Vote closed.
Adhoc vote count started by DragonParadox on Nov 26, 2024 at 10:31 AM, finished with 53 posts and 5 votes.
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[X] Tell Me Your Sins
-[X] Kori activates the Glibness power of his bracers to gain a +20 Bluff bonus for the next 70 minutes. The Drow holds a great deal of information in his head which could prove valuable, but he isn't likely to share it if he believes doing so won't spare his life.
--[X] "Even if you do not worship the Blood Marquis, your hands are still stained with the blood of untold innocents. If you wish to save yourself, you will tell us everything we want to know. Prove that you can be useful enough to justify the risk of leaving you alive, and share enough that you can never hope to return to Zirnakaynin or any other Drow stronghold for fear of the repercussions for your betrayal, and arrangements will be made to secure your continued existence. We will cast spells upon you to aid us in this. You will allow the spells to take hold, or you will be slain. If you are untruthful, you will be slain. Do you agree?" Sirim will provide Aid Another assistance with Kori's Bluffing.
---[X] If he accepts, Kori will use Shadow Enchantment to cast a Suggestion Spell on him with instructions to truthfully answer our questions to the best of his ability, then use his headband to cast Detect Thoughts on the Drow to monitor his surface thoughts throughout the interrogation.
---[X] If the Drow refuses, Cob will render him unconscious. In this case, we will resort to the alternative; While he is unconscious, Mina will use her Evil Eye Hex to penalize his saving throws by -2 followed by casting an Ill Omen spell to force bad rerolls on him, then Sirim's Shadow Enchantment Suggestion and Kori's Detect Thoughts before waking him up for interrogation. Mina will try to use her Fortune Hex to help them overcome the Drow's Spell Resistance for their Ill Omen and Shadow Enchantment spells, if she is able. If the Drow resists the Suggestion attempt, Gorok will kill him.
---[X] Throughout this process, Mina will observe using Detect Magic to confirm that both spell effects have succeeded and that they remain in effect. If he chose not to cooperate and we had to try to overcome his resistance, Gorok will kill him if the Suggestion spell ends prematurely.
-[X] If the spells succeed, or we successfully cast Suggestion against his will, we will begin the interrogation.
---[X] How long has he been in Cassomir and what has he been doing here? Who are his contacts here and how did he meet them?
---[X] How many other Drow are in and below the city? What does he know of their assigned tasks and any plan they may have had? What does he know of the three-eyed Elf we discovered through Divination?
---[X] Did he receive additional instructions after coming to the surface? If so, how, when, and from whom?
---[X] Who is Marian Cicato and what are his dealings with them?
---[X] Does he have any safe houses or caches of supplies hidden in Cassomir or elsewhere? If so, where, what do they contain, and how are they protected?
--[X] What are his intentions if he is allowed to live? What does he plan to do when he eats his freedom? Will he seek revenge for his capture, or the death of his co-conspirators?
---[X] Who was his Matron and from which House does he originate? How long has it been since he left Zirnakaynin?
---[X] What does he know of the political situation in Zirnakaynin and the surrounding city-states, not only of the Drow but the Duergar and other people's as well? What Houses are ascendant and which are in decline? To which Demon Lords are they subservient?
---[X] After the interrogation, if the Drow refused to cooperate, he will be killed.
-[X] Dealing with Skali:
--[X] If we haven't already explained exactly how we discovered the Drows' location, Sirim will quickly do so before we begin interrogating the prisoner, including how it required us to arrange the purchase of slaves as part of our cover. The meeting time to make the purchase is approaching and we have yet to fully recover from dealing with the Drow threat. Given the stakes involved and the danger of allowing potential worshipers of a Demon Lord to act unopposed, we cannot afford to delay the interrogation of our sole prisoner.
--[X] Ask that the governor temporarily employee Leontas' mercenaries to accompany a small contingent of his trusted personal guards and Sir Pisca to hurry out and deal with the slavers before they grow suspicious and leave with their victims in tow.
--[X] Sirim and Cob will tag along as well, remaining out of sight and ready to provide assistance if it proves necessary. Kori will cast a Bless and Invisibility spell into Cob's Ring of Spell Storing before they go.
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[X] Tell Me Your Sins
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[X] Tell Me Your Sins + Dealing with the consequence of our clever schemes.
-[X] Interrogation
--[X] Kori activates the Glibness power of his bracers to gain a +20 Bluff bonus for the next 70 minutes. The Drow holds a great deal of information in his head which could prove valuable, but he isn't likely to share it if he believes doing so won't spare his life.
---[X] "Even if you do not worship the Blood Marquis, your hands are still stained with the blood of untold innocents. If you wish to save yourself, you will tell us everything we want to know. Prove that you can be useful enough to justify the risk of leaving you alive, and share enough that you can never hope to return to Zirnakaynin or any other Drow stronghold for fear of the repercussions for your betrayal, and arrangements will be made to secure your continued existence. We will cast spells upon you to aid us in this. You will allow the spells to take hold, or you will be slain. If you are untruthful, you will be slain. Do you agree?" Sirim will provide Aid Another assistance with Kori's Bluffing.
----[X] If he accepts, Kori will use Shadow Enchantment to cast a Suggestion Spell on him with instructions to answer our questions to the best of his ability. Kori will use his headband to cast Detect Thoughts on the Drow to monitor his surface thoughts throughout the interrogation.
----[X] If the Drow refuses, Cob, Pisca and Gork have readied actions to render him unconscious. In this case, we will resort to the alternative; After we wake him up, Mina will use her Evil Eye Hex to penalize his saving throws by -2 followed by casting an Ill Omen spell to force bad rerolls on him, then Shadow Enchantment: Suggestion by Sirim [If Fortune Hex can affect Caster Level Checks to beat SR, Mina uses Fortune on Sirim] (Kori attempts the spell again (with Fortune to beat SR) if the first one fails) and Kori also uses Detect Thoughts.
----[X] If the Drow resists both Suggestion attempts, we will kill him. Offer to attempt Speak With Dead tomorrow, with the intention of burning the corpse to ash after the attempt is made.
----[X] At this point, Sirim and Cob leave to deal with the slavers (Kori casts Bestow Insight: Bluff into Cob's Ring of Spell storing).
----[X] Throughout this process, Mina will observe using Detect Magic to confirm that both spell effects have succeeded and that they remain in effect. If he chose not to cooperate and we had to try to overcome his resistance, we will kill him if the Suggestion spell ends prematurely.
--[X] If the spells succeed, or we successfully cast Suggestion against his will, we will begin the interrogation.
----[X] How long has he been in Cassomir and what has he been doing here? Who are his contacts here and how did he meet them?
----[X] How many other Drow are in and below the city? What does he know of their assigned tasks and any plan they may have had? What can he tell us of the three-eyed Elf we discovered through Divination?
----[X] Did he receive additional instructions after coming to the surface? If so, how, when, and from whom?
----[X] Who is Marian Cicato and what are his dealings with them?
----[X] Does he have any safe houses or caches of supplies hidden in Cassomir or elsewhere? If so, where, what do they contain, and how are they protected?
---[X] What are his intentions if he is allowed to live? What does he plan to do when he eats his freedom? Will he seek revenge for his capture, or the death of his co-conspirators?
----[X] Who was his Matron and from which House does he originate? How long has it been since he left Zirnakaynin?
----[X] What does he know of the political situation in Zirnakaynin and the surrounding city-states, not only of the Drow but the Duergar and other people's as well? What Houses are ascendant and which are in decline? To which Demon Lords are they subservient?
--[X] After the interrogation, if the Drow refused to cooperate, he will be killed.
-[X] The slave deal:
--[X] Cob (disguised as a halfling) and Sirim leave for the where the trade is to take place as soon as Sirim finishes aiding Kori's Bluff attempt.
--[X] Cob casts Shadow Enchantment: Bestow Insight: Bluff from his ring on Sirim just before the meeting. The intent is to get time for a long rest and then go can rescue these slaves and kill (and loot) the slavers involved.
--[X] Excuse for why we need to delay: Sirim is sent as messenger: "My master's divinations suddenly gave dire omens for us; if your wares were to be purchased morning as previously intended, and I was sent as soon as they were able to confirm that window of peril closes twelve hours from now [i.e. time for long rest]. As you still procured the product in the time requested and the delay caused by needs of safety was no fault of yours, my master will pay you in full when we have inspected them, with a (small) consideration for the unexpected need to store the inventory for longer. My master is confident that your professionalism in this matter will show them that you will be a reliable supplier in the future."
--[X] Note: This slaver just lost his primary buyer, and if we're lucky then he has people watching the barge and has already recived word that it was attacked, and that a bunch of people trying to escape were killed. He's going to want a new income source.
--[X] Cob can provide a second pair of eyes in the area (but is not part of the conversation/is hidden from the slavers), though is primarily present with a Handy Haverstack to help Sirim escape if anything goes tits-up: If loosing the trail proves difficult, Sirim can enter Cob's bag, and Cob can teleport up to 100 ft, and use Alter Shape into a different form in order to loose any pursuers.
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