It Belongs to a Museum

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Writing to express and transmute the thoughts inside your head must be the greatest source of some of the more entertaining fiction I've ever read. I will follow this quest eagerly.

Speaking of which... Let's play as the heels of the Empire!

[X] Sith Rionnasc
 
Definitely most interested in
[X] Sith Rionnasc
[x] Sartosa
Because i would adore seeing boney flesh out the history and workings of the most hated trade city of all :V
I'll come back tomorrow and see about approval voting depending on what the tally looks like :p
 
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[X] Altdorf
[X] Sartosa
[X] Sith Rionnasc

Sartosa with a victorious Grand Alliance from the Dreadfleet game interests me. Altdorf because objectively speaking, if we take every single golden plaque we can find and put them all in the museum, we're reuniting them all to make the full sequence and therefore just aiding in the fulfillment of the Great Plan, right?
 
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[X] Vampire Coast
[X] Sartosa

All of these options look great, but this time I feel my inner sea dog calling a bit louder then the other impulses.
 
[X] Altdorf

I LOVE TAKING MYSTERIOUS SCEPTERS FROM STRANGE PLACES

I LOVE STEALING BONES FROM TOMBS

I LOVE ROLLING MY EYES AT THE MENTION OF TOMB KINGS

I LOVE SCREAMING AS SETTRA BUSTS IT DOWN EPIC STYLE SPINNING ME AROUND LIKE A WET RAG

(Also like elfs a lot)
[X] Sith Rionnasc
[X] Sartosa
 
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[X] Altdorf
[X] Tilea

Altdorf is great for exploring the part of the setting with perhaps the greatest direct amount of writing. It's the beating heart of the Empire, and that puts it squarely at the nexus of many other interesting occurrences.

It's also got an explicit bonus for stuff that will blow up the city if we get our hands on it, in case we're worried about not receiving enough of an incentive to do that already.

Tilea is for stuff directly related to human conflict, I think. That's not a small subject -- it's an incredibly big subject. It's a very interesting subject that gets overlooked way too often in the constant rivers of evil zombie deer demons and attacks from things that aren't other people.

How do normal people handle a dragon appearing on the battlefield? What do castles look like against the sorts of siege weapons most people have? When you can comfortably assume that your neighbors are the ones who don't have your best interests at heart, what do you do about that? What does a city do when it doesn't have a species of obsessive engineering geniuses to outsource its metalworking to? It's stated fairly clearly that for most people faith is a matter of faith even up north -- what do the human institutions of the faiths look like, and what does it look like when material politicking crosses paths with the business end of the spiritual world?


That's a lot of words for saying that it's the place with the most normal people, and that means that when we run the museum we get to show the cool stuff to the most normal people. Every Imperial has seen a Beastman -- don't you want to show a Renaissance Era child a lightningbolt gun?
 
[X] Vampire Coast
[X] Sartosa

I love the idea of trying to assemble a museum from literal pirate treasure. Looking over stacks of junk that was grabbed largely based on how shiny and/or glowing with magic it is, and having to explain to the boss that 'no, all coinage is not created equal, and water damage is a serious fucking problem so everything needs to be packed properly if you expect me to put any of this rubbish on display'.
 
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