- Pronouns
- He/Him
Honestly, RR's plan is pretty much what I was going to recommend. Move out, using the forest cover, and see the enemy's dispositions before calculating attacks.
@Photomajig By the way, you thread marked the deployment vote under the main threadmark slider rather than voting. Not sure if that was intentional, so I'm just pointing it out.
[X] Plan CCC, Phase Cover
-[X] Deployment image (will add facing indications later, sorry)
-[X] Roy. Elv. Sie. Art.: Move, Move, Hide1️⃣ [E, NE| Facing NE]
-[X] 1st Elv. Cuir.: 2*Move, Search [3*E, NE, NW| Facing E]
-[X] 2nd Elv. Cuir. 2*Move, hide 2️⃣ [3*NE, E,SE| Facing NE]
-[X] 3rd Elv. Cuir.: 3*Move [NE, 4*E, 2*SE,E,SE| Facing NE]
-[X] 4th Elv. Cuir.: 3*Move [6*E| Facing NE]
-[X] 1st Hob Musk.: 3* Move [3*E, NE| Facing NE]
-[X] 2nd Hob Musk.: 3* Move [2*E, NE]
-[X] 3rd Hob Musk.: 3*Move [2*NE, 2*E, NE| Facing E]
-[X] 4th Hob. Musk.: 3* Move [2*NE, E, NE| Facing NE]
-[X] Wolf Guard: 3* Move [SE, 4*E, NE| Facing NE]
-[X] 7th Elv. Musk.: 3* Move [3*E, NE| Facing E]
-[X] 10th Elv. Musk.: 3*Move [NE, 3*NE, SE| Facing NE]
-[X] HQ: 3* Move [SE,2*E]
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| Str. | AP | Morale Mod. |
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| Spt. |
| Equipment | Traits | CO | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wolf Guard | 80+, Elite | 1000/1000 | 3 | +9 | +50 | 10/10 | 5/5 | -1 | 5 | 3 | Renard Musket Bayonets Silvium Plate | Loup-Garou Savage Critical | Gorun Fontanet ??? | |||||||
1st Hob Mus. | 0/40, Experienced | 1000/1000 | 3 | +7 | +30 | 10/10 | 5/5 | 0 | 5 | 2 | Renard Musket Bayonets | Hobgoblin | Jean-Armand de Gourmont ??? | |||||||
2nd Hob Mus. | 0/40, Experienced | 1000/1000 | 3 | +7 | +30 | 10/10 | 5/5 | 0 | 5 | 2 | Renard Musket Bayonets | Hobgoblin | Auguste de Orne ??? | |||||||
3rd Hob Mus. | 0/40, Experienced | 1000/1000 | 3 | +7 | +30 | 10/10 | 5/5 | 0 | 5 | 2 | Renard Musket Bayonets | Hobgoblin | Pierre de Gondi ??? | |||||||
4th Hob Mus. | 0/20, Professional | 1000/1000 | 3 | +6 | +20 | 10/10 | 5/5 | 0 | 5 | 2 | Renard Musket Bayonets | Hobgoblin | Michel Le Tellier ??? | |||||||
7th Elv Mus. | 0/20, Professional | 1000/1000 | 3 | +6 | +20 | 10/10 | 5/5 | 0 | 7 | 2 | Renard Musket Bayonets | Elven | Francois de Mayerne ??? | |||||||
10th Elv Mus. | 0/20, Professional | 1000/1000 | 3 | +6 | +20 | 10/10 | 5/5 | 0 | 7 | 2 | Renard Musket Bayonets | Elven | Honoré d'Albert ??? | |||||||
1st Elv Cuir. | 0/160, Veteran | 500/500 | 3 | +8 | +40 | - | 5/5 | 0 | 7 | 4 | Sabres Cavalry Cuirass | Elven Cavalry | Louis d'Escoubleau ??? | |||||||
2nd Elv Cuir. | 0/80, Experienced | 500/500 | 3 | +7 | +30 | - | 5/5 | 0 | 7 | 4 | Sabres Cavalry Cuirass | Elven Cavalry | Georges d'Estrées ??? | |||||||
3rd Elv Cuir. | 0/80, Experienced | 500/500 | 3 | +7 | +30 | - | 5/5 | 0 | 7 | 4 | Sabres Cavalry Cuirass | Elven Cavalry | Marcel d'Amerval ??? | |||||||
4th Elv Cuir. | 0/40, Professional | 500/500 | 3 | +6 | +20 | - | 5/5 | 0 | 7 | 4 | Sabres Cavalry Cuirass | Elven Cavalry | Henri de Angilmont ??? | |||||||
Roy. Elv Sie. Art. | 0/40, Professional | 50/50 | 3 | +6 | +20 | 10/10 | 5/5 | 0 | 7 | 1 | Siege Artillery | Elven Artillery | Jean-Baptiste de Vitry ??? | |||||||
HQ | - | - | - | - | 100 | 100 | - | - | 1 |
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| Str. | AP | Morale Mod. |
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| Spt. |
| Equipment | Traits | CO | |||||||
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1st Nym Gld. Grd. | Veteran | 1000/1000 | 3 | +? | +40 | 10/10 | 5/5 | 0 | 5 | 2 | Maew Musket Bayonets | Nymph | Béibhinn na Dubha ??? | |||||||
2nd Nym Gld. Grd. | Veteran | 1000/1000 | 3 | +? | +40 | 10/10 | 5/5 | 0 | 5 | 2 | Maew Musket Bayonets | Nymph | Anu na Conmaigh ??? | |||||||
7th Half. Mrk. | Professional | 1000/1000 | 3 | +? | +20 | 10/10 | 5/5 | 2 | 5 | 2 | Dag Rifle Bayonets | Halfling | Cináed mac Áeda ??? | |||||||
88th Elv. | Regular | 1000/1000 | 3 | +? | +10 | 10/10 | 5/5 | 0 | 7 | 2 | Maew Musket Bayonets | Elven | Eochaid mac Rath ??? | |||||||
24th Hum. | Regular | 1000/1000 | 3 | +? | +10 | 10/10 | 5/5 | 0 | 5 | 2 | Maew Musket Bayonets | Human | Bleddyn ap Cynfyn ??? | |||||||
52nd Hum. | Regular | 1000/1000 | 3 | +? | +10 | 10/10 | 5/5 | 0 | 5 | 2 | Maew Musket Bayonets | Human | Arthgal ap Rhydderch ??? | |||||||
12th Elv Har. | Professional | 500/500 | 3 | +? | +20 | 5/5 | 5/5 | 0 | 7 | 6 | Harquebus Sabres | Elven Cavalry | Giric mac Moraigh ??? | |||||||
17th Elv Har. | Professional | 500/500 | 3 | +? | +20 | 5/5 | 5/5 | 0 | 7 | 6 | Harquebus Sabres | Elven Cavalry | Fearghas mac Moraigh ??? | |||||||
6th Elv Art. | Experienced | 50/50 | 3 | +? | +30 | 10/10 | 5/5 | 0 | 7 | 1 | Light Artillery |
| Áedán mac Donnchada ??? | |||||||
24th Elv Art. | Experienced | 50/50 | 3 | +? | +30 | 10/10 | 5/5 | 0 | 7 | 1 | Light Artillery | Elven Artillery | Rhydderch mac Rath ??? | |||||||
30th Elv Art. | Regular | 50/50 | 3 | +? | +10 | 10/10 | 5/5 | 0 | 7 | 1 | Light Artillery | Elven Artillery | Alphin ap Owain ??? | |||||||
HQ | - | - | - | - | ? | ? | - | - | 1 |
No, not we wouldn't. Charging into the woods costs 6 movement (3+3 woods for cav, 2 actions on charge), while disengaging one tile costs a full 4 movement ([1+2 disengage melee]+1 plains). So that wouldn't work out and would also inflict an advantaged melee attack on us.Yeah picking off that cav seems like a great idea. I'm tempted to say we charge the 2nd Nymphs too but I'm not sure we can make it back to cover with our northern cuirassiers. We should certainly at least hit them with the Siege artillery and see if we can knock down those woods though.
Based on the new rules no. A unit can only ready 3 actions, or act during their turn. We can rule out any unit outside the deployment zone readying an action due to these rules, since they spent at least one action on movement.Just to be clear here, could the 17th Charge-Ambush our Charge-Ambushers? If that question makes sense?
Do they know where our two Cavalry are?
No, not we wouldn't. Charging into the woods costs 6 movement (3+3 woods for cav, 2 actions on charge), while disengaging one tile costs a full 4 movement ([1+2 disengage melee]+1 plains). So that wouldn't work out and would also inflict an advantaged melee attack on us.
I don't think that was even part of the second-last version of the rules. Disengagement has been scrapped in general, with some specific mechanics about moving while in melee replacing it.I thought Cav disengaged for free, but honestly the rules hit so many revisions and I'm so burnt out from work I'll take your word for it.
- Disengage has been removed. Mechanically, it can be replicated by the Move and Brace Orders in combination.
So yeah, doesn't read like free cav disengaging from a charge to me.
- When Engaged in Melee, Units may only Move, Charge or Attack. Ending Melee Engagement requires an Unit to Move to a non-adjacent Hex. They may take other Orders as normal once Engagement is broken.
- Routing on either side also cancels Melee Engagement.
- Moving while Engaged in Melee costs 2 additional Movement. While Facing can be changed as part of the Move action as normal, this may expose a Flank to an enemy you are Engaged with!
I thought Cav disengaged for free, but honestly the rules hit so many revisions and I'm so burnt out from work I'll take your word for it.
I don't think that was even part of the second-last version of the rules. Disengagement has been scrapped in general, with some specific mechanics about moving while in melee replacing it.
So yeah, doesn't read like free cav disengaging from a charge to me.
Thank you, that would be supremely helpful.Cavalry does not have any special slipperiness anymore. I'll try to get all the current rules in one post so they're easier to keep track of.
It's semantics, but I'd like to remind that they're harquebusiers, not hussars.Alright, the 12th Huassar is definitively going to die to that. Possible counterplay is pretty limited, since all units outside of 2 artillery and one halfling are accounted for. After that, we can swing from the eastern flank into their rear, shattering their formation in one neat sucker punch if they don't drastically fall behind. Worst case scenario: They get one ambush or one cavalry attack in, though that trade is favourable to us. Now just the question of how to organize our remaining forces is open.
Honestly, moving the hussars that far in the open might be an already fatal misplay for Ivernia. The enemy really can't allow themselves to trade like for like in cavalry with the state of the map. In part potentially explicable by a lack of awareness on the forest, though still a way to adventurous move for them.
Have the 2nd Hob move to cover the Siege Artillery. Also, play against type by keeping our infantry in place, firing at range. We might be able to encourage the Ivernian commander to make some mistakes, and ours are in a lot more cover than theirs.Alright, the 12th Huassar is definitively going to die to that. Possible counterplay is pretty limited, since all units outside of 2 artillery and one halfling are accounted for. After that, we can swing from the eastern flank into their rear, shattering their formation in one neat sucker punch if they don't drastically fall behind. Worst case scenario: They get one ambush or one cavalry attack in, though that trade is favourable to us. Now just the question of how to organize our remaining forces is open.
Right, sorry. In my defense harquebusiers is devilishly hard to spell. So, we are looking at a flat ([hg of 2d100]-50+40-20) for those attacks, which does a bit of damage [90 casulties] though not all that much. Probably not worth it in terms of play options, the nymphs are much better used as a positional threat to prevent us from charging in the east.It's semantics, but I'd like to remind that they're harquebusiers, not hussars.
Still, this is good to hear. What do the odds look like in terms of average casualties on the left flank if the Glade Guard decide to plink away at our cuirassiers? They'd be firing at the end of Long Range, but as I understand it they'd have an Advantage and not much chance from us for retaliation as things stand.
it's actually not necesary to move them out of cover. If we ready a melee attacks with the 1st Hobs and 2nd Hobs, anyone approaching them would be forced to move while in melee twice (6 movement total), enough to prevent a charge. Alternatively, force a ready [Brace, Move, Charge] with the 1st and you can block the path towards any charge. It's only one open tile, so not great.Have the 2nd Hob move to cover the Siege Artillery. Also, play against type by keeping our infantry in place, firing at range. We might be able to encourage the Ivernian commander to make some mistakes, and ours are in a lot more cover than theirs.
Move the 2nd Hob there, and have the 4th Hob and 10th Elv refill the line?I would actually advocate for moving more units from our P formation to the southern woods, since that is the place from where I would to bypass the nymphs. Need to think some things through for that though.
Yeah, that sounds about right. I will shuffle a few things on the map to see how it would look.Move the 2nd Hob there, and have the 4th Hob and 10th Elv refill the line?
That honestly does sound worth it to me? That's almost a fifth of a Cuirassier unit each turn, and the Nymphs can just keep sitting in the woods.Right, sorry. In my defense harquebusiers is devilishly hard to spell. So, we are looking at a flat ([hg of 2d100]-50+40-20) for those attacks, which does a bit of damage [90 casulties] though not all that much. Probably not worth it in terms of play options, the nymphs are much better used as a positional threat to prevent us from charging in the east.