the Plague Lord, or the canniness of Clan Pestilens or Clan Eshin could not hope to touch it"
"Pfft... I been readin' the studies and lookin' at the stuffed specimen." One bold new crewmember said. "University of Nuln showed a study that it just be a variation of Beastmen dedicated to the Flylord, an' Tilean old wives tales."
There was a cry of rage, and the sailor's decaying head exploded with one shot from the captain's flintlock. "Damn and blast! I'll not have some barnacle headed Skaven-denialist among me crew! Any other want to start a debate with yer captain?"
The crew was silent. The elf spoke. "Eh... alright... you eh... you do know what you're holding. We eh... we really need it. A great hero depends on it!"
"Oh no, we'll all be paid a king's ransom for this bauble, enough to get even the dead drunk! But..." He handed a piece of parchment wiith text in various languages, some of which the elf hated to admit, he couldn't read, as well as a picture of what looked like a very old human. "If ye bring yer sick hero to this place, with some treasure ye nay be needin' so heavily as well as some stories, mayhap ye'll be able to use it for a lil' while. If ye do go, tell 'em I sent ye right?"
I'm tempted by the hulk for the specific reason that it alone from all the options could be stolen wholesale by an enterprising group of pirates. I think it'd be really funny if someone tried
Depending on how this goes, half of our exhibits could double as the security system. We are, after all, a museum in one of the few places in the world with easily accessible dinosaur bones.Side note, we should take advantage of our status as a Lich Priest to do the classic "The display statues are actually constructs" situation. Like imagine our museum having various intricately made statues that add a lovely ambiance to the place, but are then revealed to be part of the security system when a foolish elf things they can steal an exhibit simply because it used to belong to his grandfather, who tragically died last month.
Ahh yes the Zombie Dinosaur option, a great option.Depending on how this goes, half of our exhibits could double as the security system. We are, after all, a museum in one of the few places in the world with easily accessible dinosaur bones.
From causes totally unrelated to that nice old man who came to visit I bet.