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Thank you for the update Celeshiro! It's always a plus to my day, plus that was a very fun little scene between those two.

If I may ask, does Violet still have an extra buff to the success/non-detection chance of her intrigue actions?

The cost on the Mall seems really well balanced honestly. A new city creates 5 Industry, which costs 5 Resources, which lowers the system Wealth by 2.5. A bank post causes a net boost of 2.5 Wealth. This Mall post then costs a net 2.5 Wealth as well. Its interesting to note that the Lycoris Sanctuary didn't unlock a new chain building buy I feel pretty confident in saying that's because we can unlock new buildings and such through civil research.

In regards to the cycle plan, I actually support starting the colonization of Calenwyrm now. At most Radana can get 4 progress per cycle, and I'm pretty sure that colonising the system is going to cost more than 8 progress due to its size. That means she won't be able to complete it until after the vote.

At this point I want to start Kat on a little research and have Dorothea finish the last bank post. I personally favour civic-based Solarium research, but I can really see an argument for any flavour of research. I want civic because I want to keep improving our capital system, and Solarium because Solarium is cool.

Kat is 2 points better at Stewardship than she is at learning, and Dorothea is only one point better at Stewardship than at learning BUT. Building a bank post is very likely to only take two cycles because it's exactly four progress. Research probably benefits "more" from having higher stats than building the bank post does, because it will have a higher progress requirement.

It might be a good idea to swear in our first order as well. You don't want to be building an army when you need to fight - you want to have one already. I do have a point in the grand-plan for when army development will increase though so I feel fairly comfortable on that front.

I could also see an argument for starting our intrigue game now using Dorothea - and I think that would be fair enough.

[ ] Plan P2P1 It started with a Wyrm
-[ ] Kat, Hyacinth Prism
--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Civic.
-[ ] Radana, Chrysathenum Knight
--[ ] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[ ] Calenwyrm
-[ ] Dorothea, Lycoris Knight
--[ ] [Stewardship] Construct Post.
---[ ] The Marquisate
----[ ] Sunrise Bank.
 
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celeshiro can we use our spies to influence other factions attitude towards us either in the positive or negative. something like editing a report to make us look better or worse in the eyes of said factions.

if so.

[ ] Plan [knowledge is power, claim it all]
-[ ] [Dorothea, Lycoris Knight]
--[ ] [Intrigue] Infiltrate Spies.
Send in covert agents to infiltrate a faction's bureaucracy or hierarchy, either individual spies or teams of operatives working together to begin a plot. Increases Spy count in target faction by two (2). Requires four (4) progress.
---[ ] [House Archon]
-[ ] [Kat, Hyacinth Prism]
--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Civic focus.
-[ ] [Radana, Camellia Knight]
--[ ] [Diplomacy] Establish Claim.
Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Calenwyrm

if not
[ ] Plan [research is expensive]
-[ ] Dorothea, Lycoris Knight
--[ ] [Stewardship] Construct Post.
---[ ] The Marquisate
----[ ] Sunrise Bank
-[ ] [Kat, Hyacinth Prism]
--[ ] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[ ] Civic focus.
-[ ] [Radana, Camellia Knight]
--[ ] [Diplomacy] Establish Claim.
Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[ ] Calenwyrm

edit: fixed some mistakes
 
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I'm curious why you want to claim Calenwyrm before we colonise it. Afaik you don't need to claim systems before colonising, and nobody else is bordering it.
 
[X] Plan P2P1 It started with a Wyrm
-[X] Kat, Hyacinth Prism
--[X] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[X] Civic.
-[X] Radana, Chrysathenum Knight
--[X] [Diplomacy] Colonial Expansion
. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[X] Calenwyrm
-[X] Dorothea, Lycoris Knight
--[X] [Stewardship] Construct Post.
---[X] The Marquisate
----[X] Sunrise Bank.


Note: The Lycoris Sanctuary isn't listed under the "current chains" spoiler in the Capital System of Andernia informational tab. It is in Bastion though.
 
[X] Plan [research is expensive]
-[X] Dorothea, Lycoris Knight
--[X] [Stewardship] Construct Post.
---[X] The Marquisate
----[X] Sunrise Bank
-[X] [Kat, Hyacinth Prism]
--[X] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[X] Civic focus.
-[X] [Radana, Camellia Knight]
--[X] [Diplomacy] Establish Claim.
Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[X] Calenwyrm
 
I still don't see the real merit in claiming Calenwyrm when we have no rivals for colonising it. It has occurred to me however that claiming Asenmach before we commit to the potentially very long job of colonising Calenwyrm could be a good choice. Claiming systems does, indeed, seem to mostly be used for starting wars to take other people's territory - but this may be a good use for it outside of that. I do wish I had thought of this before we sent Radana to build Goodwill with them so we could start the colonization now, but such is life. This is a slower plan, that will mean we have fewer opportunities to build out our economy. But I don't want to potentially start a war because we didn't decide to let our neighbours know that that border system was something we did actually want.

If this plan wins I'm unsure what we will have Dorothea doing. Hopefully Kat's research will create something she could build for a bit. The rest of her time... I don't know. Maybe she can do some Research or do a diplo mission or something.

[X] Plan P2P1 Asentatious Ascent
-[X] Kat, Hyacinth Prism
--[X] [Learning] Awaken Solarium.
The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[X] Civic.
-[X] Radana, Chrysathenum Knight
--[X] [Diplomacy] Establish Claim.
Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
-----[X] Asenmach
-[X] Dorothea, Lycoris Knight
--[X] [Stewardship] Construct Post.
---[X] The Marquisate
----[X] Sunrise Bank.
 
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Mars
As the first target for planetary colonization beyond Terra's immediate orbit, Mars has since become the substitute home for humanity once the original cradle was abandoned. The planet has since shed its barren landscape to become a sprawling city of towering proportions, something truly worthy of being called the capital of the United Empire. Little wonder then that being able to live on Mars is a highly sought and prized dream for many.

Among the soaring skyscrapers and across from the grand Senate building stands the Solar Palace, a large complex of buildings that make up the personal homestead of House Sol. Do not mistake its rustic appearance as an antiquated construct, especially with the bristling array of cutting edge defenses and legion of elite guards within. Only those who possess a bloodline tracing back to the First Stellarch may enter its innermost chambers.
 
Venus
The artificial domes of Venus provide both sanctuary from the acid rains that plague the planet and excellent research environments for a variety of controlled environments. They are often in high demand and are sought-after by eager scientists of many fields, regardless of borders. Many times, the conditions for their usage involve accepting teaching positions at local educational institutions.

As such, it should come as no surprise that the academies on Venus are often regarded as the most prestigious and learned schools of the United Empire. This reputation has compounded in on itself to raise the expectations of these facilities itself, resulting in an expansion from more traditional sciences to cover unorthodox studies such as philosophical studies, poltical coaching, and military theory. Possessing a proof of education from Venus is said to be a gateway to many career paths across the galaxy, even in the Free States.
 
Vote closed
Scheduled vote count started by Celeshiro on Aug 10, 2024 at 2:08 AM, finished with 11 posts and 6 votes.

  • [X] Plan P2P1 It started with a Wyrm
    -[X] Kat, Hyacinth Prism
    --[X] [Learning] Awaken Solarium. The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
    -----[X] Civic.
    -[X] Radana, Chrysathenum Knight
    --[X] [Diplomacy] Colonial Expansion. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
    -----[X] Calenwyrm
    -[X] Dorothea, Lycoris Knight
    --[X] [Stewardship] Construct Post.
    ---[X] The Marquisate
    ----[X] Sunrise Bank.
    [X] Plan [research is expensive]
    -[X] Dorothea, Lycoris Knight
    --[X] [Stewardship] Construct Post.
    ---[X] The Marquisate
    ----[X] Sunrise Bank.
    -[X] [Kat, Hyacinth Prism]
    --[X] [Learning] Awaken Solarium. The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
    -----[X] Civic focus.
    -[X] [Radana, Camellia Knight]
    --[X] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
    -----[X] Calenwyrm
    [X] Plan P2P1 Asentatious Ascent
    -[X] Kat, Hyacinth Prism
    --[X] [Learning] Awaken Solarium. The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
    -----[X] Civic.
    -[X] Radana, Chrysathenum Knight
    --[X] [Diplomacy] Establish Claim. Spread the word and push forward a narrative among the others that your people have rightful ownership to a system, to muddy the waters when others claim otherwise. Gain a claim to a galactic system. Requires six (6) progress.
    -----[X] Asenmach
    -[X] Dorothea, Lycoris Knight
    --[X] [Stewardship] Construct Post.
    ---[X] The Marquisate
    ----[X] Sunrise Bank.
 
Cycle 18.1
[X] Plan P2P1 It started with a Wyrm
-[X] Kat, Hyacinth Prism
--[X] [Learning] Awaken Solarium. The unique material of your people has strong cultural and religious significance owing to its empowering nature. Work with it now to unlock more of its potential for exploitation. Research option. Cost varies.
-----[X] Civic.
-[X] Radana, Chrysathenum Knight
--[X] [Diplomacy] Colonial Expansion. Begin to attract and gather people looking for a fresh start. Back their efforts and begin to slowly immigrate them to a new system, funneling resources to them while they get setup. Begin to found a colony on a new system. Requires eight (8) progress, time may increase based on system size and potential other claims.
-----[X] Calenwyrm
-[X] Dorothea, Lycoris Knight
--[X] [Stewardship] Construct Post.
---[X] The Marquisate
----[X] Sunrise Bank.

Carefully, slowly, reverently, the nearly-finished ingot was placed before the Hyacinth Prism who studied it thoroughly. Her helmet provided helpful scans and analysis that she glanced briefly at, but didn't rely upon for the greater application of skill now. Rather, once she was sure where to strike, she hefted her hammer and then brought it down onto the glowing bar of solarium.

Sparks flew and there was a flash, then the red-hot appearance rapidly faded into a warmer aura, one that made the expert pleased. "A high grade purity bar. Halle-fucking-juah." She motioned and other Prisms swiftly stepped forward to carefully wrapped up. It had to still be properly consecrated with the proper rites administered to bless the material, but they were building up a stockpile of these ingots to do it all in one go.

She rested her hammer against the floor of the Solarium Forge now and worked at her helmet. Once it was finally pried off, she sucked in a breath of fresh air, or what could at least pass for it on a space station in orbit around the star. There were beads of sweat on Kat's brow and her arms slightly ached from swinging her tool all day, but none could deny the expression of tired satisfaction when she looked out over the busy workstations nearby. Each of them was a stage in the sacred method of creating solarium of both high and low purity, either one of them always hailed as a gift from the powers that be to the Helmsmen.

Pure solarium was admittedly, without a doubt, far more valuable with greatly increased capacities and augmentations. There was a reason why it was reserved almost exclusively for the uplifting of new Brilliance Knights. At this stage, the alloy was almost more liquid than solid, meaning it was far easier to add to the human body as an additional factor in addition to its superior potential. These were always the hardest to create, almost always like a happenstance accident even for veteran Prisms like Kat. Such rarity only adds to the feelings of rapture and revelation when it does occur, near-divine circumstance that no amount of science could ever quantify.

The next stage down was near-pure, often referred to simply as high-grade solarium. It was almost as good as pure, but thoroughly settled and rooted without the needed adaptation of its superior state. Hence it was marked for making the arms of Brilliance Knights, from the Guardian Suits they wore to the arms they bore. These, like Kat had just demonstrated, were the product that experienced Prisms would forge most of the time and be satisfied with. There could never be enough, especially with the constant popular demand for specialty creations either for purpose or collection.

Finally there was the lowest tier that majority Prisms could smash together, politely referred to as low-grade academically but derogatorily called impure solarium. It was almost near-heretical to label it such but this was the basest form of the material that was only just a little better than something of Grade 1 trade restrictions within the United Empire. That was not to say it wasn't useful, but it did not possess the same necessary quality that the Helmsmen had come to expect of the material at all. So it was relegated to more civilian everyday uses that did not have the same strain or stress of the greater duties.

Kat pressed her lips together and smoothly slide her helmet back on. She accessed the display before her eyes with a few blinks to bring up a current inventory of the various solarium types currently in storage. It was at about a ratio consistent with the trend observed throughout history: 53% low-grade, 44% high-grade, 3% pure.

That was all good and last she checked, production currently met the demand when it came to training new warriors of House Iris. But that applied mainly to high-grade and pure types. When it came to low-grade, records helpfully forwarded from the Solar Queen's office indicated a surplus. Kat's grip on her hammer tightened and her face screwed up in a distasteful expression. That's a real fucking bother that I hate. We can't be wasting this much solarium, laying about doing sweet fuck all!

So she now accessed the project archives, a very thorough research database kept by the Prisms to record and log their experiments and tests of solarium. Back on Helm, it was an expansive and vast collection that featured so many ideas and experiences of those over the years, a holy repository of blessed knowledge. But now, Kat felt the slight pain in her chest at the sight of it barren and she stilled for a moment, soaking in the reminder that so much had been lost with their new start.

Yet she pushed on and began to look through what there was, eyes narrowing in focus. She wanted to identify at least three concepts to tinker about with, something that could fulfill House Iris' request for civic improvement. This, Kat was determined to carry out, trusting the one she served. What we once had, we will discover again. I won't let a dark age happen on my goddamn watch!

[ ] [Awaken] Star Barracks. Unit standards are a mark of honor among House troops. Presenting one made of solarium makes it a mark of faith. Upgrade for Camp Barracks. Decreases Resources by one (1). Increases Influence by two (2). Requires six (6) research progress.

[ ] [Awaken] Sunrise Farm. A special-built server farm that draws upon solarium power to farm credits from loan interest. It is not recommended that personnel enter while it is active, lest they either freeze or boil alive. Upgrade for Sunrise Bank. Upgrades Post into Chain. Increases Wealth by two (2). Requires eight (8) research progress.

[ ] [Awaken] Solar Drydock. Ornately decorated shrines made of solarium batteries now provide the energy necessary for zero-g construction, greatly reducing operation costs while adding a sense of ceremony to ship-building. Upgrade for Void Drydock. Increases Resources by half of Resources consumption. Decreases Influence by half of Resources consumption. Requires six (6) research progress.

-------------------------------------------------------------------------------------​
- Solarium research is going to lean more into unconventional stat adjustments with unconventional prices. I'm probably going to get a headache trying to make balance-sense, but eh. We ball.
- This is just researching the unlock, you still also need to build after this.
- The Solar Drydock basically will apply the number stat based off the individual ship class, hence the slightly awkward text. Hope that isn't too confusing.


14 hour moratorium to cultivate solarium.
 
Thank you for the update Celeshiro! This raises a bunch of interesting questions! Please don't feel pressured to answer them all, or indeed any of them.

In regards to the Sunrise Farm, do the regular chain restrictions apply? i.e. that we can only have one per system?

Additionally, would any upgrades we research for Sunrise Banks still be applicable to the chain? e.g. If we research conventional civic tech after this.

If we upgrade a Sunrise Bank into a Sunrise Farm does that mean we can then build another, normal, Sunrise Bank in that city?

Is there any limit to how many upgrades a building can have, or is it just limited by how many upgrades we have unlocked? If it is limited, is it possible to research tech to raise that limit?

In regards to the Solar Drydock, is the Influence cost based off of the original Resources consumption or the Resources consumption after the upgrade. I could understand it either way but if it's the former then it is obviously a more niche upgrade.
Still pretty good though. That's a gain of 0.5 Wealth per Influence. The Mall post (the least efficient way to generate Influence) costs 0.625 Wealth per Influence.​

What happens to options we don't pick? Do they just go back into the pool or is there some option to consciously choose them when we do this kind or research later?

My thoughts will depend a lot upon how the Sunrise Farm and Solar Drydock work but I have a few initial observations.
  • The Barracks upgrade is actually kinda great. The only trouble is that Barracks themselves are relatively inefficient for basing, compared to Chain buildings. 0.5 Wealth for 2 Influence is a pretty great deal, especially considering that it eliminates the Influence cost of Barracks altogether.
  • The Sunrise Farm has a somewhat complicated relationship with Wealth. Building a new city costs 5 Resources (for 5 Industry), and therefore costs 2.5 Wealth. A sunrise bank costs 1 Resource and gives 3 Wealth, effectively causing a net increase of 2.5 Wealth. A city with a sunrise bank is net-neutral on Wealth Impact. If you improve that bank to a farm, only then is the city Wealth-positive.
    • So it is worth it to build a new city to build a Sunrise Farm in, but it is not worth it to upgrade a city by 5 Industry to build one in. That would actually end up costing you 0.5 Wealth.
    • Assuming that you aren't able to build a new Sunrise Bank after you upgrade the Sunrise Farm. If you can then it's always an upgrade. Albeit quite a slow process to get there.
  • The Void Drydock is relatively good, no matter how it works. It is probably more of a side-grade than a straight upgrade, but there will definitely be some systems where Influence is worth less than the equivalent quantity of Resources.
I only noticed now but the Solarium Forge in cycle 18.0 is lacking it's progress cost again. It seems like that one's been missing since cycle 15.0. Not a big deal since we can always go back and check but I figured I may as well point it out now.
 
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In regards to the Sunrise Farm, do the regular chain restrictions apply? i.e. that we can only have one per system?
Yep, it's basically a one-per-system upgrade for one of the Sunrise Banks. It's a pretty costless upgrade otherwise, so needed to balance it some way.
Additionally, would any upgrades we research for Sunrise Banks still be applicable to the chain? e.g. If we research conventional civic tech after this.
Yes, you could have a variety of building upgrades that do different things. This is just one option.
Is there any limit to how many upgrades a building can have, or is it just limited by how many upgrades we have unlocked? If it is limited, is it possible to research tech to raise that limit?
Usually only just a direct upgrade based on a prerequisite. So if you begin upgrading down a series, you're committing to that one for at least that location. I think I'll probably not go higher than two 'big' upgrades per building series as a tentative overall cap.
If we upgrade a Sunrise Bank into a Sunrise Farm does that mean we can then build another, normal, Sunrise Bank in that city?
No, it'll still count as being part of that building series.
In regards to the Solar Drydock, is the Influence cost based off of the original Resources consumption or the Resources consumption after the upgrade. I could understand it either way but if it's the former then it is obviously a more niche upgrade.
The former, you're basically replacing the Resource cost with Influence cost. Could be useful for when you want more Resources and are willing to trade in votes for it from something else.
What happens to options we don't pick? Do they just go back into the pool or is there some option to consciously choose them when we do this kind or research later?
They might resurface if the die say so, I randomly roll for upgrade ideas and go from there. I'll definitely bank the ones you don't choose for future possibilities, but there's no guarantee. Research is spontaneous like that.
 
Yes, you could have a variety of building upgrades that do different things. This is just one option.
Sorry I feel like I was unclear. If we research something that upgrades Bank Posts, say it increases their Resource cost by one and their Wealth output by one, would we be able to still add that upgrade to the Sunrise Farm once it is upgraded into a chain? Your other answer seems to indicate no but I just wanted to double-check.

Oh also, in regards to the Trading Buildings built by diplomacy, can we only have one Trade District per system, or does each one count as a unique Chain building? I assume the former.

Additionally is it possible to swap the location of a Trading Agreement by doing the mission again?

Regardless that is very interesting! As I said it is a net-positive on Wealth to build a new city for the Sunrise Farm, but only if you're building a new city. If you're capped out on city spots and need new chain slots it would actually be better to regress a Sunrise Farm down to a Sunrise Bank instead of 5 new Industry. Well, unless you need normal building spots as well. Means the Sunrise Farm might not something we will want to build in High-Industry systems like Andernia, but it will be handy in "normal" systems like Calenwyrm.



Honestly I'm pretty split. The Sunrise Farm is a essentially a straight upgrade, but only when you have chain slots (or city spots and Resources) to spare. Building a new city, Bank Post, then the Farm costs you 6 Resources, a bunch of Progress, and a city spot, and gives you a gain of 2 Wealth and 2 extra building spots. Not a terrible deal, but not a great one.

The Star Barracks is probably the most straightforward upgrade, but also the one I personally like the least. It could be handy if/when we're trying to get a ton of Basing in Asenmach but that's about it.

I'm starting to think the Solar Drydock is the "best" of the bunch. Its relatively easy to get 20 Influence from a Reliquary and a Lycoris Sanctuary. 25 if you include the Solarium Forge. Turning that into extra Resources seems like it could be really handy for a system like Calenwyrm - if we are in fact intending to turn it into a shipyard system. The problems are that we already have a drydock in Andernia. If we are eventually going to move that to Calenwyrm, that will mean anything else we invest into it now will be a waste. Even if we don't this upgrade gets more effective for Cruisers and Warships. For destroyers it's only an extra 2 Resources.

Personally I've come down in favour of the Sunrise Farm. Andernia still has 3 more chain slots, and 6 more city spots after that, so it should still be economically efficient for a long time. It will also be useful in getting a bit of extra "juice" out of systems like Calenwyrm - albeit at the cost of a lot of Progress and 6 extra Resources.
 
I'm starting to think the Solar Drydock is the "best" of the bunch.

yeah Resources are the hardest to get, every other "Resource" can be gotten by some clever trading via buildings. at least according my understanding. so getting the fancy equivalent of a recycling center is amazing. though i do feel like the farm is the next best, with the barracks being last.

edit: minor misspelling
 
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You've gotta think about the ratios though. Take a destroyer drydock, for example. A solar version will save 2 Resources and cost 2 Influence. 2 more Resources means 1 more Wealth. There are cheaper ways to get Influence, which is worth keeping in mind, but the Mall costs 0.625 Wealth per Influence - when you account for the Wealth lost because of the 1 Resource cost.

2 Influence from a Mall costs you 1.3 Wealth. But the destoryer Solar Drydock costs 2 Influence and only gives you 1 Wealth. You're losing 0.3 Wealth on the exchange. You see what I mean? The Solar Drydock is still useful, particularly if you're paying with Influence that you're not getting from Malls, but it is situational.

Don't get me wrong the Sunrise Farm is also somewhat limited in its usefulness, but building it is basically always a net gain of 2 Wealth. The only thing that changes that is how you're getting the Industry for it's chain slot. I think the Drydock will be useful, particularly if we're trying to build a shipyard in a low-Resources system like Calenwyrm, but I don't think it will be useful right now. The farm will be.
 
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