- Location
- western US
I wanna point out that we CAN do write-in traits; we have to okay them first oc.
but I think there's alot of potential to make good use of that.
but I think there's alot of potential to make good use of that.
We've added a decent number of those to the list already but they haven't been as powerful as the obvious growth traits so are taken less often. Regardless, you're more than welcome to add some more traits.I wanna point out that we CAN do write-in traits; we have to okay them first oc.
but I think there's alot of potential to make good use of that.
I'm pretty sure the skill-traits don't stack---the higher level ones (Expert vs skilled, etc) replace the lower ones.Plan: Aenerion
Just draw the widowmaker and kill the dragon!
Innate:
1= Danger Sense (+1C, less likely to die)- Nurma tends to be able to react to danger slightly before others, a very useful survival trait.
1=Combat Instincts (+2C)- Nurma has an instinctive understanding of combat, and how to win.
3=Genius of the (Sword) (+5C, +50 to rolls with weapon, more likely to get weapon traits, +5 Standing (Avernus)) -Nurma's natural talent for her chosen weapon is comparable to a master's honed skill.
3=Combat Genius (+6C, +5 Standing (Avernus))- Nurma has an innate talent for fighting considered uncanny even on Avernus.
Probably not kosher write in Innate:
7=Paragon Trait: Doomed - Increases combat score in proportion to the degree she is outmatched. Increases physical parameters with the degree she is cursed.
Acquired:
1(3)=Skilled (Swords) (+2C, +10 to rolls with selected weapon)- Nurma has notable skill with a particular weapon.
1(3)=Expert (Swords) (+3C, +1 (Martial), +20 to rolls with selected weapon)- Nurma is an expert in the use of her preferred weapon
2(4)= Bushman Training (+3C, +1I)- You were trained from a young age among the bushmen of Avernus, those brave communities that live outside the heavily fortified safe regions.
All of that for a piddly 47 combat, bleh.
Fun to play around with tho
It's not. This type of plan was discussed seriously during the moratorium but was discarded because there was little value in the Mechanicus half of it.Is this a meme build? It has growth rate and can do both Telepathica and Mechanicus actions!
Do we not have a backlog of mechanicus actions?It's not. This type of plan was discussed seriously during the moratorium but was discarded because there was little value in the Mechanicus half of it.
Mostly yeah. Theoretically, she could do a solid forty percent or so of Mechanicus actions but they aren't valuable enough to justify the blow to our Standing and the political issues that can come from a Mechanicus governor especially since the only benefit other than being able to do research really is being able to fully integrate the Mechanicus during the duration of the quest for post quest RP reasons.Do we not have a backlog of mechanicus actions?
...oh wait, no; thats right, we have a backlog of TRANTH actions....
2= Raised by Xenos (+2D, +2I +10 Standing (Council of Peoples), -5 Standing (Imperial Trust))Nurma was in large part raised by shapeshifter Xenos, giving her a rather different viewpoint of non humans
I can slot it into my plan (replacing Friend, effectively +2I and - Standing with Trust). How do most people feel about it?
Definitely go ahead.I can slot it into my plan (replacing Friend, effectively +2I and - Standing with Trust). How do most people feel about it?