Finding the Spark (Pathfinder 1E Quest)

OOC: Order of initiative is Cob, surviving Ghonhatine, archers, Princess, Elywa, Bjorn, Akorian, Gorok, Mina, the remaining Ulfen guards. Not posting rolls this time around since there were just too damn many of them, but you managed to hit everyone but the derro and Elywa with the aura and of course the ash is doing its job.
Where is Sirim in the initiative order?

Also, which enemies succumbed to his Slow spell?
 
At the very least, if Sirim's dropping a Mythic Haste to allow for people to get movement actions+full attacks, then Gorok and Bjorn should wait for him to cast it on them.
I think the Princess is already in range of enough foes that she doesn't need to move anywhere, so she shouldn't wait. I'm mainly trying to give the low level guards movement+full attack (with an extra attack from haste)


@DragonParadox Can we say that Pepper has the Fire Elemental gem on his person? Since we came down expecting combat, and "launch fire elemental as a distraction" is the most useful one-action thing that he can do in a fight.

@Goldfish, if DP says yes, then we should have Pepper throw out the Fire Elemental; unless we think that Pepper can somehow prevent a coup-de-grace on Pisca I can't think of a better use for his action atm.
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Is Elywa some sort of Half-Fiend Drider?
...Do you think she'd be immune to Sleep, or that we shouldn't risk it?
 
At the very least, if Sirim's dropping a Mythic Haste to allow for people to get movement actions+full attacks, then Gorok and Bjorn should wait for him to cast it on them.
I think the Princess is already in range of enough foes that she doesn't need to move anywhere, so she shouldn't wait. I'm mainly trying to give the low level guards movement+full attack (with an extra attack from haste)

@Goldfish, if DP says yes, then we should have Pepper throw out the Fire Elemental; unless we think that Pepper can somehow prevent a coup-de-grace on Pisca I can't think of a better use for his action atm.
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...Do you think she'd be immune to Sleep, or that we shouldn't risk it?
Not having Sirim cast Mythic Haste. It's not a big enough help right now, when all the main melee combatants already have Haste from their Boots of Speed.

Definitely going to have Pepper sick a Fire Elemental on someone, but he's going to wait until after Mina's Web spell so he doesn't accidentally light it on fire. I've got Kori targeting the Derro with Barbed Chains to distract it from Pisca.

Not going to risk Mina wasting her action on Elywa. She almost certainly has immunity to Sleep effects.
 
Oh! @DragonParadox, Gorok would have gone down with Jackle Spit poison activated. We forgot to mention though, so did his opponents have to make saves against it?


If he doesn't end up using his Swift Action this turn for Fleet Charge/something else @Goldfish, then he should reapply said poison imo.
And maybe take attacks against different foes that are in melee range as they each succumb to the poison's 'nauseated' condition.
 
Oh! @DragonParadox, Gorok would have gone down with Jackle Spit poison activated. We forgot to mention though, so did his opponents have to make saves against it?


If he doesn't end up using his Swift Action this turn for Fleet Charge/something else @Goldfish, then he should reapply said poison imo.
And maybe take attacks against different foes that are in melee range as they each succumb to the poison's 'nauseated' condition.
Unfortunately, Ghonatines are immune to poison. That's all Gorok has attacked so far, and he'll be focused on the other one this coming round.
 
Those are immune to poison alas.
I got that vibe from looking at them.
I think I know that answer to this, but does that mean that the three applications were spent on his attacks on them and he would have to spend a swift action to apply another three to his weapon, or can hold back from trying to poison something if he thinks that it wouldn't help?


[Asking for future rounds where he may be attacking drow who may not be immune to poison.]
[...Though without Mythic Haste giving an extra movement action, using Fleet Charge to get in range and still take a Full attack is a much better use of his swift action than reapplying poison].
 
I got that vibe from looking at them.
I think I know that answer to this, but does that mean that the three applications were spent on his attacks on them and he would have to spend a swift action to apply another three to his weapon, or can hold back from trying to poison something if he thinks that it wouldn't help?


[Asking for future rounds where he may be attacking drow who may not be immune to poison.]
[...Though without Mythic Haste giving an extra movement action, using Fleet Charge to get in range and still take a Full attack is a much better use of his swift action than reapplying poison].

Not really, the poison is on his sword which means if he hits something part of it is going to wipe off. That is one of the issues of poison in general
 
Okay, here's what I've got so far.

Cob continues shanking Elywa. He probably isn't going to kill her this round, but anything is possible with some lucky Crits.

Kori is focused on the Derro with his Barbed Chains. It doesn't allow SR and he's buffed enough (and the Derro heavily debuffed) that he is very likely to be able to Trip it and possibly render it Shaken, which will just compound its debuff issues.

One Ghonatine down, which is great because those fuckers hit really hard, so Gorok and I assume Eutropia are focusing on the other one. I've specifically got him using Sudden Block if it attacks. Even better if it attacks Eutropia and Gorok can help defend her (brownie points!), because she hits harder than him and gets Sneak Attack bonus damage due to the ash.

Sirim's Earth Tremor spell doesn't allow SR, does decent damage, and can knock down targets. It also targets Reflex saves, which sucks for the enemy because we are debuffing those really hard.

Mina's Web also doesn't allow SR and targets Reflex saves, so it should be able to share multiple enemies.

That's our theme for this round. Bypass SR and target Reflex saves to affect as many enemies as possible. Also trying to save some of Kori and Mina's Mythic power. She's down to 1 and he's down to 2. Sirim will be down to 1 after this round.

[X] Choke on ash, Demon Bitch, Part 2
-[X] Cob expends one Mythic power to use Surprise Strike to make a Piranha Strike Sneak Attack against Elywa as a Swift Action, continuing to inflict the Hampered movement condition. He then continues Sneak Attacking her.
--[X] Surprise Sneak Attack Piranha Strike: +24 (+1 Mythic, +2 Morale, +2 Luck, +1 Haste, +5 Sacred, +1 Trait, -2 Piranha Strike), 1d4+8+3d6 damage (bypasses DR); 17-20/x2
--[X] Sneak Attack Piranha Strikes: +23/+23 (+2 Morale, +2 Luck, +1 Haste, +5 Sacred, +1 Trait, -2 Piranha Strike), 1d4+8+3d6 damage; 17-20/x2

-[X] Kori casts a Barbed Chains spell targeting the remaining Derro while canceling his Moment of Greatness spell to double his Bless bonus, with each chain attempting to Trip it before Sir Pisca can be harmed.
--[X] Barbed Chains Spell: x2 chains; +16/+16 vs Derro CMD (-2 AC & -DEX bonus from CMD) [+6 (CHA) +2 (Morale) +3 (Luck)], plus each hit requires a DC 17 Will save to avoid being Shaken for 1d4 rounds.
-[X] Gorok continues Power Attacking the remaining Ghonatine when it is his turn.
--[X] If the Ghonatine attacks Gorok or an adjacent ally on its turn, he expends one Mythic power as an Immediate Action to use Sudden Block to intercept the attack.
---[X] If Bjorn or Eutropia is adjacent to him, he allows Sudden Block to give them an additional attack against the Ghonatine. If they are not adjacent, he instead uses the opportunity to Power Attack it himself.
---[X] If it doesn't attack them, he instead expends one Mythic power to Power Attack it with Fleet Charge.
--[X] Sudden Block: Add +1 to the AC of whoever is being attacked and force the Ghonatine to roll twice and take the lower result on its attack. Gorok or an adjacent ally then gets to make an extra attack against it.
---[X] Power Attack (if Bjorn or Eutropia don't get the extra attack): +19 (+5 Morale, +1 Haste, +1 Mythic), 2d6+14 damage (bypasses DR); 15-20/x2
--[X] Power Attacks: +18/+18/+11(+5 Morale, +1 Haste), 2d6+14 damage; 15-20/x2

--[X] Fleet Charge Power Attack: +19 (+5 Morale, +1 Haste, +1 Mythic), 2d6+14 damage (bypasses DR); 15-20/x2

-[X] Sirim uses Wild Arcana to cast an Earth Tremor spell targeting as many enemies as he can safely manage without affecting allies. He chooses between the Line, Cone, or Spread AoE options based on his and the enemy positions.
--[X] Earth Tremor Spell: 8d4 Bludgeoning damage to everyone standing on the ground in the AoE, DC 17 Reflex save for half damage (all enemies lose DEX bonus to Reflex saves, -2 Reflex saves penalty on all enemies affected by Kori's aura, -1 Reflex penalty to all Slowed enemies). Medium and Small enemies that fail their saves are knocked prone.
-[X] Mina targets as many of the enemies as she can with a Web spell without accidentally affecting allies.
--[X] Web Spell: DC 18 Reflex saving throw (all enemies lose DEX bonus to Reflex saves, -2 Reflex saves penalty on all enemies affected by Kori's aura, -1 Reflex penalty to all Slowed enemies)

-[X] Pepper will try to find a suitable enemy to target with the Large Fire Elemental, one far enough away from Mina's Web spell to not risk igniting it.
 
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Do you have a target in mind for the second chain if the first one succeeds?
Both chain attacks are made simultaneously, so we can't target one against the Derro, wait to see if it's effective or not, then target them or someone else with the remaining chain.

We could target two different enemies, but I would rather double up on the Derro to increase the chances of it being Tripped and rendered Shaken.
 
""Yes... How did you? Did you kill her? On the off chance I'm not about to follow her, could I have some samples of her blood and bile? They are sure to contain unique humors for my studies.""

You know, if we manage to find Saenir, I'd find it very amusing to welcome him back to life with the second thing we say being to ask if he's still interested in Elywa's blood and bile.

And if the timing weren't so tight, (unless we're taking a minute to put on Pisca's armour and use CLW wands in the meantime), to say that we had to go get him. We still owe him for his share of the pirate loot after all.
 
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