Do the other two guards we brought with us have Boots of Speed? BTW, what are their levels?
They do not, they are level 5 Barbarians/Level 1 Ulfen guards
Do the other two guards we brought with us have Boots of Speed? BTW, what are their levels?
@DragonParadox, am I reading this right?
Is the spider Huge-sized, with Elywa, her pet Ghonatines, and the rest of the Fleshwarped stuff all riding on its back?
Or is it just her on a Large-sized spider with the Ghonatines and other stuff standing in front of/beside her?
Yeah, seriously. I'm just glad we were prepared for an immediate fight at all, though. Having everyone buffed with Darkvision, Delay Poison, and Ashen Path is a huge help.Well shit, teleporting into the middle of the boss room, especially when you don't realize it, is certainly never a good thing.
Here is hoping blinding everyone helps.
[X] Goldfish
Imagine what it feels like for the boss. You go about your business feeding your pet spider, and a horde of raging adventurers drops on your head. Are there any in the demonic pantheon who cover therapy?Well shit, teleporting into the middle of the boss room, especially when you don't realize it, is certainly never a good thing.
Yeah, Web is still on the table. It's probably Mina's next spell unless her efforts are needed elsewhere next round.A few considersations. The actions of the supporting cast may be better spent trying to rouse Sir Pisca and getting him on his feet, maybe to a condition where he can stand his ground in the Ash Storm. Furthermore, I think Web wouldn't be out of place here (maybe next round), due to the number of enemies and everyone in our party having the means to resist it.
Yes, any two people can work together to Flank an enemy. A flanking Rogue can Sneak Attack with every attack they make. Next round, depending on where Eutropia is, she and Cob might be able to work together. Depends on whether she's fighting with Elywa.Can two rogues support each other by flanking attacks? Since Bjorn called for everyone to attack the spider, I imagine Princess Eutropia will be doing just that. I wonder how many sneak attacks can this thing take. Are spiders succeptible to those?
I would normally agree, but.Trying to help Pisca isn't on the agenda right now, though. He is completely helpless, with no armor or weapons, and he won't be able to see in the Ash Storm. Best thing for him is to just stay unconscious. There are too many enemies to waste time dealing with him right now.
We don't even know how Pisca was rendered unconscious. It could be a spell, poison, ability damage, etc. Taking the time to try to wake him up just isn't worth it when we don't even know if we can do it in a timely manner. Even if we can wake him up, he's more of a liability awake than he is laying their unconscious.I would normally agree, but.
* Sir Pisca is helpless, which means he is extremely vulnerable to a coup-de-grace.
* The two lvl 6 guards are unlikely to be of great help, not to the extent our core party members are.
* Ash Storm will be lasting for 6 rounds... I think? There are too many enemies for them to all go down in that timeframe.
* Instead of attacking enemies blindly, Pisca can spend the time equipping himself up to the task; we have armor and weapons to spare.
* While Sir Pisca will not be very effective in combat until the Storm drops, he is still a 99 HP combatant with Mirror Image, capable of tanking hits that would be ours otherwise.
The enemies might leave the unconscious knight well enough alone to focus on other threats, or they might not. The mitigation of the risk that they might not seems worthwhile to me, and it's best done early into the combat if it is to be done at all.
Then again, I wouldn't designate more resourses to this than the other two guards we brought (did we? the update says nothing about them, but they were in the plan), who currently are deemed insignificant and are left to pick their own goals in combat.
That's some serious ability, getting your title to fight for you. And it goes first, too!Order of initiative is Cob, surviving Ghonhatine, archers, Princess, Elywa, Bjorn, Eutropia
Eutropia does more damage on a per hit basis right now. She has a higher Sneak Attack bonus, does some extra Precision damage, and has a much better weapon. Makes sense considering that she has 7 levels on Cob at the moment.I am interested in Cob's and Eutropia's to-hit and damage rolls, I want to see which rogue build does more damage. I hope to see the two of them to cooperate on the same target... eventually. Eutropia's Assault Leader sounds particularly delightful with this combination.
Definitely not cheaper if more people die because we get distracted, especially if we lose. Also, pretty sure the princess would be footing the bill for raising Pisca.We can ignore the threat and keep going, we have the means to restore Pisca, but it might be cheaper to just rescue him.
That's some serious ability, getting your title to fight for you. And it goes first, too!
@DragonParadox, from what I understand here, Cob has taken his regular Move Action and made a full attack against Elywa, but still has his Swift Action he can use to attempt another Sneak Attack using Surprise Strike? Or is this a whole new round, and the Derro has already acted by snagging Pisca?
I don't think that's the dichotomy here.Definitely not cheaper if more people die because we get distracted, especially if we lose.
I don't see the spider on the list of creatures to move. Are we to assume Elywa and her spider act as one?
The sooner she does, the sooner combat ends. The longer it goes on, the more chances there are for shit to go wrong, someone fighting on our side to get unlucky, for an enemy to get lucky, etc.Cob's action next round isn't going to decide all of combat, and Elywa will get her turn regardless. Hopefully it'll be her last, but we'll see.
On a personal note, I'd like to extend the party member treatment to Sir Pisca, at least for this story arc.