Sadly, even if we could do that we'd need more characters to lead the colonization.Could we invest in an exploration corp to explore our surrounding systems? Can never have too many colonies after all.
Individual character intrigue does not affect the success chance of the operation. It's already been taken into account, when you consider higher intrigue characters should be able to set up more spies and cells than other characters in the same time.Thank you for the update Celeshiro! If I may ask, does the Intrigue skill of the relevant character affect the success roll for intrigue actions that risk cells and spies? If so, is there a benefit to having multiple characters run the action or does it just take the highest?
You have to commit at least one of each type listed in the success increase for it. In this case, yes, it would be one spy and cell per. As a matter of disclosure, this is currently sitting at a very nice and pretty +30 to success chance (20% failure, 80% success, specific degree to be determined).Another question if I may. For actions like Military Salvage, do you have to commit one cell and one spy as a pair, in order to get a bonus, or do you simply benefit from committing as many assets as possible, regardless of their type?
StarAdmin said:STICKY POST: Merchant Trail III is now out, sequel to one of the best living economy games there is! Please avoid story spoilers in this thread, thank you!
SnakeBlade38 said:I cannot believe I'm saying this, but fucking tone down the piracy you fucks.
I know what I'm saying is likely causing my ancestors to spin faster than a hadron collider in their graves, but stop trying to attack me! Just because we're stereotyped as berserkers doesn't mean I want a fight! Let me just transport guns in peace!!!
MovingFactory said:Hahahahaha!
Okay, I feel a little mean, you do have a point. It's pretty rampant but what can you do really? It's one of the best ways to make money if you're out of credits. The five blaster discount exists in real life for a reason.
SnakeBlade38 said:Please, I just really don't want to give in and start min maxing my ships. Believe me, I already have a build lined up. Check it out.
JustASniff said:>Doesn't want to be a stereotype
>Has the most disgusting boarding builds I've ever seen
Uh-huh.
Collins4 said:It's because of how they redid the bounty system. Now when you get tagged, you've got time to getaway without consequence. But if you get caught full-out, it sticks with you for a long time. It really punishes casual piracy while rewarding hardcore bandit lifestyle.
MovingFactory said:"Casual piracy."
This right here is peak why I love this community and this series. Only in Merchant Trail games can you get away with the most offensive statements like this because it actually makes sense.
JustASniff said:Agreed. I still fondly remember the time somebody posted a speculative profit from trying to crash the market, then literally bankrupted when everybody jumped in. Then they blamed the developers for not rolling back the server afterwards.
Everyday I wonder why we aren't a utopia, then I remember people saying stupid shit like that.
SnakeBlade38 said:WHO IS IT. WHICH ONE OF YOU FUCKS JUST PLUNDER MY MISSILE SHIPMENT AGHHHHHH
FUCK IT, THIS GALAXY WILL BURN
SilentEnforcer4 said:Thank you for letting us all know. I'll be following you closely now for the bounty.
Collins4 said:
SilentEnforcer4 said:
MovingFactory said:I mean, aren't missiles already a black market item? You're going to get in trouble either way trying to trade with them.
Take a deep breath, calm down, and go back to the basics. Haul ores and foodstuff, maybe curiosities and anomalies. Those can be profitable.
SnakeBlade38 said:Right. Sorry. Thanks.
But um, how? I can't ever figure out where to buy and sell those.
JustASniff said:Over here. Heatmap's changed a bit from the last title, but it's still mostly the same. Just now featuring more of the Frontier, like Iris and Archon. But they have their own markets of interest too that people are busy trying to figure out. Iris especially is weird, stuff keeps appearing and disappearing like somebody's sucking it all up for something.
MovingFactory said:
SnakeBlade38 said:Oh, thanks a lot. This actually really helps. I'll log off and focus on that for now. Who knows, maybe trying to do weapons trade isn't worth it.
SleepySun said:I finally got the "Praise the Sol" achievement. Some idiot was transporting expensive missiles without a guard. I am now the richest player.
Yayyyyy.
I'm going back to sleep.
Characters are possible rewards for significant achievements and accomplishments, things that definitely warrant narrative impact. A few of these moments can include participating deeply in a victorious military campaign, forging an strong alliance, or even managing to topple a Great House.Is it possible for us to recruit or manufacture a new hero? I remember thinking we turned down the option after the civil war but there has to be at least someone with some talent in the galaxy. Even if their stats are kind of weak I'm completely up for us training up someone (or building dedication/loyalty) over time. Dealing with whatsernuts corrupt cronies just didn't seem like it'd turn out well.
Does that include campaigns that we don't run directly? I think you answered this before but will those campaigns involve any combat turns? Or will it just be "letters from the front" as we see how the higher-up commanders use our troops and character(s)?can include participating deeply in a victorious military campaign,
It'd be letters from the front, progress reports of the overall front with how your troops in particular are doing. Unless you commit a character as a commander, at which point you'd be given your own battlegroup with allied auxiliaries if accepted.Does that include campaigns that we don't run directly? I think you answered this before but will those campaigns involve any combat turns? Or will it just be "letters from the front" as we see how the higher-up commanders use our troops and character(s)?
EDIT: How do people feel about converting our destroyer drydock to a cruiser dock on the off-chance we might be able to have an extra cruiser ready in time for the campaign?
I figured this would happen sometime. It doesn't seem like we can really support two shipyards at once.
I covered this in my notes above, but we could already do this if we wanted to. Fairly easily.How close are we to being able to economically support and crew like 3 destroyers per colony system?
At the moment it wouldn't cost us any destroyers. We just wont be able to build new ones until we build another destroyer drydock. We'd just need to build a new factory somewhere else. E.g. Asenmach after we eventually colonise it.What potential cost in destroyers would this upgrade represent?
No worries, I knew you were working towards max wealth bonus and figured building/crewing/maintaining destroyers would either burn wealth now or screw with income and naval manpower somehow.I covered this in my notes above, but we could already do this if we wanted to. Fairly easily.
At the moment it wouldn't cost us any destroyers. We just wont be able to build new ones until we build another destroyer drydock. We'd just need to build a new factory somewhere else. E.g. Asenmach after we eventually colonise it.
EDIT: Celeshiro mentioned earlier that retooling the drydock would take 8 Progress. Given that regiments cost 7 progress and destroyers cost 3, I'm gonna say cruisers will cost somewhere from 5 to 7. Maybe 8. Either way that transition is... possible. In the time we have. Not guaranteed. But possible. And I'm going to say now - if we decide to send any of our troops on this campaign, particularly if we send a character, I'd much rather we send a cruiser to fight alongside them. Maybe hire a mercenary airwing to sit in its hangars.
So do people support the Reclamation campaign? Do they want to send a character? I do want to send a character. To be honest I kinda want to send all our forces whilst we quickly build new ones in Calenwyrm. Because, from a meta perspective, a campaign like that sounds like a fun little arc. It also means our troops would get more medals and it would put us in better with our new neighbours - assuming they win.
If we're only committing one character at a time, it's a bit of a longshot. Two and its almost guaranteed, literally, to happen on time. I was thinking Dorothea and Kat for the drydock retool then maybe Dorothea and Violet for the Cruiser commission afterwards. Two also means it's possible we finish ahead of schedule. Not likely, but... possible. Plan would look like this:If odds of us cranking out a cruiser are like 75%+ then we should go for it. 45% or lower and I'm less excited.
There'll be a couple of turns after the vote is decided to get some last minute production in before the call to arms is sent out. There'll be an opportunity when doing the call to arms if you want to hire mercenaries to pad it out from a selection available, but only if you're willing to be paying the resource upkeep for them as well. Keep in mind that there are different levels of contribution, and the highest includes sending a character + troops + supplies.If we're only committing one character at a time, it's a bit of a longshot. Two and its almost guaranteed, literally, to happen on time.