The Long Night Part Three: Bonfire at Dawn (45k)

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honestly, if its important enough strategically, I think its worth it. Since this time of hers will make it more feasable for us to knock out Belky's boltholes, it will force him to be more careful in his other dealings...

that said, Jane might have T-combat, but she's rather crit-dependent. going after "mere" honored probably just means she merely needs a good roll instead of having a Jane moment (although she gets advantage, so a "good roll" probably happens 80% of the time).

*that* said, I want to reiterate my fear that this is a disprotionally dangerous task for her and I don't imagine the extra danger of a belky trap will count much if any towards 9/9 unless its actually *there*.
 
As a note Jane is in no way an exalted Hunter. she got lucky in killing an exalted last turn and noted that the exalted was unusually weak.
A normal encounter with an exalted is liable to end her
 
Prior to this turn, Jane had 50-50 odds against an Honoured, and while Jane has gotten stronger, even fighting an Honoured is still risky and has a good chance of killing her.
 
Eh toss at a few anyway, either she wins and chaos gets furked or she dies and we can try out the assassin for her next to around.

I am of course, joking.

It is important to note that Slaanesh is skimping on their exalted. So it might be extra impactful to have Jane go around hunting the purple deamons to see if we can get a bit of extra bang out the action expenditure.
 
One possibility is that the exalted Jane killed was strongly tied to one of the lost domains.
And therefore had recently lost a lot of power
 
I have an idea. Jane is good at esoteric stealth, but not normal stealth. HWWO is good at normal stealth, but not esoteric stealth. What if Jane were to hide inside HWWO's fur while he sneaks into the Crystal Labyrinth, then when Tzeentch's Exalted go "haha I knew you were there all along because of my foul magicks", Jane pops out and jumpscares them, killing them all immediately.
 
I have an idea. Jane is good at esoteric stealth, but not normal stealth. HWWO is good at normal stealth, but not esoteric stealth. What if Jane were to hide inside HWWO's fur while he sneaks into the Crystal Labyrinth, then when Tzeentch's Exalted go "haha I knew you were there all along because of my foul magicks", Jane pops out and jumpscares them, killing them all immediately.
oh goodness, they are an insane combo; pair with ridcully/eldar-seer-guy for galatic-scale targeting and I'm thinking there's a whole slew of reasons to target us...especially after that ganking...

wonder how many people don't know divinations on Jane can't actually be relied upon to even "blank" out correctly now. I wonder how many otherwise competent seers are exploring ways to get around it and "succeed" even right now.

edit: heck, come to think of it "give believable but false results" even includes giving "blank" results for maximally effect (such as by making them more over-confident that their method of getting around the divination block works).

I thinnk Belky's attention is *definitely* on Jane/HWWO now and is looking to at least mitigate their threat to him...

I suspect Belky might know her Path (along with basically all of the other ones) well enough to know that at 8/9 he can't trust results on her anymore--so its just a matter of him finding out through direct methods what step she's on (and considering 8/9 was so public, he probably knows pretty well).

@Durin 1: unless different people have different versions of the same Path? at least then that would introduce some uncertainty till he's at least researched her history/techniques...

double-edit: 2: do we get to know what "specialty" the exaulted that were guarding Vect were? Slanesh being at the bottom of the totem pole does suggest Vect might not have the best options to choose from for his protection...
 
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Just writing up some stunts, so i'm just quoting all the plans that might win so they can edit em in

Expeditionary Force:



A training practice among avernits is known somewhat derisively, as "nog stomping", involves pitting unprepared soldiers against a force a tire or more above them. While the intent is to ensure the stompee soldiers can deal with sudden and catastrophic surprises, the experience of being the one doing the stomping proved invaluable to the forces sent to aid the unchained. As centuries old veterans in power armor found themselves facing legions of hastily trained soldiers in carpace.



Hunting (Unchained Choice) x6 - 6 Years (6/6)

Hunting (Unchained Choice) x6 - 6 Years (6/6)

Hunting (Unchained Choice) x5 - 5 Years (5/5)

A common theme of the War of the Devil tyrant was the desperate scramble to rally. The unchained were desperately bracing for a war more intense than any the young nation had faced, while Ophilla Eternal was rising from its own ashes, reforging an empire from a thousand feuding pices. For the forces of chaos, even now, such efforts hinged on the might and charisma of their various lords and masters, each a nucleus for a new domain to form around. In such an environment the Witch Hunter could shape entire fronts. Each death rendering entire realms stillborn.


Jane: Train Nurma x3 - 3 Years (3/3)

Jane: Train Nurma x3

Jane: Train Nurma x4 - 4 Years (4/4)

Nurma was a fascinating student for Jane. Her talent and desire for a style focused more on survival than attack alone would have made her a memorable student, but her warpsight added an entirely new avenue for her style. Reading intent from the soul of her opponent was the simplest application, but already she was starting to glean basic insight from the warp. If she lived long enough, jane suspected she would develop a truly fascinating style.


Explore Termite Archives (Defensive Systems) - 1 Year (1/2)

Explore Termite Archives (Defensive Systems) - 1 Year (1/2)

Explore Termite Archives (Defensive Systems) - 1 Year (1/2)

The termite archives was, as always, a mess. Progress had been made in indexing it, but the sheer breadth and strangeness of the database foil efforts to render it accessible. However, for once this was not truly an issue. There was enough organization to sort by "defensive" and that is all tranith needed. He was not looking for a specific type of system, he was looking to compare as many and as diverse forms of defensive technologies as he could. For once, the insane and near pointless diversity of the termites was exactly what he needed.

Tranth Assassination Attempt Double Down (Costs 2 GDs each) x1

Tranth Assassination Attempt Double Down (Costs 2 GDs each) x1

Tranth Assassination Attempt Double Down (Costs 2 GDs each) x2

The irony of the attempts on Traniths life, was that the sheer skill of obscuring who was behind them vastly narrowed down who could be behind them. Be'lakor was in many ways the obvious choice, either himself or through his minions in the assassin temple. The other was the deceiver, either wishing to clear away one of the few mangos capable of detecting his traps or out of simple spite. Ridcully had contended with the tricks and traps of both, he would simply need to figure out which one he was up against, most likely as they impersonated the other. Let it never be said he was one to turn away from a challenge.




Ridcully could not spare much time for the unchained front, but then again he did not need to. He could not so casually breach the wards of Be'lakor to spy upon his plans, or slip past the vigilant gaze of exalted damons to see the commands given by their god, but he could see everything else. Every rallying force, every hidden fortress, every raiding fleet and vital convoy. With a simple glance, the shape of the unchained's foe was laid bare in exhaustive detail.


Culture Spirits: Teaching? - 3 Years (3/4*0.8=3/3.2->3/3) Repeat if Failed

Culture Spirits: Teaching? - 3 Years (3/4*0.8=3/3.2->3/3) Repeat if Failed

Culture Spirits: Teaching? - 3 Years (3/4*0.8=3/3.2->3/3) Repeat if Failed

Teaching, the passing on of knowledge and norms. Quite possibly the single most fundamental aspect of culture. It is to a culture, as breathing is for humans. Bringing a new member into a culture is an act of education, be it raising a child or incorporating an immigrant. Surely something so central, so fundamental to cultures would be reflected in the nature of their reflection in the warp, she would simply have to figure out how.


Cultural Spirits: Communication Part One - 3 Years (3/6*0.8=3/4.8->3/5)

Cultural Spirits: Communication Part One - 3 Years (3/6*0.8=3/4.8->3/5)

Cultural Spirits: Communication Part One - 3 Years (3/6*0.8=3/4.8->3/5)

Like calls to like, it was one of the few truly fundamental laws of the warp. What stronger sympathetic bound could there be than two psykers being part of the same entity? Even if the culture spirits could not help, she would have a bond caple of surpassing almost any distance. She knew what she was going to reach for, now she just needed to figure out how to touch it.
 
oh goodness, they are an insane combo; pair with ridcully/eldar-seer-guy for galatic-scale targeting and I'm thinking there's a whole slew of reasons to target us...especially after that ganking...

wonder how many people don't know divinations on Jane can't actually be relied upon to even "blank" out correctly now. I wonder how many otherwise competent seers are exploring ways to get around it and "succeed" even right now.

edit: heck, come to think of it "give believable but false results" even includes giving "blank" results for maximally effect (such as by making them more over-confident that their method of getting around the divination block works).

I thinnk Belky's attention is *definitely* on Jane/HWWO now and is looking to at least mitigate their threat to him...

I suspect Belky might know her Path (along with basically all of the other ones) well enough to know that at 8/9 he can't trust results on her anymore--so its just a matter of him finding out through direct methods what step she's on (and considering 8/9 was so public, he probably knows pretty well).

@Durin 1: unless different people have different versions of the same Path? at least then that would introduce some uncertainty till he's at least researched her history/techniques...

double-edit: 2: do we get to know what "specialty" the exaulted that were guarding Vect were? Slanesh being at the bottom of the totem pole does suggest Vect might not have the best options to choose from for his protection...
1) different poele get different benifts from th same path
2) no
 
1) different poele get different benifts from th same path
2) no
Hmm

okay, so we can expect Belky (and others) to start doing research on Jane now, if they haven't already.

3a): how successful are the eldar when they try to guesstimate at a Path's attributes (as "expressed" by a particular person)? (as a estimate of how successful Belky might be).
3b): do the eldar (or our other allies) have any historical instances of Belky (or others) succeeding at this?
 
much gear with many Space Marines don't they?
Only in the same way as they share gear with Heljaegers. Sane Astartes in the Unchained & Thousand Points of Light waver between Helltrooper and Helguard gear, but the rest of the Sane's Astartes are Heljaeger minimum. Ignoring the Unchained & Thousand Points of Light, the Sane's top mortal troops have Helguard and Heljaeger gear. You are equating Skill level with Gear, which are not the same. Svartalfheim and Niflheim's best soldiers have the same tier of tech as our Heljaegers but at a lower skill floor.
 
So personally this is how I would change the sections across all the plans..

Adminstratum (32 Years + 4 Bonus Years)
Troll Expedite Administratum: Colossal Tallship Shipyard - 10 years (10/16*0.7=10/11.2->10/12)
Fifth Grand Conclave: General Technology - 7 Years (7/7)
Troll Expedite + Expedite Calamus Titanforge - 8 Years (8/14*0.7*0.8=8/7.84->8/8)
Replicator Production: First Steps - 4 Years (4/4)
Rollout Advanced Omnitools - 3 Year + 4 Bonus Years (3+4/15=7/15)

The thing is, we can expedite the Factory Upgrade next turn, still at 2 AY cost (and still complete at the end of next turn). By expediting the Callamus Titanforge instead, and doing Factory Upgrade next turn we effectively gain 2 AY next turn since we have 1 extra total expedite spent.

Diplomacy (N/A)
Determine Flashpoints
City-Back Behemoths: Buy (28)
Get help for Tranth Research - Frigid Sea Sirens Aid (Hybrid)

The Frigid Sea Sirens' Hybrid help across all of Tranth's Tech workings. Therefore: We should ask for them to help first.

Explorator (20 Years)
Orbital Grav-Relays Design - 6 Years (1+6/7=7/7)
Technology Fundamentals Exotic (Hybrid) - 9 Years (9/9)
Naval Technologies - 4 Years (4/4)
Explore Termite Archives (Reactors) - 1 Year (1/2)

So the thing about Reactors is that they're dual-purpose between Vehicles and Naval Technology. We want to take Warp Reactors next turn, so we should amp up the buffs we do have to reactors.
 
Storm of Renewal - 1 Year (1/1)
Gardeners Warcry - 2 Years (2/2)
@Daemon Hunter, did you intend to drop Verdant Apotheosis and leave Gardeners Warcry? I'm almost certain this is a typo!



And some stunts - @Daemon Hunter, @Execute/Dumbo, and @Andres - where random_npc hasn't already suggested them:

Diplomatic Office: Train Nurma
Stunt: Nurma had recently learned how to talk people into things. Now began the next set of lessons: How to talk people into things, that benefited you, but also left them owing you favors.

Hunting (Epra) x1 - 1 Year (1/1)
Stunt: Everyone expected Jane to assassinate the leader of Epra. In truth, she probably would - eventually. First, however, she needed to make sure to not be predictable.

Orbital Grav-Relays Design - 6 Years (1+6/7=7/7)
Stunt: "But what if an enemy can break gravity and disable all grav-projectors? How to prevent the elevator from becoming an active threat?" Tranth made a careful note of the question, and then largely ignored it - he hadn't yet a proper working prototype; defensibility could come after feasibility.

Of course, once he got that prototype...

Technology Fundamentals Exotic (Hybrid) - 9 Years (9/9)
Stunt: Tranth had barely finished learning Hybrid Technology, and already he needed nearly a decade to sit down and do a full analysis. Then again, it promised to affect nearly every planned key project in the next half-century. And, besides, when else was he going to get a chance at this?

Be'lakor's Plans Double Down (Costs 2 GDs each) x1
Stunt: Ridcully had, unfortunately, quite a bit of experience divining Be'lakor. Along with a slightly ridiculous array of assistances - the Seer Council, the Orb of Lileath, the Star Chamber, and plenty of time to go slowly and be careful. Of course, it was Be'lakor. He was going to need every last bit of help and skill alike.

Stunt: Ridcully scowled; his difficult divinations were proving troublesome. Ah, well; time for a break. Nothing cheers the spirits up like shooting Dragonmen in a barrel.

...Though he really had best make sure to preempt any active plots on its part that might affect Aria.

Stunt: Ridcully had given the Eldar everything they needed to fan the Black Imperium civil-war into flames yet again. It was time for some solid follow-up to that effort, along (perhaps) with tending to a few other things across the galaxy.

...If Abaddon felt more headaches, all the better.

Cultural Spirits: IFF Improvement - 4 Years (2+4/8*0.8=6/6.4->6/6)
Stunt: Almost all cultures have means of separating the in-group and the out-group. Almost all cultures have it as important not to hurt the ones in the in-group. That nature could be used for immaterial spells, yes. But more material spells - Well, it was a matter of making spells 'intelligent' and 'directable' enough for the culture spirit to direct them away from itself.

(copied from last turn since the action is still ongoing)

Adeptus Astra Telepathica: Train Nurma - 2 Years
Stunt: Aria had to admit a fascinating question: Was Nurma's non-psyker danger sense based on Skill? Or was it a non-psyker Sa trait? Or...
...Or could it, somehow, be Ba-based? Or, possibly equally strange, Ka?

Aria was the perfect person to rule out any Sa effect. From there, Skill might be ruled out via a setup (using computerized lasers) carefully designed to ensure that even superhuman senses would give only a microsecond or so of warning. If it was one of those, well, no real surprise. But if neither...

Oh, and Aria was going to have to actually train Nurma, too.

Honing an Edge - 1 Year (1/1)
Stunt: Aria was about to confront two terrible foes.

Well... one probably-mediocre foe - a daemonworld - and a terrible foe - the Dragonmen.

She spent a brief time training upon Valinor, testing techniques she'd previously considered too risky to try in an unsafe situation. But, having done this, she studied the latest intelligence on the Dragonmen extensively, and practiced - with occasional assistance from the Crucible's few Ka-using species - theoretical counters. Only time would tell what would work, and what wouldn't. But she was as ready as she could be.

Pushing the Limits: Dragon Front - 1 Year (1/1)
Stunt: Aria's bodyguards were elite Helljeagers, Krork, and Aeldari. One, and all, under orders to keep her from getting in over her head - laying down their lives in her defense if necessary.

Like it or not, she had drawn the interest of forces great and terrible. And, well, if she was possible going to get a Dragon assassination squad dropped in on her, it only behooved the Sane to prepare accordingly.
 
So personally this is how I would change the sections across all the plans..

Adminstratum (32 Years + 4 Bonus Years)
Troll Expedite Administratum: Colossal Tallship Shipyard - 10 years (10/16*0.7=10/11.2->10/12)
Fifth Grand Conclave: General Technology - 7 Years (7/7)
Troll Expedite + Expedite Calamus Titanforge - 8 Years (8/14*0.7*0.8=8/7.84->8/8)
Replicator Production: First Steps - 4 Years (4/4)
Rollout Advanced Omnitools - 3 Year + 4 Bonus Years (3+4/15=7/15)

The thing is, we can expedite the Factory Upgrade next turn, still at 2 AY cost (and still complete at the end of next turn). By expediting the Callamus Titanforge instead, and doing Factory Upgrade next turn we effectively gain 2 AY next turn since we have 1 extra total expedite spent.

Diplomacy (N/A)
Determine Flashpoints
City-Back Behemoths: Buy (28)
Get help for Tranth Research - Frigid Sea Sirens Aid (Hybrid)

The Frigid Sea Sirens' Hybrid help across all of Tranth's Tech workings. Therefore: We should ask for them to help first.

Explorator (20 Years)
Orbital Grav-Relays Design - 6 Years (1+6/7=7/7)
Technology Fundamentals Exotic (Hybrid) - 9 Years (9/9)
Naval Technologies - 4 Years (4/4)
Explore Termite Archives (Reactors) - 1 Year (1/2)

So the thing about Reactors is that they're dual-purpose between Vehicles and Naval Technology. We want to take Warp Reactors next turn, so we should amp up the buffs we do have to reactors.
Added all your suggestions.

And some stunts - @Daemon Hunter, @Execute/Dumbo, and @Andres - where random_npc hasn't already suggested them:
Added, except for the termite archives one since I changed that action.
 
As a result of deeper insights into Khornate psychology from Holden Bloodfeast, we have learned more about Khornate religion:

First, we have unholy trinity of Khornate orthodoxy:

Maim, Kill, Burn <- Its a fight, you probably took off their other limbs first, but that's okay after you kill them, burn the remainder.
Kill, Maim, Burn <- Decapitate first, then dismember the corpse, then burn everything.
Maim, Burn, Kill <- This is if you have a flaming weapon.

Then we have the dark heresy of Exterminatus:

Burn, Maim, Kill
Burn, Kill, Maim

Burning down a planet means it's unclear if you've killed or maimed people first. You're definitely burning them first though.

And finally we have The True Heresy:

Kill, Burn, Maim

How does this even work? If you kill someone and then burn them what's left to maim?
 
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[X] Plan DaemonHunter Hellflame Variant T2

I don't like the shield platform and think its silly and not in a way that works for us like for the wh-dwarfs where it comes from. moreover, I think the ECM feasiability makes quite alot of sense and I'm surprised this isn't used by default (I guess we only recently had the tech to every try I ssuppose).
 
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